~When was I going to put something here?
Apparently the HECU Grunts can operate without a head.
(Like literally, I saw a grunt running around without a head working and functioning like normal.)
The SCV is buggy as heck.
I'd use the bug reporter but I cannot connect.
It cannot be ordered to move normally, when I try to, it rally points.
I have to click on the map to make it move. It also seems to be not wanting to go into water- check the LOCOMOTOR's surfaces.
When deployed, it can still be ordered to move-- it doesn't move but it is making it use its MOVING conditionState. I still functional though and can be reverted back to structure if you press Stop (hotkey S).
Its amphibious. It can go both on water and land.
The explosion effects for the bullets weren't meant to be flashy.
Plus, its a joke unit. I'll only probably put updates on this sparingly.
This also means for a platform for non-directional shooting. Since I COULD use the Dragon Tank's turret sweeping thing, but I chose not to since otherwise this Rabbit's finger would be aiming backwards too.
Another thing was that I can make her torso a turret, but that never looks pleasant.
Dun worry mang. So long as I'm alive and post updates for this. It wont die.
I was thinking of how to build this, and I didn't wanna make this a structure- where you place on the map, and building it off the Warfactory, just like the rest of the Hovercrafts is super-silly looking.
So I'll probably make a one-time unique factory for it.
And have it so that only one of this thing exists.
I'll fix the amphib transport bit.
Whats weirder still though is that when I beat the hard AI, quit and look at the map name. It says that I did beat the map with max hard AI on it.
Its the same way how Anthrax Bomb works only its fired off from a weapon.
Hint: Its going to have two smaller turrets up front and a cruise missile launcher at the back. It is also an assault transport.
I notice sometimes when I win against AI, I don't get the victory condition. I just stand there looking at the Player Status, and it says I'm the only player left.
1)Which Defense Turret? Where is the button located?
2)Not all units where made to be very durable, especially the Mecha Tech tree for the Red Skulls.
3)Yeah, I'll change the china dozer soon enough.
Vanilla USA, China and GLA still exist.
There are the Angel Wings which are planetary Colonists from Earth. And the Red Skulls Attack Force which are from the alien race 'Cutezome'. There will be a third faction called Earth's Saviors, which are primarily the Lawful Good in the conflict. I'd love to put the whole Cutezome mythos herr but that takes too long.
Well uh. I'm offering this a limited time because it is still very unpolished. Note that, this is not the final product.
I am still working on this. And I really don't wanna fill the downloads page with lots of confusing versions.
So uh... The Fairies are basically monkeys... Got it!
I see a Half-human, Half-ghost Gardener.
What is this? Hetalia?
You can try bring up ICBM Code. It's already there, though choose the one that has a cost 5000 credits.
I think the missile is glitchy. But like, that's the only thing you have to worry about.
As for the Tomahawk Storm, just grab GLA SCUD Storm, and replace the model with the Tomahawk Storm Model. And replace all instances of WEAPONA to MISSILE.
been there. done that. It... entertained me.
Ack. I feel bad corrupting my random ideas compilation mod.
I'd just right out put down laser paladins.
No need for stealth.
I mean, laser+stealth isn't exactly stealthy either.
since people can track the laser line to the exact location of the unit.
But hey, you're taking advice from a guy who had really flashy railgun snipers.
Hey, at least you're not me and put EMP on everything SWGen has.
(Which was hilarious in hindsight.)
ah. Just like SWGen's base defenses from Contra.
Flat is justice!
Yes. It sort of cheating, but the AI WILL have a trigger if a certain unit exists on the map to counter it. Rock-paper-scissors.
I've actually started making new AI for the Vanilla factions-- not the ones I added yet.
I plan to make quick-steamrolling-mass production AI. At least, for the Vanilla factions. The ones I added would have a somewhat complicated "rock-paper-scissors" AI.
More on the point, I also wanted Easy to at least put up a decent fight.
The point of the Variance drone is that they start out with a decent "middle weapon" effective against both Air and Ground units. The upgrades(or rather side-grades) make them focus their damage on what type of target they have-- in this case Aerial targets and Ground targets.
The cannon upgrade makes it effective against nearly all ground targets already. Hence, I had to make it unable to attack aerial targets.
The rocket pods upgrade makes it effective against nearly all aerial targets. I had to remove ground targeting since it will be redundant.
The concept of this unit comes from the Zerg Mutalisk from Starcraft.
now that you reminded me, it doesn't show all of the tech tree logos... I'll fix it when I get to it.