This member has provided no bio about themself...
We are now on Desura!
We are going to be posting the news soon - I hope some more of you grab the install files so we can go tear some sh*t up!
There is a story to tell - that spans 3 games - yes.
There are rewards from KickStarter that DO carry over to ORION 1 - yes.
We are aiming to release Prelude @ 14.99 across all three platforms - with TONS of free dlc.
The donation packages act as a way to get rewarded. If you take a look around KickStarter - you'll notice tons of package. Hoewever, the main "big" one they all use is "putting you in the credits". We offer A LOT more than that. In fact KickStarter themselves (among many others) have praised our level of rewards - which is going to cost just over $1,000 to create all those gift packages and send out. Some of the rewards include:
-Exclusive Jetpack particle color
-In-game icons & decals
-ORION: Prelude the game (platform of choice)
-Being made into a video game character (ORION 1)
-Achievement named after you
We really wanted to be able to include the full game within the $50 mark, but the overall expense compared to giving the game away in that package woudl negatively affect the company.
On top of this, people are donating for the rewards and the game - yes, but they are also donating because they believe in what we do - or the game itself - so they ARE throwing some extra dollars just towards us.
I hope I helped clear some things up - if you have any other questions please feel free to ask - as I would be more than happy to answer them :)
The trilogy is already designed - ORION 2 is personally my favorite in terms of story and feature-sets.
We've planned accordingly :)
We'll be hooking you up with that sort of goodness shortly after GDC. That is what the KickStarter funds are attributing to.
As of now, everything you've seen in the footage, whether it's the dinosaurs, characters, weapons, UI and plenty of other things - is all placeholder.
We are currently putting in all of the new and official content and the game is looking incredible.
In a month or two, you will be seeing some incredible game play :)
ORION: Prelude is scheduled for release on STEAM, Playstation Network & Xbox Live Arcade. We are aiming for a $14.99 pricing model across all 3 platforms.
The deeper story elements will appear via the trilogy, which we've mentioned quite a bit. ORION: Prelude is simply that - a prelude to a brand new game series.
We are going to do them one better - they are going to be in the game credits, the official game website (when it goes up) and get some awesome "thank you" letters with some incredible artwork.
We are scheduling for release on Steam, XBLA and PSN - so it would be located under the Xbox Live Arcade games tab :)
What are you talking about?
I thanked him for the kind words and gave him the appropriate facts in order to establish a more "appropriate" view of why we are holding this event and how we operate.
GDC ain't cheap - that's for sure :)
We appreciate that, and we hope to see you in the beta killing dinosaurs by our side :)
We appreciate the kind words at the end, however, we need to straighten out a few facts:
A. - No publishers are helping us. Yes, there are many publishers interested in the game but our main focus is the actual game build, and retaining it's creative vision before ever signing any deals.
B. - $10,000 is not much - when it needs to cover 20 key developers, the preparation for GDC, the development towards the Multiplayer Beta. Also, it will cost just around $1,000 USD to simply create all of the KickStarter gift packages. On top of this, a total of 10% is given to KickStarter AND Amazon - so roughly another $1,000.
C. - We do have partners, yes, both Microsoft (through BizSpark) and NVIDIA. However, they don't fund us - only save us money in some regards. We get free software for the company from Microsoft, and NVIDIA will supply us technology here and there. Otherwise, we fund and support ourselves, whether its technology, passes, flights, software - everything.
When we went back to the character designs, we really wanted to make them slim-fitted around the character. We really took inspiration from both Mass Effect and Dead Space in terms of the scaled designs, as well as smaller, more panel-based design.
However, for the final armor, our biggest influence and inspiration was actually Iron Man, believe it or not.
As for "The Indie Dream" - check the video we just uploaded a day early (goes live / official tomorrow).
Who told you about the movie script? :P
But yes, there is a "script\" hiding on some storage of mine... and the comic is already currently in the works by our Italian team which some of my peers are going to continue down the road.
We appreciate your input - however, we want to illustrate to you that jetpacks aren't for every class in the game - they are limited to the 'Assault' class.
The 'Recon' and 'Support' class have different abilities.
Each "Ability" has both pros and cons towards the actual game, the mechanics and towards dinosaurs.
Jetpacks affect all dinosaurs - especially the T-Rex. We heavily recommended that you DO NOT jetpack near a T-Rex as it will almost always be an instant death. While T-Rexes are nearly blind by default - but have incredibly acute hearing. When a jetpack ignites, the combination of the blue flare mixed with the high-pitch thrust make the T-Rex get instant-raged and they can easily spot you mixed with the increased hearing and the visual of the blue glow.
Also, if you are jetpacking high up in the sky, it is a very common thing for a Pteranodon to swoop you out of the sky and kill you.
All items in the game have this sort of system that allow it to benefit the player but also create a consequence where they will be thinking twice before using it.
Hope that helped clear a few things up :)
Also, make sure to go read the preview of ORION: Prelude by Multiplayer.it - one of Italy's biggest game websites:
She better be, as Paolo and Oliver both live in Italy and are responsible for the picture as well as this news post :)
What in the world did I do? You can't say that and not finish it - you're going to leave me on the edge of my seat?
You make it sound like I ran over your cat.
It's the "Prelude" to an already-designed trilogy.
We devs would take that more as a "compliment" than we would a "comment" :)
By the time we hit GDC, the characters will run through the material editor quite a few times. This is a direct import into the engine.
Haven't heard of a brightness issue until this
Jetpack is specific to the 'Assault' class.
However, our game is going to be extremely customizable. So creating a game type where everyone has a jetpack (ala Tribes) is not out of the question.
Support class has a medic gun and Recon class has a Cloak device by default.
We sort of "magnified" the armor lighting for this reveal trailer. The in-game effect for it will be slightly toned down.
Sounds like a good time to me, no? :P
No sir, ORION: Prelude is targeted for release on:
Xbox Live Arcade / Steam / Playstation Network
However, the first few packs of DLC are going to be completely free (we are working at making all of them free).
Hey man, that is really nice - even the thought alone.
Glad you guys think this is neat as we do :P
While we appreciate your tracking and support, we have successfully raised 40% of the pledged amount. We are about to hit $4,000 tonight and we appreciate everyones help and support - you guys are all fantastic.
Keep it going!
Hey man! We just noticed that :)
Thanks for the heads up!
Yeah, we messed up on that one. We corrected the press release on the main site.
I am really itching for the white and black armor...
Who do I talk to?