~When was I going to put something here?

Comment History  (0 - 30 of 199)
precision_bomber Feb 28 2015, 11:46am says:

Blood is not this transparent, though.

But hey, you're not having infantry exploding into balls upon getting killed with certain damage types.

+2 votes   media: Fields of BLOOD
precision_bomber Feb 28 2015, 11:43am says:

This makes it so that Nuke General has some early AoE weapons which sucks to play against early-game.

+1 vote   media: Nuke Guards
precision_bomber Jan 25 2015, 12:48am says:

Heh. I had same idea for the RailSniper in my mod, in one hand it was "cool, laser sniper" but in hindsight, its not exactly stealthy anymore, due to people just tracing the laser line and ground aiming on the estimated end of the line.

Still keeping it in my mod though.

+2 votes   media: Laser Pathfinder
precision_bomber Jan 21 2015, 12:04am replied:

I kinda wish there was thing to make this thing look good when attacking.

This is what happens if I follow my own concept art too accurately.

+1 vote   media: ummm...
precision_bomber Jan 19 2015, 12:34am says:

What is the gain?

+2 votes   media: RPG Stinger Site
precision_bomber Jan 19 2015, 12:32am says:

Fix 'em WeaponLaunchBones.

Remember, they're projectiles, not hit-scan.

+2 votes   media: Pulse Rifle Ranger
precision_bomber Jan 15 2015, 2:25pm replied:

No clear time frame. I still have two factions to go.
Also its a one-man show so uh-- its gonna take awhile.

+2 votes   mod: Death Label
precision_bomber Jan 11 2015, 12:10pm says:

ooh... lovely.

+1 vote   media: Something I'm toying with...
precision_bomber Jan 6 2015, 11:44am replied:

its not a building.
Its a Mobile Defensive Outpost.

+1 vote   media: oh my.
precision_bomber Jul 22 2014, 10:52pm says:

Mechanical Monstrosities, I love 'em.

+1 vote   media: Another Concept
precision_bomber Jun 1 2014, 12:11am says:


+1 vote   media: Zombie Chase
precision_bomber Feb 8 2014, 4:47am replied:

The Whole Skeleton thing maybe quicker since I wouldn't have to make unique animations for ALL INFANTRY VARIANTS. But, I was like meh--

+1 vote   media: Aero-Acrobatics
precision_bomber Nov 3 2013, 11:29pm says:

Effective use of the EMP gimmick.

+1 vote   media: Remix Screenshots
precision_bomber Oct 23 2013, 2:16pm says:

Its a super good mod. I liked the ending, it was sad but then it was well-made. There's a bit of difficulty spike, due to how near-instantaneously thrown into action(I dealt with the vorts with my crowbar because I was too slow to get the pistol). Nonetheless plays out nice. Marines were not hard to deal with due to Close Quarters type areas; so cheap pie cutting made the difficulty of this mod not too hard.

I'd like to point out the little touches this mod had, the vigorous screen shaking when hurt by hornets gave a nice crunch and felt like that really hurts. The slight bobbing of the camera was nice, then there are the bullsquids that give you poisoned status effect when hit by their projectiles.

Minor complaint, the control room doors on the Questionable Ethics segment can crush you, was this intended?

+1 vote   mod: Hopelessness
precision_bomber Oct 21 2013, 5:02am says:

Its an okay mod however its a bit too easy.

The difficulty really only escalates with the Assassins.

Also, when I played the mod every surface I came near because chromey and with no detail.
for the reference.

0 votes   mod: Project: M.L.P
precision_bomber Oct 10 2013, 5:20am says:

High FOV much?

+2 votes   media: Team Fortress 2
precision_bomber Sep 22 2013, 12:17pm replied:

I'll probably do a Frozen Wonderland too. I've always wanted to make a map that you're so high up that you can get a good view of the world below, or otherwise its covered in mist.

Which is at the same time opposing to Aegians(Asgard) as their enemies Vanir(Niflehiem), live in a world of Frost. A bit of Norse myth going on here.

I need to make an efficient way to make smoke generators rather than putting them down as individual objects.

+1 vote   media: Environment Test
precision_bomber Sep 4 2013, 7:57am replied:

As far as I am concerned, its on hiatus.
I'm currently working on Death Label.

+1 vote   member: precision_bomber
precision_bomber Aug 14 2013, 10:46pm says:

Are those. Railguns?
Or legit Lasers?

