~Yeah maybe tomorrow...
Effective use of the EMP gimmick.
Its a super good mod. I liked the ending, it was sad but then it was well-made. There's a bit of difficulty spike, due to how near-instantaneously thrown into action(I dealt with the vorts with my crowbar because I was too slow to get the pistol). Nonetheless plays out nice. Marines were not hard to deal with due to Close Quarters type areas; so cheap pie cutting made the difficulty of this mod not too hard.
I'd like to point out the little touches this mod had, the vigorous screen shaking when hurt by hornets gave a nice crunch and felt like that really hurts. The slight bobbing of the camera was nice, then there are the bullsquids that give you poisoned status effect when hit by their projectiles.
Minor complaint, the control room doors on the Questionable Ethics segment can crush you, was this intended?
Its an okay mod however its a bit too easy.
The difficulty really only escalates with the Assassins.
Also, when I played the mod every surface I came near because chromey and with no detail.
for the reference.
High FOV much?
I'll probably do a Frozen Wonderland too. I've always wanted to make a map that you're so high up that you can get a good view of the world below, or otherwise its covered in mist.
Which is at the same time opposing to Aegians(Asgard) as their enemies Vanir(Niflehiem), live in a world of Frost. A bit of Norse myth going on here.
I need to make an efficient way to make smoke generators rather than putting them down as individual objects.
As far as I am concerned, its on hiatus.
I'm currently working on Death Label.
Are those. Railguns?
Or legit Lasers?
Wish you the best of luck! Godspeed, new management!
Hmmm... So far good progress.
Though needs a lot of improvement.
~You have to make a more spectacular explosion when enemies die/have them with a death sequence.
~The Big Plane just appears there on the screen and dies too quickly, either way make it smaller to make it feel weaker.
~Enemies shooting outside the screen, don't have it. Have bullets created and exist only onscreen.
~Laser Trail lasts too long, either balance its damage or shorten the Trail.
Otherwise don't give up.
Repairing the Vic Viper?
That's pretty nice concept there.
Also, the Bacterion!
I'm glad you're still going on with this project.
I have a similar project to this, it uses the 3d environment. But a lot it is actually 2d(the ship and enemies is just animated images).
Currently, I put on hold, because of complications of the UI and the scripting of events happening on the scene.
I wanna see if I can fully convert it to full-on 3d. Though with the intention of filling the screen with bullets, I'd have to consider getting a good engine.
Oh that's the Command Center.
OH! I get it.
Well if you took time to read the story.
The Chinese/Asians have help from an alien species, the Cutezomes.
The tiling on the background is terribad.
Multiple W3DLaserDraw Behaviors.
use it, learn it, love it.
I had no intention on referencing the RA3 unit, Shogun Executioner.
I named the Mecha Shogun, because it was appropriate for the unit's role. Since the unit is good at leading assaults with its Motivation Blast skill.
Though I maybe misreading your comment.
I used the Stinger Site logic, it spawns the turrets, but does not attach them to the overlord. Also this is able to transport infantry. So... Its a dilemma if I go on the Avenger logic.
I have been able to attach 4 Turrets on a single unit. But thas having 2 Turrets, on the main object and two turrets on the Portable_Structure. Again, that was using Avenger Logic.
Next to test out is the Helix Logic.
I'd sell 'em for 3000 but eh.
Actually. She IS the strongest... OF HER KIND.
Not even the three mischievious fairies couldn't beat her, canon-wise.
Check Touhou 12.8
I like the laser-pointers.
Wonderful job there, peeps!
I think the smoke coming out from the Marauder's exhausts are too black.
But looking forward to Salvaging Systems!
What do you think?
Is it supposed to be scary?
Do you think everything I do is serious business?
I like this design.
But why do you have to make them so big?
(I doubt you're still working on this mod but if you are then, cap it to 1.)
Looks like something from the Battleship movie.
Lord British and the Vic Viper T301?!
The Bacterian Attack Ship from Gradius V :O
Any reference to the King Oni here is unintentional.
Suika from Touhou isn't the case here(If I had the non-laziness to do it I would make her as a Joke Character).
The Reference is from Anime... In which, by itself a huge giveaway now.
This is going to made just so that it doesn't require any patch/mod.
There is a Mod Launcher for Generals out there, I just couldn't put my finger where it is.
Texturing needs more improvement... It looks like its made out of stone.
I think the Barrels are too big.
Its a screenshot, it captures the exact frame. So you wont be able to see the blur.
Unless you do fancy photoshop. Take note this is a video game.