~When was I going to put something here?
Blood is not this transparent, though.
But hey, you're not having infantry exploding into balls upon getting killed with certain damage types.
This makes it so that Nuke General has some early AoE weapons which sucks to play against early-game.
Heh. I had same idea for the RailSniper in my mod, in one hand it was "cool, laser sniper" but in hindsight, its not exactly stealthy anymore, due to people just tracing the laser line and ground aiming on the estimated end of the line.
Still keeping it in my mod though.
I kinda wish there was thing to make this thing look good when attacking.
This is what happens if I follow my own concept art too accurately.
What is the gain?
Fix 'em WeaponLaunchBones.
Remember, they're projectiles, not hit-scan.
No clear time frame. I still have two factions to go.
Also its a one-man show so uh-- its gonna take awhile.
its not a building.
Its a Mobile Defensive Outpost.
Mechanical Monstrosities, I love 'em.
The Whole Skeleton thing maybe quicker since I wouldn't have to make unique animations for ALL INFANTRY VARIANTS. But, I was like meh--
Effective use of the EMP gimmick.
Its a super good mod. I liked the ending, it was sad but then it was well-made. There's a bit of difficulty spike, due to how near-instantaneously thrown into action(I dealt with the vorts with my crowbar because I was too slow to get the pistol). Nonetheless plays out nice. Marines were not hard to deal with due to Close Quarters type areas; so cheap pie cutting made the difficulty of this mod not too hard.
I'd like to point out the little touches this mod had, the vigorous screen shaking when hurt by hornets gave a nice crunch and felt like that really hurts. The slight bobbing of the camera was nice, then there are the bullsquids that give you poisoned status effect when hit by their projectiles.
Minor complaint, the control room doors on the Questionable Ethics segment can crush you, was this intended?
Its an okay mod however its a bit too easy.
The difficulty really only escalates with the Assassins.
Also, when I played the mod every surface I came near because chromey and with no detail.
for the reference.
High FOV much?
I'll probably do a Frozen Wonderland too. I've always wanted to make a map that you're so high up that you can get a good view of the world below, or otherwise its covered in mist.
Which is at the same time opposing to Aegians(Asgard) as their enemies Vanir(Niflehiem), live in a world of Frost. A bit of Norse myth going on here.
I need to make an efficient way to make smoke generators rather than putting them down as individual objects.
As far as I am concerned, its on hiatus.
I'm currently working on Death Label.
Are those. Railguns?
Or legit Lasers?
Wish you the best of luck! Godspeed, new management!
Hmmm... So far good progress.
Though needs a lot of improvement.
~You have to make a more spectacular explosion when enemies die/have them with a death sequence.
~The Big Plane just appears there on the screen and dies too quickly, either way make it smaller to make it feel weaker.
~Enemies shooting outside the screen, don't have it. Have bullets created and exist only onscreen.
~Laser Trail lasts too long, either balance its damage or shorten the Trail.
Otherwise don't give up.
Repairing the Vic Viper?
That's pretty nice concept there.
Also, the Bacterion!
I'm glad you're still going on with this project.
I have a similar project to this, it uses the 3d environment. But a lot it is actually 2d(the ship and enemies is just animated images).
Currently, I put on hold, because of complications of the UI and the scripting of events happening on the scene.
I wanna see if I can fully convert it to full-on 3d. Though with the intention of filling the screen with bullets, I'd have to consider getting a good engine.
Oh that's the Command Center.
OH! I get it.
Well if you took time to read the story.
The Chinese/Asians have help from an alien species, the Cutezomes.
The tiling on the background is terribad.
Multiple W3DLaserDraw Behaviors.
use it, learn it, love it.
I had no intention on referencing the RA3 unit, Shogun Executioner.
I named the Mecha Shogun, because it was appropriate for the unit's role. Since the unit is good at leading assaults with its Motivation Blast skill.
Though I maybe misreading your comment.
I used the Stinger Site logic, it spawns the turrets, but does not attach them to the overlord. Also this is able to transport infantry. So... Its a dilemma if I go on the Avenger logic.
