Sorry for my bad English and all the faults that I can do. I'm French...

Comment History  (0 - 30 of 353)
.Eol.
.Eol. @ Abbey of Saint-Grégoire-du-Val

Ce setting "pur" médiéval occidental fait partie des aspects que j'attends le plus, vu qu'aucun jeu actuellement ne propose ça avec la richesse de gameplay de Skyrim (et Oblivion, qui avaient des châteaux forts décents, est trop vieux maintenant :/ ).

J'ai hâte de voir ce que vous ferez avec les armes et les armures, et si les designs combleront mes attentes de bonnes plates d'acier branlantes, de heaumes étouffants et de cottes de mailles cliquetantes ^^

Tout ça pour dire que j'aime voir une abbaye, qui est probablement un des éléments les plus importants du moyen âge féodal occidental !

Good karma+1 vote
.Eol.
.Eol. @ We're still alive..

?? I never noticed such thing but if you say so ^^

Good karma+1 vote
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

eeeh, difficult to answer. Thing is, 2d art can be made really quickly as well as stats modding. We're only struggling at making 3d models, which take sooo much time to design, texture, animate, import ingame and get them working.

So let's say we have nearly 50% of the UI and 2d art (we're missing most of the units' upgrades and abilities pics but the rest is ok)
... 1% of the 3d art ? Considering how many things we want to make in this mod... We're short.
And because modding the numbers is a bit annoying with only placeholders, let's say we have next to nothing there (or at least, we have empty units, abilities and upgrades, waiting to be completed as soon as we have a proper way to display them)

Sorry for that is no funny answer :/

Good karma+3 votes
.Eol.
.Eol. @ We're still alive..

Sorry, I'm not sure to understand your question properly... If you speak in terms of game mechanics, unfortunately Company of Heroes does not simulate headshots, and nor can helmets be taken off the soldier's head by a well placed shot.

In terms of lore and plastoid protection, well you can find a few infos there : Starwars.wikia.com

Could you clarify in case in missed something please ?

Good karma+2 votes
.Eol.
.Eol. @ We're still alive..

I don't know exactly how many tris there are but it doesn't look far from vanilla head models. By the way we'll probably not use these heads and only import the different gear pieces

Good karma+2 votes
.Eol.
.Eol. @ We're still alive..

Yup, stormtroopers will be, as their name indicates, storm troopers, so way better trained than regular infantry. And we'll make them as they *should* have been in the movies xD

You can check planned army list there btw : Moddb.com

Good karma+6 votes
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

Glad you take it well :D

Good karma+2 votes
.Eol.
.Eol. @ StarWars Frontlines:The Galactic Civil War

I wouldn't if I was you :/

Mod is not dead (members are still alive !) but we can say it's not progressing so far, as we all have important things to do that go before modding (exams for me)... Developpment will continue one day, I'm sure, as in parallel I learn how to realise 3d models and textures, but it's not for now.

So please do not get hyped too much and try not to build great hopes on this project, as I have absolutely no idea of when we'll be able to release something :)

Good karma+3 votes
.Eol.
.Eol. @ Castle Gaillard

Chateaugaillard01.fr

(ceci est un lien, ça ne se voit pas trop)

Good karma+2 votes
.Eol.
.Eol. @ Castle Gaillard

Lol. Rigolo comme j'habite dans l'Ain xD

Good karma+3 votes
.Eol.
.Eol. @ Map environment test - Dome ruins #1

Really looking forward to see how it will look when complete !

Good karma+2 votes
.Eol.
.Eol. @ Map environment test - Dome ruins #1

Aaah nice !!! Thank you very much sir ;D

Still, it's a bit sad we won't be able to see the dome from very far away : I can't imagine how it would feel to see this majestic dark structure rising on the horizon...

Good karma+1 vote
.Eol.
.Eol. @ Map environment test - Dome ruins #1

Holy f*cking **** !

