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Oh hell no.
Trolls can suck it.
We are doing it for strictly for the game it self as well as some interested partners..
Thanks man - we really appreciate that :)
Wait until you see what we are doing with ORION: Prelude ;)
You'll have to find us ;)
We won't be exhibiting (no booth) until GDC 2011 and E3 2011.
But if you find me - you get to see the Teaser Trailer early ;)
ORION: Prelude is scheduled for release on PC, Xbox Live Arcade and Playstation Network (Digital download title).
Thank you man - much appreciated. But stand corrected - not just a mod - but over ten years of insane amounts of work - don't think it was easy!
You know we can't talk about the future game series ;)
Plus our current and immediate attention is directly on our flagship series, 'ORION'.
Regarding the performance. What you see is 100% real-time and in-engine. I can't say much but I will say that it is running better than the Source Beta. It will get even better once we actually start optimizing the performance and replacing some scenes with more efficient static meshes.
Read more about it in the company announcement:
Regarding the water - it is very alpha. Due to timelines and current engine restrictions we cant have both effects playing out at the same time. So we either had to settle for that blue "crystal" look to the water with no shoreline dropoff or ditch the blue crystal look and have shoreline drop off.
We will be attempting to fix this "bug" in the next couple of weeks (after the trailer) as well as add more content and materials such as decals and shaders to the water surface layer.
No artwork. This is 100% in-engine and 100% real time.
Spiral Game Studios is compromised of 20 game developers.
The water hasn't been touched up yet. That is simply the bare bones materials.
We will be applying both shaders and decals to later versions of the water and environment.
And what in the world is wrong with that? ;)
We ceased development on the Source Multiplayer Beta on July 1st.
The game will be commercial.
Pricing hasn't been announced yet.
Thanks man ;)
You will be seeing a few things being re-designed over the next couple of months. Get ready ;)
Sure! We just recently launched the page at IndieDB:
Check it out. It supersedes ORION: Source Multiplayer Beta in every way.
-Prelude will have 30 weapons, items and grenades (compared to 11 in the Source Beta). This INCLUDES alien weapons and technology for the first time!
-Prelude will have dinosaurs!
-Prelude will have vehicle combat.
-Prelude will have 2 game modes (instead of one in the Source Beta). We are bringing back Lockdown CTF from the Source Beta (as well as fleshing it out and improving it) and one of our biggest game modes called 'VITAL'.
-It will be fully realized on brand new technology.
Hope you like it!
Hey - thanks for the kind words.
If you had those problems when joining a game server - it could be that game server hasn't been restarted in a while - meaning there is a bunch of cache which will cause that "lag" or "choppiness".
Try creating your own local server and see if the problem is still there. If it isn't - then it was a problem with that game server you joined.
Keep in mind - we announced a cease-development on the ORION: Source Multiplayer Beta on July 1st. There were too many problems out of our control that we are putting our full attention into the much more complete product, 'ORION: Prelude'.
Hope that helped!
You will learn that using the jetpack at the wrong time (near certain dinosaurs) can mean life or death.
We will be touching on this in the future.
"Here is a neat little video showing the craziness that is the PAX gaming floor. Recorded on my iPhone. Sorry about the video quality / blurryness towards the end - my hard drive became full and it started affecting the video.
Great for fans and gamers who weren't able to attend!
Enjoy it for what it is!"
Yeah - I am actually having a VERY hard time uploading to ModDB as well (IndieDB has been fine).
It literally took me 20 attempts to upload this video until it worked. Still trying to upload a 2nd video (First Person tour of PAX - at least part of it!).
Unreal Engine 3 tech.
The only reason it was posted on the Source Multiplayer Beta video page is because we are in the middle of the transition from ORION: Source Multiplayer Beta to ORION: Prelude. Once we make the full switch we will have this page link directly to the ORION: Prelude fan page (http://www.indiedb.com/games/orion-prelude)
PAX update is coming tomorrow.
PAX update is coming tomorrow.
"This is a very rough / early glimpse to the technology behind ORION: Prelude. While the full trailer won't be coming out until early 2011, this should be able to help satisfy some of that ORION hunger in your bellies."
Armor is being re-designed. Once and for all. Expect quite a change.
We most certainly were there ;)
We were just extremely private. Mobile, no booth. We did have a tech demo on us and ran into quite a few people - wish we could have met.
We will be at EuroGamer in London later this month / early next month.
We will be writing up a PAX Post-Mortem news update in the next couple of days after I take some time to strengthen up my knees again!
There are modders who do it as a hobby or for the pure love of making games.
There are modders that do it to work there way into the business.
We were both. It was a lot of hard work and we are still not done. However, ORION: Prelude will be coming out much quicker than the previous versions of the game - that much is certain.
The 'ORION: Source Multiplayer Beta' will ALWAYS work on the Source engine / Source SDK.
We just do not have the time, management or resources to continue development on it along with ORION: Prelude.
We have about 10 game servers still up for ORION: Source Multiplayer Beta - but those will go down in the near future I am sure as I have left it up to IGN to decide their fate.