~When was I going to put something here?
Blood is not this transparent, though.
But hey, you're not having infantry exploding into balls upon getting killed with certain damage types.
This makes it so that Nuke General has some early AoE weapons which sucks to play against early-game.
Heh. I had same idea for the RailSniper in my mod, in one hand it was "cool, laser sniper" but in hindsight, its not exactly stealthy anymore, due to people just tracing the laser line and ground aiming on the estimated end of the line.
Still keeping it in my mod though.
I kinda wish there was thing to make this thing look good when attacking.
This is what happens if I follow my own concept art too accurately.
What is the gain?
Fix 'em WeaponLaunchBones.
Remember, they're projectiles, not hit-scan.
Mechanical Monstrosities, I love 'em.
The Whole Skeleton thing maybe quicker since I wouldn't have to make unique animations for ALL INFANTRY VARIANTS. But, I was like meh--
Effective use of the EMP gimmick.
High FOV much?
I'll probably do a Frozen Wonderland too. I've always wanted to make a map that you're so high up that you can get a good view of the world below, or otherwise its covered in mist.
Which is at the same time opposing to Aegians(Asgard) as their enemies Vanir(Niflehiem), live in a world of Frost. A bit of Norse myth going on here.
I need to make an efficient way to make smoke generators rather than putting them down as individual objects.
Hmmm... So far good progress.
Though needs a lot of improvement.
~You have to make a more spectacular explosion when enemies die/have them with a death sequence.
~The Big Plane just appears there on the screen and dies too quickly, either way make it smaller to make it feel weaker.
~Enemies shooting outside the screen, don't have it. Have bullets created and exist only onscreen.
~Laser Trail lasts too long, either balance its damage or shorten the Trail.
Otherwise don't give up.
Repairing the Vic Viper?
That's pretty nice concept there.
Also, the Bacterion!
Oh that's the Command Center.
The tiling on the background is terribad.
I used the Stinger Site logic, it spawns the turrets, but does not attach them to the overlord. Also this is able to transport infantry. So... Its a dilemma if I go on the Avenger logic.
I have been able to attach 4 Turrets on a single unit. But thas having 2 Turrets, on the main object and two turrets on the Portable_Structure. Again, that was using Avenger Logic.
Next to test out is the Helix Logic.
I'd sell 'em for 3000 but eh.
What do you think?
Is it supposed to be scary?
Do you think everything I do is serious business?
Looks like something from the Battleship movie.
Lord British and the Vic Viper T301?!
The Bacterian Attack Ship from Gradius V :O
Any reference to the King Oni here is unintentional.
Suika from Touhou isn't the case here(If I had the non-laziness to do it I would make her as a Joke Character).
The Reference is from Anime... In which, by itself a huge giveaway now.
I think the Barrels are too big.
And Experimenting with Textures.
Right now, the AI doesn't know how to use Command Centers like this. Also, the AI doesn't use their Command Center Guns even on their Factory Mode.
Because I would have to maybe script them to Actively Switch their Command Centers between 'Mobile Mode' and Factory Mode.
The new one.
They're actually(the girl mostly) is doing something malicious.
//too much info, this is from my comic.
Since the mod adds the unused 3 higher ranks(after 5-star).
The game supposedly had 8 ranks, it was reduced to 5... This is why you see the 5-star powers labelled with 'Rank8'.
Of course... The Vanilla ones are in here too.
Top-to-Bottom, Left to Right:
-Aerial Artillery B3
-Fuel-Air Aurora(SW General doesn't deserve it)
The mod is inspired by Xenoforce.
With a touch of me.
I wanted to make a Plasma blast weapon for these guys.
So far I got more votes on B...
But I will have to wait for more votes.
It Launches a High Explosive Missile.
(Apparently I can understand a little, not too much, of German)
Pandemonium. Oh man...
Reminds me of the Classic CnC's Technician.
This is why I call these 'Hale Missile Launching Systems'.
What are those rods on the sides?
Are they like Missile Tubes, er somethin'?
Price wouldn't really balance how OP a unit is.
Try increasing build time and prerequisites.
Other than that, nerf the Weapon's stats.
Like, decreasing damage and/or range.
Please do take note this is not going to be for the Vanilla Nuke Cannon. I was just testing out the Sub-munitions logic.
Oh why yes. Horde Bonus.
Sadly, I removed it from the model.
I added on Laser Turrets.
Seems quite far-fetch but hey, this is a 'Fantasy' Mod.
Yes, everybody's going to have an Airforce.
And... Encourage the AI to Mass Produce.
Ground units are cannon fodder.
Huh. Reminds me of a Similar Concept I had for Nuke General's Helix Nuke Bomb...
I changed it to blow up like a Normal Nuclear Bomb. The difference is I give the Helix enough time to get away.
//check Cutezome Tech Mod
RC Tanks are buildable, the battle drone image in a placeholder.
These cannot repair.
They're basically cannon fodder for the Infantry General.
Soon, I'll rename it the Rainbow Strike!
I've actually resized this now...
They were larger than Overlords XD
It looks like something I would make.