+1 vote   media: EEA Mobile Infantry
precision_bomber Aug 14 2013, 1:22pm says:

Wish you the best of luck! Godspeed, new management!

+1 vote   article: Mod under new management
precision_bomber Jun 27 2013, 5:00am says:

Hmmm... So far good progress.

Though needs a lot of improvement.
~You have to make a more spectacular explosion when enemies die/have them with a death sequence.
~The Big Plane just appears there on the screen and dies too quickly, either way make it smaller to make it feel weaker.
~Enemies shooting outside the screen, don't have it. Have bullets created and exist only onscreen.
~Laser Trail lasts too long, either balance its damage or shorten the Trail.

Otherwise don't give up.

+1 vote   media: Sky Hawks Game Demo
precision_bomber Jun 17 2013, 6:22am says:

Repairing the Vic Viper?
That's pretty nice concept there.

Also, the Bacterion!

+1 vote   media: Mission01 Easy Level
precision_bomber Jun 6 2013, 11:36am replied:

I'm glad you're still going on with this project.

I have a similar project to this, it uses the 3d environment. But a lot it is actually 2d(the ship and enemies is just animated images).

Currently, I put on hold, because of complications of the UI and the scripting of events happening on the scene.

I wanna see if I can fully convert it to full-on 3d. Though with the intention of filling the screen with bullets, I'd have to consider getting a good engine.

+1 vote   media: Glow Effects
precision_bomber May 29 2013, 2:06pm replied:

Oh that's the Command Center.

+1 vote   media: IT BEGINS.
precision_bomber May 29 2013, 2:03pm replied:

OH! I get it.

Well if you took time to read the story.
The Chinese/Asians have help from an alien species, the Cutezomes.

+1 vote   mod: Death Label
precision_bomber May 29 2013, 12:49pm says:

The tiling on the background is terribad.

+1 vote   media: Glow Effects
precision_bomber May 28 2013, 10:43pm replied:

Multiple W3DLaserDraw Behaviors.

use it, learn it, love it.

+1 vote   media: Suika Laser Candidates
precision_bomber May 28 2013, 10:41pm replied:

I had no intention on referencing the RA3 unit, Shogun Executioner.

I named the Mecha Shogun, because it was appropriate for the unit's role. Since the unit is good at leading assaults with its Motivation Blast skill.

Though I maybe misreading your comment.

+1 vote   mod: Death Label
precision_bomber May 27 2013, 2:56pm replied:

I used the Stinger Site logic, it spawns the turrets, but does not attach them to the overlord. Also this is able to transport infantry. So... Its a dilemma if I go on the Avenger logic.

I have been able to attach 4 Turrets on a single unit. But thas having 2 Turrets, on the main object and two turrets on the Portable_Structure. Again, that was using Avenger Logic.

Next to test out is the Helix Logic.

+1 vote   media: OVERLORD
precision_bomber May 27 2013, 1:31pm replied:

I'd sell 'em for 3000 but eh.

+1 vote   media: B/After pics of the ranger and infantry powers
precision_bomber May 18 2013, 8:00am replied:

What do you think?
Is it supposed to be scary?
Do you think everything I do is serious business?

+2 votes   media: Eye'm the Strongest!
precision_bomber May 17 2013, 11:46am says:

Looks like something from the Battleship movie.

+2 votes   media: Obiterate! With the Obiterate
precision_bomber May 17 2013, 3:20am says:

Lord British and the Vic Viper T301?!

The Bacterian Attack Ship from Gradius V :O

+1 vote   media: 3D Space(Not Finished)
precision_bomber May 14 2013, 7:51pm replied:

Any reference to the King Oni here is unintentional.
Suika from Touhou isn't the case here(If I had the non-laziness to do it I would make her as a Joke Character).

The Reference is from Anime... In which, by itself a huge giveaway now.

+1 vote   media: Suika is Online.
precision_bomber May 8 2013, 12:15am says:

I think the Barrels are too big.

+1 vote   media: Gun Boat
precision_bomber Mar 7 2013, 4:28am replied:


And Experimenting with Textures.

+1 vote   media: Melter Troopers
precision_bomber Feb 27 2013, 1:43pm replied:

Right now, the AI doesn't know how to use Command Centers like this. Also, the AI doesn't use their Command Center Guns even on their Factory Mode.

Because I would have to maybe script them to Actively Switch their Command Centers between 'Mobile Mode' and Factory Mode.

