~When was I going to put something here?
It is released!
I wonder if anyone actually downloaded the super-jacked up Vanilla faction SkirmishScripts in my mod.
Also screw fixing the AI.
I already have trouble setting up the Teams.
Nuclear Launch Detected.
if you have the first downloadable, you should get that first.
Then get this.
There's a hotfix I just uploaded.
Something I missed about the Earth Saviors was fixed.
Dat ending tho
Oh thank goodness.
I thought I was the only one who watched Star Driver.
Excuse me? I quite don't get this comment. But one just does not simply pluck units off different mods.
Quite soon actually. I just need to make the last few units and buildings.
The first release will be very buggy tho-- and I need everybody's help in balancing this thing.
there's a bkub Chen here.
Train segments randomized? Really nice.
It's more or less the final form.
I just I have to find a way to implement all the weapons this thing has.
I do wanna start compiling stuff that are just stray ideas like this thing. But I prefer working on one mod at a time(I am but one man)
Yes, I'm doing that now.
This isn't going to be part of normal gameplay.
It's just something I constructed because of boredom. But yes, this is a really powerful unit. This is not its final design.
Well, this mod does take place some time in the future.
Does it detect enemy movement?
Somehow this reminded me of Wave Force Artillery.
It's because it's RA3.
YES! YES! YES!
When you come to think about it, a lot of what I do already clashes with the main game. So there. But-hey I can always try doing better!
Apparently the HECU Grunts can operate without a head.
(Like literally, I saw a grunt running around without a head working and functioning like normal.)
The SCV is buggy as heck.
I'd use the bug reporter but I cannot connect.
It cannot be ordered to move normally, when I try to, it rally points.
I have to click on the map to make it move. It also seems to be not wanting to go into water- check the LOCOMOTOR's surfaces.
When deployed, it can still be ordered to move-- it doesn't move but it is making it use its MOVING conditionState. I still functional though and can be reverted back to structure if you press Stop (hotkey S).
Its amphibious. It can go both on water and land.
The explosion effects for the bullets weren't meant to be flashy.
Plus, its a joke unit. I'll only probably put updates on this sparingly.
This also means for a platform for non-directional shooting. Since I COULD use the Dragon Tank's turret sweeping thing, but I chose not to since otherwise this Rabbit's finger would be aiming backwards too.
Another thing was that I can make her torso a turret, but that never looks pleasant.
Dun worry mang. So long as I'm alive and post updates for this. It wont die.
I was thinking of how to build this, and I didn't wanna make this a structure- where you place on the map, and building it off the Warfactory, just like the rest of the Hovercrafts is super-silly looking.
So I'll probably make a one-time unique factory for it.
And have it so that only one of this thing exists.
I'll fix the amphib transport bit.