I suggest you remove the Tank Treads Texture at the Main Chassis.
And probably raise the Chassis up a bit.
Also, to make this look more epic, try adding Extra Turrets.
The 'Barrel Holder' does it.
The pivot point is from there.
I was thinking of replacing the Turret.
But for me, this just stuck...
It is basically more heavily armored soon-to-be Upgrade-able Quad Cannon.
It doesn't stop me from using it...
Create a Locomotor, increase 'PreferredHeight'.
Oh. I never notice that before...
[Repost 2.0, I need to proofread more]
The Enhanced Graphics make it feel better.
The Toxin Rebels still take awhile to destroy buildings even with Anthrax Omega. The Toxin Rebel Ambush comes with Toxin RPG Troops.
What is it? Is it a Nuclear-powered gun?
Methinks its possible. I think you can have up to 16 buttons.
The Middle one has 12 slots on it, it is the general's powers.
The Numbers probably indicate build queue.
14 of the the buttons on the rightmost side are normal commandsets. The 15th button is the sell button...
I will have to change this on the final release...
Anyway this was the point of the mod...
Bullet Barrage. And the Danmaku Cannon was my poster pic idea.
At least it works properly now...
It's also old... The Powerline has been in odd colors due to palette change, the CP has been the currency of the mod already.
The Change here is the scaling of infantry...
All you need now is a good skin... :3
I was intending to bring all the High-Technologies to Laser General. Since SuperWeapons General's Support Powers are more on Firepower now, also the original name for the Flash Storm was supposedly Aurora Light Beam Storm. But I didn't want to use 'Aurora'.
Looks like the Orca-like unit from Generals 2's trailer...
How 'bout Rainbow Dash Aurora?
It's an explosion spheroid that works like the EMP Spheroid without the EMP effect.
This is made by the Uchiseki Dome(Nuke Gen 5-star Special, replaces EMPulse). Which I still have't provided in the demo yet.
I was just randomly messing with the ParticleSystem XD.
Turns out if the 'ParticleName' is an 'EXCloud' instead of 'EXContrail' the game somewhat coverts into a stream like this.
Right now I'm experimenting using 'FireWeaponUpdate' on projectiles for more dramatic/devastating effects. See latest video.
<!> READ THIS <!>
I forgot to re-code Toxin General's Tanks, so THEY WILL be invisible but still appears on radar... Also, they are not 'selectable' for some reason, you can ONLY select them by dragging a box... But still, it's dumb commanding an Army of Invisible Scorpions.
I will make a patch fix for this.
2 vs 1 vs 1?
Looks like a map I would make.
Something funny happened when I made this one.
When it was attacking the Guns weren't rotating but one corner of the walls was spinning! It cracked me up, but I guess I know what I did wrong there.
Laser Target Lock is kinda too much.
I wasn't really aiming for serious on this one.
I compared this to other Gatling Cannons, this one is the biggest one.
Although, as said in the description, it is primarily just designed for Armor Divisions. Chain Guns can still upgraded but I believe Infantry Mass can still overwhelm this thing.
If you mean AA as Anti-Air, then no.
If you mean AA as Anti-Armor, then yes!
It's because of the re-skin.
It's woodland camo.
Aside from shooting Gauss, they are also armed with Neutron Grenades.
Also they are weak against Base Defense Structures and other tougher buildings.
If that's the gimmick of the map then it's totally fine.
Could use more props and obstacles though. Like different levels of terrain, all of which I think you can read of the Help File or Forums.
Those rogue fairies is a nice touch.
Yeah, FinalAlert 2 is a bit 'wonky' in my opinion too. But, you can get used to it.
Reminds me of the time I made my biggest(yet unreleased, and probably I lost it already) map for the game, it was called 'Transylvania'. It had various locations including; a desert wasteland, A small town, A forest, A bay that is guarded by Gattling Turrets, A castle, a lost laboratory, and a Secret Island filled with Oil derricks and a Secret Lab but then guarded by rouge Sea Scorpions, Aegis Cruisers and Giant Squids.
Looks too symmetrical... And somewhat bland.
I presume the use of Fairies would be the most effective strategy?
Dude... It's actually purple.
I thought it was some sort of grenade-shell thing.
I was using Hotkeys most of the time.
-.- I just checked this recently. You. I have nothing to say.
Seems to be a lot of trouble just to get a bomb into someone's base/forces.
I think I'm going to reduce the cannons for now.
Anyway this has, I think, 954 polygons.
I got reminded of a ship named 'Sea Horse' from another Game. Only that this is somewhat smaller than that ship. (Noting that Sea Horse can Release drones to assist it)
What's that 3 star power that over there at the right most position?
I think I just out found out about the error but, instead of putting the tfc.wad at the main directory... Copy it to the ssh folder. Same with tfc2.wad.
dude11, try to put your tfc.wad file in to the main directory of half-life. It's probably found in Team Fortress Folder. Anyway, I just Suggesting...
Woohoo! Reminds me of BattleMasters...
