~When was I going to put something here?
Aside from shooting Gauss, they are also armed with Neutron Grenades.
Also they are weak against Base Defense Structures and other tougher buildings.
If that's the gimmick of the map then it's totally fine.
Could use more props and obstacles though. Like different levels of terrain, all of which I think you can read of the Help File or Forums.
Those rogue fairies is a nice touch.
Yeah, FinalAlert 2 is a bit 'wonky' in my opinion too. But, you can get used to it.
Reminds me of the time I made my biggest(yet unreleased, and probably I lost it already) map for the game, it was called 'Transylvania'. It had various locations including; a desert wasteland, A small town, A forest, A bay that is guarded by Gattling Turrets, A castle, a lost laboratory, and a Secret Island filled with Oil derricks and a Secret Lab but then guarded by rouge Sea Scorpions, Aegis Cruisers and Giant Squids.
Old photo... Anyway. Doesn't look like an Airship...
The edges could somewhat be more rounded or at least the whole thing more aerodynamic.
Hey there fellow Filipinos...
I'm precision_bomber/ dracmeister/ teamxkproductions/ Kawaii Kichona Shofu
and lots of my other usernames...
Anyway! I'm just here to say... Us modders like to make our games last for a long, long time... Hope we can continue doing that!
I'm working on a Zero Hour Mod, called: Cutezome Danmaku Mod(ugh, shameless advertising...) So far. I'm the only person working on it. Helping hands will be appreciated.
For one, it will take some time to grasp the concept of the mod. All I can say simply is that it's all about Bullet Patterns, Barrages, Crazy General's Powers and outlandish unit development!
Okay. right now, I'm working on balancing the factions and some fine tuning. I hope I can get some things out soon. Cameos will 'cartoonized' so that it's a bit easy to distinguished(working on morecameos)...
Wanna get Photoshop soon for editing some interfaces.
That it! Hi once again!
Heh. I tried.
1.middle of two guys, left side of front.
2.male twin 1, in the middle front, 2, at the right front.
3.two girls at the life side.
5.The farthest girl to the right of the picture
Looks too symmetrical... And somewhat bland.
I presume the use of Fairies would be the most effective strategy?
Dude... It's actually purple.
Just attack-move him to enemy bases few minutes later. *player defeated*
I thought it was some sort of grenade-shell thing.
Why do I feel that those are high-poly cylinders...
Yeah... About that...
Currently I'm trying to figure out what I did wrong...
Maybe on the next update...
Personally I don't know when I can totally release the whole thing.
You'll get used to these kinds of things when you do stuff for the internet...
If you can give me an address. Or you found me then just say.
The colors are supposed to represent 'Cutezome Fetishism', if you what Cutezome is, then they're somewhat humanoid not-from-earth species that I made up. They're are mostly resilient to the elements; moreover, 'a biologically advanced' Earthling, albeit, their technology has no 'in between' in them. It's only Either semi-primitive or highly advanced.
Fetishism was caused when the species had a desperation of reproducing while maintaining dignity and composure(due to their overly pleasant attitude and highly-civilized culture).
The colors represent are their body parts, clothing, language and things that they found 'interesting'.
Disturbing backstory, ain't it?
This was made with a firestorm template... This is not the final color of the Efreet Missile.
Hey peeps(if anyone)... // There's no such thing as making a small messages to followers.
I deleted the Image of the RedLightning Model because, I'm going to remodel it since I used Hi-poly Cylinders(laugh). I recently got the poly count(I didn't check when I made it, just now)- it was 1762 polys. It's High for the Engine- so... I'll try again.
I was using Hotkeys most of the time.
I'll try my best to balance somethings from here and there.
Everything is meant to be souped-up and destructive(not making a reference to the destructive forces mod), anyway some things just look imbalanced. I'll probably get into editing the AI as well.
Awesome skins are awesome.
This Commandset is from the Original Generals. It only has 12 commands.
-.- I just checked this recently. You. I have nothing to say.
Seems to be a lot of trouble just to get a bomb into someone's base/forces.
I think I'm going to reduce the cannons for now.
Anyway this has, I think, 954 polygons.
I got reminded of a ship named 'Sea Horse' from another Game. Only that this is somewhat smaller than that ship. (Noting that Sea Horse can Release drones to assist it)
What's that 3 star power that over there at the right most position?