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Pouk
Pouk Jun 9 2010, 9:52am replied:

Also, getting the feedback on a specific matter from a group of people, not a single person.

+1 vote   mod: R.E.A.R.M. - The Unofficial Classic HW 2 Expansion
Pouk
Pouk Jun 9 2010, 9:48am replied:

This is for me the easiest part, because people already have the tools to check it. Fisrt is obviously the text in a game itself, second is the text in Locale folder, where you have it all unpacked and open to changes.

+1 vote   mod: R.E.A.R.M. - The Unofficial Classic HW 2 Expansion
Pouk
Pouk Jun 9 2010, 9:43am replied:

About balancing are only last two lines, but yes, in a way.
What made me think about it? Mostly Kadeshi. My swarmers are leveled back to Homeworld standards, they have the same values, but there are more units in a squadron, so I had to lowered their accuracy a bit (the same way as the different in accuracy between HGN and VGR fighters). They seem to be significantly stronger when they are in full numbers, but after some loses they tend to die a lot. What I'd like to know is another opinion on this matter, it may be way off and it may perfectly fit Kadeshi style (cheaper and well armed units in a great numbers and lower lifespan). I don't have time to be dealing with this, I better save it for something else while get the analysis from outer source.
The second thing what made me think about it, is another person saying that artillery HE is weak and at the same time talking about the power of flak dedicated destroyers (those I have a biggest problem with, they have to be limited somehow, I need ideas how exactly).
Third thing was the armor plating and other obvious unfinished things. I need someone to remind me what are the biggest REARM flaws I'm starting to be blind about.
Fourth thing is the grammar. I don't want an awkward english in my mod, it's never too early for grammar check. It only grows bigger and bigger in time, it would be pain to do it all later.

Balancing, yes, but only rough, nothing detailed. To fix the biggest and obvious things. Nothing more. Naming all the bugs and make a list of them. Finding out what exactly causes crashes on Mac and excluding the code which is responsible. Setting up some base system. Finally play my mod with a living soul someday even I suck in HW2 multiplayer.

+1 vote   mod: R.E.A.R.M. - The Unofficial Classic HW 2 Expansion
Pouk
Pouk Jun 8 2010, 9:11pm says:

I definitelly like the one on the right.

+1 vote   media: Frigate Chassis
Pouk
Pouk Jun 8 2010, 11:46am says:

Anyway, I'm starting to feel that it's a good time to think about a small and well organized group of beta testers (well, alpha testers).
I'll think about the concept how this can be done. I imagine about roughly 10 people, someone experienced (but not necessary modder) with a similar point of view.
It will also need a deep grammar correction.
Now because I've never been part of any beta testing myself, I don't have that clear idea how to make this work, as some of you may have, so I'm open to any suggestions.
As I see it, there should be a proper bug report system, maybe even forms, IM communication, we should use the what'sitsname automatic update utility.
Now I don't have the slightest idea how to tune the game balancing (weapon damages, accuracy, costs, speeds and other values), there should be some clever system for that.

+2 votes   mod: R.E.A.R.M. - The Unofficial Classic HW 2 Expansion
Pouk
Pouk Jun 8 2010, 10:48am replied:

Hi.
If it would be good, than maybe, but in general I'm making my ships completely from drawings to final in-game objects and I'm enjoying it. Only other concept art I would really like to use is the Vijil's Light Cruiser and maybe some others.
I don't have any concept artists, but I've got plenty of my own sketches.

+1 vote   mod: R.E.A.R.M. - The Unofficial Classic HW 2 Expansion
Pouk
Pouk Jun 7 2010, 8:54pm replied:

R.E.A.R.M. has Kadeshi from here.

+1 vote   mod: Path To Victory
Pouk
Pouk Jun 7 2010, 8:39pm replied:

I don't really know, I would have to ask the right people. This a scripting question.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 7 2010, 12:30am replied:

And this concept just works for me on so many levels: Old versus new, research, factions (because we have basically just Ion weapons), logical reason to give them so many fighter types, (maybe some SP possibilities in the future capturng Kadeshi in any time between WH1 and HW2), using Mololu's ships and Vijil's concept at the same time...

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 7 2010, 12:21am replied:

That sounds just a little bit crazy when you put it like that (realtime multiplayer evolution), but we want our well known Kadeshi and at the same time we won't accept more 100 years to do nothing with them.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 6 2010, 9:12pm says:

Now I have a tiny sketch of this thing from a side view, the design is strongly modified to match the style of Vijil's light cruiser. At this moment I can't show you, because I have nothing to take the picture with.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 6 2010, 7:48pm replied:

This picture really has a lot of comments, I was originally going to delete it, but I most likely won't because of it. Even the ship in this form won't be in mod.
And really thanks.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 6 2010, 5:54pm replied:

great

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 6 2010, 12:51pm replied:

Hi. First of all, sorry for such late answer, but I don't check my profile page that much.

1) I use 3DsMax, but if we are talking about Homeworld modding, it really doesn't matter. All you need is the export to .obj files.

2) Macs. Well, I know nothing about them to be honest, I don't know how things works there. Before I've got Kadeshi, one of the three main goals for 0.0.3c was to make REARM fully Mac compatible. But right now I don't have time for this, I have to prepare Kadeshi first.
But crashes on Macs are caused by new gamerules. So there's another Game Type option called "Mac Compatibility Mode", just switch Deathmatch to this and you'll be able to play it.

