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Praz
Praz Apr 9 2012, 12:05am buried:

(buried)

ORION: Dino Beatdown is separate from ORION: Prelude. ORION: Prelude is still VERY much in development and we will be showing a lot more of her off later this year.

We have 6 games in our immediate pipeline, Dino Beatdown is just the one that is ready first. Get ready for awesome!

-8 votes   game: ORION: Dino Beatdown
Praz
Praz May 12 2011, 1:43pm replied: +2 votes   mod: Orion: Source
Praz
Praz Apr 15 2011, 10:29am replied:

We announced a cease development for 'ORION: Source Multiplayer Beta' (aka ORION: Prototype) back in July of 2010. This was to focus on the much newer (and much better product), ORION: Prelude, which you can learn more about here:

Spiralgamestudios.com

+2 votes   mod: Orion: Source
Praz
Praz Apr 14 2011, 10:34am replied:

There is no audio included.

However, the audio folk you speak of didn't do any work for the Source Beta, they were brought on afterwards.

+1 vote   article: ORION Spreads Her Legs
Praz
Praz Apr 13 2011, 9:54am says:

Yes, in fact that would be appreciated.

We don't / didn't have the time to organize it how we would like or include all raw data file types. The more people that can find use out of this the merrier. Just make sure to update us with any new file types - we like to watch the progress ;)

+1 vote   article: ORION Spreads Her Legs
Praz
Praz Apr 13 2011, 9:36am replied:

Yes

+1 vote   article: ORION Spreads Her Legs
Praz
Praz Apr 13 2011, 8:54am replied:

However, you were right about the credit towards Spiral Game Studios being illegitimate and incorrect and it has since been edited and fixed in all news post controllable by us.

Now it's time to move forward and continue making sweet games. Focus on the news at hand here, people.

-1 votes   article: ORION Spreads Her Legs
Praz
Praz Apr 13 2011, 8:53am replied:

Not only was all of it simply not true, it (should have been) impossible to even believe that taking $16,000 for over 10 years of research and development AND firing "an entire development team" that was responsible not only for the already established content, but also responsible for all the additional content. It simply doesn't even make sense.

Further more, it was addressed over at this thread:
http://spiralforums.com/viewtopic.php?f=54&t=1677

On top of that, Daniel, the original creator of the Polycount thread that "started" all of this, has said this:

"To anyone who has read the thread I created on PolyCount or the several others that have been created off of it.
Reddit etc. Me and Spiral Games have reached a mutually beneficial solution.

Id like to also say that by no means did i intend for that thread to get out of hand like it rapidly did. Everything between Spiral Games and myself is settled."

-2 votes   article: ORION Spreads Her Legs
Praz
Praz Apr 12 2011, 10:23am says:

No, these are simply the collection of used assets. You'll only need the Source SDK for decompiling and reconstruction.

+1 vote   download: ORION: Open Source
Praz
Praz Apr 5 2011, 1:38pm replied:

We are sorting through all of the applications and will be announcing the winner(s) soon :)

-2 votes   mod: Orion: Source
Praz
Praz Mar 16 2011, 3:26pm buried:

(buried)

We will no longer be updating on these platforms and if you are interested in any Spiral Game Studios news - please refer to the company website (http://www.spiralgamestudios.com) or the Spiral Community (http://www.spiralforums.com).

Official statement for this was posted at:
http://spiralforums.com/viewtopic.php?f=54&t=1668

______

Taking down those community portals became a very simple decision. We are not removing all forums or mediums for discussion. If you want to discuss Spiral Game Studios related stuff or ask us questions directly on any manners, we have put together these mediums to do so.

Previous to this, we were pretty huge on not only updating the community through media updates but also posting on a variety of forums (sometimes 20+). We checked those multiple times a day to to interact and answer any questions.

People are claiming some ridiculous things making this a much bigger issue than it is. This quote sums it up best:

“I don't think I would shoot my self in the foot by removing any one that was either working hard, meeting deadlines or contributing towards the game in a positive way.

Let's use our heads, people.”

In short, spending all of that time interacting outside this forum would literally take up days. We can no longer afford to do that especially given the current circumstances. I haven't had time to devote myself to the actual game development these last few days and that is what is most important.

