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porousnapkin
porousnapkin Apr 4 2011, 4:58am replied:

That's a bug. Sorry about that. I'll issue a patch to fix that soon.

+2 votes   game: Through
porousnapkin
porousnapkin Apr 3 2011, 10:52pm replied:

It's running fine for me. People have had trouble with executables I've put out in the past and I haven't figured out what's going wrong because I don't have access to a computer it doesn't work on. I'm sorry.

+1 vote   game: Through
porousnapkin
porousnapkin Mar 20 2011, 6:43pm replied:

Sorry this is so belated, I had to do some of the work to get an idea of when I might actually be done with it (I recently got a full-time job so I'm trying to balance working on this with that). The next update will come out next weekend most likely.

+1 vote   game: Through
porousnapkin
porousnapkin Mar 6 2011, 10:52pm replied:

Hey thanks!

I keep procrastinating working on the next feature update, but hearing that people like it enough to try and spread the word is definitely inspiring me to get it done.

+1 vote   game: Through
porousnapkin
porousnapkin Mar 2 2011, 8:28pm replied:

Hey!! You said the exact same thing last month! Well if you're repeating yourself I'm going to just copy-paste my previous response :)

I don't know of many Roguelikes that employ AI allies other than Shiren the Wanderer, and I'm not a huge fan of their role in that game (they seem to be there primarily to offset how luck-dependent getting through the first few floors is). If I come up with an implementation that I think will elevate the gameplay, specifically elevating the turn-to-turn decisions the player is making, then I will definitely consider implementing it. If you have a more detailed suggestion on how they might fit in, I'm all ears.

+1 vote   game: Through
porousnapkin
porousnapkin Mar 1 2011, 9:17am replied:

I'm also running Win 7 64 bit and getting 30fps consistently (which is what the framerate is capped at). I just made a change to how the pathfinding system works that should make it much faster, hopefully that will improve your framerate. It's been uploaded, but uploads usually take a day to get verified by IndieDB before they are added, so please check back tomorrow and see if the new build (v1.31) helps at all.

+1 vote   game: Through
porousnapkin
porousnapkin Feb 13 2011, 4:07pm replied:

There is admittedly very little optimization in the code. I built it on a pretty high-end Alienware laptop and have focused on getting the framerate consistent on that.

If it's chugging, it's likely not the graphics causing it. I had to do a bunch of optimizations to the AI to make things run smoothly, and the AI may still be chugging the game. I'm not sure why you would specifically see framerate issues with the menu, however. I'll look into that and see if I can find any problems with it.

+1 vote   game: Through
porousnapkin
porousnapkin Feb 12 2011, 11:39pm replied:

Some people appear to experience compatibility issues that I assume are related to drivers for their sound/video card. That may explain why the game is chugging on the menu for you, why it's not working on your netbook, and it may also explain why you aren't hearing sounds (there is a sound effect for every action in the game and each tileset has its own music associated with it). I haven't been able to find a computer that it doesn't work on that I can personally test my code on to find and resolve that issue, so until I do I'll have to just apologize for it not working correctly on all systems and suggest you make sure your drivers are up to date.

+1 vote   game: Through
porousnapkin
porousnapkin Feb 12 2011, 11:36pm replied:

I don't know of many Roguelikes that employ AI allies other than Shiren the Wanderer, and I'm not a huge fan of their role in that game (they seem to be there primarily to offset how luck-dependent getting through the first few floors is). If I come up with an implementation that I think will elevate the gameplay, specifically elevating the turn-to-turn decisions the player is making, then I will definitely consider implementing it. If you have a more detailed suggestion on how they might fit in, I'm all ears.

+1 vote   game: Through
porousnapkin
porousnapkin Feb 10 2011, 4:00pm replied:

The art resolution is consistent between items and characters now, that screenshot is old. The only video is really outdated as well. The lack of screenshot/video updates is due to my stupidity and laziness, as well as lack of time. Hopefully I'll get some up to date screenshots up soon to use for future news items.

Unless you mean the actual buttons have a different resolution (like the map and character button). I hadn't really thought of that as an issue, but I guess if it's bothering people I can look into changing them.