Currently, I have new image uploaded for the mod... Basically, it's me fiddling around with skinning the Tank Shell model.
Touhou? It's a bit hard to make bullet patterns for ZH... Plus. I'm currently trying to make new Tank Shells. So far... I'm not getting anywhere.
Also making infantry have 'tank shell' shots is also a thing. Maybe I can use tank logic for it, but It's going to be hard.
right now... I'm taking a break to get some ideas...
Somewhat I'm beginning to like her as a Character...
Don't want to make it similar to the 'now-being-planned' Laser Gen Avenger...
Want to make it work like a Humvee+Rocket Buggy but retains it's role as the Avenger.
Unless you want me to do such thing...
Paladins are Hero Units, btw. And It's hard getting a 'Gatling' Turret thing with it.
Anyway, I was never really planning an Anti-Air Paladin.
Old photo... Anyway. Doesn't look like an Airship...
The edges could somewhat be more rounded or at least the whole thing more aerodynamic.
Hey there fellow Filipinos...
I'm precision_bomber/ dracmeister/ teamxkproductions/ Kawaii Kichona Shofu
and lots of my other usernames...
Anyway! I'm just here to say... Us modders like to make our games last for a long, long time... Hope we can continue doing that!
I'm working on a Zero Hour Mod, called: Cutezome Danmaku Mod(ugh, shameless advertising...) So far. I'm the only person working on it. Helping hands will be appreciated.
For one, it will take some time to grasp the concept of the mod. All I can say simply is that it's all about Bullet Patterns, Barrages, Crazy General's Powers and outlandish unit development!
Okay. right now, I'm working on balancing the factions and some fine tuning. I hope I can get some things out soon. Cameos will 'cartoonized' so that it's a bit easy to distinguished(working on morecameos)...
Wanna get Photoshop soon for editing some interfaces.
That it! Hi once again!
Heh. I tried.
1.middle of two guys, left side of front.
2.male twin 1, in the middle front, 2, at the right front.
3.two girls at the life side.
5.The farthest girl to the right of the picture
Just attack-move him to enemy bases few minutes later. *player defeated*
Why do I feel that those are high-poly cylinders...
Yeah... About that...
Currently I'm trying to figure out what I did wrong...
Maybe on the next update...
Personally I don't know when I can totally release the whole thing.
You'll get used to these kinds of things when you do stuff for the internet...
If you can give me an address. Or you found me then just say.
The colors are supposed to represent 'Cutezome Fetishism', if you what Cutezome is, then they're somewhat humanoid not-from-earth species that I made up. They're are mostly resilient to the elements; moreover, 'a biologically advanced' Earthling, albeit, their technology has no 'in between' in them. It's only Either semi-primitive or highly advanced.
Fetishism was caused when the species had a desperation of reproducing while maintaining dignity and composure(due to their overly pleasant attitude and highly-civilized culture).
The colors represent are their body parts, clothing, language and things that they found 'interesting'.
Disturbing backstory, ain't it?
This was made with a firestorm template... This is not the final color of the Efreet Missile.
This is just one of my discarded concepts for my mod, Death Label.
Nothing PG-13 beyond... oh noes... better not get like... 72% of my work...
its not a building.
Its a Mobile Defensive Outpost.
Are those. Railguns?
Or legit Lasers?
I'm glad you're still going on with this project.
I have a similar project to this, it uses the 3d environment. But a lot it is actually 2d(the ship and enemies is just animated images).
Currently, I put on hold, because of complications of the UI and the scripting of events happening on the scene.
I wanna see if I can fully convert it to full-on 3d. Though with the intention of filling the screen with bullets, I'd have to consider getting a good engine.
Actually. She IS the strongest... OF HER KIND.
Not even the three mischievious fairies couldn't beat her, canon-wise.
Check Touhou 12.8
Texturing needs more improvement... It looks like its made out of stone.
That is correct, sir.
I'm still thinking where this will fit though.
Well, anything before that base is sure a wasteland.
How did you make the "water" a hole... Darned. I've been trying to do something like this, only with Cliffs.
It probably has something to do the Scripts.
It's EA's way of preventing pirates, you can can replace the AIScripts with a fixed one somewhere out there.
Otherwise, I don't have any problems about it.
The shot has a 'ECM Pulse' effect.
My intention here was to give the projectile a Shockwave effect while it travels to its shot destination.
It's a shame that MotionBlur doesn't work. Otherwise it would really look neat when you looked around.
Also why so much darkening? Oh well, I might want to light up the world a bit on my mod.
IlluminationLevel deals with Lighting of the world, BrighteningLevel and DarkeningLevel deals with how dark or light the colors are generated.
New Boss General's Command Center... It can Lift Off and Move, but cannot move while 'landed'.
It also has defense systems... And will attack any enemy units that are trying to attack it.
I have changed it...
The skin didn't appear because I imported the wrong file.
That is old. I had that skin sometime ago...
From the MakeOver patch...
You could ask a lot of people around here for help.
You mean the faction names, do you? Or you don't have the Unicode for the text?
Oh well... Maybe soon there's going to be 'translation' patch.