~When was I going to put something here?
Looks like the Orca-like unit from Generals 2's trailer...
I'm somewhat interested what spurred this interest of making Anime characters for a mod that is looking for a much more realistic view of Generals.
Nonetheless, I'm no stranger to Anime-esque storylines and characters. Would they appear as units too? And have their own personalized Unit Cameo? That would be interesting. Custom campaigns would be interesting too.
I like the Chibi Redguard.
How 'bout Rainbow Dash Aurora?
Reminds me of the time I made a 4-barrel Inferno Cannon.
Abandoned Idea for now...
It's an explosion spheroid that works like the EMP Spheroid without the EMP effect.
This is made by the Uchiseki Dome(Nuke Gen 5-star Special, replaces EMPulse). Which I still have't provided in the demo yet.
You could ask a lot of people around here for help.
You mean the faction names, do you? Or you don't have the Unicode for the text?
Oh well... Maybe soon there's going to be 'translation' patch.
I was just randomly messing with the ParticleSystem XD.
Turns out if the 'ParticleName' is an 'EXCloud' instead of 'EXContrail' the game somewhat coverts into a stream like this.
Right now I'm experimenting using 'FireWeaponUpdate' on projectiles for more dramatic/devastating effects. See latest video.
Is this shown in MAX PARTICLES?
It seems it's not... There should be an awesome firestorm ParticleSystem here...
A lot of people seem to like making the Overlord a much more cool looking tank.
Trying to do something with mod with Tank Gen's Overlord. In the past, my Overlord had 14 barrels, it had too many polys so I scrapped it.
I reduced it to 6 barrels. But, somewhat right now its still glitchy...
At least gave it 5 Modified Hell Fire drones to guard to aid it causing havoc to the enemy.
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I forgot to re-code Toxin General's Tanks, so THEY WILL be invisible but still appears on radar... Also, they are not 'selectable' for some reason, you can ONLY select them by dragging a box... But still, it's dumb commanding an Army of Invisible Scorpions.
I will make a patch fix for this.
2 vs 1 vs 1?
Looks like a map I would make.
Woohoo! Reminds me of BattleMasters...
Currently, I have new image uploaded for the mod... Basically, it's me fiddling around with skinning the Tank Shell model.
Touhou? It's a bit hard to make bullet patterns for ZH... Plus. I'm currently trying to make new Tank Shells. So far... I'm not getting anywhere.
Also making infantry have 'tank shell' shots is also a thing. Maybe I can use tank logic for it, but It's going to be hard.
right now... I'm taking a break to get some ideas...
Somewhat I'm beginning to like her as a Character...
Don't want to make it similar to the 'now-being-planned' Laser Gen Avenger...
Want to make it work like a Humvee+Rocket Buggy but retains it's role as the Avenger.
Something funny happened when I made this one.
When it was attacking the Guns weren't rotating but one corner of the walls was spinning! It cracked me up, but I guess I know what I did wrong there.
Laser Target Lock is kinda too much.
I wasn't really aiming for serious on this one.
I compared this to other Gatling Cannons, this one is the biggest one.
Although, as said in the description, it is primarily just designed for Armor Divisions. Chain Guns can still upgraded but I believe Infantry Mass can still overwhelm this thing.
Unless you want me to do such thing...
Paladins are Hero Units, btw. And It's hard getting a 'Gatling' Turret thing with it.
Anyway, I was never really planning an Anti-Air Paladin.
If you mean AA as Anti-Air, then no.
If you mean AA as Anti-Armor, then yes!
It's because of the re-skin.
It's woodland camo.
Aside from shooting Gauss, they are also armed with Neutron Grenades.
Also they are weak against Base Defense Structures and other tougher buildings.
If that's the gimmick of the map then it's totally fine.
Could use more props and obstacles though. Like different levels of terrain, all of which I think you can read of the Help File or Forums.
Those rogue fairies is a nice touch.
Yeah, FinalAlert 2 is a bit 'wonky' in my opinion too. But, you can get used to it.
Reminds me of the time I made my biggest(yet unreleased, and probably I lost it already) map for the game, it was called 'Transylvania'. It had various locations including; a desert wasteland, A small town, A forest, A bay that is guarded by Gattling Turrets, A castle, a lost laboratory, and a Secret Island filled with Oil derricks and a Secret Lab but then guarded by rouge Sea Scorpions, Aegis Cruisers and Giant Squids.