-7 votes   mod: Orion: Source
Praz
Praz Mar 15 2011, 11:12pm replied:

That would be because I didn't have another job and was doing this full time and paid you out of my personal pocket with what I was able to.

You could continue parading around and feeling big while kicking someone while they are down - or you can appreciate that I did what I could with what I had to show you that I appreciated your work.

+1 vote   article: Miscommunication
Praz
Praz Mar 15 2011, 2:28am replied:

It's surprising to see a comment of this nature :P

We all really appreciate you saying that and reaching out to us.. it really means a lot and helps right now.

0 votes   game: ORION: Prelude
Praz
Praz Mar 15 2011, 2:21am replied:

I've stated this was a mixhap. The concept artist used a base image that he wasn't supposed to and was sent my way. It was taken down immediately when I was informed and replaced with another image and I apologized.

-2 votes   article: Miscommunication
Praz
Praz Mar 15 2011, 2:16am replied:

@Tatsur0:
I want you to know I have seen your message and I will attempt to better answer it tomorrow when I am able to provide more information as there is another update attached to this.

+3 votes   article: Miscommunication
Praz
Praz Mar 15 2011, 2:14am replied:

If you look above, I have responded towards Javid and also told him how he can receive his payments. Javid was never fired.

Also, Curtis, Marcus and Ben's work has since been removed from the product.

-4 votes   article: Miscommunication
Praz
Praz Mar 15 2011, 1:47am replied:

You were never fired or intended to be fired. Like I've said I had a lot of work lined up for you in the next few months and I am mostly saddened by that.

However, as I've stated you are still intended to be paid for your completed work towards what I outlined - that has never changed. Simply shoot an email to info@spiralgamestudios.com and we can sort that out.

I was hiring additional animators as the upcoming deadlines were even crazier and we needed more man power in order to hit the deadlines.

I am unsure why you keep resorting to doing low-blows to me when I have done nothing but try and reach out to you and make things easier for you after hearing your frustrations.

-2 votes   article: Miscommunication
Praz
Praz Mar 15 2011, 1:33am replied:

Not only did I never fire you, nor did I remove your accounts. But you quit twice - randomly and not even directly to me - just in a developer chat. When I asked the team "Where is Javid?" - they say "He quit a few lines up".

Not only did this completely blow my mind, but it was just one of the most random things. You had a great deal of work associated towards you for KickStarter & GDC - all of which the rates were previously told to you before you started the work - and the money is still available for you.

However, after talking you back and calming you down for over reacting based on what were crazy deadlines - you came back. When I got back from GDC I learned that you randomly quit again and were already posting slanderous remarks towards both me and the company (@polycount).

I've posted the chat log for after your first "quit" here:
http://spiralforums.com/viewtopic.php?f=54&t=1668&p=15425#p15425

-4 votes   article: Miscommunication
Praz
Praz Mar 14 2011, 8:52am replied:

Yeah, itll give us about 70-80% of the animation.

We'll have to clean it up a bit and do things with head tracking still.

+1 vote   media: GDC 2011 Gameplay Footage
Praz
Praz Mar 10 2011, 1:01pm says:

Animations (for both characters and dinosaurs) are placeholder.

We will be using motion capture for the final character animation sets.

Dinosaur animations were made in a hurry for the GDC deadline.

+1 vote   media: GDC 2011 Gameplay Footage
Praz
Praz Mar 10 2011, 10:18am replied:

This is a pre-alpha game build built in only 10 weeks.

The Rex animations are in-fact place holder (as are the character animations).

There will be 6 main systems that power the dinosaurs along with independent variables that we can attach on top.

There is currently only 1 system in place, which is the 'World' system. This system allows the dinosaur (T-Rex in this case) to understand his environments, know where he can and cannot go, as well as familiar that other players are on the map. The world system is roughly 70% finished in this video.

Once the other systems are added you will see the true capabilities of each dinosaur.

Hope that helped clear a few things up ;)

+2 votes   article: ORION: Prelude - GDC 2011 Gameplay
Praz
Praz Feb 20 2011, 1:27pm replied:

You will like UE3 water when we are able to spend more time on it.