+1 vote   media: Hovercraft General Command Center
precision_bomber Feb 13 2013, 1:19am replied:

The new one.

+1 vote   media: Which one is better?
precision_bomber Feb 6 2013, 7:34am replied:

They're actually(the girl mostly) is doing something malicious.

//too much info, this is from my comic.

+1 vote   media: Scan'd then Colored with MS Paint.
precision_bomber Feb 3 2013, 8:35am replied:

Since the mod adds the unused 3 higher ranks(after 5-star).

The game supposedly had 8 ranks, it was reduced to 5... This is why you see the 5-star powers labelled with 'Rank8'.

+1 vote   media: Atomizer Explosion
precision_bomber Feb 2 2013, 11:10am replied:

Of course... The Vanilla ones are in here too.
Top-to-Bottom, Left to Right:
-Sky Transport
-King Raptor
-HellStorm MiG
-Aerial Artillery B3
-Fuel-Air Aurora(SW General doesn't deserve it)

+1 vote   media: JETS!
precision_bomber Jan 30 2013, 1:20am replied:

The mod is inspired by Xenoforce.
With a touch of me.

I wanted to make a Plasma blast weapon for these guys.
So far I got more votes on B...

But I will have to wait for more votes.

+1 vote   media: Which one?
precision_bomber Jan 21 2013, 12:51pm says:

Lemme guess...

It Launches a High Explosive Missile.

(Apparently I can understand a little, not too much, of German)

+1 vote   media: Superwaffe Rendering
precision_bomber Jan 14 2013, 9:10am says:

Pandemonium. Oh man...

+1 vote   media: Three-Way FFA
precision_bomber Jan 11 2013, 9:19am says:

Reminds me of the Classic CnC's Technician.

+1 vote   media: names screen shots
precision_bomber Dec 25 2012, 10:30pm replied:

This is why I call these 'Hale Missile Launching Systems'.

+1 vote   media: One of those moments...
precision_bomber Dec 11 2012, 11:57am says:

What are those rods on the sides?
Are they like Missile Tubes, er somethin'?

+1 vote   media: King Firebase
precision_bomber Dec 11 2012, 11:54am replied:

Price wouldn't really balance how OP a unit is.
Try increasing build time and prerequisites.

Other than that, nerf the Weapon's stats.
Like, decreasing damage and/or range.

+3 votes   media: Armoured MRLS MK I
precision_bomber Dec 11 2012, 11:02am replied:

Please do take note this is not going to be for the Vanilla Nuke Cannon. I was just testing out the Sub-munitions logic.

Oh why yes. Horde Bonus.

+1 vote   media: Nuke Cannon Sub-munitions.
precision_bomber Dec 9 2012, 6:02am replied:

Sadly, I removed it from the model.
I added on Laser Turrets.

Seems quite far-fetch but hey, this is a 'Fantasy' Mod.

+2 votes   media: Scorpion Anti-Air Gun
precision_bomber Dec 9 2012, 5:59am replied:

Improve AirForces.
Yes, everybody's going to have an Airforce.

And... Encourage the AI to Mass Produce.
Ground units are cannon fodder.

+2 votes   mod: Death Label
precision_bomber Nov 11 2012, 5:01am says:

Huh. Reminds me of a Similar Concept I had for Nuke General's Helix Nuke Bomb...
I changed it to blow up like a Normal Nuclear Bomb. The difference is I give the Helix enough time to get away.

//check Cutezome Tech Mod

+1 vote   media: Nuclear Generals Helix Nuke Bomb
precision_bomber Oct 20 2012, 7:03am replied:

RC Tanks are buildable, the battle drone image in a placeholder.
These cannot repair.

They're basically cannon fodder for the Infantry General.

+1 vote   media: Remote Control Tanks
precision_bomber Sep 18 2012, 7:56pm replied:


Soon, I'll rename it the Rainbow Strike!

+1 vote   media: Toxins... They're everywhere!
precision_bomber Sep 18 2012, 7:49pm replied:

I've actually resized this now...
They were larger than Overlords XD

+2 votes   media: WHAT MONSTROSITY?!
precision_bomber Sep 18 2012, 7:44pm says:

It looks like something I would make.
I suggest you remove the Tank Treads Texture at the Main Chassis.

And probably raise the Chassis up a bit.
Also, to make this look more epic, try adding Extra Turrets.

+4 votes   media: MegaMaster
precision_bomber Aug 28 2012, 8:00am replied:

The 'Barrel Holder' does it.

The pivot point is from there.

