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PracticalPenguin
PracticalPenguin Dec 28 2014, 1:54pm replied:

Vintar's Arms Match the Suit mod uses the COP hand meshes and only changes the arm textures if im not mistaken, and even in that mod he had to do a different texture and mesh for each weapon per suit (cuz in Xray 1.0 weapon and hand meshes are compiled together, ergo one file). Are you saying that you are going by the same method ( new weapon AND arm mesh & texture per suit) OR are you found a different method ( ala Xray 1.5/1.6 - Weapon and Hand mesh apart)?

PS sorry for the hefty reading material, ima bit hard headed :)

+3 votes   media: New Family Members!
PracticalPenguin
PracticalPenguin Dec 28 2014, 1:18pm says:

How did you guys managed to make different hand models work in Xray 1.0? I have seen the AKs74u image, and they look different. Are you guys Wizards?

+2 votes   media: New Family Members!
PracticalPenguin
PracticalPenguin Dec 12 2014, 2:52pm says:

Now THAT'S what i call a forested area.

+5 votes   media: *New* Agroprom Gallery Vol. 1
PracticalPenguin
PracticalPenguin Dec 8 2014, 1:51pm says:

Ok, i'll bite. Rostok?

+4 votes   media: Where is it?
PracticalPenguin
PracticalPenguin Oct 24 2014, 9:15am replied:

I heard dezodor say on the GSC forums that you managed to create some sort of weapon bob effect like in CS and COP. Is this true or im just confusing this mod with another one?

Edit: NVM, i scrolled down :) (and i like what i see)

+1 vote   mod: Phantoms Zone
PracticalPenguin
PracticalPenguin Oct 13 2014, 7:01am replied:

Thank's for the quick reply, also thank's for doing this mod, this is pretty much the only good mod for clear sky.

+1 vote   mod: The Road to Limansk
PracticalPenguin
PracticalPenguin Oct 12 2014, 8:58pm says:

So, what's the difference between Clear Sky 2014 1.06 and Road to Limansk 1.03b. Which one of them is the latest? Sorry if it's a stupid question, but the news section got me confused.

+1 vote   mod: The Road to Limansk
PracticalPenguin
PracticalPenguin Sep 9 2014, 4:39pm replied:

K', thanks.

+1 vote   media: Decks of The Aftermath vol.1 - SUPPORT
PracticalPenguin
PracticalPenguin Sep 8 2014, 1:06pm replied:

Vanderer, i am curious, does the AA2 Fort 12 has GUNSLINGER Mod animations? And if it does, would it be possible to have more weapons use Gunslinger animations?

+3 votes   media: Decks of The Aftermath vol.1 - SUPPORT
PracticalPenguin
PracticalPenguin May 2 2014, 5:48am says:

I get this most of the time when i want to open the game:
Engine error. Last line in stack trace:
TF_CreateCicLoadWinStaMutex()+939 byte(s) C:\Windows\syswow64\MSCTF.dll

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
PracticalPenguin
PracticalPenguin Aug 1 2013, 12:55pm says:

Oh YESS! This game will be great. I can't wait to explore it!

+2 votes   media: Lost Alpha Screenshots for Aug 2013
PracticalPenguin
PracticalPenguin Jul 30 2013, 10:19am says:

...

+1 vote   media: 26th of April, 1986
PracticalPenguin
PracticalPenguin Jun 18 2013, 7:30pm says:

Well, this kind reminds me of the Sword of Ianna from Blade of Darkness.

+2 votes   media: On The Way to The Lighthouse
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