Do you have Youtube links of these videos ? My ModDB player has a weird compression issue that screw the colours :/

Good karma+2 votes
.Eol.
.Eol. @ Map version 8 sneakpeek

Mmmh... Okay, I guess I'll have to wait to see it ingame :D

Good karma+2 votes
.Eol.
.Eol. @ Map version 8 sneakpeek

How will the clipping of the dome parts appear ingame ?

Good karma+1 vote
.Eol.
.Eol. @ Walker "B-1" Concept

Yeah I don't think robots conceptors made their machines work in one day xD

Please don't misunderstand me, this was more to tease you than a real negative review. It is honnestly an awesome design you've got there, and I really admire all the patience you must have to draw something like this, knowing I'm lazy as f*ck when it comes to conceptual drawings (that's why I do not draw concepts much) :D

Good karma+2 votes
.Eol.
.Eol. @ Walker "B-1" Concept

But then your ammo strips is torn when the arm section beneath the shoulder rotates... Not very efficient mechanically speaking...

Good karma+2 votes
.Eol.
.Eol. @ Walker "B-1" Concept

ok so it really doesn't XD

I find your lack of bending elbow disturbing.

Good karma+2 votes
.Eol.
.Eol. @ Petardiere and Hay Carts

Torches don't go boom when hitting something

Good karma+1 vote
.Eol.
.Eol. @ Walker "B-1" Concept

I still don't understand how the elbow bends...

Good karma+2 votes
.Eol.
.Eol. @ Petardiere and Hay Carts

Burning carts are good, but grenades... honnestly ??

Good karma+3 votes
.Eol.
.Eol. @ SerbiaTC

Understood ! No more use of smileys ! Btw it can still be useful to explain something without sounding agressive. My goal was never and in no way to offense you, and my request was serious.

I understand that you want to first finish off all the buildings before revamping them and am taking that in note.

Good karma+1 vote
.Eol.
.Eol. @ Defense buildplots - update

Much better indeed

Good karma+10 votes
.Eol.
.Eol. @ SerbiaTC

Your point is good, it was just in my opinion and you since this is your mod you don't have to make it after what I want ^^

So no problem :D

Good karma+1 vote
.Eol.
.Eol. @ SerbiaTC

Sorry ^^

The stairway in front of the building looks a bit odd in my opinion. IRL you can see the right door leads to a below-ground level floor, and that there is dirt covering the stairs.

Your model does not have this underground floor because your stairs actually lead to it... but this way they seem useless and not very pretty...

So I think you should add the dirt relief we see on irl picture to cover the stairway on your model : that way it would look more natural ;)

Hope I'm clear, please tell me if not, I'll try to explain in a different way :D

Good karma+1 vote
.Eol.
.Eol. @ SerbiaTC

Looks good, but you should actually add relief over the stairs like the real one

Good karma+2 votes
.Eol.
.Eol. @ Map concepting in 3D #3

Do you *have* to make 40*40km maps ??? Like, Is it an engine limitation that only allows you to design 20*20 and 40*40km maps ?

Otherwise I am fond of the partly underwater east circle : as an amateur mission maker I'd be very please to create something in what I basically imagine to be a "futuristic city underwater" environment !!!

Good karma+2 votes
.Eol.
.Eol. @ [WIP][Model] Steel Beast

....

ew ew ew.

Good karma+1 vote
.Eol.
.Eol. @ An abandonned city - Mathmeldi Garlasse - 2

Emmh... Yeah of course the image looks great. Just be careful we (or at least I) can't read the title with the text in grey :/

edit : Rooo my gad this climax !!!

Good karma+2 votes
.Eol.
.Eol. @ IATK to be released in 0.1!

Ah oui c'est vrai qu'on est français... J'ai tendance à l'oublier sur ce genre de site xD

Ceci étant dit, modder Skyrim... pourquoi pas ?
;p

Good karma+2 votes
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