Sorry for my bad English and all the faults that I can do. I'm French...

Comment History  (0 - 30 of 365)
.Eol.
.Eol. @ Battlearmor Undersuit Ingame

Can't wait to see it finished (fully textured)

Reply Good karma+2 votes
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

Yeah I'm currently passing the baccalaureate so I do not have any time at the moment... But when it's over I will be free again !!!

Reply Good karma+2 votes
.Eol.
.Eol. @ WIP Battlearmor Undersuit posing #1

And this is the undersuit right ?

Reply Good karma+1 vote
.Eol.
.Eol. @ WIP Battlearmor Undersuit posing #1

Ah yeah, I forgot the head only fits about 2/3 of the helmet ! Then on the perspective you show it looks at the right place !

My bad :D

Reply Good karma+2 votes
.Eol.
.Eol. @ WIP Battlearmor Undersuit posing #1

It looks cool but I actually find it strange that the body plates are more located on the belly than on the torso...
I think it's kind of a design flaw since it's more important to protect the breast (heart and lungs right under there)... Just wanted to point that out, I know you really pay attention and take care of your designs so...

Anyway it looks great !

Reply Good karma+2 votes
.Eol.
.Eol. @ WIP BattleArmor 03

Oh my... this is gorgeous !

Reply Good karma+2 votes
.Eol.
.Eol. @ WIP Battle Armor Gauntlet

Badass !

Reply Good karma+3 votes
.Eol.
.Eol. @ v5: Take Cover!

What do you mean ?

Reply Good karma+1 vote
.Eol.
.Eol. @ Rohan Answers and Barrage

No it's long range tactical radar-guided trebuchet projectiles with inertia control and gps targeting !!!

Gondor tech is da best.

Seriously though, it looks very good !

Reply Good karma+4 votes
.Eol.
.Eol. @ SWAT: Elite Force

Thank you very much ! This looks damn cool ;)

Reply Good karma+1 vote
.Eol.
.Eol. @ SWAT: Elite Force

Question (I believe this has been asked already so please forgive me) : is this fully working in co-op ? Are all the stuff and features you announce included in all co-op missions ?

Thank you for the answer :)

(edit : by the way, watching it right now, looks great)

Reply Good karma+1 vote
.Eol.
.Eol. @ SWAT: Elite Force

Would be really cool btw. It's really a pain in the *** to see a suspect hidding behind a door or something and you can't just shoot right trhough it ^^

Reply Good karma+1 vote
.Eol.
.Eol. @ Abbey of Saint-Grégoire-du-Val

Ce setting "pur" médiéval occidental fait partie des aspects que j'attends le plus, vu qu'aucun jeu actuellement ne propose ça avec la richesse de gameplay de Skyrim (et Oblivion, qui avaient des châteaux forts décents, est trop vieux maintenant :/ ).

J'ai hâte de voir ce que vous ferez avec les armes et les armures, et si les designs combleront mes attentes de bonnes plates d'acier branlantes, de heaumes étouffants et de cottes de mailles cliquetantes ^^

Tout ça pour dire que j'aime voir une abbaye, qui est probablement un des éléments les plus importants du moyen âge féodal occidental !

Reply Good karma+1 vote
.Eol.
.Eol. @ We're still alive..

?? I never noticed such thing but if you say so ^^

Reply Good karma+1 vote
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

eeeh, difficult to answer. Thing is, 2d art can be made really quickly as well as stats modding. We're only struggling at making 3d models, which take sooo much time to design, texture, animate, import ingame and get them working.

So let's say we have nearly 50% of the UI and 2d art (we're missing most of the units' upgrades and abilities pics but the rest is ok)
... 1% of the 3d art ? Considering how many things we want to make in this mod... We're short.
And because modding the numbers is a bit annoying with only placeholders, let's say we have next to nothing there (or at least, we have empty units, abilities and upgrades, waiting to be completed as soon as we have a proper way to display them)

Sorry for that is no funny answer :/

Reply Good karma+6 votes
.Eol.
.Eol. @ We're still alive..

Sorry, I'm not sure to understand your question properly... If you speak in terms of game mechanics, unfortunately Company of Heroes does not simulate headshots, and nor can helmets be taken off the soldier's head by a well placed shot.

In terms of lore and plastoid protection, well you can find a few infos there : Starwars.wikia.com

Could you clarify in case in missed something please ?

Reply Good karma+2 votes
.Eol.
.Eol. @ We're still alive..

I don't know exactly how many tris there are but it doesn't look far from vanilla head models. By the way we'll probably not use these heads and only import the different gear pieces

Reply Good karma+2 votes
.Eol.
.Eol. @ We're still alive..

Yup, stormtroopers will be, as their name indicates, storm troopers, so way better trained than regular infantry. And we'll make them as they *should* have been in the movies xD

You can check planned army list there btw : Moddb.com

Reply Good karma+7 votes
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

Glad you take it well :D

Reply Good karma+3 votes
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

I wouldn't if I was you :/

Mod is not dead (members are still alive !) but we can say it's not progressing so far, as we all have important things to do that go before modding (exams for me)... Developpment will continue one day, I'm sure, as in parallel I learn how to realise 3d models and textures, but it's not for now.

So please do not get hyped too much and try not to build great hopes on this project, as I have absolutely no idea of when we'll be able to release something :)

Reply Good karma+3 votes
.Eol.
.Eol. @ Castle Gaillard

Chateaugaillard01.fr

(ceci est un lien, ça ne se voit pas trop)

Reply Good karma+2 votes
.Eol.
.Eol. @ Castle Gaillard

Lol. Rigolo comme j'habite dans l'Ain xD

Reply Good karma+3 votes
.Eol.
.Eol. @ Map environment test - Dome ruins #1

Really looking forward to see how it will look when complete !

Reply Good karma+2 votes
.Eol.
.Eol. @ Map environment test - Dome ruins #1

Aaah nice !!! Thank you very much sir ;D

Still, it's a bit sad we won't be able to see the dome from very far away : I can't imagine how it would feel to see this majestic dark structure rising on the horizon...

Reply Good karma+1 vote
.Eol.
.Eol. @ Map environment test - Dome ruins #1

Holy f*cking **** !

Do you have Youtube links of these videos ? My ModDB player has a weird compression issue that screw the colours :/

Reply Good karma+2 votes
.Eol.
.Eol. @ Map version 8 sneakpeek

Mmmh... Okay, I guess I'll have to wait to see it ingame :D

Reply Good karma+2 votes
.Eol.
.Eol. @ Map version 8 sneakpeek

How will the clipping of the dome parts appear ingame ?

Reply Good karma+1 vote
.Eol.
.Eol. @ Walker "B-1" Concept

Yeah I don't think robots conceptors made their machines work in one day xD

Please don't misunderstand me, this was more to tease you than a real negative review. It is honnestly an awesome design you've got there, and I really admire all the patience you must have to draw something like this, knowing I'm lazy as f*ck when it comes to conceptual drawings (that's why I do not draw concepts much) :D

Reply Good karma+2 votes
.Eol.
.Eol. @ Walker "B-1" Concept

But then your ammo strips is torn when the arm section beneath the shoulder rotates... Not very efficient mechanically speaking...

Reply Good karma+2 votes
.Eol.
.Eol. @ Walker "B-1" Concept

ok so it really doesn't XD

I find your lack of bending elbow disturbing.

Reply Good karma+2 votes
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