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ORION: Dino Beatdown is separate from ORION: Prelude. ORION: Prelude is still VERY much in development and we will be showing a lot more of her off later this year.
We have 6 games in our immediate pipeline, Dino Beatdown is just the one that is ready first. Get ready for awesome!
We announced a cease development for 'ORION: Source Multiplayer Beta' (aka ORION: Prototype) back in July of 2010. This was to focus on the much newer (and much better product), ORION: Prelude, which you can learn more about here:
There is no audio included.
However, the audio folk you speak of didn't do any work for the Source Beta, they were brought on afterwards.
Yes, in fact that would be appreciated.
We don't / didn't have the time to organize it how we would like or include all raw data file types. The more people that can find use out of this the merrier. Just make sure to update us with any new file types - we like to watch the progress ;)
However, you were right about the credit towards Spiral Game Studios being illegitimate and incorrect and it has since been edited and fixed in all news post controllable by us.
Now it's time to move forward and continue making sweet games. Focus on the news at hand here, people.
Not only was all of it simply not true, it (should have been) impossible to even believe that taking $16,000 for over 10 years of research and development AND firing "an entire development team" that was responsible not only for the already established content, but also responsible for all the additional content. It simply doesn't even make sense.
Further more, it was addressed over at this thread:
On top of that, Daniel, the original creator of the Polycount thread that "started" all of this, has said this:
"To anyone who has read the thread I created on PolyCount or the several others that have been created off of it.
Reddit etc. Me and Spiral Games have reached a mutually beneficial solution.
Id like to also say that by no means did i intend for that thread to get out of hand like it rapidly did. Everything between Spiral Games and myself is settled."
No, these are simply the collection of used assets. You'll only need the Source SDK for decompiling and reconstruction.
We are sorting through all of the applications and will be announcing the winner(s) soon :)
We will no longer be updating on these platforms and if you are interested in any Spiral Game Studios news - please refer to the company website (http://www.spiralgamestudios.com) or the Spiral Community (http://www.spiralforums.com).
Official statement for this was posted at:
Taking down those community portals became a very simple decision. We are not removing all forums or mediums for discussion. If you want to discuss Spiral Game Studios related stuff or ask us questions directly on any manners, we have put together these mediums to do so.
Previous to this, we were pretty huge on not only updating the community through media updates but also posting on a variety of forums (sometimes 20+). We checked those multiple times a day to to interact and answer any questions.
People are claiming some ridiculous things making this a much bigger issue than it is. This quote sums it up best:
“I don't think I would shoot my self in the foot by removing any one that was either working hard, meeting deadlines or contributing towards the game in a positive way.
Let's use our heads, people.”
In short, spending all of that time interacting outside this forum would literally take up days. We can no longer afford to do that especially given the current circumstances. I haven't had time to devote myself to the actual game development these last few days and that is what is most important.
That would be because I didn't have another job and was doing this full time and paid you out of my personal pocket with what I was able to.
You could continue parading around and feeling big while kicking someone while they are down - or you can appreciate that I did what I could with what I had to show you that I appreciated your work.
It's surprising to see a comment of this nature :P
We all really appreciate you saying that and reaching out to us.. it really means a lot and helps right now.
I've stated this was a mixhap. The concept artist used a base image that he wasn't supposed to and was sent my way. It was taken down immediately when I was informed and replaced with another image and I apologized.
I want you to know I have seen your message and I will attempt to better answer it tomorrow when I am able to provide more information as there is another update attached to this.
If you look above, I have responded towards Javid and also told him how he can receive his payments. Javid was never fired.
Also, Curtis, Marcus and Ben's work has since been removed from the product.
You were never fired or intended to be fired. Like I've said I had a lot of work lined up for you in the next few months and I am mostly saddened by that.
However, as I've stated you are still intended to be paid for your completed work towards what I outlined - that has never changed. Simply shoot an email to firstname.lastname@example.org and we can sort that out.
I was hiring additional animators as the upcoming deadlines were even crazier and we needed more man power in order to hit the deadlines.
I am unsure why you keep resorting to doing low-blows to me when I have done nothing but try and reach out to you and make things easier for you after hearing your frustrations.
Not only did I never fire you, nor did I remove your accounts. But you quit twice - randomly and not even directly to me - just in a developer chat. When I asked the team "Where is Javid?" - they say "He quit a few lines up".
Not only did this completely blow my mind, but it was just one of the most random things. You had a great deal of work associated towards you for KickStarter & GDC - all of which the rates were previously told to you before you started the work - and the money is still available for you.
However, after talking you back and calming you down for over reacting based on what were crazy deadlines - you came back. When I got back from GDC I learned that you randomly quit again and were already posting slanderous remarks towards both me and the company (@polycount).
I've posted the chat log for after your first "quit" here:
Yeah, itll give us about 70-80% of the animation.
We'll have to clean it up a bit and do things with head tracking still.
Animations (for both characters and dinosaurs) are placeholder.
We will be using motion capture for the final character animation sets.
Dinosaur animations were made in a hurry for the GDC deadline.
This is a pre-alpha game build built in only 10 weeks.
The Rex animations are in-fact place holder (as are the character animations).
