~When was I going to put something here?

Comment History  (0 - 30 of 213)
precision_bomber
precision_bomber Jun 26 2015, 12:14pm says:

Even the Black-White Witch, huh?

+1 vote   media: US Support Superweapon: No Fly Zone
precision_bomber
precision_bomber May 24 2015, 10:09am replied:

Actually, I'm just one guy, but okay thanks?

+1 vote   mod: Death Label
precision_bomber
precision_bomber May 21 2015, 8:21pm says:

So uh. Yuyuko and Youmu are hostile civilian units here or they can't attack at all?

+1 vote   media: Bad Apple!! Board
precision_bomber
precision_bomber May 13 2015, 9:31pm says:

I enjoyed this mod.
I kinda feel like there's more to this though.

But its cool you can get to Rank 21-- but man the dragging the game too long.

This is probably a design choice but you removed the Guard command and it feels awkward just placing my units somewhere to defend. But eh, its an old habit from Generals.

+1 vote   mod: Operation: Firestorm
precision_bomber
precision_bomber May 13 2015, 7:08pm says:

I LOVE IT.

+1 vote   media: Japanese Mirai Missile Cruiser
precision_bomber
precision_bomber Apr 12 2015, 3:28pm replied:

Ugh. Dude, I'd love to, but I'm working on my other mod Death Label. I'll give CzDM smudges of attention whenever I'm stumped with Death Label. Being in a one-man mod team is taxing on my person.

+1 vote   download: Demo Gen Fix.
precision_bomber
precision_bomber Apr 12 2015, 12:11pm replied:

a tad bit late. But the demogen fix going being authed.

+1 vote   mod: Cutezome Technology Mod
precision_bomber
precision_bomber Apr 6 2015, 12:22am replied:

inb4verylate

Simple. Add an entry in music.ini

MusicTrack nameOfTrack
FileName = track.mp3
End

However, you'll have to edit SkirmishScripts.scb for it to play on skirmish. Or script it to play on a map manually.

+2 votes   tutorial: Custom Music for C&C Generals Zero Hour!
precision_bomber
precision_bomber Apr 1 2015, 10:41am replied:

Would you like it if I post it in the news?

+1 vote   mod: Cutezome Technology Mod
precision_bomber
precision_bomber Mar 21 2015, 2:23pm replied:

At this current state.
No.
It's not Generals "compatible" yet.

Coding this into the game is relatively easy if you know how to do mobile firebase.
This was made with the art direction of my mod... So it'd be out-of-place. Perhaps when I get my hands on some more realistic skins-- so there's the resource issue.

I will put it out as public model whenever I get the chance though.

+2 votes   media: Tank...
precision_bomber
precision_bomber Mar 18 2015, 1:59pm says:

well.. yeah.

This is just one of my discarded concepts for my mod, Death Label.

+3 votes   media: Tank...
precision_bomber
precision_bomber Mar 11 2015, 2:37pm says:

Nothing PG-13 beyond... oh noes... better not get like... 72% of my work...

+2 votes   group: Art and Animation
precision_bomber
precision_bomber Mar 10 2015, 11:36pm replied:

Vertical Lift-Off/Landing

+1 vote   media: Red Skulls VTOL Platform and The Red Lightning
precision_bomber
precision_bomber Mar 5 2015, 11:11am says:

I ain't ded yet boi

+4 votes   member: J.C.D.
precision_bomber
precision_bomber Feb 28 2015, 11:46am says:

Blood is not this transparent, though.

But hey, you're not having infantry exploding into balls upon getting killed with certain damage types.

+2 votes   media: Fields of BLOOD
precision_bomber
precision_bomber Feb 28 2015, 11:43am says:

This makes it so that Nuke General has some early AoE weapons which sucks to play against early-game.

+1 vote   media: Nuke Guards
precision_bomber
precision_bomber Jan 25 2015, 12:48am says:

Heh. I had same idea for the RailSniper in my mod, in one hand it was "cool, laser sniper" but in hindsight, its not exactly stealthy anymore, due to people just tracing the laser line and ground aiming on the estimated end of the line.

Still keeping it in my mod though.

+2 votes   media: Laser Pathfinder
precision_bomber
precision_bomber Jan 21 2015, 12:04am replied:

I kinda wish there was thing to make this thing look good when attacking.

This is what happens if I follow my own concept art too accurately.

+1 vote   media: ummm...
precision_bomber
precision_bomber Jan 19 2015, 12:34am says:

What is the gain?

+2 votes   media: RPG Stinger Site
precision_bomber
precision_bomber Jan 19 2015, 12:32am says:

Fix 'em WeaponLaunchBones.

Remember, they're projectiles, not hit-scan.

+2 votes   media: Pulse Rifle Ranger
precision_bomber
precision_bomber Jan 15 2015, 2:25pm replied:

No clear time frame. I still have two factions to go.
Also its a one-man show so uh-- its gonna take awhile.

+2 votes   mod: Death Label
precision_bomber
precision_bomber Jan 11 2015, 12:10pm says:

ooh... lovely.

+1 vote   media: Something I'm toying with...
precision_bomber
precision_bomber Jan 6 2015, 11:44am replied:

its not a building.
Its a Mobile Defensive Outpost.

+1 vote   media: oh my.
precision_bomber
precision_bomber Jul 22 2014, 10:52pm says:

Mechanical Monstrosities, I love 'em.

+1 vote   media: Another Concept
precision_bomber
precision_bomber Jun 1 2014, 12:11am says:

really

+1 vote   media: Zombie Chase
precision_bomber
precision_bomber Feb 8 2014, 4:47am replied:

Vertices.
The Whole Skeleton thing maybe quicker since I wouldn't have to make unique animations for ALL INFANTRY VARIANTS. But, I was like meh--

+1 vote   media: Aero-Acrobatics
precision_bomber
precision_bomber Nov 3 2013, 11:29pm says:

Effective use of the EMP gimmick.

+1 vote   media: Remix Screenshots
precision_bomber
precision_bomber Oct 23 2013, 2:16pm says:

Its a super good mod. I liked the ending, it was sad but then it was well-made. There's a bit of difficulty spike, due to how near-instantaneously thrown into action(I dealt with the vorts with my crowbar because I was too slow to get the pistol). Nonetheless plays out nice. Marines were not hard to deal with due to Close Quarters type areas; so cheap pie cutting made the difficulty of this mod not too hard.

I'd like to point out the little touches this mod had, the vigorous screen shaking when hurt by hornets gave a nice crunch and felt like that really hurts. The slight bobbing of the camera was nice, then there are the bullsquids that give you poisoned status effect when hit by their projectiles.

Minor complaint, the control room doors on the Questionable Ethics segment can crush you, was this intended?

+1 vote   mod: Hopelessness
precision_bomber
precision_bomber Oct 21 2013, 5:02am says:

Its an okay mod however its a bit too easy.

The difficulty really only escalates with the Assassins.

Also, when I played the mod every surface I came near because chromey and with no detail.
Youtube.com
for the reference.

0 votes   mod: Project: M.L.P
precision_bomber
precision_bomber Oct 10 2013, 5:20am says:

High FOV much?

+2 votes   media: Team Fortress 2
Level
Avatar
Avatar
Offline Since
Jul 7, 2015
Country
Philippines Philippines
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
16
Mods
30
Articles
9
Media
148
Downloads
15
Groups
4