Established in 2004 and previously known as 'Phoenix Freeware Online', Phoenix Online Studios began as a fan group of King's Quest fans coming together to create an unofficial sequel to the series named 'The Silver Lining' having been granted an IP license by Activision to publish all 5 episodes free to play and receiving attention from publications such as PC Gamer, Computer Gaming World, GameInformer, Edge Magazine, GamesTM, Kotaku, Mtv News and Joystiq. Currently, Phoenix Online Studios is working on their first commercial endeavor - Cognition: An Erica Reed Thriller, having recently released Episode 1 last October. The game follows a Boston FBI agent, who lost her brother years ago to a serial killer who was never caught. With post-cognition abilities, Erica Reed is able to see the past the past of the objects just by touching it, adding a twist in this paranormal adventure game.

Report article RSS Feed Phoenix Online Studios is Recruiting

Posted by POStudios on Feb 6th, 2013


Phoenix Online Studios is currently looking for a new and talented friends to join our growing family!

Who is Phoenix Online?

We're an Indie Game Studio responsible for the free to play King's Quest inspired fan game The Silver Lining, which has received praise by Roberta Williams herself!

We are also responsible for the supernatural themed adventure Cognition: An Erica Reed Thriller, as well as the upcoming title Moebius, with industry legend Jane Jensen having worked on both games.

Who will I be working with?

Currently hiring for The Silver Lining development team, which is comprised of extremely talented volunteer King's Quest nostalgic fans. The Silver Lining team is well known for being one of the nicest development crew there is in the community, it's the best way to get started into the video gaming world, or at least build a first experience for your professional portfolio.

What are looking for?

We are looking for anyone with a love of games (experience is not required, we are more than open to teach), who wants to join a fun but hardworking team and who can take on one of the following roles:

VOLUNTEER: Character Artist

What you'll be doing:

  • Assist in finishing characters that feel akin to the fantasy setting.
  • Polish modeling and texturing of character as needed.
  • Optimize character for animation and performance.

What you'll need:

  • Interest in video games.
  • Portfolio/website demonstrating your skills.
  • Understanding of human and creature anatomy.
  • Good communication skills (it's a team work, after all!)
  • Must be set up for conversations over Skype and MSN Messenger
  • Ability to put in at least 10 hours weekly.

 NOT Necessary, but it is a plust if:

  • Knowledge of the King's Quest saga (Or any Sierra games, for that matter!).
  • Character rigging knowledge.
  • Knowledge of Maya, ZBrush and Photoshop.
  • Modeling, texturing and UV mapping ability.

VOLUNTEER: Environment Artist

What you'll be doing:

  • Finishing amazing environments that feel akin to the fantasy setting.
  • Polish modeling and texturing of environments.
  • Lighting and baking of the environments.
  • Optimize environments for performance.

What you'll need:

  • Interest in video games.
  • Portfolio/website demonstrating your skills.
  • Understanding of form and composition, color and lighting.
  • Good communication skills (it's a team work, after all!).
  • Must be set up for conversations over skype and MSN Messenger.
  • Ability to put in at least 10 hours weekly.

NOT Necessary, but it is a plus if:

  • Comprehensive knowledge of Maya and Photoshop.
  • Experience with modeling, texturing and UV mapping ability.
  • Understanding of lighting and baking techniques, including Ambient Occlusion

Volunteer: Technical Artist

What you'll be doing:

  • Integrate art and animation content into the game engine.
  • Work closely with both art and programming teams, offering feedback, guidance and insight to improve the look and functionality.
  • Problem solving attitude.
  • Assist with Special Effects, Lighting, Animation and Rigging and their implementation into the engine.

What you'll need:

  • Familiarity with Adobe Photoshop and Maya.
  • Knowledge of animation, rendering and lighting techniques.
  • Familiarity and experience with programming engines and scripting languages; familiarity with the Unity engine is preferred.
  • Previous experience with the production process is preferred.
  • Ability to learn quickly.
  • Both a good team player and able to work individually.
  • Excellent communication skills with the ability to take critiques.
  • Must be set up for conversations over Skype and MSN Messenger.
  • Ability to put in at least 10 hours weekly.

Don't meet all of the criteria?

Worry not! We will train you in your missing areas and if those areas happen to be experience with King's Quest games... then your learning experience will be all the more fun!

So would you like to join us in creating more fun and quirky games? If so please email us at say@postudios.com

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
Jul 17, 2014
Country
United States United States
Gender
Anonymous
Member Watch
Track this member
Blog
Browse
Blogs
Report Abuse
Report article