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porousnapkin
porousnapkin @ Through

Halfway through the next patch I got into another game idea. Been distracted by that and work, but I plan to finish off at least one more substantive patch when I get the time to do it.

Good karma+2 votes
porousnapkin
porousnapkin @ Through

I wish I could help you. You're not the first person who has had that problem, but I have no idea what's causing it and I don't have access to a computer it doesn't work on so I'm not quite sure how to fix it. I'm sorry.

Good karma+2 votes
porousnapkin
porousnapkin @ Through

Oh, and yes, I did lower the art resolution to match the resolution of the rest of the art. It is less detailed than previously, but I think the overall aesthetic is maintained better now. A lot of the UI elements are still a higher resolution and I'm hoping to knock them down to lower-res art as well at some point.

Good karma+2 votes
porousnapkin
porousnapkin @ Through

Yeah, I'm there with you. The Archer isn't turning out as archer-y as I like. In my current build, I have him starting with 50 arrows and getting 10 arrows per conversion rather than starting with 30 and getting 5. I wanna play with it a bit more before I call it good to go, but I think it'll probably be about right.

My current plan is to roll out a patch with balance changes to all the classes and races as well as add a few more classes in about two weeks. Hopefully I can get all my work done in time, but it may end up getting delayed a week.

Good karma+3 votes
porousnapkin
porousnapkin @ Through

Yup, that's definitely missing colors. I will look into this when I get some free time (not until at least tomorrow night). I'm not sure why those wouldn't work, it's just setting a color in OpenGL. I suggest you check your video drivers are up to date.

Good karma+2 votes
porousnapkin
porousnapkin @ Through

Windows 7

Good karma+2 votes
porousnapkin
porousnapkin @ Through

Thanks!

Good karma+2 votes
porousnapkin
porousnapkin @ Through

That's a bug. Sorry about that. I'll issue a patch to fix that soon.

Good karma+2 votes
porousnapkin
porousnapkin @ Through

It's running fine for me. People have had trouble with executables I've put out in the past and I haven't figured out what's going wrong because I don't have access to a computer it doesn't work on. I'm sorry.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

Sorry this is so belated, I had to do some of the work to get an idea of when I might actually be done with it (I recently got a full-time job so I'm trying to balance working on this with that). The next update will come out next weekend most likely.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

Hey thanks!

I keep procrastinating working on the next feature update, but hearing that people like it enough to try and spread the word is definitely inspiring me to get it done.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

Hey!! You said the exact same thing last month! Well if you're repeating yourself I'm going to just copy-paste my previous response :)

I don't know of many Roguelikes that employ AI allies other than Shiren the Wanderer, and I'm not a huge fan of their role in that game (they seem to be there primarily to offset how luck-dependent getting through the first few floors is). If I come up with an implementation that I think will elevate the gameplay, specifically elevating the turn-to-turn decisions the player is making, then I will definitely consider implementing it. If you have a more detailed suggestion on how they might fit in, I'm all ears.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

I'm also running Win 7 64 bit and getting 30fps consistently (which is what the framerate is capped at). I just made a change to how the pathfinding system works that should make it much faster, hopefully that will improve your framerate. It's been uploaded, but uploads usually take a day to get verified by IndieDB before they are added, so please check back tomorrow and see if the new build (v1.31) helps at all.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

There is admittedly very little optimization in the code. I built it on a pretty high-end Alienware laptop and have focused on getting the framerate consistent on that.

