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Free DLC, Multiple Modes of Co-Op, Mechs, Dinosaurs, Faster-paced gameplay, and better graphics than Halo for $14.99 - shouldn't be too painful for most people.
This is a brand new developer map. It is actually based on the very first environment we ever made for Prelude when we initially started. It was originally this scene:
Quite the change, huh? :)
However, funny that you say that. I am currently modifying the EuroGamer scene to be a fully playable game level as we speak...
There are 6 vehicles for Prelude. We've only shown one in motion. You can check some old concept art to possibly find more ;)
*NOTE - Weapon & Arms are placeholders from the Source Multipalyer Beta.
Well then it sounds like it just simply comes down to personal opinion.
However, to us developers, and to all of our fans, the premise of having the interactive playability of mechs, dinosaurs, multipassenger vehicles, large open (and some of the most highly detailed) environments, interactive and objective based game modes, a cinematic coop that fills in the space for the lack of a campaign, with exclusively designed missions and over 30 weapons sounds like a great purchase for an extremely low price.
Perhaps when we release more content relating to the actual game, we'll be able to grab you.
This isn't a mod.
And we need to eat ;)
Yes - but only a few dimes and nickels.
Oh now I remember what you are talking about. Yeah, you had us deleting quite a few things from the history of the internet... punk :P
I don't think I gave you bad karma :P
That's not to say I didn't create a voodoo doll of you and started putting pins in, however :P
Actually, we are doing our best to charge you guys a 1/4th ;)
There will not be any armor customization. We've spent a lot of time fine-tuning weapon load outs for each class in the game. We are also putting a larger emphasis on personality and identiy between each of the classes in the game. Think of it more like Team Fortress 2. In that same regard, I wouldn't put it out of the question for silly server-side accessories for things such as Hats and what not.
Don't worry, we won't charge you double ;)
Absolutely. We are big on "couch gaming". We old farts grew up on it :P
Right now we are confirmed for 2 player split screen and are working towards 4. We shall see...
It's very early pre-alpha technology - what else do you want to hear?
I was going to say, your name looked familiar ;)
We appreciate you taking the time to sign up - we hope to see you there!
03. We are going to be showing other environments soon. They will have a distinct look and feel, which you can seem from a bit of the older media :)
04. While we most certianly appreciate the vote for IOTY, we believe other games are much better contenders for this year. We are still early on and won't be able to push for it and are looking to come out strong next year - which is currently already fully planned and looking crazy good for you guys (which you will be seeing soon).
In fact, I am personally voting the modding award for Pirates, Vikings and Knights 2 (for Half-Life 2). I love that mod.
02. By dinosaur interacton, we mean a wide variety of them. Most games, as you said, simply know they can attack you and are nothing more when compared to the enemy / grunt A.I. There hasn't been a good dinsoaur game yet, and as a gamer, that is annoying. We are here to remedy this.
In a real life circumstance (if it were possible), a dinosaur wouldn't interact the same way with a human / player as he would a mech or vehicle for example. The same goes for other dinosaurs, the environment and structures. We are currently in the midst of creating a system that allows for these interactive interactions to change on the fly governed by an 'Open World' director that allows them to interchange simultaneously - all while navigating the world and being familiar with things such as food, water source for drinking - and a wide variety of other instances. This is all coupled with other independent systems such as the "Behavior" system as well as the "Aggregation" system - which control the anger levels.
So far we have announced the T-Rex officially. But as the concept art suggests, there seem to be others that will make it in. Our system allows for easy and fast integration for various dinosaur types and levels of interaction - something that we are going to demonstrate down the road in developer documentaries. The system is very intense :)
The maps are extremely large. We are going to be covering this in the coming weeks when we are able to show segments of the current game build that is being passed around developer doors. If you played the Source Beta, you'd notice the maps were on the larger (and more detailed) side. Now that we are finally getting the opportunity to add mechanics and features that we really want (dinosaurs and vehicles) - they have gotten even larger. If you watch the Director's Cut, this was an actual environment that is completely playable:
We appreciate all of your input.
To answer your questions in order, I've numbered them:
01 - Yes, 'ORION: Prelude' is going to be multiplayer only. 'ORION: Prelude' is directly linked to another game in our studios pipeline, which is 'ORION 1', the first part of a trilogy.
