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Just a friendly neigborhood reminder - the match starts roughly in 4 hours of this post.
We are digging out the Source Multiplayer Beta for one last hoorah! This will be a great opportunity for everyone to play and for all new fans to get a taste of ORION.
There will be plenty of developers in-game, so feel free to pin point them. We won't be happy unless at least 14 zillion of you attend.
For more details about this event, please visit:
See you there!
We hope to see at least 14 zillion people at this event....
We are simply bringing back the Source Beta back from the grave for one day before we go into a 4 month hiding period to develop some "things" for early 2011.
We want to get one last hoorah of ORION with the public - and Beta 1.2 is going to be the outlet. We hope to see you there!
There will be a significant amount of us participating.
The public update that is currently awaiting authorization will explain it more.
But no, it's simply an invite to come play the Source Beta with us for one last time before we go in seclusion for the next few months.
Sat, October 30, 2010
US PACIFIC: 11am - 1:00pm
US CENTRAL: 1:00pm - 3:00pm
US EASTERN: 2:00pm - 4:00pm
LONDON: 7:00pm - 9:00pm
Not that many mods change as much content as we did ;)
ORION: Source Multiplayer Beta doesn't even look like Half-Life 2 anymore.
That eventually turned into us wanting to put in the features that we truly wanted, which were also the same features that the fans wanted - the Dinosaurs and vehicles. While we were able to accomplish a lot with the Source Beta on the engine, including making it look nothing like Half-Life 2 and make it look like its own game, it was simply too dated to visualize the dinosaurs and vehicles in a manner that the company felt comfortable doing.
This is where Prelude came in. For a while I didn't want to let go of the Source Multiplayer Beta and for many months I didn't let it go. I personally was heading both projects as the game director and producer just to keep the Source Beta alive and updated. From 1.1 to 1.2 it was simply two developers - myself and the source engine programmer. But in the end, it came down to me having to choose which one to continue. With all of the problems on the Source beta - it just simply wasn't worth it. Don't get me wrong, this was an extremely hard decision as this was the first public build of the game that we could play with all of you - something we didn't want to lose.
However, don't worry. We've learned a lot from the Source Beta and even more through research afterwards. We are making the ultimate game now with technology that can deliver all of the experiences we wanted to put in place. It WILL be worth it ;)
We definitley understand your frustration.
However, you must remember that from around 1998-2008 was mostly spent in R & D and simply creating a brand new game serieis and game universe (publicly and openly, at that). It wasn't until January 2008 that I actually green lighted one of the designs for actual product development. This would technically be the 5th major design and it was known to everyone as the Source Multiplayer Beta.
While the first release WAS buggy, we quickly remedied that with 1.1 and 1.2, the later which added over a hundred game changes and 5 brand new maps. This was and still is a very stable release of the game that showcased a lot of the core foundation to what will be used in the game series.
However, at the same time there were a ton of technical issues that were completley out of our control and were a part of the actual Source SDK / Engine - which we didn't have access to (nor wanted). We contacted Valve Software many of times regarding the issues with the SDK (a lot of things were and still are out of date for well over a year now) as well as some server browser issues related to third party add ons (mods) that we weren't able to get around. They were little to no help.
We will make sure it's as painless as possible ;)
Hey, thanks! We apprecaite that :)
However, all of the servers have been taken down (the ones hosted by us and IGN). There were a lot of technical issues related to the Source SDK that were out of our control - including a majority of players having to "un-check" a box in the options just for game servers to appear. This really split the community and never let it really expand.
However, one in a while we developers will post an update about playing Source Multiplayer Beta game matches - which the public / fans are invited to.
What you need in order to play ORION: Source Multiplayer Beta, is:
-Any Valve / Source Engine Game (Half-Life 2, Counter-Strike Source, Portal, Team Fortress 2, Left 4 Dead - etc)
-ORION: SMB Beta 1.2 - Full Install
-ORION: SMB Beta 1.2a - PATCH:
Simply install Orion: Source Multiplayer Beta 1.2 (FULL) - it will auto detect where to install using windows registry files.
Install Beta 1.2a- drag and drop the files over your ORION game folder and select 'YES' to over-write.
Just shot you an email.
Thanks man - she is looking good, isn't she?
Using NVIDIA's 3D Vision Technology. You can read more about it at:
It is some extremely neat technology that is behind games like Crysis 2, Mafia 2, StarCraft 2 - we are very honored to be a part of the line up as well.
ORION mostly spoke for it self thankfully! We are extremely humbled by this and all future partnerships that we are currently working on. Some very exciting things are happening and in the end it's going to be great for you guys, the gamers!
This is a bit different as those are simply visual layers that poorly allow the 3D experience.
We are using the tools, technology and private technology alongside NVIDIA to develop the PC version of Prelude with 3D from the ground up.
Also, 'ORION: Prelude' is not using the Source engine - it is using UE3.
They really do need to mainstream it to fully encompass the market - Agreed.
3D gaming & Digital Distribution are looking like key players in the next generation of consoles (which is still quite a few years off).
While it does require a few extra peripherals and only a sliver of the PC ORION community will be able to utilize it - it will be EXTREMELY neat and we cannot wait to demo it out early next year!
Great post. I wish I could clone you. This is how a developer wishes all fans to be and present. We really appreciate this type of feedback.
Rest assured - all of your worries are things already being addressed. We hope that you stick around and continue leaving great feedback - thanks again.
