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Vintar's Arms Match the Suit mod uses the COP hand meshes and only changes the arm textures if im not mistaken, and even in that mod he had to do a different texture and mesh for each weapon per suit (cuz in Xray 1.0 weapon and hand meshes are compiled together, ergo one file). Are you saying that you are going by the same method ( new weapon AND arm mesh & texture per suit) OR are you found a different method ( ala Xray 1.5/1.6 - Weapon and Hand mesh apart)?
PS sorry for the hefty reading material, ima bit hard headed :)
How did you guys managed to make different hand models work in Xray 1.0? I have seen the AKs74u image, and they look different. Are you guys Wizards?
Now THAT'S what i call a forested area.
Ok, i'll bite. Rostok?
I heard dezodor say on the GSC forums that you managed to create some sort of weapon bob effect like in CS and COP. Is this true or im just confusing this mod with another one?
Edit: NVM, i scrolled down :) (and i like what i see)
Thank's for the quick reply, also thank's for doing this mod, this is pretty much the only good mod for clear sky.
So, what's the difference between Clear Sky 2014 1.06 and Road to Limansk 1.03b. Which one of them is the latest? Sorry if it's a stupid question, but the news section got me confused.
Vanderer, i am curious, does the AA2 Fort 12 has GUNSLINGER Mod animations? And if it does, would it be possible to have more weapons use Gunslinger animations?
I get this most of the time when i want to open the game:
Engine error. Last line in stack trace:
TF_CreateCicLoadWinStaMutex()+939 byte(s) C:\Windows\syswow64\MSCTF.dll
Oh YESS! This game will be great. I can't wait to explore it!
Well, this kind reminds me of the Sword of Ianna from Blade of Darkness.