~When was I going to put something here?

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precision_bomber
precision_bomber @ The Main Dudes(Generals)

When you come to think about it, a lot of what I do already clashes with the main game. So there. But-hey I can always try doing better!

Good karma+1 vote
precision_bomber
precision_bomber @ Brutal Half-Life Beta 0.1

Apparently the HECU Grunts can operate without a head.

(Like literally, I saw a grunt running around without a head working and functioning like normal.)

Good karma+1 vote
precision_bomber
precision_bomber @ Earth Conflict v0.190a + Launcher

The SCV is buggy as heck.
I'd use the bug reporter but I cannot connect.

It cannot be ordered to move normally, when I try to, it rally points.
I have to click on the map to make it move. It also seems to be not wanting to go into water- check the LOCOMOTOR's surfaces.

When deployed, it can still be ordered to move-- it doesn't move but it is making it use its MOVING conditionState. I still functional though and can be reverted back to structure if you press Stop (hotkey S).

Good karma+1 vote
precision_bomber
precision_bomber @ Good enough, I suppose.

Its amphibious. It can go both on water and land.

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precision_bomber
precision_bomber @ Death Label

Most likely.

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precision_bomber
precision_bomber @ Rabbit Attack.

The explosion effects for the bullets weren't meant to be flashy.
Plus, its a joke unit. I'll only probably put updates on this sparingly.

This also means for a platform for non-directional shooting. Since I COULD use the Dragon Tank's turret sweeping thing, but I chose not to since otherwise this Rabbit's finger would be aiming backwards too.
Another thing was that I can make her torso a turret, but that never looks pleasant.

Good karma+1 vote
precision_bomber
precision_bomber @ Death Label

Dun worry mang. So long as I'm alive and post updates for this. It wont die.

Good karma+1 vote
precision_bomber
precision_bomber @ Good enough, I suppose.

I was thinking of how to build this, and I didn't wanna make this a structure- where you place on the map, and building it off the Warfactory, just like the rest of the Hovercrafts is super-silly looking.

So I'll probably make a one-time unique factory for it.
And have it so that only one of this thing exists.

Good karma+1 vote
precision_bomber
precision_bomber @ Everyday, I face...

Yeah.....
I'll fix the amphib transport bit.

Good karma+1 vote
precision_bomber
precision_bomber @ Advanced AI mod for Zero Hour improved by AEI

Whats weirder still though is that when I beat the hard AI, quit and look at the map name. It says that I did beat the map with max hard AI on it.

Good karma+1 vote
precision_bomber
precision_bomber @ New Anthrax FX

Its the same way how Anthrax Bomb works only its fired off from a weapon.

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precision_bomber
precision_bomber @ Hm. Seems Familiar.

Hint: Its going to have two smaller turrets up front and a cruise missile launcher at the back. It is also an assault transport.

Good karma+1 vote
precision_bomber
precision_bomber @ Advanced AI mod for Zero Hour improved by AEI

I notice sometimes when I win against AI, I don't get the victory condition. I just stand there looking at the Player Status, and it says I'm the only player left.

Good karma+1 vote
precision_bomber
precision_bomber @ Death Label

1)Which Defense Turret? Where is the button located?
2)Not all units where made to be very durable, especially the Mecha Tech tree for the Red Skulls.
3)Yeah, I'll change the china dozer soon enough.

Good karma+1 vote
precision_bomber
precision_bomber @ -Death Label- 2/3rds Completion Version

Vanilla USA, China and GLA still exist.
There are the Angel Wings which are planetary Colonists from Earth. And the Red Skulls Attack Force which are from the alien race 'Cutezome'. There will be a third faction called Earth's Saviors, which are primarily the Lawful Good in the conflict. I'd love to put the whole Cutezome mythos herr but that takes too long.

Good karma+1 vote
precision_bomber
precision_bomber @ -Death Label- 2/3rds Completion Version

Well uh. I'm offering this a limited time because it is still very unpolished. Note that, this is not the final product.

I am still working on this. And I really don't wanna fill the downloads page with lots of confusing versions.

Good karma+1 vote
precision_bomber
precision_bomber @ Helix in action

So uh... The Fairies are basically monkeys... Got it!

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precision_bomber
precision_bomber @ New US Command Center

Oh my.
CLOWNPIECE!

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precision_bomber
precision_bomber @ Some Reworked Russian Structures

I see a Half-human, Half-ghost Gardener.

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precision_bomber
precision_bomber @ Art

What is this? Hetalia?

Good karma+1 vote
precision_bomber
precision_bomber @ Generals: Domination

You can try bring up ICBM Code. It's already there, though choose the one that has a cost 5000 credits.
I think the missile is glitchy. But like, that's the only thing you have to worry about.

As for the Tomahawk Storm, just grab GLA SCUD Storm, and replace the model with the Tomahawk Storm Model. And replace all instances of WEAPONA to MISSILE.

Good karma+2 votes
precision_bomber
precision_bomber @ Units to come... (Cameos)

LASERORA?

been there. done that. It... entertained me.

Ack. I feel bad corrupting my random ideas compilation mod.

Good karma+1 vote
precision_bomber
precision_bomber @ Stealth Laser Paladins?

I'd just right out put down laser paladins.
No need for stealth.

I mean, laser+stealth isn't exactly stealthy either.
since people can track the laser line to the exact location of the unit.

But hey, you're taking advice from a guy who had really flashy railgun snipers.

Good karma+2 votes
precision_bomber
precision_bomber @ Flash Bang Crusaders for SupW General

original.
Hey, at least you're not me and put EMP on everything SWGen has.

(Which was hilarious in hindsight.)

Good karma+2 votes
precision_bomber
precision_bomber @ Base defenses gain Veterancy

ah. Just like SWGen's base defenses from Contra.

Good karma+1 vote
precision_bomber
precision_bomber @ Campaign-only unit: Satori Prime

Flat is justice!

Good karma+1 vote
precision_bomber
precision_bomber @ Death Label

Yes. It sort of cheating, but the AI WILL have a trigger if a certain unit exists on the map to counter it. Rock-paper-scissors.

Good karma+2 votes
precision_bomber
precision_bomber @ Death Label

I've actually started making new AI for the Vanilla factions-- not the ones I added yet.

I plan to make quick-steamrolling-mass production AI. At least, for the Vanilla factions. The ones I added would have a somewhat complicated "rock-paper-scissors" AI.

More on the point, I also wanted Easy to at least put up a decent fight.

Good karma+1 vote
precision_bomber
precision_bomber @ Variance

The point of the Variance drone is that they start out with a decent "middle weapon" effective against both Air and Ground units. The upgrades(or rather side-grades) make them focus their damage on what type of target they have-- in this case Aerial targets and Ground targets.

The cannon upgrade makes it effective against nearly all ground targets already. Hence, I had to make it unable to attack aerial targets.

The rocket pods upgrade makes it effective against nearly all aerial targets. I had to remove ground targeting since it will be redundant.

The concept of this unit comes from the Zerg Mutalisk from Starcraft.

Good karma+2 votes
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