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PostScript Jun 27 2011, 11:01pm replied:

Who the hell are you again?

-3 votes   mod: Black Mesa
PostScript Jun 27 2011, 2:46pm says:


-2 votes   mod: Black Mesa
PostScript Aug 31 2010, 1:38pm replied:

"Are you talking of yourself in 3rd person?"

Of course. ;-)

+1 vote   news: Announcing Sheltered
PostScript Aug 31 2010, 1:38pm replied:

Absolute agreement from me. Post Script was overambitious, without a doubt, and suffered for it. Nestlings was slight, but much tighter.

+1 vote   news: Announcing Sheltered
PostScript Aug 29 2010, 10:17am replied:

It is? How fascinating! No one told me, and I'm making it!

+5 votes   mod: Post Script
PostScript Aug 6 2010, 1:23pm says:

This looks very interesting indeed. Watch watch watch!

+1 vote   mod: Tail
PostScript Apr 19 2010, 4:51am says:

"We have a preview from the almighty Rockpapershotgun and one from Eurogamer coming out later in the day"

And one from Resolution Mag already up!

(Just thought I'd drop that in there, y'know?) ;-)


+1 vote   news: Frozen Synapse: Pre-orders Open Now - Play the Beta!
PostScript Apr 6 2010, 9:05am replied:

Hey folks.

Current situation: I'm working on something over the summer which is very exciting indeed, with some other people who are very exciting indeed, after which I'll be working on a reissue of Post Script with two other people who are bloody awesomely exciting (and have some very, very special mods under their belts already) and will no doubt turn this into something very special.

That's all I'll say for now. It's gonna be a "done when it's done" project, but it *WILL* get done.

+2 votes   mod: Post Script
PostScript Apr 6 2010, 9:02am replied:

Thanks for giving it a go, at least. I'm sure you understand that it emerged from a project to create a game in three days, which is why it's intentionally short-form. As for it being a waste of space on your hard drive: empty your recycle bin and I think that somehow, just somehow, you'll be okay.

+2 votes   mod: Nestlings
PostScript Mar 13 2010, 8:16am says:

What a thorough and insightful evaluation. Thanks so much for this. That it provoked a reaction in you is wonderful, and your question - "are games like this okay?" - is basically the one I was trying to answer by creating something like Nestlings.

Still none the wiser, mind.

My next mod will be much more gamelike, but integrating similarly affecting (hopefully) storytelling techniques. Watch this space.

And also watch out for Post Script, which will be in redesign alongside this new mod, and for which there'll be an announcement in the nearish future.

+3 votes   review: Wonderful atmosphere, but...
PostScript Mar 9 2010, 5:07pm says:

Fingers crossed, exciting news will be forthcoming. Cheers for your patience, guys...

+2 votes   mod: Post Script
PostScript Mar 4 2010, 6:33am says:

I actually don't mind the text at all. Reminds me of classic survival horror or adventure games. Penumbra did it too, I think?

+1 vote   news: Walking in the airtunnels video!
PostScript Feb 14 2010, 8:52am replied:

Design progress is going just fine. Dan "Dear Esther" Pinchbeck has been chiming in with excellent ideas. I am in need of a "proper" level designer, though. Are you one? Get in touch!

+2 votes   mod: Post Script
PostScript Feb 14 2010, 8:51am replied:

Murdouken: Really interested that you found it to be a cliffhanger. Nestlings was written as an entirely self-contained story. Post Script is the ongoing one, and will absolutely be returned to.

I wonder if something in your own interpretation of the vaguities of the narrative led to you feeling this way. The way I wrote it, there are obviously things left hanging - what /are/ the nestlings, for example? Are they real or hallucinatory? Are they metaphorical, or do they really manifest as an outward realisation of inner turmoil? Why do they only seem to appear in this location? - but the focal point of the story is the tale of the scientist and Annabelle. And that one is totally tied up - in my mind at least. What they did, and what happened to them, is pretty much solidified by that final scene.

Thanks for playing!

+2 votes   mod: Nestlings
PostScript Feb 9 2010, 1:26pm says:

There are parts of this I really, really loved. The introduction was probably the best I've seen in any mod. Properly authentic and beautiful. It comes back round to stuff of that level of quality at times, too, but I couldn't help feeling a lot of it felt rather incongruous. Much of the humour fell flat for me, especially when the primary origin story was a tugging-on-heartstrings one. Just didn't quite seem to click. I got lost or stuck a couple of times, too, when the route should have been obvious but wasn't signposted well enough.

I really do look forward to Ep 2, because this shows a hell of a lot of promise. Something just fell a little short this time out for me.

Anyway, I've written up a full review over at UserCreated ( Best of luck!

