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We are now on Desura!
We are going to be posting the news soon - I hope some more of you grab the install files so we can go tear some sh*t up!
There is a story to tell - that spans 3 games - yes.
There are rewards from KickStarter that DO carry over to ORION 1 - yes.
We are aiming to release Prelude @ 14.99 across all three platforms - with TONS of free dlc.
The donation packages act as a way to get rewarded. If you take a look around KickStarter - you'll notice tons of package. Hoewever, the main "big" one they all use is "putting you in the credits". We offer A LOT more than that. In fact KickStarter themselves (among many others) have praised our level of rewards - which is going to cost just over $1,000 to create all those gift packages and send out. Some of the rewards include:
-Exclusive Jetpack particle color
-In-game icons & decals
-ORION: Prelude the game (platform of choice)
-Being made into a video game character (ORION 1)
-Achievement named after you
We really wanted to be able to include the full game within the $50 mark, but the overall expense compared to giving the game away in that package woudl negatively affect the company.
On top of this, people are donating for the rewards and the game - yes, but they are also donating because they believe in what we do - or the game itself - so they ARE throwing some extra dollars just towards us.
I hope I helped clear some things up - if you have any other questions please feel free to ask - as I would be more than happy to answer them :)
The trilogy is already designed - ORION 2 is personally my favorite in terms of story and feature-sets.
We've planned accordingly :)
We'll be hooking you up with that sort of goodness shortly after GDC. That is what the KickStarter funds are attributing to.
As of now, everything you've seen in the footage, whether it's the dinosaurs, characters, weapons, UI and plenty of other things - is all placeholder.
We are currently putting in all of the new and official content and the game is looking incredible.
In a month or two, you will be seeing some incredible game play :)
ORION: Prelude is scheduled for release on STEAM, Playstation Network & Xbox Live Arcade. We are aiming for a $14.99 pricing model across all 3 platforms.
The deeper story elements will appear via the trilogy, which we've mentioned quite a bit. ORION: Prelude is simply that - a prelude to a brand new game series.
We are going to do them one better - they are going to be in the game credits, the official game website (when it goes up) and get some awesome "thank you" letters with some incredible artwork.
We are scheduling for release on Steam, XBLA and PSN - so it would be located under the Xbox Live Arcade games tab :)
What are you talking about?
I thanked him for the kind words and gave him the appropriate facts in order to establish a more "appropriate" view of why we are holding this event and how we operate.
GDC ain't cheap - that's for sure :)
We appreciate that, and we hope to see you in the beta killing dinosaurs by our side :)
We appreciate the kind words at the end, however, we need to straighten out a few facts:
A. - No publishers are helping us. Yes, there are many publishers interested in the game but our main focus is the actual game build, and retaining it's creative vision before ever signing any deals.
B. - $10,000 is not much - when it needs to cover 20 key developers, the preparation for GDC, the development towards the Multiplayer Beta. Also, it will cost just around $1,000 USD to simply create all of the KickStarter gift packages. On top of this, a total of 10% is given to KickStarter AND Amazon - so roughly another $1,000.
C. - We do have partners, yes, both Microsoft (through BizSpark) and NVIDIA. However, they don't fund us - only save us money in some regards. We get free software for the company from Microsoft, and NVIDIA will supply us technology here and there. Otherwise, we fund and support ourselves, whether its technology, passes, flights, software - everything.
When we went back to the character designs, we really wanted to make them slim-fitted around the character. We really took inspiration from both Mass Effect and Dead Space in terms of the scaled designs, as well as smaller, more panel-based design.
However, for the final armor, our biggest influence and inspiration was actually Iron Man, believe it or not.
As for "The Indie Dream" - check the video we just uploaded a day early (goes live / official tomorrow).
Who told you about the movie script? :P
But yes, there is a "script\" hiding on some storage of mine... and the comic is already currently in the works by our Italian team which some of my peers are going to continue down the road.
We appreciate your input - however, we want to illustrate to you that jetpacks aren't for every class in the game - they are limited to the 'Assault' class.
The 'Recon' and 'Support' class have different abilities.
Each "Ability" has both pros and cons towards the actual game, the mechanics and towards dinosaurs.
Jetpacks affect all dinosaurs - especially the T-Rex. We heavily recommended that you DO NOT jetpack near a T-Rex as it will almost always be an instant death. While T-Rexes are nearly blind by default - but have incredibly acute hearing. When a jetpack ignites, the combination of the blue flare mixed with the high-pitch thrust make the T-Rex get instant-raged and they can easily spot you mixed with the increased hearing and the visual of the blue glow.
Also, if you are jetpacking high up in the sky, it is a very common thing for a Pteranodon to swoop you out of the sky and kill you.
All items in the game have this sort of system that allow it to benefit the player but also create a consequence where they will be thinking twice before using it.
Hope that helped clear a few things up :)
Also, make sure to go read the preview of ORION: Prelude by Multiplayer.it - one of Italy's biggest game websites:
She better be, as Paolo and Oliver both live in Italy and are responsible for the picture as well as this news post :)
What in the world did I do? You can't say that and not finish it - you're going to leave me on the edge of my seat?