I have been able to attach 4 Turrets on a single unit. But thas having 2 Turrets, on the main object and two turrets on the Portable_Structure. Again, that was using Avenger Logic.
Next to test out is the Helix Logic.
I'd sell 'em for 3000 but eh.
What do you think?
Is it supposed to be scary?
Do you think everything I do is serious business?
Looks like something from the Battleship movie.
Lord British and the Vic Viper T301?!
The Bacterian Attack Ship from Gradius V :O
Any reference to the King Oni here is unintentional.
Suika from Touhou isn't the case here(If I had the non-laziness to do it I would make her as a Joke Character).
The Reference is from Anime... In which, by itself a huge giveaway now.
I think the Barrels are too big.
And Experimenting with Textures.
Right now, the AI doesn't know how to use Command Centers like this. Also, the AI doesn't use their Command Center Guns even on their Factory Mode.
Because I would have to maybe script them to Actively Switch their Command Centers between 'Mobile Mode' and Factory Mode.
The new one.
They're actually(the girl mostly) is doing something malicious.
//too much info, this is from my comic.
Since the mod adds the unused 3 higher ranks(after 5-star).
The game supposedly had 8 ranks, it was reduced to 5... This is why you see the 5-star powers labelled with 'Rank8'.
Of course... The Vanilla ones are in here too.
Top-to-Bottom, Left to Right:
-Aerial Artillery B3
-Fuel-Air Aurora(SW General doesn't deserve it)
The mod is inspired by Xenoforce.
With a touch of me.
I wanted to make a Plasma blast weapon for these guys.
So far I got more votes on B...
But I will have to wait for more votes.
It Launches a High Explosive Missile.
(Apparently I can understand a little, not too much, of German)
Pandemonium. Oh man...
Reminds me of the Classic CnC's Technician.
This is why I call these 'Hale Missile Launching Systems'.
What are those rods on the sides?
Are they like Missile Tubes, er somethin'?
Price wouldn't really balance how OP a unit is.
Try increasing build time and prerequisites.
Other than that, nerf the Weapon's stats.
Like, decreasing damage and/or range.
Please do take note this is not going to be for the Vanilla Nuke Cannon. I was just testing out the Sub-munitions logic.
Oh why yes. Horde Bonus.
Sadly, I removed it from the model.
I added on Laser Turrets.
Seems quite far-fetch but hey, this is a 'Fantasy' Mod.
Yes, everybody's going to have an Airforce.
And... Encourage the AI to Mass Produce.
Ground units are cannon fodder.
Huh. Reminds me of a Similar Concept I had for Nuke General's Helix Nuke Bomb...
I changed it to blow up like a Normal Nuclear Bomb. The difference is I give the Helix enough time to get away.
//check Cutezome Tech Mod
RC Tanks are buildable, the battle drone image in a placeholder.
These cannot repair.
They're basically cannon fodder for the Infantry General.
Soon, I'll rename it the Rainbow Strike!
I've actually resized this now...
They were larger than Overlords XD
It looks like something I would make.
I suggest you remove the Tank Treads Texture at the Main Chassis.
And probably raise the Chassis up a bit.
Also, to make this look more epic, try adding Extra Turrets.
The 'Barrel Holder' does it.
The pivot point is from there.
I was thinking of replacing the Turret.
But for me, this just stuck...
It is basically more heavily armored soon-to-be Upgrade-able Quad Cannon.
It doesn't stop me from using it...
Create a Locomotor, increase 'PreferredHeight'.
Oh. I never notice that before...
[Repost 2.0, I need to proofread more]
The Enhanced Graphics make it feel better.
The Toxin Rebels still take awhile to destroy buildings even with Anthrax Omega. The Toxin Rebel Ambush comes with Toxin RPG Troops.
What is it? Is it a Nuclear-powered gun?
Methinks its possible. I think you can have up to 16 buttons.
The Middle one has 12 slots on it, it is the general's powers.
The Numbers probably indicate build queue.
