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Ah I understand what you mean now.
Did not know that - thank you.
We missed you.
See you in next month's event??
It relates to both the company ('Play With Devs' event) as well as our older product - 'ORION: Source Multiplayer Beta'. Also, slightly on top of that we are still in somewhat of a merger here and bringing over ModDB users to this new and updated profile.
No, you won't die if you go too high.
There is a fuel limit as well as a peak height. On top of that you'll have to be on the look out for Pteranodons that will swipe you out of the skies.
It's still a "BETA" because the latest version of the game is Beta 1.2. Meaning there have been 3 releases - 1.0, 1.1 and 1.2.
The mod was not complete, had no jetpack particles, no alien weapons, one game mode, no dinosaurs, no vehicles. So it was and still very much is a BETA - probably more of a public Pre-Alpha than anything.
Only certain ones are.
We are looking to change this in the earlier half of 2011. Check out www.spiralgamestudios.com for more information and updates about that.
Be there - or be square!
We took down a few servers a couple of months ago. There are currently only 3 that are up now.
They are up 24/7. However, sometimes they need to be restarted as the cachce builds up. If you notice the game chugging when you join one of the servers, just come to the Spiral Community and let us know and we will restart it.
However, there are usually no players (as the product is no longer supported) and we are focusing on Prelude - so the best chance to actually "Play" the Source Multiplayer Beta is during the 'Play With Devs' gaming events.
Hope that helped ;)
All that matters is that we get enough in order to keep doing this for a living ;)
For ORION: Prelude - the dinosaurs are NPC-based.
Not quite sure what you mean. If you mean from the sales of the game, quite a few people as a matter of fact:
Spiral Game Studios, the publisher, the angel investors, the other investors, the companies who own the platforms we release on, etc.
We are aiming for a late 2011 release for all 3 platforms. There is still a chance that the PC version might release first. Details regarding pricing, release dates and any other information in that regard will be revealed as more time passes.
Right now we are publisher-free for Prelude. We are, however, currently in talks with quite a few publishers and finding the best fit. We will announce the publisher for Prelude as more details about that come to fruition.
We haven't released the official requirements (minimum / recommended).
However, if you look at Unreal Tournament 3 or games like Left 4 Dead 2 - it's in the same ball park. The game is running incredibly well.
While the visuals are better (already) at this point, we still have many months of development to get it on par with where we want.
I can't tell if this is a positive or negative comment.. :P
There are 5 different pines in use there. Think of it as:
01 | 02 | 03 | 04 | 05
01 being the healthiest, fullest tree. 05 being dead as a door nail with no pine needles.
It just depends on how you use them. The most detailed of the bunch (the healthiest) is still under 600 triangles. This allows for some very dense forests, which we prefer over going over and out with detail per-tree.
No sir - however, registration for the Beta is open.
Visit ( Orionprelude.com ) to sign up for it.
Beta goes live sometime (date not yet released) in 2011.
You should be good to go. I manually activated roughly 300 forum accounts two days ago :x
If it isn't, let me know - and I'll see what I can do :)
I do not even want to tell you how long I spent on each variable. The system was intense and overwhelming but COMPLETELY worth it. Takes tons of testing but you can rest assured I won't sleep until I get it right with Prelude either. And I'll say this - it'll be even better :)
And just overall sandbox elements.
Yes, we are going to go CRAZY with server options. We were really influenced with games with tons of server customization like the original Counter-Strike and Perfect Dark from Nintendo 64.
You will be able to disable abilities, give everyone jetpacks, disable dinosaurs, have right handed weapons, have left handed weapons, etc.
Isn't that the point of development? For things to improve over time :)
Yikes! Please don't SPAM our forums. In fact today was pretty crazy - might have to hire some moderators!
And yes, having a difficult name will make it less likely - as it's a manual process - meaning I have to type your names in :)
Check the comparison of the character models at the bottom of the most recent news post. Shows the level of upgrade you can expect from all current placeholder content.
Wow, yeah I just noticed. Someone posted that on our boards. First post - front page. Talk about humbling!
Also, on that note. Make sure to pick up this month's (January 2011 - Issue #209) PC Gamer. We are on page 15.
Make sure to check your 'SPAM' folder.
If it's not there - just let me know the email address you registered under and I'll see if I can manually activate it for you.
What email service are you registering under?
I'll see if I can manually activate it for you.
"the only connection left to Halo will be that it is a FPS-- hard to diverge from that connection :)"
I SHALL FIND A WAY! :P
I know what you mean. We used a circle-space for the Source Multiplayer Beta.
Much of what you see here is VERY early. We just wanted to say happy holidays ;)