We are using ORION: Prelude as an "entry" game. It is still a very much-complete game, but it allows us to focus on the multipalyer / competitive side of the experience which we are very comfortable with, make the game for less - as well as sell it for less. Following this we've announced free DLC to follow afterwards to show our companies policy to alot of important questions / circumstances that are happening in the industry lately. We've also announced that we are going to support a developer SDK based on our title for the PC as well as 3D Vision playback and dedicated servers.
That being said, however, we announced a third game made at London's EuroGamer convention - which is cinematic Co-oP. This will sort of act as a substitute for the lacking single-player / campaign in Prelude. This mode will feature specific missions designed for 4 players and will be objective / mission oriented. These will not be multiplayer maps where you simply fight of hordes of enemies - but actual missions and cinematics for a shared experience.
I think I know what happened. You were posting those comments on the Source Multiplayer Beta page, located here for example:
See, we weren't deleting them ;)
We haven't released pricing details yet. That'll be coming around the corner in 2011.
With each bit of change, you're always going to have some sort of division in terms of community reaction.
However, that being said - releasing free DLC / packs that allow the player to sub in older versions of characters is something that is not entirely out of the picture or out of the question :)
Lucky for you,
-We just announced the re-design for the humans.
-The T-Rex was a placeholder model.
-The animations in the technology demonstration were built simply for that. We have a brand new animator doing all in-game animations.
Oh it's more than that!
Not only do you have the two teams and the dinosaurs, but you have various levels of interaction that the dinosaurs are capable of. A dinosaur would not interact the same way towards a vehicle as he would a player, for example - and we have systems in place that allow for that type of diversity.
On top of this, you have 3 key game modes. You have the competitive-natured game mode, which is our take on the classic game mode, CTF. This is called "Lockdown CTF" and takes our spin on it.
Then you have the all-on-war game mode called VITAL. This is a dynamic and interactive game-mode that has constantly changing objectives and interactive elements.
Then you have the Cinematic Co-Op that supports 4 players. These feature specifically built missions that feature a variety of objectives and give a tip of our hat towards a Single-player-type experience but for 4 players.
Then of course you have the vehicles, the mechs, the abilities like Jetpacks and some of the coolest graphics ever.
We are glad to have grabbed your attention! Make sure to keep your eyes peeled on our new Spiral Community (www.spiralforums.com). In the next couple of months we will be handing out Beta invites there FIRST!
This is a generic related post.
Stop being so depressed in life.
The Source Multiplayer Beta does not have bots.
Our new product, 'ORION: Prelude' WILL have bots ;)
Xbox Live Arcade is currently one of the scheduled release platforms, yes.
We are sorry you feel that way.
However, we most certainly did attempt to put it into the modding community.
Not only did we:
A.) Create SDK's with our files, game modes and assets to support a third party community
B.) Created tutorials and help files to help make jumping into the game easier
C.) Had weekly developer play dates for gamers to interact with us
among many other things.
The reason for "nobody playing it" comes back to the engine bugs, including the random bug of it not appearing in the Steams library for some users, game servers not appeariang unless the player "un-checked" the "Show Map List" option among many other things relating to the engine it self, something we couldn't modify.
This also came into play due to Valve / Steam not even posting a simple news update relating to our title being released. I had emailed them making them aware, as they do it with most mods, but it ended to no avail.
What killed it in the end was not only the lack of attention towards the Source SDK from Valve Software, but also not being able to participate in Steam Works where it would have been easier to update the game, implement fixes and use Valve to help fix a few engine bugs that were plaguing the game.
In the end, we were left to choose between the two, a source engine modification that was seemingly impossible to fix without additional help (which we weren't receiving) - or to finally launch the brand new game company and an amazing new game using brand new technology allowing us to put in the features we wanted most - dinosaurs and vehicles.
So to put it shortly - I have no idea what you are talking about.
The actual "environment" is exactly the same - as is the animations.
This was simply a re-shoot in a manner that we were more comfortable with. We weren't to happy with the overall quality / presentation of the original one and took it upon ourselves to clean it up and release a more "proper" version of it and have this one circle around the net instead ;)
Do not fret!
They will splash water. The particle effect just wasn't able to make it in on time. It is done now however!
We are focused on the game build now as we want to demo that off as shortly as possible (it is looking great!)