Sorry for my bad English and all the faults that I can do.
Holy f*cking **** !
Do you have Youtube links of these videos ? My ModDB player has a weird compression issue that screw the colours :/
Mmmh... Okay, I guess I'll have to wait to see it ingame :D
How will the clipping of the dome parts appear ingame ?
Yeah I don't think robots conceptors made their machines work in one day xD
Please don't misunderstand me, this was more to tease you than a real negative review. It is honnestly an awesome design you've got there, and I really admire all the patience you must have to draw something like this, knowing I'm lazy as f*ck when it comes to conceptual drawings (that's why I do not draw concepts much) :D
But then your ammo strips is torn when the arm section beneath the shoulder rotates... Not very efficient mechanically speaking...
ok so it really doesn't XD
I find your lack of bending elbow disturbing.
Torches don't go boom when hitting something
I still don't understand how the elbow bends...
Burning carts are good, but grenades... honnestly ??
Understood ! No more use of smileys ! Btw it can still be useful to explain something without sounding agressive. My goal was never and in no way to offense you, and my request was serious.
I understand that you want to first finish off all the buildings before revamping them and am taking that in note.
Much better indeed
Your point is good, it was just in my opinion and you since this is your mod you don't have to make it after what I want ^^
So no problem :D
The stairway in front of the building looks a bit odd in my opinion. IRL you can see the right door leads to a below-ground level floor, and that there is dirt covering the stairs.
Your model does not have this underground floor because your stairs actually lead to it... but this way they seem useless and not very pretty...
So I think you should add the dirt relief we see on irl picture to cover the stairway on your model : that way it would look more natural ;)
Hope I'm clear, please tell me if not, I'll try to explain in a different way :D
Looks good, but you should actually add relief over the stairs like the real one
Do you *have* to make 40*40km maps ??? Like, Is it an engine limitation that only allows you to design 20*20 and 40*40km maps ?
Otherwise I am fond of the partly underwater east circle : as an amateur mission maker I'd be very please to create something in what I basically imagine to be a "futuristic city underwater" environment !!!
ew ew ew.
Emmh... Yeah of course the image looks great. Just be careful we (or at least I) can't read the title with the text in grey :/
edit : Rooo my gad this climax !!!
Ah oui c'est vrai qu'on est français... J'ai tendance à l'oublier sur ce genre de site xD
Ceci étant dit, modder Skyrim... pourquoi pas ?
Not for Skyrim, no... but if I had more time I'd like to...
But I modified a lot Dawn of War and Company of Heroes, which come with a pretty nice toolbox, and are fun to mod ;)
Ahah, you're 1 year late mate ! I totally forgot about this comment xD
Yeah, I understand the reasons why modders want to release a demo of their work (I am one myself :p) but on a game like this it can be somewhat bad to the mod... Hope you make the right choice !
Great as always ;)
yeah I know I have been following this mod for a long time now. But I'm not speaking about one month of inactivity, which is not enough for me to claim something dead. No, the last article of The Great War (French army part 1) is from December 2014, which is more than one year and a half, and at this point I start becoming a bit sad ;p
That is awesome news really !
Can we expect a release date for the french army pleeeaase ? :3
OOH MY F*CKING GOD THIS IS AWESOME NEWS !!!!
No really I though this was dead and I nearly lost all hope.
You made my day. And probably the next one all at once.
It is possible that certains military vehicles are subject to some kind of secrecy regarding their constitution and that would be legit. However I believe bohemia actually works with experts which aims are to provide the most realistic combat experience at least in terms of shooting...
Maybe they could just create a generic tank interior from what you would expect to have inside... And for Arma 3 those are not even real machines (yeah even if they're heavily inspired from real tanks), so they could have imagined an original design...
Btw I think you are taking a very long and tricky way to design your vehicles... But it will eventually bring the most realistic machines as possible, and I like that. I personnaly think the best sci-fi books are those written by actual physicians and scientists that could really explain how the technologies they depict would work in the future (see Alastair Reynolds) and this is what makes them the most exciting !
I've never heard anything like that before ! Wished bohemia had done the same with their own vehicles... that black windowed vision personnaly make tanks unplayable to me.
That thing is *only* 22.5 meters tall. It seems like the camera in CoH goes 40m high by default, which means we can easily increase the maximum zoom out without reducing the performance too much. At 50m I believe the AT-AT will be clearly visible and easy to control.
Pathfinding however will be a big problem, and to be honnest I don't think we will ever manage to have a how-you-would-expect-it-to-do walking AT-AT : destroying everything on its path, steping over buildings and stuff like that...
Well that might become interesting when we reach this step for sure !
Hello everyone, my Edain mod doesn't want to find the game although it is perfectly installed and works fine. This led to the launcher not being able to update so I uninstalled the mod and downloaded the new version to install it from scratch.
But your autorun doesn't find the game as well, which is pretty annoying because it can not finish the installation... Any ideas of fix ?
The only problem I see is that my game is not in the default installation directory... but in the past the mod worked fine...
Thanks for help !
edit : I have the mod installed on another computer and it's working correctly. Any way I can copy & paste Edain files from there to my first computer ? I don't know exactly which files are Edain ones...
edit 2 : Exact error is a message saying "ROTWK is not installed. You need the BFME2 expansion pack to play this mod. Installation will be aborted." This occurs just after I select the installation language.
Currently 5352. But it lacks optimization as there are parts overlaping that have to be deleted.