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PracticalPenguin
PracticalPenguin @ OWR3 Addon Feedback

Lafugix's Hand meshes from AMK forums.

Good karma0 votes
PracticalPenguin
PracticalPenguin @ OWR 3.0.3 for Call of Chernobyl 1.3.00+ (Official)

Trey searching for Lafugix's hand meshes/models mod. You can also find it packaged as an addon to the leaked beta coc.

Good karma+2 votes
PracticalPenguin
PracticalPenguin @ OWR 3.0.3 for Call of Chernobyl 1.3.00+ (Official)

Would it be possible to get Anon's hand meshes addon too? They're really cool.

Good karma+5 votes
PracticalPenguin
PracticalPenguin @ Call of Chernobyl v1.2 RELEASE [Part 1 of 6]

Is there a difference between, these files and the full one?

Good karma+1 vote
PracticalPenguin
PracticalPenguin @ Splash Screen

Off topic question, who's making your weapon animations? Is it Shizz from AMK?

Good karma+1 vote
PracticalPenguin
PracticalPenguin @ SoC-esque Inventory Test - 2

Is this a mod of yours, cuz' it looks awesome!

Good karma+1 vote
PracticalPenguin
PracticalPenguin @ Dynamic tree sway

A question, what is Open Xray? Is it like OpenMW, rewriting the engine from scratch?

Good karma+2 votes
PracticalPenguin
PracticalPenguin @ New Family Members!

Vintar's Arms Match the Suit mod uses the COP hand meshes and only changes the arm textures if im not mistaken, and even in that mod he had to do a different texture and mesh for each weapon per suit (cuz in Xray 1.0 weapon and hand meshes are compiled together, ergo one file). Are you saying that you are going by the same method ( new weapon AND arm mesh & texture per suit) OR are you found a different method ( ala Xray 1.5/1.6 - Weapon and Hand mesh apart)?

PS sorry for the hefty reading material, ima bit hard headed :)

Good karma+3 votes
PracticalPenguin
PracticalPenguin @ New Family Members!

How did you guys managed to make different hand models work in Xray 1.0? I have seen the AKs74u image, and they look different. Are you guys Wizards?

Good karma+2 votes
PracticalPenguin
PracticalPenguin @ *New* Agroprom Gallery Vol. 1

Now THAT'S what i call a forested area.

Good karma+5 votes
PracticalPenguin
PracticalPenguin @ Where is it?

Ok, i'll bite. Rostok?

Good karma+4 votes
PracticalPenguin
PracticalPenguin @ Phantoms Zone

I heard dezodor say on the GSC forums that you managed to create some sort of weapon bob effect like in CS and COP. Is this true or im just confusing this mod with another one?

Edit: NVM, i scrolled down :) (and i like what i see)

Good karma+1 vote
PracticalPenguin
PracticalPenguin @ The Road to Limansk

Thank's for the quick reply, also thank's for doing this mod, this is pretty much the only good mod for clear sky.

Good karma+1 vote
PracticalPenguin
PracticalPenguin @ The Road to Limansk

So, what's the difference between Clear Sky 2014 1.06 and Road to Limansk 1.03b. Which one of them is the latest? Sorry if it's a stupid question, but the news section got me confused.

Good karma+1 vote
PracticalPenguin
PracticalPenguin @ Decks of The Aftermath vol.1 - SUPPORT

Vanderer, i am curious, does the AA2 Fort 12 has GUNSLINGER Mod animations? And if it does, would it be possible to have more weapons use Gunslinger animations?

Good karma+3 votes
PracticalPenguin
PracticalPenguin @ S.T.A.L.K.E.R. - Lost Alpha

I get this most of the time when i want to open the game:
Engine error. Last line in stack trace:
TF_CreateCicLoadWinStaMutex()+939 byte(s) C:\Windows\syswow64\MSCTF.dll

Good karma+1 vote
PracticalPenguin
PracticalPenguin @ Lost Alpha Screenshots for Aug 2013

Oh YESS! This game will be great. I can't wait to explore it!

Good karma+2 votes
PracticalPenguin
PracticalPenguin @ On The Way to The Lighthouse

Well, this kind reminds me of the Sword of Ianna from Blade of Darkness.

Good karma+2 votes
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