Sorry for my bad English and all the faults that I can do. I'm French...

Comment History  (0 - 30 of 328)
.Eol.
.Eol. @ SerbiaTC

Sorry ^^

The stairway in front of the building looks a bit odd in my opinion. IRL you can see the right door leads to a below-ground level floor, and that there is dirt covering the stairs.

Your model does not have this underground floor because your stairs actually lead to it... but this way they seem useless and not very pretty...

So I think you should add the dirt relief we see on irl picture to cover the stairway on your model : that way it would look more natural ;)

Hope I'm clear, please tell me if not, I'll try to explain in a different way :D

Good karma+1 vote
.Eol.
.Eol. @ SerbiaTC

Looks good, but you should actually add relief over the stairs like the real one

Good karma+2 votes
.Eol.
.Eol. @ Map concepting in 3D #3

Do you *have* to make 40*40km maps ??? Like, Is it an engine limitation that only allows you to design 20*20 and 40*40km maps ?

Otherwise I am fond of the partly underwater east circle : as an amateur mission maker I'd be very please to create something in what I basically imagine to be a "futuristic city underwater" environment !!!

Good karma+2 votes
.Eol.
.Eol. @ [WIP][Model] Steel Beast

....

ew ew ew.

Good karma+1 vote
.Eol.
.Eol. @ An abandonned city - Mathmeldi Garlasse - 2

Emmh... Yeah of course the image looks great. Just be careful we (or at least I) can't read the title with the text in grey :/

edit : Rooo my gad this climax !!!

Good karma+2 votes
.Eol.
.Eol. @ IATK to be released in 0.1!

Ah oui c'est vrai qu'on est français... J'ai tendance à l'oublier sur ce genre de site xD

Ceci étant dit, modder Skyrim... pourquoi pas ?
;p

Good karma+2 votes
.Eol.
.Eol. @ IATK to be released in 0.1!

Not for Skyrim, no... but if I had more time I'd like to...

But I modified a lot Dawn of War and Company of Heroes, which come with a pretty nice toolbox, and are fun to mod ;)

Good karma+1 vote
.Eol.
.Eol. @ IATK to be released in 0.1!

Ahah, you're 1 year late mate ! I totally forgot about this comment xD

Yeah, I understand the reasons why modders want to release a demo of their work (I am one myself :p) but on a game like this it can be somewhat bad to the mod... Hope you make the right choice !

Good karma+2 votes
.Eol.
.Eol. @ Modders Logbook - September 2016

Great as always ;)

Good karma+2 votes
.Eol.
.Eol. @ French Army preview - part 2

yeah I know I have been following this mod for a long time now. But I'm not speaking about one month of inactivity, which is not enough for me to claim something dead. No, the last article of The Great War (French army part 1) is from December 2014, which is more than one year and a half, and at this point I start becoming a bit sad ;p

Good karma0 votes
.Eol.
.Eol. @ The Great War 1918

That is awesome news really !

Can we expect a release date for the french army pleeeaase ? :3

Good karma+3 votes
.Eol.
.Eol. @ French Army preview - part 2

OOH MY F*CKING GOD THIS IS AWESOME NEWS !!!!

No really I though this was dead and I nearly lost all hope.

You made my day. And probably the next one all at once.

Good karma+5 votes
.Eol.
.Eol. @ WK-209 Combat Walker Full Interior

It is possible that certains military vehicles are subject to some kind of secrecy regarding their constitution and that would be legit. However I believe bohemia actually works with experts which aims are to provide the most realistic combat experience at least in terms of shooting...
Maybe they could just create a generic tank interior from what you would expect to have inside... And for Arma 3 those are not even real machines (yeah even if they're heavily inspired from real tanks), so they could have imagined an original design...

Btw I think you are taking a very long and tricky way to design your vehicles... But it will eventually bring the most realistic machines as possible, and I like that. I personnaly think the best sci-fi books are those written by actual physicians and scientists that could really explain how the technologies they depict would work in the future (see Alastair Reynolds) and this is what makes them the most exciting !

Good karma+2 votes
.Eol.
.Eol. @ WK-209 Combat Walker Full Interior

I've never heard anything like that before ! Wished bohemia had done the same with their own vehicles... that black windowed vision personnaly make tanks unplayable to me.