There will be 6 main systems that power the dinosaurs along with independent variables that we can attach on top.
There is currently only 1 system in place, which is the 'World' system. This system allows the dinosaur (T-Rex in this case) to understand his environments, know where he can and cannot go, as well as familiar that other players are on the map. The world system is roughly 70% finished in this video.
Once the other systems are added you will see the true capabilities of each dinosaur.
Hope that helped clear a few things up ;)
You will like UE3 water when we are able to spend more time on it.
We appreciate you looking out for our sensitive little souls - but you must understand there will always be someone out there that hates everything you do. We mostly post it anywhere, even if its largely negative feedback - in order to grab the attention of the gamer who simply watches it and continues with there lives - not the ones that watch everything and slam it all from the safety of a computer screen.
In that same breath though, our "The Indie Dream" trailer received much better praise - you can check that out here:
No sir - ORION: Prelude is an independent / standalone game - all you will need is ORION: Prelude ;)
We will be putting our standard system back online in a few days - it uses PayPal.
However, the KickStarter rewards were exclusive to KickStarter. There will be other incentives to donate for - which we will announce shortly.
You can learn more about it in this video:
It's very optimized, even in it's early stage.
It is scheduled to release on XBLA, PSN and STEAM for $14.99.
FREE DLC has been announced for all platforms
It runs on Unreal Engine 3.
Only 3 hours remain - track, support and spread the link:
Take the opportunity to grab some of those amazing (super limited and exclusive) rewards!
Only 3 hours remain - track, support and spread the link:
No doubt they will!
We look forward to talking - and we appreciate your support :)
It is true - the Kick Starter promotion ends in roughly 5 hours. It was a huge 30 day event. While the KickStarter rewards were specific to the Kick Starter promotion - our normal donation system will be going back online (uses PayPal) once Kick Starter ends.
We will offer other incentives in the future and are always happy to talk one on one and work directly with you to gauge some package and reward ideas.
If you would like to talk, feel free to email personally at:
Sounds like a good time to me, no? :P
While the visuals are better (already) at this point, we still have many months of development to get it on par with where we want.
And just overall sandbox elements.
"the only connection left to Halo will be that it is a FPS-- hard to diverge from that connection :)"
I SHALL FIND A WAY! :P
I know what you mean. We used a circle-space for the Source Multiplayer Beta.
Much of what you see here is VERY early. We just wanted to say happy holidays ;)
Free DLC, Multiple Modes of Co-Op, Mechs, Dinosaurs, Faster-paced gameplay, and better graphics than Halo for $14.99 - shouldn't be too painful for most people.
The actual "environment" is exactly the same - as is the animations.
This was simply a re-shoot in a manner that we were more comfortable with. We weren't to happy with the overall quality / presentation of the original one and took it upon ourselves to clean it up and release a more "proper" version of it and have this one circle around the net instead ;)
I should probably clear this up a bit. This is simply a partnership in the sense that they are aiding us with lining up additional investors, global relations around the world, as well as providing us (the company) with free tools and software.
No ownership, not a publishing deal - don't worry about that - I'll be holding on to The ORION game series VERY tightly ;)
This is a bit different as those are simply visual layers that poorly allow the 3D experience.
We are using the tools, technology and private technology alongside NVIDIA to develop the PC version of Prelude with 3D from the ground up.
Also, 'ORION: Prelude' is not using the Source engine - it is using UE3.
We are posting updates on both the ORION: Source Multiplayer Beta page AND the ORION: Prelude page because we consider this to be the "Transition Period". Within the next month or two we will ONLY be posting all ORION: Prelude updates on it's personal page, located at:
Back in the day a fan made lockout for us and wanted us to use it. We ended up dropping it obviously due to the halo out-lash.
No comment on the future, however ;)
You're getting it and more with ORION: Prelude.
More game modes?
Win all around.
Not to mention we just announced all DLC for ORION: Prelude will be FREE on all platforms!
Only took 10 years ;)
I've only seen the original movie. Not my style. Not the way I like my Sci Fi delivered.
Once we start talking about things like Primer, District 9, and so forth - then we are talking about impressive Sci Fi.
Never seen Stargate.
The new re-design for the helmet for the Human (assault) class was heavily influenced and inspired by the likes of Boba Fett and Optimus Prime
We will be revealing what this image means on Wednesday, August 11th, 2010.
Mystery days still isn't over, we still have Tuesday.
Zombies have been out for a while.
It's the vampire phase right now, who didn't tell you?
The .exe's themselves are fine. The data sizes on the ModDB links were fine as well, not sure how they were corrupt. Will be fixed by Noon.
I've stated the uploads to the moddb are corrupt - please use a different mirror while I re-upload to ModDB.
We will have 1 or 2 London ones I believe.
We are looking for additional people to host servers - so if you know anyone, tell them!
