~When was I going to put something here?
Flat is justice!
Yes. It sort of cheating, but the AI WILL have a trigger if a certain unit exists on the map to counter it. Rock-paper-scissors.
I've actually started making new AI for the Vanilla factions-- not the ones I added yet.
I plan to make quick-steamrolling-mass production AI. At least, for the Vanilla factions. The ones I added would have a somewhat complicated "rock-paper-scissors" AI.
More on the point, I also wanted Easy to at least put up a decent fight.
The point of the Variance drone is that they start out with a decent "middle weapon" effective against both Air and Ground units. The upgrades(or rather side-grades) make them focus their damage on what type of target they have-- in this case Aerial targets and Ground targets.
The cannon upgrade makes it effective against nearly all ground targets already. Hence, I had to make it unable to attack aerial targets.
The rocket pods upgrade makes it effective against nearly all aerial targets. I had to remove ground targeting since it will be redundant.
The concept of this unit comes from the Zerg Mutalisk from Starcraft.
now that you reminded me, it doesn't show all of the tech tree logos... I'll fix it when I get to it.
Its a ParticleSystem.
Or rather an object making the ParticleSystem spawn.
If I made everything attack ground, then what's the point of making "Varaints."
its what happens if you use Laser textures on a Microwave ParticleSystem
a month late... plus this a very old video...
This was supposedly a joke I threw around CnCLabs but never caught on.
This was the time, I was pushing the concept of more than 4 turrets on a unit.
I kinda like the Scud Storm better-- and oh man, Cluster bombs!
The Ion Cannon seemed... lacking...
Even the Black-White Witch, huh?
Actually, I'm just one guy, but okay thanks?
So uh. Yuyuko and Youmu are hostile civilian units here or they can't attack at all?
I enjoyed this mod.
I kinda feel like there's more to this though.
But its cool you can get to Rank 21-- but man the dragging the game too long.
This is probably a design choice but you removed the Guard command and it feels awkward just placing my units somewhere to defend. But eh, its an old habit from Generals.
I LOVE IT.
Ugh. Dude, I'd love to, but I'm working on my other mod Death Label. I'll give CzDM smudges of attention whenever I'm stumped with Death Label. Being in a one-man mod team is taxing on my person.
a tad bit late. But the demogen fix going being authed.
Simple. Add an entry in music.ini
FileName = track.mp3
However, you'll have to edit SkirmishScripts.scb for it to play on skirmish. Or script it to play on a map manually.
Would you like it if I post it in the news?
At this current state.
It's not Generals "compatible" yet.
Coding this into the game is relatively easy if you know how to do mobile firebase.
This was made with the art direction of my mod... So it'd be out-of-place. Perhaps when I get my hands on some more realistic skins-- so there's the resource issue.
I will put it out as public model whenever I get the chance though.
This is just one of my discarded concepts for my mod, Death Label.
Nothing PG-13 beyond... oh noes... better not get like... 72% of my work...
I ain't ded yet boi
Blood is not this transparent, though.
But hey, you're not having infantry exploding into balls upon getting killed with certain damage types.
This makes it so that Nuke General has some early AoE weapons which sucks to play against early-game.
Heh. I had same idea for the RailSniper in my mod, in one hand it was "cool, laser sniper" but in hindsight, its not exactly stealthy anymore, due to people just tracing the laser line and ground aiming on the estimated end of the line.
Still keeping it in my mod though.
I kinda wish there was thing to make this thing look good when attacking.
This is what happens if I follow my own concept art too accurately.
What is the gain?