+1 vote   media: Chopshooter
precision_bomber Aug 26 2012, 12:51pm replied:

I was thinking of replacing the Turret.
But for me, this just stuck...

It is basically more heavily armored soon-to-be Upgrade-able Quad Cannon.

+1 vote   media: Chopshooter
precision_bomber Aug 25 2012, 1:06am replied:

It doesn't stop me from using it...

+1 vote   media: Shrunken Down
precision_bomber Aug 25 2012, 1:00am replied:

Create a Locomotor, increase 'PreferredHeight'.

+1 vote   media: Increased Altitude and Health.
precision_bomber Aug 25 2012, 12:57am replied:

Oh. I never notice that before...

+3 votes   media: USA Mockups... Err... Supeweapon General...
precision_bomber Jul 20 2012, 8:37am replied:

[Repost 2.0, I need to proofread more]

The Enhanced Graphics make it feel better.

The Toxin Rebels still take awhile to destroy buildings even with Anthrax Omega. The Toxin Rebel Ambush comes with Toxin RPG Troops.

+1 vote   media: Toxin Violence
precision_bomber Jul 11 2012, 1:37pm says:

What is it? Is it a Nuclear-powered gun?

+1 vote   media: Nuke general's defense
precision_bomber Jul 11 2012, 1:05pm replied:

Methinks its possible. I think you can have up to 16 buttons.

The Middle one has 12 slots on it, it is the general's powers.

The Numbers probably indicate build queue.

14 of the the buttons on the rightmost side are normal commandsets. The 15th button is the sell button...

+1 vote   media: Terran Base and Zerg Lurkers ;D
precision_bomber Jul 10 2012, 1:06pm replied:

I will have to change this on the final release...
Anyway this was the point of the mod...
Bullet Barrage. And the Danmaku Cannon was my poster pic idea.

+1 vote   media: Fire Storm :3
precision_bomber Jun 29 2012, 1:50pm replied:

At least it works properly now...

+1 vote   media: Boss General's Super Turret
precision_bomber Jun 13 2012, 2:06pm replied:

It's also old... The Powerline has been in odd colors due to palette change, the CP has been the currency of the mod already.

The Change here is the scaling of infantry...

+1 vote   media: Can anyone tell the difference?
precision_bomber Jun 9 2012, 2:01am says:

All you need now is a good skin... :3

+2 votes   media: Replace the Firebase
precision_bomber Jun 6 2012, 2:26am replied:

I was intending to bring all the High-Technologies to Laser General. Since SuperWeapons General's Support Powers are more on Firepower now, also the original name for the Flash Storm was supposedly Aurora Light Beam Storm. But I didn't want to use 'Aurora'.

+2 votes   article: Things to do next:
precision_bomber Apr 18 2012, 8:07am says:

Looks like the Orca-like unit from Generals 2's trailer...

+2 votes   media: still going
precision_bomber Apr 3 2012, 12:36am replied:

How 'bout Rainbow Dash Aurora?

+1 vote   media: An Update
precision_bomber Mar 29 2012, 12:38pm replied:

It's an explosion spheroid that works like the EMP Spheroid without the EMP effect.

This is made by the Uchiseki Dome(Nuke Gen 5-star Special, replaces EMPulse). Which I still have't provided in the demo yet.

+1 vote   media: Uchiseki Dome Spheroid
precision_bomber Mar 23 2012, 6:53am replied:

I was just randomly messing with the ParticleSystem XD.
Turns out if the 'ParticleName' is an 'EXCloud' instead of 'EXContrail' the game somewhat coverts into a stream like this.

Right now I'm experimenting using 'FireWeaponUpdate' on projectiles for more dramatic/devastating effects. See latest video.

+1 vote   media: Unintentional Effect with Toxin Barrage Shells
precision_bomber Mar 18 2012, 7:00am says:

<!> READ THIS <!>
I forgot to re-code Toxin General's Tanks, so THEY WILL be invisible but still appears on radar... Also, they are not 'selectable' for some reason, you can ONLY select them by dragging a box... But still, it's dumb commanding an Army of Invisible Scorpions.

I will make a patch fix for this.

+2 votes   download: CZDM 191ipd EARLY RELEASE 4
precision_bomber Mar 18 2012, 2:02am says:

2 vs 1 vs 1?

+1 vote   media: Various Mod Maps
precision_bomber Mar 18 2012, 1:59am says:

Looks like a map I would make.

