~When was I going to put something here?
Quite soon actually. I just need to make the last few units and buildings.
The first release will be very buggy tho-- and I need everybody's help in balancing this thing.
there's a bkub Chen here.
Train segments randomized? Really nice.
It's more or less the final form.
I just I have to find a way to implement all the weapons this thing has.
I do wanna start compiling stuff that are just stray ideas like this thing. But I prefer working on one mod at a time(I am but one man)
Yes, I'm doing that now.
This isn't going to be part of normal gameplay.
It's just something I constructed because of boredom. But yes, this is a really powerful unit. This is not its final design.
Well, this mod does take place some time in the future.
Does it detect enemy movement?
Somehow this reminded me of Wave Force Artillery.
It's because it's RA3.
YES! YES! YES!
When you come to think about it, a lot of what I do already clashes with the main game. So there. But-hey I can always try doing better!
Apparently the HECU Grunts can operate without a head.
(Like literally, I saw a grunt running around without a head working and functioning like normal.)
The SCV is buggy as heck.
I'd use the bug reporter but I cannot connect.
It cannot be ordered to move normally, when I try to, it rally points.
I have to click on the map to make it move. It also seems to be not wanting to go into water- check the LOCOMOTOR's surfaces.
When deployed, it can still be ordered to move-- it doesn't move but it is making it use its MOVING conditionState. I still functional though and can be reverted back to structure if you press Stop (hotkey S).
Its amphibious. It can go both on water and land.
The explosion effects for the bullets weren't meant to be flashy.
Plus, its a joke unit. I'll only probably put updates on this sparingly.
This also means for a platform for non-directional shooting. Since I COULD use the Dragon Tank's turret sweeping thing, but I chose not to since otherwise this Rabbit's finger would be aiming backwards too.
Another thing was that I can make her torso a turret, but that never looks pleasant.
Dun worry mang. So long as I'm alive and post updates for this. It wont die.
I was thinking of how to build this, and I didn't wanna make this a structure- where you place on the map, and building it off the Warfactory, just like the rest of the Hovercrafts is super-silly looking.
So I'll probably make a one-time unique factory for it.
And have it so that only one of this thing exists.
I'll fix the amphib transport bit.
Whats weirder still though is that when I beat the hard AI, quit and look at the map name. It says that I did beat the map with max hard AI on it.
Its the same way how Anthrax Bomb works only its fired off from a weapon.
Hint: Its going to have two smaller turrets up front and a cruise missile launcher at the back. It is also an assault transport.
I notice sometimes when I win against AI, I don't get the victory condition. I just stand there looking at the Player Status, and it says I'm the only player left.
1)Which Defense Turret? Where is the button located?
2)Not all units where made to be very durable, especially the Mecha Tech tree for the Red Skulls.
3)Yeah, I'll change the china dozer soon enough.
Vanilla USA, China and GLA still exist.
There are the Angel Wings which are planetary Colonists from Earth. And the Red Skulls Attack Force which are from the alien race 'Cutezome'. There will be a third faction called Earth's Saviors, which are primarily the Lawful Good in the conflict. I'd love to put the whole Cutezome mythos herr but that takes too long.
Well uh. I'm offering this a limited time because it is still very unpolished. Note that, this is not the final product.
I am still working on this. And I really don't wanna fill the downloads page with lots of confusing versions.
So uh... The Fairies are basically monkeys... Got it!