If it's chugging, it's likely not the graphics causing it. I had to do a bunch of optimizations to the AI to make things run smoothly, and the AI may still be chugging the game. I'm not sure why you would specifically see framerate issues with the menu, however. I'll look into that and see if I can find any problems with it.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

Some people appear to experience compatibility issues that I assume are related to drivers for their sound/video card. That may explain why the game is chugging on the menu for you, why it's not working on your netbook, and it may also explain why you aren't hearing sounds (there is a sound effect for every action in the game and each tileset has its own music associated with it). I haven't been able to find a computer that it doesn't work on that I can personally test my code on to find and resolve that issue, so until I do I'll have to just apologize for it not working correctly on all systems and suggest you make sure your drivers are up to date.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

I don't know of many Roguelikes that employ AI allies other than Shiren the Wanderer, and I'm not a huge fan of their role in that game (they seem to be there primarily to offset how luck-dependent getting through the first few floors is). If I come up with an implementation that I think will elevate the gameplay, specifically elevating the turn-to-turn decisions the player is making, then I will definitely consider implementing it. If you have a more detailed suggestion on how they might fit in, I'm all ears.

Good karma+1 vote
porousnapkin
porousnapkin @ Through v1.3 Released

The art resolution is consistent between items and characters now, that screenshot is old. The only video is really outdated as well. The lack of screenshot/video updates is due to my stupidity and laziness, as well as lack of time. Hopefully I'll get some up to date screenshots up soon to use for future news items.

Unless you mean the actual buttons have a different resolution (like the map and character button). I hadn't really thought of that as an issue, but I guess if it's bothering people I can look into changing them.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

Glad you like it! I definitely have content updates in mind. I hope next week to do a big rebalance with a new feature to make Intelligence based heroes stronger.

After that, I'd like to add more floors (30 floors is the goal), new map types, new enemies, new classes, and redo a few of the more boring classes. That's all a ways away, but it's coming. Multiplayer would be really difficult, if I attempt it it'll be quite a while till I get there.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

Oh shucks! That's a pretty big bug :). Thanks for the spot. I'll get that cleaned up in the next patch.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

A fix for this is incoming. The file is currently in authorization. Thanks for the bug report and video!

Good karma+1 vote
porousnapkin
porousnapkin @ Through

Sorry, I mean copy/paste the save FOLDER over.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

The bug you are describing was fixed in version 1.2. I just double checked and cannot replicate it in version 1.2, so I assume you just need to download the latest version. You can copy/paste your save file over to the new version if you want to maintain your highscores and save data.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

Darnit. Every time I fix a bug four more seem to pop up in its place! Let me just double check, this only happens when you full screen the app, right? if you continue playing it windowed it shouldn't happen. Is that your experience as well?

I will get this fixed and out with the new build.

Good karma+1 vote
porousnapkin
porousnapkin @ Through v1.2 Released

If you're basing this on the image, the items in that from v1.1, and 1.2 has items with the same resolution.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

I don't know how to do that, and it would be hard for me to test without a Mac. However, I plan to release it open source sometime in the nearish future, so someone with the knowhow may port it over.

Good karma+2 votes
porousnapkin
porousnapkin @ Through

Hey, potato, what class were you playing? I can lower the noise of the special ability, but most classes have different sounds for their special ability.

I'm hoping to resolve all the other bugs in the next patch.

Good karma+1 vote
porousnapkin
porousnapkin @ Through 1.0 - 1.1 Released

Thanks! Hope you keep following, I plan to keep adding and fixing junk in this until I run out of ideas.

Good karma+1 vote
porousnapkin
porousnapkin @ 1.0 Release Version!

Ah, nice bug find, I will get that fixed up for the next patch. I am actually hoping I will get enough time to do an interesting boss fight at the end of the game, but making a boss fight interesting when the gameplay is so heavily focused on dungeoneering is going to be difficult, so I'll get one in if I can make it work.

Good karma+1 vote
porousnapkin
porousnapkin @ Through

I'm sorry, I don't recall deleting any comments. If it was on a previous version download, I deleted it because I didn't want people getting confused and accidentally downloading old versions, it had nothing to do with comments.

Good karma+1 vote
porousnapkin
porousnapkin @ Through v0.95 Released

Hey Ushiri. In the next build, the equipping bug (right-clicking on the sword) will be fixed. Lowering the level-up sound won't make it into the next build but I will definitely put it on the todo list for the build following that.

Good karma+1 vote
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