You make it sound like I ran over your cat.
It's the "Prelude" to an already-designed trilogy.
We devs would take that more as a "compliment" than we would a "comment" :)
By the time we hit GDC, the characters will run through the material editor quite a few times. This is a direct import into the engine.
Haven't heard of a brightness issue until this
Jetpack is specific to the 'Assault' class.
However, our game is going to be extremely customizable. So creating a game type where everyone has a jetpack (ala Tribes) is not out of the question.
Support class has a medic gun and Recon class has a Cloak device by default.
We sort of "magnified" the armor lighting for this reveal trailer. The in-game effect for it will be slightly toned down.
Sounds like a good time to me, no? :P
No sir, ORION: Prelude is targeted for release on:
Xbox Live Arcade / Steam / Playstation Network
However, the first few packs of DLC are going to be completely free (we are working at making all of them free).
Hey man, that is really nice - even the thought alone.
Glad you guys think this is neat as we do :P
While we appreciate your tracking and support, we have successfully raised 40% of the pledged amount. We are about to hit $4,000 tonight and we appreciate everyones help and support - you guys are all fantastic.
Keep it going!
Hey man! We just noticed that :)
Thanks for the heads up!
Yeah, we messed up on that one. We corrected the press release on the main site.
I am really itching for the white and black armor...
Who do I talk to?
However, you were right about the credit towards Spiral Game Studios being illegitimate and incorrect and it has since been edited and fixed in all news post controllable by us.
Now it's time to move forward and continue making sweet games. Focus on the news at hand here, people.
Not only was all of it simply not true, it (should have been) impossible to even believe that taking $16,000 for over 10 years of research and development AND firing "an entire development team" that was responsible not only for the already established content, but also responsible for all the additional content. It simply doesn't even make sense.
Further more, it was addressed over at this thread:
On top of that, Daniel, the original creator of the Polycount thread that "started" all of this, has said this:
"To anyone who has read the thread I created on PolyCount or the several others that have been created off of it.
Reddit etc. Me and Spiral Games have reached a mutually beneficial solution.
Id like to also say that by no means did i intend for that thread to get out of hand like it rapidly did. Everything between Spiral Games and myself is settled."
That would be because I didn't have another job and was doing this full time and paid you out of my personal pocket with what I was able to.
You could continue parading around and feeling big while kicking someone while they are down - or you can appreciate that I did what I could with what I had to show you that I appreciated your work.
I hope you notice this post was listened to ;)
Everyone should submit! It's a $400-$500 video card for no more than an hour of your time!
Plus, why can't there be a British announcer? In fact I think we need to cover that base and have at least one British Announcer..
We are aiming to release ORION: Prelude for $14.99 on all platforms.
Not to mention the insane amount of free DLC that will come after it as well ;)
This is a brand new developer map. It is actually based on the very first environment we ever made for Prelude when we initially started. It was originally this scene:
Quite the change, huh? :)
However, funny that you say that. I am currently modifying the EuroGamer scene to be a fully playable game level as we speak...
Oh now I remember what you are talking about. Yeah, you had us deleting quite a few things from the history of the internet... punk :P
I don't think I gave you bad karma :P
That's not to say I didn't create a voodoo doll of you and started putting pins in, however :P
This is the first 'REAL' Orion game. The Source Multiplayer Beta was a free tech demo released to the public to obtain feedback to better the game and to benefit what eventually became 'ORION: Prelude'.
Right now we are using UDK to develop the earlier builds.
In early 2011 we will be switching over to the full / purchased UE3 license.
That being said, however, ORION: Prelude isn't our only companies endeavor - just the main focus of them all right now. BizSpark is rad :)
The suits could use something like STEAM :)
We are simply bringing back the Source Beta back from the grave for one day before we go into a 4 month hiding period to develop some "things" for early 2011.
We want to get one last hoorah of ORION with the public - and Beta 1.2 is going to be the outlet. We hope to see you there!
ORION: Prelude is running on UE3. The only reason I am posting it here is because we consider this the "Transition period" and building up the new IP (Prelude).
We post all of the content on the Source Beta and Prelude page and within the next month or two all Prelude information will be posted exclusively on it's official page, which is located here:
Hope you guys enjoy it when it finishes processing. We will have an "extended cut" version in the next couple of weeks. Many of the scenes weren't able to make the Eurogamer dead line - so expect a bit more footage with the characters and dinosaurs in the new version.
Spiral Game Studios is compromised of 20 game developers.
"Here is a neat little video showing the craziness that is the PAX gaming floor. Recorded on my iPhone. Sorry about the video quality / blurryness towards the end - my hard drive became full and it started affecting the video.
Great for fans and gamers who weren't able to attend!
Enjoy it for what it is!"
