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Comment History  (3360 - 3390 of 3,461)
Pouk
Pouk Jan 10 2010, 1:31am replied:

I've implemented the RU injection just yesterday and some other details will come in a next release.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 9 2010, 2:52am replied:

I didn't find a time to make it to 0.0.3, so the dome is the same, but I was going to check it.

And I've just made the "Frigate Only" (and I'm about to add any other combination which will cross my mind), it can be really interesting in the future, when the mod will grow a little bit and there'll be higher number of units to choose from.

+1 vote     media: New HS inhibitor
Pouk
Pouk Jan 9 2010, 2:31am replied:

There are a lot new game rules options planned for the future, but this is the thing I can't do myself, so when I'll find a capable coder, you'll get them.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 8 2010, 11:36pm says:

Nice to see the whole thing from another perspective. For those who didn't recognize it, it's the same scene like the one on this picture: Moddb.com

+1 vote     media: Tadamir
Pouk
Pouk Jan 8 2010, 9:51pm says:

One more, for the one I've removed.

+1 vote     media: Suercarrier
Pouk
Pouk Jan 8 2010, 8:55pm replied:

That's so true, pause is a great screenshot helper and some pictures would never exist without it: Rearm.wz.cz -David and Goliath (except this David won't be victorious)

+1 vote     media: Destroyer and Supercarrier cooperation
Pouk
Pouk Jan 8 2010, 8:39pm replied:

So I've removed the next picture with the galaxy (you've told me you're fine with it), because this way it's the collection and concentration of the best. This one is pretty similar, but better.

+1 vote     media: Tadamir
Pouk
Pouk Jan 8 2010, 7:43pm replied:

And you did a good thing. It's far more dramatic than the previous one, even the previous one is captured from that close perspective. Because of the angle and position of the Supercarrier and the two Destroyers "arrogantly" monitoring the situation below, ready to turn that enemy carrier into the flaming debris any time they decide to stop acting like nothing is happening.

+1 vote     media: Tadamir
Pouk
Pouk Jan 8 2010, 7:33pm replied:

Actually, I don't know. I like this one slightly more than the next picture (the glowing "M51" in the background of the second one is beautifull, but the ship fits into this one a little better). So I think I'm not going to delete it.
(the bloody red ship on that background would look so threatening here :) )

+1 vote     media: Tadamir
Pouk
Pouk Jan 8 2010, 7:11pm replied:

Sure I've gave you the credit. In fact, if you wish I'll delete it and you can upload it yourself, now that you have your own account.
And it turned out very well for such coinsidence. I really like this one, in my opinion it's one of your best, if not the very best one.

+1 vote     media: Destroyer and Supercarrier cooperation
Pouk
Pouk Jan 8 2010, 7:09pm says:

Looks nice from this angle.

+1 vote     media: Final Rendered Korsk
Pouk
Pouk Jan 8 2010, 7:08pm says:

Are you keeping the "tail rotor"? In my opinion, it doesn't really fit at all.

+1 vote     media: Final Rendered Korsk
Pouk
Pouk Jan 8 2010, 6:26pm replied:

Do you use the Scroll-Lock key?

+1 vote     media: Destroyer and Supercarrier cooperation
Pouk
Pouk Jan 7 2010, 5:28am replied:

Great.

+1 vote     media: Tweaking the Menu
Pouk
Pouk Jan 6 2010, 2:28pm replied:

Ok, I understand you. But I've had those "woah" moments already several times.
I've played the video again to be specific: 1.0 wasn't bad, I really like the 1.3/1.4. 2.1 looks nice (although I don't think that galaxy map was fitting, but the shadow from the planet on the right side was very nice). 2.4 isn't bad, but I guess it wasn't catching you're idea, when I look back at the others. All 2.5b/c are very good.
Anyway, this one is also very good looking (one of the best), but I can imagine, that it will be gone in the moment you'll start to feel it's all in retro colors or something similar.

+1 vote     media: Tweaking the Menu
Pouk
Pouk Jan 6 2010, 9:03am replied:

Yeah, but it's certain that this won't stay for long, you'll sure change it at least five more times.
To be honest, when I've saw the video of Slipstream evolution, there was one background and a menu somewhere about the half of it, which I really like, but then it was keep changing and changing. How could you ever find the one you need, when you're still remaking it over and over again?

+2 votes     media: Tweaking the Menu
Pouk
Pouk Jan 5 2010, 12:05pm replied:

those are original HW2 missiles.