14 of the the buttons on the rightmost side are normal commandsets. The 15th button is the sell button...
I will have to change this on the final release...
Anyway this was the point of the mod...
Bullet Barrage. And the Danmaku Cannon was my poster pic idea.
At least it works properly now...
It's also old... The Powerline has been in odd colors due to palette change, the CP has been the currency of the mod already.
The Change here is the scaling of infantry...
All you need now is a good skin... :3
I was intending to bring all the High-Technologies to Laser General. Since SuperWeapons General's Support Powers are more on Firepower now, also the original name for the Flash Storm was supposedly Aurora Light Beam Storm. But I didn't want to use 'Aurora'.
Looks like the Orca-like unit from Generals 2's trailer...
How 'bout Rainbow Dash Aurora?
It's an explosion spheroid that works like the EMP Spheroid without the EMP effect.
This is made by the Uchiseki Dome(Nuke Gen 5-star Special, replaces EMPulse). Which I still have't provided in the demo yet.
I was just randomly messing with the ParticleSystem XD.
Turns out if the 'ParticleName' is an 'EXCloud' instead of 'EXContrail' the game somewhat coverts into a stream like this.
Right now I'm experimenting using 'FireWeaponUpdate' on projectiles for more dramatic/devastating effects. See latest video.
<!> READ THIS <!>
I forgot to re-code Toxin General's Tanks, so THEY WILL be invisible but still appears on radar... Also, they are not 'selectable' for some reason, you can ONLY select them by dragging a box... But still, it's dumb commanding an Army of Invisible Scorpions.
I will make a patch fix for this.
2 vs 1 vs 1?
Looks like a map I would make.
Something funny happened when I made this one.
When it was attacking the Guns weren't rotating but one corner of the walls was spinning! It cracked me up, but I guess I know what I did wrong there.
Laser Target Lock is kinda too much.
I wasn't really aiming for serious on this one.
I compared this to other Gatling Cannons, this one is the biggest one.
Although, as said in the description, it is primarily just designed for Armor Divisions. Chain Guns can still upgraded but I believe Infantry Mass can still overwhelm this thing.
If you mean AA as Anti-Air, then no.
If you mean AA as Anti-Armor, then yes!
It's because of the re-skin.
It's woodland camo.
Aside from shooting Gauss, they are also armed with Neutron Grenades.
Also they are weak against Base Defense Structures and other tougher buildings.
If that's the gimmick of the map then it's totally fine.
Could use more props and obstacles though. Like different levels of terrain, all of which I think you can read of the Help File or Forums.
Those rogue fairies is a nice touch.
Yeah, FinalAlert 2 is a bit 'wonky' in my opinion too. But, you can get used to it.
Reminds me of the time I made my biggest(yet unreleased, and probably I lost it already) map for the game, it was called 'Transylvania'. It had various locations including; a desert wasteland, A small town, A forest, A bay that is guarded by Gattling Turrets, A castle, a lost laboratory, and a Secret Island filled with Oil derricks and a Secret Lab but then guarded by rouge Sea Scorpions, Aegis Cruisers and Giant Squids.
Looks too symmetrical... And somewhat bland.
I presume the use of Fairies would be the most effective strategy?
Dude... It's actually purple.
I thought it was some sort of grenade-shell thing.
I was using Hotkeys most of the time.
-.- I just checked this recently. You. I have nothing to say.
Seems to be a lot of trouble just to get a bomb into someone's base/forces.
I think I'm going to reduce the cannons for now.
Anyway this has, I think, 954 polygons.
I got reminded of a ship named 'Sea Horse' from another Game. Only that this is somewhat smaller than that ship. (Noting that Sea Horse can Release drones to assist it)
What's that 3 star power that over there at the right most position?
I think I just out found out about the error but, instead of putting the tfc.wad at the main directory... Copy it to the ssh folder. Same with tfc2.wad.
dude11, try to put your tfc.wad file in to the main directory of half-life. It's probably found in Team Fortress Folder. Anyway, I just Suggesting...