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You'll find all the tools you need in the Forums.relicnews.com
Yes. You can see the new 0.0.3 version there: Rearm.wz.cz , before it will be authorised here on moddb.
The same way as any other Homeworld 2 mod:
-Place the rearm0.0.2.big into your Data folder (...Homeworld2\Data)
-Copy your Homeworld2 shortcut (rename it to REARM), then set it like:
...\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod rearm0.0.2.big
(copy the text " -mod rearm0.0.2.big" and place it after the adress of the Homeworld2.exe)
Yes, that's the ship. In this case it's also partly because of the glow in postproduction, but the fact that it's flat again is pretty convincing. No problem, I'll at least increase the visibility of what I have there and will see about the rest later.
There is a texture, just not that distinctive. It's visible on the very second picture, but you're right that it's probably not enough.
It works to me. Anyway: "http://forums.relicnews.com/showthread.php?t=234033"
:D I'll release new version this year, which means next week or so.
Yes, a very weak cannon. When I think about it, it's maybe too weak.
Without subsystems it has the same size as the battlecruiser, because it has to fit in the shipyard capital ship door, where is it produced.
That's very nice piece. I'm not sure about the rear part, but the front is very fitting to the TEC arsenal.
Believe me or not, this actually sounds pretty reasonable to me. Because if I wouldn't say anything for a whole year, it would mean that I've lost the interest or I'm dead. In any of those cases I sure approve using my work.
If you're referring to those drones blocking the way to the incoming missiles, it's mostly a counter to the powerful artillery frigates.
And if you're asking about current state of mod, Vaygr has an artillery frigates (which you can highly customize), some upgraded standard frigates and one new (support) command frigate, plus the multipurpose assault corvette or EMP corvette. Then a bunch of turrets and two upgraded refineries. And some things I call "minetraps" and one smaller minelayer built by a frigate.
But at the future you can expect for example the Vaygr supercarrier, Missile battlecruiser, light cruiser and other nice things which I don't want to say right now.
I think I have.
Except the tripple laser corvette there is no permission until version 1.0.
After that, it will depend on an individual deal. And chances to get those ships depends on what ship it is and what mod you have.
But I'm still not fully decided.
(At the beginning I thought that it will be easy to give those ships away, but as it grows, it really isn't.)
Well, there are no more guys here, unless I'll find a skillful scripter I need.
I'm not the first, but thanks.
Nukes? I don't plan to make any nukes. But why not, there can be nukes, I have to think about it.
You can click to "(view original)" button and if you save it, you'll get the full resolution image.
I know, it would be great, but I don't think it's possible. And if it is, I've never heard of it.
The issue of defense. Yeah, that's a problem. Hiigarans have drones and defense fields, Vaygr have armor plating (which doesn't work the way I want it yet). There's one more thing (or two) for Vaygr I would like to test, but I won't talk about it until I know it actually works.
-Vaygr are mostly attackers, Hiigaran defenders, so it should work.
-When you don't underestimate scouting the enemy and you find out that they have a lot of drones, you can build a laser frigates instead (the one we were talking about).
This drone frigate will be something between both.
So finally the whole frigate.
This is beautiful.
that looks very well for WIP.
I'm not sure, but I really doubt it. I can't imagine how would it work, when both mods would use a ships with the same name, but differently modified in each of them. I think you would have to do it yourself.
Well, i don't think I know anyone who likes it, but I can tell you the reasons why I've put it there:
1. analogy: command frigate -> command corvette. They have the same antenna and they do the same thing. When you see it for the first time, you know what it is, it's important. (BTW I don't even like the antenna on the corvette.)
2. it's easily recognizable, even from the distance. It's handy when the ship is yours or when you need to find where is the inhibitor which won't let you jump. You can find it between other ships.
3. military ships aren't pretty. For me, the bigger value in this case is that it's practical, than issue of the aesthetics.
4. the antenna can't be on top as the command corvette has it, because there's bridge and rocket silos. This is a good spot for it, nothing stays in its way even during the starting animation.
I think about my ships a lot, what I want them to look like and what I want people to think when they see them.
So yeah, you don't like the antenna, no one does. But answer me, did you know what this ship is when you've saw it? What did you think it was? If the command/electronic warfare/AWACS or any other kind of a support frigate didn't come to your mind, than this frigate design is fail.
But I suppose it could have big radar dishes, dozen antennas pointing at all directions or even a sensor array big as the ship itself, but I think it would be worse than a weird dome and a this.
Thank you. The Drone frigate will have two types of drones for a different use. Good news is that I'm finishing the first defense type (those will be in a classic "ball" around the frigate and will be able to shoot part of the incoming missiles. The attack drones will be a swarm of tiny ships capable of free move).
So I'm finally planning to release the 0.0.3 alpha right here on moddb. This version should look much less like a WIP, all icons, descriptions and research should be there, as well as some new ships (I hope I'll finish a vgr supercarrier by the time of release).
You can expect it around Christmas.