+1 vote     media: Mine trap
Pouk
Pouk Jan 5 2010, 8:46am says:

I've uploaded the language hotfix, it should be available soon. I apologize for the language issues, the problem appeared after installing mod on other PC.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 4 2010, 1:34pm replied:

I've send you a PM.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 3 2010, 7:45pm replied:

I've never seen anything like it, nor even heard about it.
-Does your hw2.log say that something is wrong? (...\Homeworld2\Bin\Release\Hw2.log it's right next to the Homeworld2.exe)
-What graphic card do you have?
-Does any other mod do this?

I would probably have to ask about it in the HW2 modding community, they would know better than me, because I'm not sure what this is. (But 16 hours ago it was running fine, judging by your previous comment, right?)

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 3 2010, 5:44pm replied:

It's mostly a polished version of an older 0.0.2 made for the first moddb release. To make a better first impression for people who see it for the first time.

0.0.3 changelog:

-NEW SHIPS:
-VGR Minelayer Drone
-VGR Mine Trap
-VGR Anti Fighter Trap
-HGN Defense Drones (WIP)

-three new types of tactical overlays for destroyable missiles, drones and supercarrier class vessels
-16 new badges
-shipyard Nabaal can build Supercarriers in a singleplayer campaign now
-the naming system was changed to allow differend language versions (currently english and czech, open for any other translations implemented directly in the mod)
-the default armament of the Artillery Frigate is the Cluster Missile now, not the Fusion Missiles
-enemy AI Artillery Frigates use every type of ammunition now, not just the default one
-missing animations of probes built in the Artillery Frigate fixed
-new research
-number of new ship icons
-all subsystems of a VGR Command frigate finnished, plus one new
-accuracy of VGR Assault Corvette lowered, minor smoothing change of the corvette turrets geometry
-new deadmatch options (more money and unitcaps to choose from)
-new unitcap category -"Drones"
-one new menu backgroud
-new subsystem icons are smooth now
-added weapon sounds to VGR turrets (they were silent from some reason in HW2)
-minor update of HGN Double Controller texture
-sensor range of the Cloaked Fighter increased from 3000/4000 to 4500/5500. Cloaked Bomber stays the same.
-etc

-plus anything what was in 0.0.2: supercarrier, Vaygr frigates and corvettes, Hiigaran cloaked fighter/bomber, two new refineries for both sides and new turrets... I probably forget something, but this is roughly it.

+1 vote     download: REARM 0.0.3 Alpha
Pouk
Pouk Jan 3 2010, 1:13pm says:

And I keep this one because there's a fight and Supercarrier in both variations -the fully upgraded and the basic one.

+1 vote     media: REARM SCREENSHOTS
Pouk
Pouk Jan 3 2010, 1:11pm says:

I keep this one, because it shows Supercarrier in a size comparison to the Hiigaran MS (not exact, but it gives the rough idea of how big the ship is) and also the UI with ship icon.

+1 vote     media: REARM Screen Shots
Pouk
Pouk Jan 3 2010, 1:04pm says:

Hey, sure I do, but I really need to keep it clear here in the Images section, so I've reduced your pictures (I'm not sure how many, 15? more?) to just 3 which I like the most.
I like this one, because this particular picture shows Supercarrier from an attractive angle and capture the Destroyer coming from the production subsystem. I myself would show picture like this. (In fact, I was trying to produce a picture like this) So I keep this one, it's good and I like it.

I've just made a new forum section for a screenshots, so please reupload your pictures there (really, I do appreciate players screenshots and I'm very curious about them. It also helps me to see what units you people use and how you play the game).

This Images gallery here is just for the most interresting shots. I myslef have literally thousands of screenshots, but I can show just a few.

+1 vote     media: REARM Screen Shots
Pouk
Pouk Jan 3 2010, 12:37pm replied:

The weird striped thing? I will maybe remake it to look less inappropriately.
Anyway, it's an anti-cloaked sensor, I've made it after someone on a relicnews forum said that AWACS may also have a cigar-shaped radars, not only the classic disks.

+1 vote     media: 0.0.3
Pouk
Pouk Jan 3 2010, 10:57am replied:

The most interresting thing about this is, that I don't have any quotes in any of my 6 HW2 shortcuts, but you're right, that there usually are qoutes and it is as you say "...Homeworld2.exe" -mod...". I'll fix it, but probably for the next release.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 2 2010, 7:52pm replied:

okay :)

+1 vote     download: REARM 0.0.3 Alpha
Pouk
Pouk Jan 2 2010, 3:31pm says:

Alpha 0.0.3 released here on MODDB.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 2 2010, 1:16pm replied:

Thanks.
Je fajn videt tu dalsiho cecha.

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
Pouk
Pouk Jan 2 2010, 1:14pm replied:

You'll find all the tools you need in the Forums.relicnews.com

+1 vote     mod: R.E.A.R.M. - The Unofficial Homeworld 2 Expansion
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