This member has provided no bio about themself...

Comment History  (3360 - 3390 of 4,355)
Pouk
Pouk @ Bombardment Frigate - Plasma FX

Finally up. Don't forget to vote for the race name: Moddb.com

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate - Plasma FX

Yes thanks, ...but I'd like it to be here as well. Youtube is a solution for now, but not an excuse for this to be still unplayable.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate - Plasma FX

Is this nornal? It's more than two hours.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate - Plasma FX

Wait until it's processed.

Good karma+1 vote
Pouk
Pouk @ REARM V2 Development Group

This comment has been posted in a private group.

Pouk
Pouk @ torpedo MDD

This comment has been posted in a private group.

Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Delay update is a constant problem, I'm late already again. But it's still a matter of days.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

Wait, no interaction with AI pirates at all? Just a race and that was it? I actually imagined it as in the SOASE, not literally, but at least more than a simply one extra race (for example you hire them, but they are independent AI or something).

Good karma+1 vote
Pouk
Pouk @ REARM V2 Development Group

This comment has been posted in a private group.

Pouk
Pouk @ Bombardment Frigate

I've made a poll about this race name: Moddb.com

Good karma+1 vote
Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Poll for the new race name: Moddb.com

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

Too close to Tobari, so I'm afraid no.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

But these guys are not pirates.

But ok, whatever, maybe there might be some pirates in the future, I don't know... How was it done in Pirates mod? Was it a separate race which would ally to who pays more or how?

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

You do know where the inspiration for the turrets came from? Then tell me what you have on mind, I did had some things I was inspired from when I made the ship itself, but these turrets are purelly the result of searching the shape by drawing -first was an eliptical base with the muzzle similar to the USB connector.

People on relicnews were saying that the first kinetic turret is far too simple, to add some polygons, now you're saying to remove the geometry from the second turret, I have to say that this is an interesting situation. But no, I won't remove the spikes, I know they are like a fork, but I like them.

Hmm, yeah.

Good karma+1 vote
Pouk
Pouk @ Strike Frigate

Your selection from those is good, but I don't think the names itself are suitable enough.

Good karma+1 vote
Pouk
Pouk @ Strike Frigate

Yeah it is the first picture with so many comments, I didn't even notice until now.

Ok I get what you mean by Barakka being too aggresive name (I suppose it would suit the Planet killers for example). I still like it and I won't forget it, but it cannot be used, your arguments are senseful and the name have no support at all.

Since the last time I like Nassar a little bit more. I mean it's not perfect to me, I don't know what I expected, I thought there can be a name I suddenly know that's exactly it, which just clicks and I know it's right. But I guess it doesn't work that way, so if I lower my expectation from something spot on to something just "more than good", Nassar would be very suitable. Raheeni I don't like (what's the pronounciation?)

I think I'll do a poll.

Good karma+1 vote
Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Well I'd like to keep it on a reasonable level with no overhealming amount of micromanagement, but there are and will be ships with a lot options for modularity.
From the current ships I of course have to name the Modular Destroyer, but I'm guessing that's not what you're talking about.
In the future I will implement some more modules changing the ship's look and function more radically than just different turret types, but it will involve mostly the large Hiigaran ships and most of them are not on the paper yet.

Good karma+1 vote
Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

I'm not a coder and I honestly never will be. I can do everything from ship design, modelling, texturing, weapons, animation, ship hods and ship files, FX etc., but I can't script or do anything a little more advanced with AI. AI can build most of the ships, but there are no AI improvements you are talking about.
I'd like to find someone for that though and I hope I will, but for now I'm afraid the answer is no.

Good karma+1 vote
Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

The resource drop-off is currently fixed.

Yes there will be a weapons or hull upgrades, at least for Motherships for sure. But first I need to finish the research stations/ships to make it possible.

Good karma+1 vote
Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

If you're simply asking if the mod is still under development than absolutelly yes, it's definitelly not over yet.

If you're asking about some unfinished in-game ships, which doesn't have purpose or proper mesh yet (?), then I'm trying to avoid that and while there are some in the current version (drones, drone frigate), in the next version you won't find any of that.

Good karma+1 vote
Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Support frigates - very probably yes.

Command frigate - no.

Good karma+1 vote
Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

What do you mean by underway? You have to understand that I haven't played Complex for years and I tried it only once, so almost none of your Complex references makes any sense to me.

You can merge some of the content of the two yourself, you can try to merge any mods you want, but you have to keep it for personal use only.

Good karma+1 vote
Pouk
Pouk @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Because we have similar ideas, similar plans, similar potential... Yeah, this question does occur to people.
But we have a different execution, different workflow, our style is not the same, our mods are different.
Be glad that you have the variety, more mods to choose from. REARM is a one man mod and that's the way I want it to be.
Also, you have Mololu's Kadeshi in REARM anyway.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

No those are normal lights, the same effect as the interior docking bay lighting of large ships.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

Of course I could base it on missiles as well, but I'd like to try this first.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

Oh I'm interested as well, trust me. So far I did only the beam colors, but it shouldn't be much different. I may base it on the Vaygr BC Trinity pulse, just to change the texture to something different and that should do it.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

Glad you like the weapons.
The chassis didn't change at all, I'll maybe do slightly different markings, but these two ships differs only in weaponry. It shouldn't be a problem, it was the original plan and it seems only logical that a small race would use one ship model with different variations instead of several specialized designs. Plus both are very similar in use, both are agaist frigates and capships (this one maybe won't be able to target frigates, but it will do more damage). And I'm not finding excuses, I just don't feel a need for another hull in this case.

Good karma+1 vote
Pouk
Pouk @ Bombardment Frigate

Chocolate!

No, name is not settled yet.

Good karma+1 vote
Pouk
Pouk @ REARM V2 Development Group

This comment has been posted in a private group.

Pouk
Pouk @ Strike Frigate

for now I removed one O and so it's listed everywhere as Coros.
So you like Nassar too, I'll keep it in my head and try to think about it, how will it work and if I like it. Only small problem I could possibly have with it is that it's similar to "neser" which in Czech means "don't **** me off". But as I said, not bad name at all.
Also I don't really have much time to be finding Shumerian names, I'm confortable with you throwing names at me (compatible with my description), because it's time saving.

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Country
Czech Republic Czech Republic
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
4,355
Per day
1.8
Members
14
Games
3
Mods
902
Articles
54
Media
1,865
Downloads
91
Groups
1,569