+1 vote   media: Various Mod Maps
precision_bomber Feb 6 2012, 9:49am replied:

Something funny happened when I made this one.
When it was attacking the Guns weren't rotating but one corner of the walls was spinning! It cracked me up, but I guess I know what I did wrong there.

+1 vote   media: Fortified Gatling Cannon
precision_bomber Feb 6 2012, 9:47am replied:

Laser Target Lock is kinda too much.

I wasn't really aiming for serious on this one.
I compared this to other Gatling Cannons, this one is the biggest one.

Although, as said in the description, it is primarily just designed for Armor Divisions. Chain Guns can still upgraded but I believe Infantry Mass can still overwhelm this thing.

+1 vote   media: Armor-Piercing Gatling Cannon(MANLY Cannon)
precision_bomber Feb 5 2012, 1:13am replied:

If you mean AA as Anti-Air, then no.
If you mean AA as Anti-Armor, then yes!

+1 vote   media: Tank General's Paladin
precision_bomber Feb 5 2012, 1:12am replied:

It's because of the re-skin.
It's woodland camo.

+1 vote   media: I'll try to make this one work.
precision_bomber Feb 3 2012, 11:38pm replied:

Aside from shooting Gauss, they are also armed with Neutron Grenades.

Also they are weak against Base Defense Structures and other tougher buildings.

+1 vote   media: Gauss Rangers!
precision_bomber Feb 3 2012, 12:16pm replied:

If that's the gimmick of the map then it's totally fine.
Could use more props and obstacles though. Like different levels of terrain, all of which I think you can read of the Help File or Forums.

Those rogue fairies is a nice touch.

Yeah, FinalAlert 2 is a bit 'wonky' in my opinion too. But, you can get used to it.

Reminds me of the time I made my biggest(yet unreleased, and probably I lost it already) map for the game, it was called 'Transylvania'. It had various locations including; a desert wasteland, A small town, A forest, A bay that is guarded by Gattling Turrets, A castle, a lost laboratory, and a Secret Island filled with Oil derricks and a Secret Lab but then guarded by rouge Sea Scorpions, Aegis Cruisers and Giant Squids.

+1 vote   media: Map: Sanzu River
precision_bomber Jan 23 2012, 10:11am says:

Looks too symmetrical... And somewhat bland.

I presume the use of Fairies would be the most effective strategy?

+1 vote   media: Map: Sanzu River
precision_bomber Jan 15 2012, 7:02pm replied:

Dude... It's actually purple.

+2 votes   media: New Menu Orientations
precision_bomber Jan 5 2012, 10:22am says:

I thought it was some sort of grenade-shell thing.

+1 vote   media: Sturmtiger.
precision_bomber Dec 7 2011, 3:52am replied:

I was using Hotkeys most of the time.

+1 vote   media: AirForce General Showcase
precision_bomber Nov 28 2011, 9:30am says:

-.- I just checked this recently. You. I have nothing to say.

+1 vote   member: kimpoiot
precision_bomber Nov 21 2011, 9:15am says:

Seems to be a lot of trouble just to get a bomb into someone's base/forces.

+2 votes   media: Particle acelerator real purpose
precision_bomber Nov 20 2011, 3:34am says:

I think I'm going to reduce the cannons for now.
Anyway this has, I think, 954 polygons.

+1 vote   media: New Model(-ish): "Mega Big One" Emperor Overlord
precision_bomber Nov 18 2011, 12:59pm says:

I got reminded of a ship named 'Sea Horse' from another Game. Only that this is somewhat smaller than that ship. (Noting that Sea Horse can Release drones to assist it)

+1 vote   media: Render
precision_bomber Nov 14 2011, 9:58am says:

Laser-point Sniper?

+1 vote   media: IN PROGRES
precision_bomber Oct 21 2011, 1:14am says:

What's that 3 star power that over there at the right most position?

+1 vote   media: Remix Screenshots
precision_bomber Jun 27 2008, 9:20pm replied:

I think I just out found out about the error but, instead of putting the tfc.wad at the main directory... Copy it to the ssh folder. Same with tfc2.wad.

+1 vote   download: Scientist Slaughterhouse 1.0 (WON)
precision_bomber Jun 27 2008, 9:10pm replied:

dude11, try to put your tfc.wad file in to the main directory of half-life. It's probably found in Team Fortress Folder. Anyway, I just Suggesting...

+2 votes   download: Scientist Slaughterhouse 1.0 (WON)
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