+2 votes   member: Pouk
Pouk
Pouk Jun 6 2010, 9:19am says:

So in the faction gameplay they could be the standalone factions, you could choose the one you like, none would be really much weaker or stronger than other. As a race they would have a whole bunch of fighters and in the end game some heavy ships.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 6 2010, 9:19am says:

Again, I won't use this one. I'll give it another go and what I'll do this time is to make it more uniform. To add more MBF or Light Cruiser (by Vijil) on the front and to loose the needleshipness on the rear.

Right at this time I'm certain that I'll make Vijil's Light Cruiser, I hope people will like to see this thing to come to life. The actual BC will be more like a bridge (but not that literally this time) between Vijil's Light Cruiser and Templar, than what it is now.

Another idea of mine is to divide research to so called "generations" (what I mean is the next gen technology, not children of Kadeshi population).
So instead of research module and advanced research module you'll have second generation research etc. There would be three generations (just like factions, this will probably be how the factions would be divided).
Now let me explain. First generation are the Kadeshi from the Garden, those we know. So Needleship, "Templar" and swarmers, plus some older MBF and podships.
Another two generations would map the history of Kadeshi leaving the Garden.
So the second generation (the second technology level) would have some nebula weapons, Kadeshi would try to reorganize their tactics in order to survive outside of Garden. They could have some nebula emitters (so they can still feel like home and scramble enemy sensors) and just maybe they could have those hybrids I've been talking about. Still don't know about that, but it could be seen as baby steps in the Battlecruiser development. If people will be really agaist it than no. Every 2nd gen. swarmer could be cloaked (and fast) and they could have a similar toys which makes them act like in nebula without actually having the nebula.
Third generation are the Vijil's like ships. Proper Battlecruisers and other sleek ships like this. Maybe some heavy swarmers. Kadeshi fully adapted to life outside.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 6 2010, 8:23am replied:

thanks.

+1 vote   media: You can't stop the swarm
Pouk
Pouk Jun 5 2010, 9:07am replied:

Ok, thanks for the info! Now I'm seriously considering making the Light Cruiser, maybe something else too.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 5 2010, 9:03am replied:

With this concept? I said, probably nothing. It appeared that the concept has many critical flaws, I'll try to find something better and different.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 5 2010, 8:58am replied:

If the mod is dead, it means that the Light Cruiser concept was probably never been done.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 5 2010, 8:50am replied:

Interesting, I've never noticed Needleship among others. Thanks.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 5 2010, 12:46am replied:

But no, really, priority is the ship itself, schematics and blueprints, not the building factory. It really doesn't make sense, the BC isn't flat because of the shipyard, but shipyard is flat (or in any shape) because of the perfectly designed battlecruiser. Battlecruiser shape has a purpose, shipyard is just shipyard.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 5 2010, 12:29am replied:

I disagree, I prefer to make shipyard for battlecruisers, not battlecruisers for shipyard.
But in general you have a good point about the shipyard, what will it be. I haven't thought about it, but it could be a in a form of cylinder, i won't require flat ships in any direction.

"If the design is based on a captured enemy BC" -it's like this:
Before I've got Mololu's Kadeshi, I was thinking about them (theoretically, making them was practically unreal) and my Kadeshi would have been different. They would be much less pure, they would capture the enemy ships and build ships directly based on enemy designs. So you would have something which reminds the Hiigaran or Vaygr BC, but it would be round and white. They would be hybrids (you know what is a good example? X-302 from SG, something like this).

Now when I have those Kadeshi, I'm thinking more about just unlocking the whole class by capturing any ship from that class.

Do you like the hybrids more? In current circumstances it doesn't seem as good idea as before. It would fit my Kadeshi perfectly, but probably not those Kadeshi, they are basically still the same as they were in the Garden.
I'll have to think about it.

Right at this point the Kadeshi capital ships are sea creatures: Jellyfish and squid.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 9:27pm replied:

It's not confused and it makes perfect sense. Simply, it's complicated. And I love complicated design tasks in Homeworld modding (like the Cloaked fighter, maybe not that nice, but pretty complicated as well). This is all gonna be interresting, I'm looking forward to solving this. I'll think about it deeper and I'll make something else, I'm starting to having some nice idea already.
This design is probably not going to be used.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 9:09pm replied:

The very same race as Hiigaran (Kushan back then), they are relatives.

One or two forward ion cannons and probably missiles (those pointy missiles of Mololu) in line on sides probably. Something like this.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 9:06pm says:

So I have something to say. Many of you suggested it not to be BC. I know why. But here's the thing: it was meant to be just something between the large round ships and smaller normal ships. That's why it's half normal and half with needle. Now if I would make a destroyer out of it, which of course I can, it would loose the needle because the purpose of it it's not there anymore. It doesn't have to be hybrid then, it's just a small ship and then the rear could look better. Some of you said it should be even smaller, like frigate or even less. In that case also the middle section wouldn't be there, because it's the Needleship-like docking bay.

If it would stay as BC, it wouldn't loose the needle, but the front would probably have to be remaked and the whole thing should have design of something bigger. Anything swarmer in it would be probably unacceptable, because people tend to see it as smaller because of it.

Third option is to go more in the way of the concepts Mololu posted link to. Like the Light Cruiser which I really like. Scrap it completelly and make this.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 8:57pm replied:

I will try the longer needle.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 8:57pm replied:

If it wouldn't be BC it wouldn't have the needle. And yes, it was inspired by swarmer of course, swarmer is one of the finest Kadeshi designs.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 8:55pm replied:

Can you tell me where I'll find those HW1 concepts? I've never seen the Needleship as a concept art to be honest.

+1 vote   media: Kadeshi BC concept
Pouk
Pouk Jun 4 2010, 8:53pm replied:

-Who is Tefeari.

-Nice ship, but definitelly more Taiidan than Kadeshi.

+1 vote   media: Kadeshi BC concept
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