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ORION: Dino Beatdown is separate from ORION: Prelude. ORION: Prelude is still VERY much in development and we will be showing a lot more of her off later this year.
We have 6 games in our immediate pipeline, Dino Beatdown is just the one that is ready first. Get ready for awesome!
We announced a cease development for 'ORION: Source Multiplayer Beta' (aka ORION: Prototype) back in July of 2010. This was to focus on the much newer (and much better product), ORION: Prelude, which you can learn more about here:
There is no audio included.
However, the audio folk you speak of didn't do any work for the Source Beta, they were brought on afterwards.
Yes, in fact that would be appreciated.
We don't / didn't have the time to organize it how we would like or include all raw data file types. The more people that can find use out of this the merrier. Just make sure to update us with any new file types - we like to watch the progress ;)
However, you were right about the credit towards Spiral Game Studios being illegitimate and incorrect and it has since been edited and fixed in all news post controllable by us.
Now it's time to move forward and continue making sweet games. Focus on the news at hand here, people.
Not only was all of it simply not true, it (should have been) impossible to even believe that taking $16,000 for over 10 years of research and development AND firing "an entire development team" that was responsible not only for the already established content, but also responsible for all the additional content. It simply doesn't even make sense.
Further more, it was addressed over at this thread:
On top of that, Daniel, the original creator of the Polycount thread that "started" all of this, has said this:
"To anyone who has read the thread I created on PolyCount or the several others that have been created off of it.
Reddit etc. Me and Spiral Games have reached a mutually beneficial solution.
Id like to also say that by no means did i intend for that thread to get out of hand like it rapidly did. Everything between Spiral Games and myself is settled."
No, these are simply the collection of used assets. You'll only need the Source SDK for decompiling and reconstruction.
We are sorting through all of the applications and will be announcing the winner(s) soon :)
We will no longer be updating on these platforms and if you are interested in any Spiral Game Studios news - please refer to the company website (http://www.spiralgamestudios.com) or the Spiral Community (http://www.spiralforums.com).
Official statement for this was posted at:
Taking down those community portals became a very simple decision. We are not removing all forums or mediums for discussion. If you want to discuss Spiral Game Studios related stuff or ask us questions directly on any manners, we have put together these mediums to do so.
Previous to this, we were pretty huge on not only updating the community through media updates but also posting on a variety of forums (sometimes 20+). We checked those multiple times a day to to interact and answer any questions.
People are claiming some ridiculous things making this a much bigger issue than it is. This quote sums it up best:
“I don't think I would shoot my self in the foot by removing any one that was either working hard, meeting deadlines or contributing towards the game in a positive way.
Let's use our heads, people.”
In short, spending all of that time interacting outside this forum would literally take up days. We can no longer afford to do that especially given the current circumstances. I haven't had time to devote myself to the actual game development these last few days and that is what is most important.
That would be because I didn't have another job and was doing this full time and paid you out of my personal pocket with what I was able to.
You could continue parading around and feeling big while kicking someone while they are down - or you can appreciate that I did what I could with what I had to show you that I appreciated your work.
It's surprising to see a comment of this nature :P
We all really appreciate you saying that and reaching out to us.. it really means a lot and helps right now.
I've stated this was a mixhap. The concept artist used a base image that he wasn't supposed to and was sent my way. It was taken down immediately when I was informed and replaced with another image and I apologized.
I want you to know I have seen your message and I will attempt to better answer it tomorrow when I am able to provide more information as there is another update attached to this.
If you look above, I have responded towards Javid and also told him how he can receive his payments. Javid was never fired.
Also, Curtis, Marcus and Ben's work has since been removed from the product.
You were never fired or intended to be fired. Like I've said I had a lot of work lined up for you in the next few months and I am mostly saddened by that.
However, as I've stated you are still intended to be paid for your completed work towards what I outlined - that has never changed. Simply shoot an email to email@example.com and we can sort that out.
I was hiring additional animators as the upcoming deadlines were even crazier and we needed more man power in order to hit the deadlines.
I am unsure why you keep resorting to doing low-blows to me when I have done nothing but try and reach out to you and make things easier for you after hearing your frustrations.
Not only did I never fire you, nor did I remove your accounts. But you quit twice - randomly and not even directly to me - just in a developer chat. When I asked the team "Where is Javid?" - they say "He quit a few lines up".
Not only did this completely blow my mind, but it was just one of the most random things. You had a great deal of work associated towards you for KickStarter & GDC - all of which the rates were previously told to you before you started the work - and the money is still available for you.
However, after talking you back and calming you down for over reacting based on what were crazy deadlines - you came back. When I got back from GDC I learned that you randomly quit again and were already posting slanderous remarks towards both me and the company (@polycount).
I've posted the chat log for after your first "quit" here:
Yeah, itll give us about 70-80% of the animation.
We'll have to clean it up a bit and do things with head tracking still.
Animations (for both characters and dinosaurs) are placeholder.
We will be using motion capture for the final character animation sets.
Dinosaur animations were made in a hurry for the GDC deadline.
This is a pre-alpha game build built in only 10 weeks.
The Rex animations are in-fact place holder (as are the character animations).
There will be 6 main systems that power the dinosaurs along with independent variables that we can attach on top.
There is currently only 1 system in place, which is the 'World' system. This system allows the dinosaur (T-Rex in this case) to understand his environments, know where he can and cannot go, as well as familiar that other players are on the map. The world system is roughly 70% finished in this video.
Once the other systems are added you will see the true capabilities of each dinosaur.
Hope that helped clear a few things up ;)
You will like UE3 water when we are able to spend more time on it.
We appreciate you looking out for our sensitive little souls - but you must understand there will always be someone out there that hates everything you do. We mostly post it anywhere, even if its largely negative feedback - in order to grab the attention of the gamer who simply watches it and continues with there lives - not the ones that watch everything and slam it all from the safety of a computer screen.
In that same breath though, our "The Indie Dream" trailer received much better praise - you can check that out here:
No sir - ORION: Prelude is an independent / standalone game - all you will need is ORION: Prelude ;)
We will be putting our standard system back online in a few days - it uses PayPal.
However, the KickStarter rewards were exclusive to KickStarter. There will be other incentives to donate for - which we will announce shortly.
You can learn more about it in this video:
It's very optimized, even in it's early stage.
It is scheduled to release on XBLA, PSN and STEAM for $14.99.
FREE DLC has been announced for all platforms
It runs on Unreal Engine 3.
Only 3 hours remain - track, support and spread the link:
Take the opportunity to grab some of those amazing (super limited and exclusive) rewards!
Only 3 hours remain - track, support and spread the link:
No doubt they will!
We look forward to talking - and we appreciate your support :)