+1 vote   media: The Difference
Praz
Praz Feb 20 2011, 9:34am replied:

Hey Commando,

We appreciate you looking out for our sensitive little souls - but you must understand there will always be someone out there that hates everything you do. We mostly post it anywhere, even if its largely negative feedback - in order to grab the attention of the gamer who simply watches it and continues with there lives - not the ones that watch everything and slam it all from the safety of a computer screen.

In that same breath though, our "The Indie Dream" trailer received much better praise - you can check that out here:
Gametrailers.com

+2 votes   game: ORION: Prelude
Praz
Praz Feb 19 2011, 11:39am replied:

No sir - ORION: Prelude is an independent / standalone game - all you will need is ORION: Prelude ;)

-1 votes   mod: Orion: Source
Praz
Praz Feb 18 2011, 9:58pm replied:

We will be putting our standard system back online in a few days - it uses PayPal.

However, the KickStarter rewards were exclusive to KickStarter. There will be other incentives to donate for - which we will announce shortly.

+1 vote   game: ORION: Prelude
Praz
Praz Feb 18 2011, 2:00am replied:

You can learn more about it in this video:
http://www.youtube.com/watch?v=QksnxjPSUkc

-1 votes   mod: Orion: Source
Praz
Praz Feb 18 2011, 1:59am replied:

It's very optimized, even in it's early stage.

It is scheduled to release on XBLA, PSN and STEAM for $14.99.

FREE DLC has been announced for all platforms

It runs on Unreal Engine 3.

-1 votes   mod: Orion: Source
Praz
Praz Feb 16 2011, 8:19pm says:

Only 3 hours remain - track, support and spread the link:
Kickstarter.com

Take the opportunity to grab some of those amazing (super limited and exclusive) rewards!

0 votes   article: Be The Voice of ORION - Win an NVIDIA GTX 480
Praz
Praz Feb 16 2011, 8:15pm says:

Only 3 hours remain - track, support and spread the link:
Kickstarter.com

+1 vote   game: ORION: Prelude
Praz
Praz Feb 16 2011, 7:49pm replied:

No doubt they will!

We look forward to talking - and we appreciate your support :)

+2 votes   article: 30 Days of ORION
Praz
Praz Feb 16 2011, 6:51pm replied:

Hey Mataro,

It is true - the Kick Starter promotion ends in roughly 5 hours. It was a huge 30 day event. While the KickStarter rewards were specific to the Kick Starter promotion - our normal donation system will be going back online (uses PayPal) once Kick Starter ends.

We will offer other incentives in the future and are always happy to talk one on one and work directly with you to gauge some package and reward ideas.

If you would like to talk, feel free to email personally at:
dprassel@spiralgamestudios.com

+2 votes   article: 30 Days of ORION
Praz
Praz Jan 23 2011, 11:50pm replied:

Sounds like a good time to me, no? :P

+2 votes   media: Carrier's Revealed
Praz
Praz Dec 28 2010, 6:47pm replied:

While the visuals are better (already) at this point, we still have many months of development to get it on par with where we want.

+1 vote   article: ORION: Prelude - Gameplay Reveal & Beta Registration is open!
Praz
Praz Dec 23 2010, 2:16pm replied:

And just overall sandbox elements.

+1 vote   article: ORION: Prelude - Gameplay Reveal & Beta Registration is open!
Praz
Praz Dec 22 2010, 5:18pm replied:

"the only connection left to Halo will be that it is a FPS-- hard to diverge from that connection :)"

I SHALL FIND A WAY! :P

+1 vote   article: ORION: Prelude - Gameplay Reveal & Beta Registration is open!
Praz
Praz Dec 22 2010, 4:36pm replied:

I know what you mean. We used a circle-space for the Source Multiplayer Beta.

Much of what you see here is VERY early. We just wanted to say happy holidays ;)

+1 vote   article: ORION: Prelude - Gameplay Reveal & Beta Registration is open!
Praz
Praz Dec 22 2010, 3:58pm replied:

Free DLC, Multiple Modes of Co-Op, Mechs, Dinosaurs, Faster-paced gameplay, and better graphics than Halo for $14.99 - shouldn't be too painful for most people.

