~When was I going to put something here?
Vanilla USA, China and GLA still exist.
There are the Angel Wings which are planetary Colonists from Earth. And the Red Skulls Attack Force which are from the alien race 'Cutezome'. There will be a third faction called Earth's Saviors, which are primarily the Lawful Good in the conflict. I'd love to put the whole Cutezome mythos herr but that takes too long.
Well uh. I'm offering this a limited time because it is still very unpolished. Note that, this is not the final product.
I am still working on this. And I really don't wanna fill the downloads page with lots of confusing versions.
So uh... The Fairies are basically monkeys... Got it!
I see a Half-human, Half-ghost Gardener.
What is this? Hetalia?
You can try bring up ICBM Code. It's already there, though choose the one that has a cost 5000 credits.
I think the missile is glitchy. But like, that's the only thing you have to worry about.
As for the Tomahawk Storm, just grab GLA SCUD Storm, and replace the model with the Tomahawk Storm Model. And replace all instances of WEAPONA to MISSILE.
been there. done that. It... entertained me.
Ack. I feel bad corrupting my random ideas compilation mod.
I'd just right out put down laser paladins.
No need for stealth.
I mean, laser+stealth isn't exactly stealthy either.
since people can track the laser line to the exact location of the unit.
But hey, you're taking advice from a guy who had really flashy railgun snipers.
Hey, at least you're not me and put EMP on everything SWGen has.
(Which was hilarious in hindsight.)
ah. Just like SWGen's base defenses from Contra.
Flat is justice!
Yes. It sort of cheating, but the AI WILL have a trigger if a certain unit exists on the map to counter it. Rock-paper-scissors.
I've actually started making new AI for the Vanilla factions-- not the ones I added yet.
I plan to make quick-steamrolling-mass production AI. At least, for the Vanilla factions. The ones I added would have a somewhat complicated "rock-paper-scissors" AI.
More on the point, I also wanted Easy to at least put up a decent fight.
The point of the Variance drone is that they start out with a decent "middle weapon" effective against both Air and Ground units. The upgrades(or rather side-grades) make them focus their damage on what type of target they have-- in this case Aerial targets and Ground targets.
The cannon upgrade makes it effective against nearly all ground targets already. Hence, I had to make it unable to attack aerial targets.
The rocket pods upgrade makes it effective against nearly all aerial targets. I had to remove ground targeting since it will be redundant.
The concept of this unit comes from the Zerg Mutalisk from Starcraft.
now that you reminded me, it doesn't show all of the tech tree logos... I'll fix it when I get to it.
Its a ParticleSystem.
Or rather an object making the ParticleSystem spawn.
If I made everything attack ground, then what's the point of making "Varaints."
its what happens if you use Laser textures on a Microwave ParticleSystem
a month late... plus this a very old video...
This was supposedly a joke I threw around CnCLabs but never caught on.
This was the time, I was pushing the concept of more than 4 turrets on a unit.
I kinda like the Scud Storm better-- and oh man, Cluster bombs!
The Ion Cannon seemed... lacking...
Even the Black-White Witch, huh?
Actually, I'm just one guy, but okay thanks?
So uh. Yuyuko and Youmu are hostile civilian units here or they can't attack at all?
I enjoyed this mod.
I kinda feel like there's more to this though.
But its cool you can get to Rank 21-- but man the dragging the game too long.
This is probably a design choice but you removed the Guard command and it feels awkward just placing my units somewhere to defend. But eh, its an old habit from Generals.
I LOVE IT.
Ugh. Dude, I'd love to, but I'm working on my other mod Death Label. I'll give CzDM smudges of attention whenever I'm stumped with Death Label. Being in a one-man mod team is taxing on my person.
a tad bit late. But the demogen fix going being authed.