Good karma+2 votes
.Eol.
.Eol. @ [Model] AT-AT

That thing is *only* 22.5 meters tall. It seems like the camera in CoH goes 40m high by default, which means we can easily increase the maximum zoom out without reducing the performance too much. At 50m I believe the AT-AT will be clearly visible and easy to control.

Pathfinding however will be a big problem, and to be honnest I don't think we will ever manage to have a how-you-would-expect-it-to-do walking AT-AT : destroying everything on its path, steping over buildings and stuff like that...

Good karma+1 vote
.Eol.
.Eol. @ [Model] AT-AT

Well that might become interesting when we reach this step for sure !

Good karma+2 votes
.Eol.
.Eol. @ Edain Mod

Hello everyone, my Edain mod doesn't want to find the game although it is perfectly installed and works fine. This led to the launcher not being able to update so I uninstalled the mod and downloaded the new version to install it from scratch.

But your autorun doesn't find the game as well, which is pretty annoying because it can not finish the installation... Any ideas of fix ?

The only problem I see is that my game is not in the default installation directory... but in the past the mod worked fine...

Thanks for help !

edit : I have the mod installed on another computer and it's working correctly. Any way I can copy & paste Edain files from there to my first computer ? I don't know exactly which files are Edain ones...

edit 2 : Exact error is a message saying "ROTWK is not installed. You need the BFME2 expansion pack to play this mod. Installation will be aborted." This occurs just after I select the installation language.

Good karma+1 vote
.Eol.
.Eol. @ [Model] AT-AT

Currently 5352. But it lacks optimization as there are parts overlaping that have to be deleted.

Good karma+4 votes
.Eol.
.Eol. @ [Model] AT-AT

Next step is animating !

Good karma+11 votes
.Eol.
.Eol. @ [WIP][Model] Steel Beast

Just imagined a "out of control"... We'll find a way to disable that.

Good karma+3 votes
.Eol.
.Eol. @ [WIP][Model] Steel Beast

Unfortunately movement will be the hardest part and that AT-AT might not be so AT... But we'll do the best.

Good karma+3 votes
.Eol.
.Eol. @ [WIP][Model] Steel Beast

Not big enough yet. Next custom model will be a star destroyer for a realistic orbital strike.

Good karma+6 votes
.Eol.
.Eol. @ [WIP][Model] Steel Beast

Click view original for fullscreen. I won't show more of it now as it lacks a lot of details (most of them come from textures btw), especially at the back.

Oh, and the exagerated proportions is only because of Blender's what-the-**** perspective view (not my fault, otherwise the model is correctly scaled).

edit : Well from this angle it's better Puu.sh

Good karma+5 votes
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

Honestly if one day we open a donation system it will be once the work is done. I'd not like to see my money going nowhere if there is nothing at the end.

I hope the others think like me.

Good karma+3 votes
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

Well a mod is always easy to install when given the good instruction don't worry ;p

Good karma+1 vote
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

Hey everyone, I know the mod seems a bit dead but it's not ! I'll be away for 2 weeks but when I come back I promise I'll upload some pretty nasty things ;)

I don't know much about Ebonhawk and SirPsyco's progression but I'm sure they're doing well. Btw modding is never cool and smooth so keep in mind we will always be very slow !

Good karma+6 votes
.Eol.
.Eol. @ Cultures Earth Total Conversion

Will you post gameplay - I mean in-game - pictures of your buildings soon ? Cause, correct me if I'm wrong, your pics are software rendering and I'd like to see how it looks in-game (I believe there are not all those shiny colours) ;)

Good karma+1 vote
.Eol.
.Eol. @ WK-209 V5 changes concept

meh, not in Arma unfotunately xD

edit : we need some kind of "badass mod"...

Good karma+1 vote
.Eol.
.Eol. @ WK-209 V5 changes concept

I have survived a few crash landings actually... It really depends on the terrain you're falling at and the pilot skills... Crashing on trees is highly hazardous but if the pilot manage to slow the helo down enough, it might work.

Good karma+1 vote
.Eol.
.Eol. @ Dawn of War 2: Retribution - Elite Mod

Steamcommunity.com

Here we go, feel free to check this out and comment.
You can freely discuss at this thread (Elite mod forum) : Dawnofwar.info

Good karma+1 vote
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