+3 votes   article: ORION: Prelude - Gameplay Reveal & Beta Registration is open!
Praz
Praz Nov 14 2010, 11:59am replied:

The actual "environment" is exactly the same - as is the animations.

This was simply a re-shoot in a manner that we were more comfortable with. We weren't to happy with the overall quality / presentation of the original one and took it upon ourselves to clean it up and release a more "proper" version of it and have this one circle around the net instead ;)

+2 votes   media: Director's Cut 2010
Praz
Praz Nov 4 2010, 3:51pm says:

I should probably clear this up a bit. This is simply a partnership in the sense that they are aiding us with lining up additional investors, global relations around the world, as well as providing us (the company) with free tools and software.

No ownership, not a publishing deal - don't worry about that - I'll be holding on to The ORION game series VERY tightly ;)

+2 votes   article: Microsoft Partnership - 'BizSpark'
Praz
Praz Oct 13 2010, 11:48am replied:

This is a bit different as those are simply visual layers that poorly allow the 3D experience.

We are using the tools, technology and private technology alongside NVIDIA to develop the PC version of Prelude with 3D from the ground up.

Also, 'ORION: Prelude' is not using the Source engine - it is using UE3.

+1 vote   article: NVIDIA Partnership & Prelude in 3D
Praz
Praz Oct 9 2010, 9:40am says:

Jike,

We are posting updates on both the ORION: Source Multiplayer Beta page AND the ORION: Prelude page because we consider this to be the "Transition Period". Within the next month or two we will ONLY be posting all ORION: Prelude updates on it's personal page, located at:
Indiedb.com

+1 vote   article: Spiral Game Studios @ EuroGamer 2010 - Announcement & Tech Demo Revealed!
Praz
Praz Aug 26 2010, 3:01pm replied:

Back in the day a fan made lockout for us and wanted us to use it. We ended up dropping it obviously due to the halo out-lash.

No comment on the future, however ;)

+1 vote   media: Unreleased Technology / Footage (2005-2007)
Praz
Praz Aug 12 2010, 12:44pm replied:

You're getting it and more with ORION: Prelude.

More content?
Check!

More features?
Check!

Vehicle combat?
Check!

Dinosaurs?
Check!

More game modes?
Check!

Better graphics?
Check!

Win all around.

Not to mention we just announced all DLC for ORION: Prelude will be FREE on all platforms!

+1 vote   game: ORION: Prelude
Praz
Praz Aug 11 2010, 12:50pm replied:

Only took 10 years ;)

+3 votes   article: Spiral Game Studios - Opens Doors & Announces 'ORION: Prelude'
Praz
Praz Aug 9 2010, 6:51pm replied:

I've only seen the original movie. Not my style. Not the way I like my Sci Fi delivered.

Once we start talking about things like Primer, District 9, and so forth - then we are talking about impressive Sci Fi.

+2 votes   media: ORION - Mystery Days Event - Cover boys revealed!
Praz
Praz Aug 9 2010, 6:39pm replied:

Never seen Stargate.

+1 vote   media: ORION - Mystery Days Event - Cover boys revealed!
Praz
Praz Aug 9 2010, 5:42pm replied:

The new re-design for the helmet for the Human (assault) class was heavily influenced and inspired by the likes of Boba Fett and Optimus Prime

+1 vote   media: ORION - Mystery Days Event - Cover boys revealed!
Praz
Praz Aug 8 2010, 8:04pm replied:

We will be revealing what this image means on Wednesday, August 11th, 2010.

Mystery days still isn't over, we still have Tuesday.

+2 votes   media: ORION: Mystery Image Reveal. What does it mean?
Praz
Praz Jul 26 2010, 10:52am says:

Zombies have been out for a while.

It's the vampire phase right now, who didn't tell you?

+1 vote   media: T-rex Design (other angle #1)
Praz
Praz Jun 14 2010, 9:45am replied:

The .exe's themselves are fine. The data sizes on the ModDB links were fine as well, not sure how they were corrupt. Will be fixed by Noon.