+1 vote   mod: Human Error
PostScript Jan 14 2010, 1:25pm replied:

Wait, you're calling Robert Yang a nerd? Pick your fights, man. Come on.

+1 vote   mod: Radiator
PostScript Jan 14 2010, 1:23pm replied:

Oh, wow. Probably should have backed up, eh? There's a lesson you only have to learn once...

+2 votes   mod: Future
PostScript Jan 12 2010, 4:54pm replied:

Yep - the demise of Modmatic was one of the things that led to me conceptualising UserCreated a while back. Obviously you guys were quite specific in the sorts of mods you covered - as in, Half-Life 2-only, single-player only, pretty much released stuff only. Our spread's wider, but if we can hit the same quality, I'll be pleased.

+1 vote   news: opens its doors
PostScript Jan 12 2010, 2:38pm says:

Thanks muchly to the ModDB guys for being kind enough to pimp a competitor ;-) Although we're not really pushing as direct competition. We exist because we spotted a gap that seems to fit neatly alongside ModDB - as in, this is the sort of place you come to check out the news and which new mods have been released, and UserCreated is the sort of place you go to find out what someone else thinks about that news and those mods.

Cheers to everyone for checking us out, as well. I know it's all a bit work-in-progressy at the moment, but we hope to build a really nice community around this thing. We're already planning regular-ish events where we can have online games in some of the best MP mods that aren't getting much server-attention, so keep your eyes peeled for more info.

Thanks again,
Lewis Denby
One of the editorial monkeys at

+1 vote   news: opens its doors
PostScript Jan 6 2010, 10:01pm says:

Oh, man, I didn't realise it was you guys doing Visage as well. Good stuff!

+4 votes   news: Flesh, not so minimod afterall
PostScript Jan 2 2010, 9:18am says:

I thought this was mainly absolutely exceptional. Reminded me a lot of Penumbra, which I've read was one of the big influences. In some ways, I think it's stronger, though - that there's no way of fighting really heightens the horror. Pure stealth and horror go really nicely together.

I also think you absolutely nailed a distinctive, vivid aesthetic, too. The lighting and use of colour are outstanding, as is Jesse's sound design work.

+6 votes   mod: Flesh
PostScript Jan 2 2010, 7:15am replied:

Alive, certainly. Have seen what the guys are doing with it - it's looking neato!

+1 vote   mod: Neptune
PostScript Dec 30 2009, 4:01pm replied:

I absolutely agree with you about the way the story was told. I go into quite a bit of detail about that in the dev commentary linked above. Will certainly have a think about improvements in that respect.

+1 vote   mod: Nestlings
PostScript Dec 27 2009, 11:36am says:

Don't think I mentioned yet - I also recently made a mod in three days. - actually think it's far, far tighter than Post Script Ep 1. Do check it out and leave some feedback!

+1 vote   mod: Post Script
PostScript Dec 25 2009, 12:26pm replied:

You might be interested to read the developer commentary linked above to find out why things are the way they are. It's five minutes long because it had to be made in three days. And I talk about the idea of using game engines to tell stories in a way not usually associated with games.

I agree that the reading notes system is conceptually flawed, though, for various reasons. It's something I'd like to return to and brush up if I had a brainwave in the future.

Thanks for playing, all! And Merry Christmas!

+3 votes   mod: Nestlings
PostScript Dec 24 2009, 8:46pm replied:

Oh, man, I was working to a three-day limit! I looked at it, panicked, and zipped up. Sorry, Mr. Yang (and merry Christmas!) :-)

+3 votes   download: Nestlings
PostScript Dec 24 2009, 8:31am replied:

Sorry to have ruined Christmas.

+7 votes   mod: Post Script
PostScript Dec 23 2009, 2:34pm says:

My warmest thanks to the nice human who rated this 1/10 when there is absolutely no possible way they could have played it yet, as the file was still in the upload process when the rating was registered. That's a nice move.

+8 votes   mod: Nestlings
PostScript Dec 23 2009, 11:19am says:

gvazdas: Already noted. General point to everyone saying "fix this" or "fix that" - do have a read of the latest news post, as it explains what's going on in updates.

+1 vote   mod: Post Script
PostScript Dec 23 2009, 11:18am replied:

Assassin 17: When you say there's no skybox, I take it you mean no 3D skybox? One of those, and a correction of lighting issues and the story's introduction, might go some way to improving it. I'm already aware of this. See the big news post above for details about what's going on.

As for making it harder and adding NPCs and weapons, well, I suspect you're looking for one of the several action mods listed on this site. Post Script isn't a "game" in the traditional sense, so there's a good chance some of the reason you thought it was terrible was down to your simply not getting on with this genre.

+1 vote   mod: Post Script
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