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You're the man, thanks!
Feel free to drop some samples and a resume over to:
That was a placeholder T-Rex. You will be seeing the game version of the T-Rex soon. It is MUCH more bad *** :)
On that note, those characters were also placeholders and have since been re-designed for the game as well. You will be seeing the new humans even sooner!
Hooked Gamers: So how exactly do you balance dinosaurs and humans? It must be difficult for the dinosaurs to catch up to and kill humans that have guns and jetpacks.
David Prassel: We've actually implemented systems that have pros and cons for each item in relation to the Dinosaur system.
For example, the T-Rex has horrible vision and a narrow line of sight. However, his sense of hearing is off the charts. Let's say that you are the 'Assault' class which comes bundled with our infamous Jetpack. You need to be smart about when to activate these around the T-Rex as if you do it at the wrong time it would mean certain death. Upon ignition of the jetpack, the combination of the blue flare and the high-pitch squeal of the jetpack will automatically alert a nearby T-Rex of your exact position and pretty much make you a locked target.
You'll notice in the EuroGamer Technology demonstration that they didn't jetpack until the very end. A lot of responses we get are "why didn't they just jetpack right away?". The answer is simply you won't want to if you are near a T-Rex - or unless you have no other option as it was in the trailer.
While on this subject, each item / ability will have it's pros and cons - also in relation to the dinosaurs.
We are putting some very awesome systems in place!
Yes and no. Depends on the situation and depends on his behavior at that very moment. The behavior systems are extremely dynamic - however jetpacking near a T-Rex will "annoy" it and the chances of it becoming more raged are significantly increased.
Hope that ramble jamble somewhat helped you ;)
Glad to have you around ;)
We are shifting the separation between the Source Multiplayer Beta page and ORION: Prelude. We will no longer be updating this area with Prelude-related content so make sure to "Watch" our new title, 'ORION: Prelude'. The site is located at:
We will be continuing to post all Source Multiplayer Beta-related updates here - including 'Play With Developers' matches.
You win :P
To answer this I'll use a segment from our new interview with HookedGamers.com:
"You'll notice in the EuroGamer Technology demonstration that they didn't jetpack until the very end. A lot of responses we get are "why didn't they just jetpack right away?". The answer is simply you won't want to if you are near a T-Rex - or unless you have no other option as it was in the trailer."
No worries about that. We simply wanted to re shoot the actual trailer. We have a brand new animator working on the in-game animations which you guys will get to see in the next few months when we are allowed to show you ;)
The in-game animations will be much cleaner than the ones presented here.
A. - Animations were the same from the original trailer. This was a 'Director's Cut' - a re-shoot with a new camera set up to simulate the original inception.
B. - It is a better all-around composition. While the original trailer was longer - it also contained a lot of useless footage. I am mostly referring to the beginning half with the scenic shots.
C. - We fixed the encoding and used a different codec for smoother playback.
Read the interview at:
This is the first 'REAL' Orion game. The Source Multiplayer Beta was a free tech demo released to the public to obtain feedback to better the game and to benefit what eventually became 'ORION: Prelude'.
Yes, you can play multiplayer.
However, we announced a 'cease development' on the Source Multiplayer Beta back on July 1st, 2010 - so it'll be hard to find some players. However, there should be a few game servers still online. When you joint hem, people start joining eventually we have noticed.
Are you talking about it jiterring in-game?
Are you hosting your own game? Or joining an already-made server?
One thing to keep in mind is that colors play a big part of "ownership" in ORION.
In the Prelude render, all colors are activated to simply show the effect. However, when you're on the alien side of the level, the lights are Red (Alien color). Blue is neutral (more central parts of the map) and Yellow is the Carriers. We are able to easily change these colors both as default and in real time (relating to game mods) on Unreal 3.
Hope that helped clear a few things up.
It's been a long journey.
But to answer your question. Leaving Source and going to the Unreal technology was incredible. I've told people before I contemplated switching to Unreal tech a few years back but we ended up using Source.
We were not able to use any of the code or assets from the Source Beta, so everything you are seeing is 100% brand new and intended for ORION: Prelude. The actual technology is extremely incredible, tons of awesome features - and even better yet, tons of documentation. It is my favorite game engine, from a developers standpoint, thus far.
I can't wait until you guys see it in motion ;)
This post makes no sense.
That seems to be the general consensus from what I've heard. Seems more like a quiet / underground platform. I am hoping this news post helps make other developers / companies aware.
Right now we are using UDK to develop the earlier builds.
In early 2011 we will be switching over to the full / purchased UE3 license.
That being said, however, ORION: Prelude isn't our only companies endeavor - just the main focus of them all right now. BizSpark is rad :)
This is no longer Source. It's being built on UE3 technology.
I can guarantee this picture isn't possible on the Source engine
I should probably clear this up a bit. This is simply a partnership in the sense that they are aiding us with lining up additional investors, global relations around the world, as well as providing us (the company) with free tools and software.
No ownership, not a publishing deal - don't worry about that - I'll be holding on to The ORION game series VERY tightly ;)
In short - yes :)
The suits could use something like STEAM :)
ORION: Source Multiplayer does NOT have bots.
We haven't commented about Prelude yet, however ;)