+1 vote   article: Orion Beta 1.2 - RELEASED!
Praz
Praz Jun 14 2010, 9:24am replied:

I've stated the uploads to the moddb are corrupt - please use a different mirror while I re-upload to ModDB.

+1 vote   article: Orion Beta 1.2 - RELEASED!
Praz
Praz Jun 10 2010, 9:20am replied:

We will have 1 or 2 London ones I believe.

We are looking for additional people to host servers - so if you know anyone, tell them!

+1 vote   article: Orion Beta 1.2 - 5th Level Unveiled - DORSA
Praz
Praz May 3 2010, 9:32pm says:

Sort of actually, yes :P

It was to work like this:
5 Betas, two patches per beta.

What this means:

Beta 1.0 = FilePlanet / IGN Closed Beta (week long exclusive)

Beta 1.1 = that same beta, but with 40 game fixes and 2 new maps (however, this beta also featured that horrendous crash bug)

Beta 1.2 = 60 game play fixes and tweaks, 4 brand new maps, new grenade model, updated flag model, brand new special effects, completely updated weapons system & mechanics and tons more

Beta 2.0 = Alien weapons added, Jetpack effects, new game mode, 5 new maps, etc etc

Beta 2.1

Beta 2.2

Beta 3.0

etc etc. Each beta had two planned patches because we figured that was enough to clean up any mistakes or bugs that would arise - we would get most with the first patch, and whatever was left we would boot out with the second patch.

This is of course changing (the release pattern) and you guys are going to be hearing some awesome new details about that in the next few weeks!

+2 votes   article: Orion - Beta 1.2 Release Nearing! - Wave 3 of the 'Play It First' Competition!
Praz
Praz Apr 9 2010, 2:09pm replied:

You better be coming this Sunday :)

+1 vote   media: Random Gameplay (Beta 1.2)
Praz
Praz Dec 12 2009, 2:31pm replied:

We're nearly done with the build - will be making new install files, upgrade patch, and server files shortly and sending out.

Get ready for the Release Party tomorrow via our SteamGroup:
Steamcommunity.com

+1 vote   article: Orion - Beta 1.0 Delay REDUCED!
Praz
Praz Nov 10 2009, 10:28pm says:

Hey guys, just got back to my PC!

Thanks for the kind words.

And yes, this first public beta will be a Core / Foundation of the game.
We will be spending most of 2010 adding new content. We have 3 planned Content Updates. The first (smaller one - two game modes (DM & Team DM) as well as 4 maps is planned to release shortly after the first beta (this year).

We plan to release all of the Alien (Altair) content shortly after the first release and hopefully in the first content update.

The 2nd Content Update is planned to release around May of 2010. This update will include 1 new game mode (Vital) as well as 7 new maps. 5 of them will be for VItal. 2 for CTF / DM / Team DM. This will also include two new classes, several new weapons, the premeir of our drivable vehicles and more!

This update will also include plenty of visual touch ups (Something that WON'T be in the first release). This includes shield depletion effects, jetpack effects, custom explosions and particles, all of the HL2 related content REMOVED and REPLACED with all custom content.

The 3rd content update which we haven't talked about yet, is planned for the Fall of 2010. At this point, in Fall 2010, I can say "this is the game I've envisioned in completed form".

So take that as you will regarding the first release and what to expect.

+2 votes   article: Orion - New Gameplay Footage!
Praz
Praz Nov 1 2009, 9:25pm says:

Success!

We just got tw programmers and things are on track. Jack is also back. This might also help push future releases out sooner!

+1 vote   article: Need help in order to make the release! (Programmer)
Praz
Praz Oct 22 2009, 10:10am says:

We were using 2048x2048 for a while, but the file size just became out of this world, as we have about 30-40 level textures per level.

So yes, these are down to 1024x1024 again, but it still looks great!

Thanks for the kind words everyone!

+1 vote   article: Snows and Sands
Praz
Praz Oct 4 2009, 2:24am replied:

HellSpike, its as simple as this.