You guys can check it out at the companies YouTube channel. While it's not fully processed - it IS watchable:
Or you can wait for the ModDB one to go up ;)
All fixed ;)
Absolutely. As stated, this is a super pre-alpha game build. A lot of the content is "placeholder" and was ported over from the Source Multiplayer Beta for temporary filler use in the new build on the new tech. We are going to actually be subbing in the new player models relatively soon (which you also get to see at PAX!)
Everything you see is from a pre-alpha game build.
In fact, most of it is a "placeholder" at this state. Those are the character models ported from the Source Beta over to the new tech in order for us to conduct early playtests. There are already new models and you will be seeing them shortly.
We actually call her Sally-Rex behind developer doors.
She's got a wicked temper and an even more furious appetite.
Our Lead Conceptual Artist, Joel Pigou is responsible for each piece you will be seeing / the full illustration.
When you see him, give him a pat on the back. Very talented gent.
It HAS been fixed. Feel free to download from here.
You should try download Beta v1.2 from www.orion-project.net or right here at ModDB.
However, the player base is still small, but the game is much improved and features over 100 fixes, new maps, and a huge increase in performance.
Just wait until you see what the full illustration looks like.
This picture is literally about 1/8th of a huge illustration.
This post made me want to make a small video of the T-rex driving the Gladiator.
Testing them now. Also compiling a new Full install with a fixed directory linking.
5 new maps!
They are AWESOME!
I'm a bit biased - but it's awesome :P
I didn't bury your comment. I welcome all forms of criticism... but I really think you should try the new Beta 1.2 (gameplay aspects) before really knocking it.
However, that is entirely up to you.
This is true. We've had jetpacks announced with our game since August 2000. Jetpacks have been in the game design since the first prototype all the way back when the game was called 'Incoming' and being built on the GoldSRC engine.
Don't mind my obsessive slow-mo additions ;)
I call it the Gears of War Roadie Run shot :P
It's glass with a distortion effect. There is water underneath.
The jumpy aspect was actually the choke on the IGN servers. We have addressed this on most of the servers.
There was also a weapon "glitch" bug that makes the weapons appear to be jumpy. We haven't discovered this bug as we can't replicate it. If this bug continues for you please try and help us recreate it to the best of your ability.
However, along with many other bugs - it may be gone. I've personally never had it.
We don't comment on rumors or speculation ;)
However, the internet is a very powerful tool....
Beta 3.0 is going to be adding two new classes: Tech & Demo.
Beta 3.0 will also introduce customizable class load outs. What I mean by this is each class will have a variety of weapons to choose from to select there spwaning load out.
Demo will have things such as:
Remote Detonator Explosives
And the Alien Demo class will have similar weapons such as:
Plasma Caster (throws out plasma instead of flame)
Also we will be adding more 'normal' weapons such as futuristic carbines ( like a future M1 garand ), auto shotguns, more varities of sub machine guns, pistols, etc!
We are going to be constantly adding weapons, maps, and vehicles over the course of development and releases. I also hope to create 1st party model pack downloads... like replacement models (like modern guns like mp5's, m4a1s') that users can download.
We have quite a bit planned for the future :)
I don't understand what the big deal is?
It's announcing the release date (closed beta = December 4th, 2009 for 1 week). Public release is December 11th, 2009.
A press release article will be posted tomorrow morning on the website.
And all of this is FREE. This includes registration at FilePlanet and a free public release on December 11th (everywhere - Orion's website, ModDB, and plenty of other mirrors).
^^So I don't know where all of this talk of money is coming from? But nothing money related is here.
Auto aim? I don't notice any?
There are locational hit boxes (as in chest and stomach hits take away more than legs arms - head shots are even more effective. Also there are a lot of player-movement based activities such as iron sights, sprinting, and more... a lot gets taken into the equation when it comes to combat.
They're not going anyhwere.
We just had to experience pretty much re-building the game after the port from the Ep1 engine to the Orange Box engine. We had to redo all the weapons, nature and foliage elements, the hud, everything. So we need more time to focus on the dinosaurs and we didn't want want to super delay the game we actually would have (the core foundation) just to include some features that we could be adding while the fans are learning the game and playing the game.
Dinosaurs WON'T be in the first beta.
Dinosaurs WILL be added later via a Content Update.
We will be adding plenty of new content via these updates. Ranging from everything including new weapons, new game modes, plenty of new maps, and even new features!
no, it's an SMG in the process of being reloaded.
Whoops! Don't mind the checker box wall frame texture, I forgot to build cube maps!
So sorry :p
I'll upload a wide screen version in a few hours.... I'm currently at the office.
Yeah, I've uploaded the full sized image to our FTP for you.
(Our website is currently going through a redesign and new forums.)
It used CS Militia as an overlay (mostly for the HUE and VALUE), otherwise, the planet and the lower portions (mountains and what not) were used from models and other art aspects.
That means you checked far too fast!
I just uploaded it!
Quit stalking the page!
Actually, I take that back. Continue stalking the page and tell your friends =)
Totally old code, that code (in the video) is more VALVES than it is ours.
Welcome to the new game and name.
David "Praz" Prassel.