Sort of actually, yes :P
It was to work like this:
5 Betas, two patches per beta.
What this means:
Beta 1.0 = FilePlanet / IGN Closed Beta (week long exclusive)
Beta 1.1 = that same beta, but with 40 game fixes and 2 new maps (however, this beta also featured that horrendous crash bug)
Beta 1.2 = 60 game play fixes and tweaks, 4 brand new maps, new grenade model, updated flag model, brand new special effects, completely updated weapons system & mechanics and tons more
Beta 2.0 = Alien weapons added, Jetpack effects, new game mode, 5 new maps, etc etc
etc etc. Each beta had two planned patches because we figured that was enough to clean up any mistakes or bugs that would arise - we would get most with the first patch, and whatever was left we would boot out with the second patch.
This is of course changing (the release pattern) and you guys are going to be hearing some awesome new details about that in the next few weeks!
You better be coming this Sunday :)
We're nearly done with the build - will be making new install files, upgrade patch, and server files shortly and sending out.
Get ready for the Release Party tomorrow via our SteamGroup:
Hey guys, just got back to my PC!
Thanks for the kind words.
And yes, this first public beta will be a Core / Foundation of the game.
We will be spending most of 2010 adding new content. We have 3 planned Content Updates. The first (smaller one - two game modes (DM & Team DM) as well as 4 maps is planned to release shortly after the first beta (this year).
We plan to release all of the Alien (Altair) content shortly after the first release and hopefully in the first content update.
The 2nd Content Update is planned to release around May of 2010. This update will include 1 new game mode (Vital) as well as 7 new maps. 5 of them will be for VItal. 2 for CTF / DM / Team DM. This will also include two new classes, several new weapons, the premeir of our drivable vehicles and more!
This update will also include plenty of visual touch ups (Something that WON'T be in the first release). This includes shield depletion effects, jetpack effects, custom explosions and particles, all of the HL2 related content REMOVED and REPLACED with all custom content.
The 3rd content update which we haven't talked about yet, is planned for the Fall of 2010. At this point, in Fall 2010, I can say "this is the game I've envisioned in completed form".
So take that as you will regarding the first release and what to expect.
We just got tw programmers and things are on track. Jack is also back. This might also help push future releases out sooner!
We were using 2048x2048 for a while, but the file size just became out of this world, as we have about 30-40 level textures per level.
So yes, these are down to 1024x1024 again, but it still looks great!
Thanks for the kind words everyone!
HellSpike, its as simple as this.
You are no longer the author of this rifle. You are one of them, yes. And years ago, both when you joined the forums and signed up and received developer access, and through a verbal agreement between you and my self, any work made for the game was for the game. Period. Authors of the work will be fully credited, and here's the authors of the FNC-30.
dec_is_ruler - recompiling, decompiling, full weapon edits, muzzle flashes, other bones and attachments
Gabe - animator
ET: Model reconstruction
And various other authors that brought down the poly count and removed that otherwise confrontation and questionable modeled statement inside the model.
So. You're options - Either contact all of those developers and have every single one of them tell me they don't want that weapon included. Or take me to court and otherwise have your name in the credits.
This is the last I'll be responding to you, as I have very little respect for you, and I do not wish to see you on this page again.
A.) You're models were built far too sloppy and couldn't be used.
B.) We had to re-design most guns and re-model them.
You may contact Dec and Peder (as well as Werd (texture artist) for more information.
When you play it, you'll notice a completely different game. It's more like Call of Duty (gameplay) than anything (Mixed with a bit of Tribes).
The only thing that's really 'Halo-ish' anymore is the 'world'. This is mostly because we are both outdoor games.
We have things such as sprint, jetpacks, iron sight views, movement-based accuracy, selectable weapon fire modes, 3 distinct classes.
We'll try and focus on this via our game play trailer that we will release in the next couple of weeks.
Please note that some of the features, such as those coop modes, dinosaurs and the other set of weapons are being added regularly AFTER the first release.
We will be updating the game on a regular basis keeping it fresh with new content.
This will include the additions of new weapons, maps, game modes, and even game features.
However, yes, it is either 16 or 17 weapons that are in on the first release among a bunch of other awesome foundation features!
Can't wait to frag!
this is a walk animation, there is nothing related to prey for this animation.
We will for a run.. this is tied to the "walk" cycle.
The run will be more sporadic in terms of movement regarding the body shift.. this is a 'controlled' tactical walk, very little movement as their main focus is on whats ahead of them.
Our composer Ben. He's created an entire sound track to date.
at one point we looked into doing it.. I got frustrated at how it was turning out and didnt try since then.. but I love Republic Commando (that game in there pictures) and I love the "in-helment HUD" element so releasing that in a future content is not out of the question but also not confirmed.
It was a custom sound track made for our game, its a 'remix' of this other song. I'll upload it when I get to the office, I'm on my way to work right now.
ThatTrunkMonkey- those are just some old weapons we had for the game before we went ahead and re-designed all the weapons due to community feedback.
We've since scrapped all modern weapons (m4a1's, mp5's) and so forth and redesigned new futuristic weapons for the humans.
We're actually using those older models in our other game currently not announced though, so they wont be fully wasted =)
Warthog is a vehicle in Incoming and Incoming Source.
Credit goes to bungie, obviously.
We have outfitted the vehicle with a unique weapon, twin .50 cals.
It was in the first Incoming, named the Talon.. and its back for Incoming Source called the Gladiator.