You are no longer the author of this rifle. You are one of them, yes. And years ago, both when you joined the forums and signed up and received developer access, and through a verbal agreement between you and my self, any work made for the game was for the game. Period. Authors of the work will be fully credited, and here's the authors of the FNC-30.

dec_is_ruler - recompiling, decompiling, full weapon edits, muzzle flashes, other bones and attachments

Mix_Tape: animator

Gabe - animator

ET: Model reconstruction

And various other authors that brought down the poly count and removed that otherwise confrontation and questionable modeled statement inside the model.

So. You're options - Either contact all of those developers and have every single one of them tell me they don't want that weapon included. Or take me to court and otherwise have your name in the credits.

This is the last I'll be responding to you, as I have very little respect for you, and I do not wish to see you on this page again.

Love,
David.

+2 votes   article: Orion - Gameplay 2009 (3 v 3 match)
Praz
Praz Oct 3 2009, 1:12pm replied:

Don't worry.

A.) You're models were built far too sloppy and couldn't be used.

B.) We had to re-design most guns and re-model them.

You may contact Dec and Peder (as well as Werd (texture artist) for more information.

+4 votes   article: Orion - Gameplay 2009 (3 v 3 match)
Praz
Praz Sep 30 2009, 1:57pm says:

When you play it, you'll notice a completely different game. It's more like Call of Duty (gameplay) than anything (Mixed with a bit of Tribes).

The only thing that's really 'Halo-ish' anymore is the 'world'. This is mostly because we are both outdoor games.

We have things such as sprint, jetpacks, iron sight views, movement-based accuracy, selectable weapon fire modes, 3 distinct classes.

We'll try and focus on this via our game play trailer that we will release in the next couple of weeks.

+2 votes   media: Weapon Demonstration - Created by xXx
Praz
Praz Sep 14 2009, 7:56pm says:

Please note that some of the features, such as those coop modes, dinosaurs and the other set of weapons are being added regularly AFTER the first release.

We will be updating the game on a regular basis keeping it fresh with new content.

This will include the additions of new weapons, maps, game modes, and even game features.

However, yes, it is either 16 or 17 weapons that are in on the first release among a bunch of other awesome foundation features!

Can't wait to frag!

+1 vote   article: Everything is so shiny and so new!
Praz
Praz Jul 17 2009, 6:23pm says:

this is a walk animation, there is nothing related to prey for this animation.

0 votes   media: T-Rex - New walk cycle (Animation)
Praz
Praz Jul 15 2009, 6:04pm replied:

We will for a run.. this is tied to the "walk" cycle.

The run will be more sporadic in terms of movement regarding the body shift.. this is a 'controlled' tactical walk, very little movement as their main focus is on whats ahead of them.

+1 vote   media: Custom Character Animations - (WALK CYCLE)
Praz
Praz Jun 26 2009, 1:27pm replied:

Our composer Ben. He's created an entire sound track to date.

+1 vote   media: Episode 1 Engine - Nature test
Praz
Praz Jun 25 2009, 5:16pm says:

at one point we looked into doing it.. I got frustrated at how it was turning out and didnt try since then.. but I love Republic Commando (that game in there pictures) and I love the "in-helment HUD" element so releasing that in a future content is not out of the question but also not confirmed.

+1 vote   media: Updated Player Model
Praz
Praz Jun 23 2009, 9:08am says:

It was a custom sound track made for our game, its a 'remix' of this other song. I'll upload it when I get to the office, I'm on my way to work right now.

+1 vote   media: Incoming Source / ORION - May 2006 Trailer [old]
Praz
Praz Jun 2 2009, 1:31pm says:

ThatTrunkMonkey- those are just some old weapons we had for the game before we went ahead and re-designed all the weapons due to community feedback.

We've since scrapped all modern weapons (m4a1's, mp5's) and so forth and redesigned new futuristic weapons for the humans.

We're actually using those older models in our other game currently not announced though, so they wont be fully wasted =)

+3 votes   media: Media
Praz
Praz Oct 4 2005, 9:59am says:

Warthog is a vehicle in Incoming and Incoming Source.
Credit goes to bungie, obviously.
We have outfitted the vehicle with a unique weapon, twin .50 cals.

It was in the first Incoming, named the Talon.. and its back for Incoming Source called the Gladiator.

+1 vote   article: Weekly Update #3 [09/30/05]
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