We are posting updates on both the ORION: Source Multiplayer Beta page AND the ORION: Prelude page because we consider this to be the "Transition Period". Within the next month or two we will ONLY be posting all ORION: Prelude updates on it's personal page, located at:
Prelude will be priced accordingly for what it is, which is:
-a brand new game series
-a brand new game developer
-digitally distributed title
-multiplayer (and now coop) only!
We haven't announced the exact price as the publisher will have more pull on it. We hope to announce it in early 2011.
Hey man - sounds good - glad to have you with us on those networks!
ORION: Prelude will require a small purchase. We are a new developer with a new game series offering our first product (which is Multiplayer only as well) at a reduced price. It will be a digital downloadble game and is currently scheduled for release on Xbox Live Arcade, Playstation Network and STEAM.
It will definitely be cheaper than most are expecting. You can read the full article about it here:
The water shader does need a lot of work indeed ;)
That is extremely place-holder. You can see how the game is shaping up if you compare this to the PAX Tech Demo as it is the same exact environment. This is all still considered pre-alpha currently.
ORION: Prelude is running on UE3. The only reason I am posting it here is because we consider this the "Transition period" and building up the new IP (Prelude).
We post all of the content on the Source Beta and Prelude page and within the next month or two all Prelude information will be posted exclusively on it's official page, which is located here:
Hope you guys enjoy it when it finishes processing. We will have an "extended cut" version in the next couple of weeks. Many of the scenes weren't able to make the Eurogamer dead line - so expect a bit more footage with the characters and dinosaurs in the new version.
Hey man - we really appreciate these posts. They give us the fuel to continue going ;)
We don't mind complaints - we just wish they were constructive instead of down right slams.
But to each their own, perhaps ;)
Oh hell no.
Trolls can suck it.
We are doing it for strictly for the game it self as well as some interested partners..
There is no audio included.
However, the audio folk you speak of didn't do any work for the Source Beta, they were brought on afterwards.
You will like UE3 water when we are able to spend more time on it.
We agree with you - what was displayed was a pre-alpha. All that "neat" stuff comes once the foundation is done being laid out :)
It's a time-investment competition. People win - people lose.
It's up to you if an hour of your time is worth all of the above.
What are you talking about?
I thanked him for the kind words and gave him the appropriate facts in order to establish a more "appropriate" view of why we are holding this event and how we operate.
GDC ain't cheap - that's for sure :)
We appreciate that, and we hope to see you in the beta killing dinosaurs by our side :)
We appreciate the kind words at the end, however, we need to straighten out a few facts:
A. - No publishers are helping us. Yes, there are many publishers interested in the game but our main focus is the actual game build, and retaining it's creative vision before ever signing any deals.
B. - $10,000 is not much - when it needs to cover 20 key developers, the preparation for GDC, the development towards the Multiplayer Beta. Also, it will cost just around $1,000 USD to simply create all of the KickStarter gift packages. On top of this, a total of 10% is given to KickStarter AND Amazon - so roughly another $1,000.
C. - We do have partners, yes, both Microsoft (through BizSpark) and NVIDIA. However, they don't fund us - only save us money in some regards. We get free software for the company from Microsoft, and NVIDIA will supply us technology here and there. Otherwise, we fund and support ourselves, whether its technology, passes, flights, software - everything.
You will learn that using the jetpack at the wrong time (near certain dinosaurs) can mean life or death.
We will be touching on this in the future.
Armor is being re-designed. Once and for all. Expect quite a change.
Don't you worry. We have the same complaints you guys do with games. We'll be making it our biggest effort to make this a gamers game.
We have many plans for Orion...
That is how we look at it from certain angles. It also much more mature than Halo in terms of visual style and feature sets / game mechanics.
We will be releasing details soon.
Hey now, no neeed for the big hasty words. There are a lot of confused people - even the lead dev on Primal was somehow confused (and extremely rude).
However, I don't know how this all happened since we've been around for 10 years and have posted various content relating to the dinosaurs previously.
Check the bottom post to increase the ridiculousness factor.
Glacier didn't make the cut.
However, there will be a map that will fill Glacier's shoes in the future :)
So don't use it ;)
I just fixed all the image links - they all work now.
Oh before I forget to add, I plan on personally making a texture pack for Orion shortly after the release (Hi-Def texture pack) where all textures are replaced with 2048x2048 counterparts. This will be available for download and anyone that has a rig that wants to make use of it, they'll be able to.
All of our textures (no matter what) have normal maps and most have specular maps. So it'll be a feast for the eyes!
<- That would be me!
Much appreciated as I spent roughly under a month developing it and getting it correct!
I should have stated... this is a slightly modified image showcasing ALL of the possible HUD pop-ups.
Meaning, not all of these are on your screen at once.
The weapon tabs (1,2,3,4,5) on the bottom ONLY appear when you switch weapons or acquire a new one.
The Start-Up Sequence (the dialogue on the left hand side) only appears when you spawn.
The red bar at the top, the Warning Indicator, only appears during certain game-related sequences.
You will also be able to toggle (with a key that you bind in the Options > Controls menu) the HUD elements relating to game mode objectives, teammate icons and more!
Yes sir, it is =)
the ones in the pictures do not, they are a static material file... we will have a model overlay of some clouds that will move and it will distort it in a way where it all blends together rather nicely.
It's in your inbox.
Betelgeuze - Why would I release a 2006 trailer?
As I already stated.... because I came across it on a file server, realized it was never hosted on ModDB, figured I'd host it for the viewers that havent seen it and to tide them over for a 2009 trailer which we are currently working on.
And only two Brad. Incoming Source and ORION. But yes, I remember you, you did Oasis I believe way back in the day.