~When was I going to put something here?
Even the Black-White Witch, huh?
Actually, I'm just one guy, but okay thanks?
So uh. Yuyuko and Youmu are hostile civilian units here or they can't attack at all?
I enjoyed this mod.
I kinda feel like there's more to this though.
But its cool you can get to Rank 21-- but man the dragging the game too long.
This is probably a design choice but you removed the Guard command and it feels awkward just placing my units somewhere to defend. But eh, its an old habit from Generals.
I LOVE IT.
Ugh. Dude, I'd love to, but I'm working on my other mod Death Label. I'll give CzDM smudges of attention whenever I'm stumped with Death Label. Being in a one-man mod team is taxing on my person.
a tad bit late. But the demogen fix going being authed.
Simple. Add an entry in music.ini
FileName = track.mp3
However, you'll have to edit SkirmishScripts.scb for it to play on skirmish. Or script it to play on a map manually.
Would you like it if I post it in the news?
At this current state.
It's not Generals "compatible" yet.
Coding this into the game is relatively easy if you know how to do mobile firebase.
This was made with the art direction of my mod... So it'd be out-of-place. Perhaps when I get my hands on some more realistic skins-- so there's the resource issue.
I will put it out as public model whenever I get the chance though.
This is just one of my discarded concepts for my mod, Death Label.
Nothing PG-13 beyond... oh noes... better not get like... 72% of my work...
I ain't ded yet boi
Blood is not this transparent, though.
But hey, you're not having infantry exploding into balls upon getting killed with certain damage types.
This makes it so that Nuke General has some early AoE weapons which sucks to play against early-game.
Heh. I had same idea for the RailSniper in my mod, in one hand it was "cool, laser sniper" but in hindsight, its not exactly stealthy anymore, due to people just tracing the laser line and ground aiming on the estimated end of the line.
Still keeping it in my mod though.
I kinda wish there was thing to make this thing look good when attacking.
This is what happens if I follow my own concept art too accurately.
What is the gain?
Fix 'em WeaponLaunchBones.
Remember, they're projectiles, not hit-scan.
No clear time frame. I still have two factions to go.
Also its a one-man show so uh-- its gonna take awhile.
its not a building.
Its a Mobile Defensive Outpost.
Mechanical Monstrosities, I love 'em.
The Whole Skeleton thing maybe quicker since I wouldn't have to make unique animations for ALL INFANTRY VARIANTS. But, I was like meh--
Effective use of the EMP gimmick.
Its a super good mod. I liked the ending, it was sad but then it was well-made. There's a bit of difficulty spike, due to how near-instantaneously thrown into action(I dealt with the vorts with my crowbar because I was too slow to get the pistol). Nonetheless plays out nice. Marines were not hard to deal with due to Close Quarters type areas; so cheap pie cutting made the difficulty of this mod not too hard.
I'd like to point out the little touches this mod had, the vigorous screen shaking when hurt by hornets gave a nice crunch and felt like that really hurts. The slight bobbing of the camera was nice, then there are the bullsquids that give you poisoned status effect when hit by their projectiles.
Minor complaint, the control room doors on the Questionable Ethics segment can crush you, was this intended?
Its an okay mod however its a bit too easy.
The difficulty really only escalates with the Assassins.
Also, when I played the mod every surface I came near because chromey and with no detail.
for the reference.
High FOV much?