+1 vote   article: Through v1.3 Released
porousnapkin
porousnapkin Feb 4 2011, 1:50pm replied:

Glad you like it! I definitely have content updates in mind. I hope next week to do a big rebalance with a new feature to make Intelligence based heroes stronger.

After that, I'd like to add more floors (30 floors is the goal), new map types, new enemies, new classes, and redo a few of the more boring classes. That's all a ways away, but it's coming. Multiplayer would be really difficult, if I attempt it it'll be quite a while till I get there.

+1 vote   game: Through
porousnapkin
porousnapkin Dec 24 2010, 8:11pm replied:

Oh shucks! That's a pretty big bug :). Thanks for the spot. I'll get that cleaned up in the next patch.

+1 vote   game: Through
porousnapkin
porousnapkin Dec 4 2010, 4:08pm replied:

A fix for this is incoming. The file is currently in authorization. Thanks for the bug report and video!

+1 vote   game: Through
porousnapkin
porousnapkin Dec 4 2010, 10:55am replied:

Sorry, I mean copy/paste the save FOLDER over.

+1 vote   game: Through
porousnapkin
porousnapkin Dec 4 2010, 10:54am replied:

The bug you are describing was fixed in version 1.2. I just double checked and cannot replicate it in version 1.2, so I assume you just need to download the latest version. You can copy/paste your save file over to the new version if you want to maintain your highscores and save data.

+1 vote   game: Through
porousnapkin
porousnapkin Dec 2 2010, 10:02am replied:

Darnit. Every time I fix a bug four more seem to pop up in its place! Let me just double check, this only happens when you full screen the app, right? if you continue playing it windowed it shouldn't happen. Is that your experience as well?

I will get this fixed and out with the new build.

+1 vote   game: Through
porousnapkin
porousnapkin Nov 29 2010, 7:21pm replied:

If you're basing this on the image, the items in that from v1.1, and 1.2 has items with the same resolution.

+1 vote   article: Through v1.2 Released
porousnapkin
porousnapkin Nov 19 2010, 8:54pm replied:

I don't know how to do that, and it would be hard for me to test without a Mac. However, I plan to release it open source sometime in the nearish future, so someone with the knowhow may port it over.

+2 votes   game: Through
porousnapkin
porousnapkin Nov 14 2010, 10:33am replied:

Hey, potato, what class were you playing? I can lower the noise of the special ability, but most classes have different sounds for their special ability.

I'm hoping to resolve all the other bugs in the next patch.

+1 vote   game: Through
porousnapkin
porousnapkin Nov 13 2010, 2:16pm says:

Thanks! Hope you keep following, I plan to keep adding and fixing junk in this until I run out of ideas.

+1 vote   article: Through 1.0 - 1.1 Released
porousnapkin
porousnapkin Nov 13 2010, 2:11pm replied:

Ah, nice bug find, I will get that fixed up for the next patch. I am actually hoping I will get enough time to do an interesting boss fight at the end of the game, but making a boss fight interesting when the gameplay is so heavily focused on dungeoneering is going to be difficult, so I'll get one in if I can make it work.

+1 vote   download: 1.0 Release Version!
porousnapkin
porousnapkin Nov 11 2010, 8:46pm replied:

I'm sorry, I don't recall deleting any comments. If it was on a previous version download, I deleted it because I didn't want people getting confused and accidentally downloading old versions, it had nothing to do with comments.

+1 vote   game: Through
porousnapkin
porousnapkin Nov 9 2010, 10:07pm replied:

Hey Ushiri. In the next build, the equipping bug (right-clicking on the sword) will be fixed. Lowering the level-up sound won't make it into the next build but I will definitely put it on the todo list for the build following that.

+1 vote   article: Through v0.95 Released
porousnapkin
porousnapkin Oct 8 2010, 9:50pm replied:

Thanks very much for the bug report, Mizra. I'll try and get all those addressed in the next version. I think the mouse clicking buttons not working is due to a bug that makes my positions go wrong at different screen resolutions, so that should be an easy fix. The "Nail File" you are describing is probably the Whetstone. You can use it on weapons to make them more powerful (+1, +2, +3, etc.). However, I think it currently also has a bug causing the game to forget you've used it on subsequent floors. Also, I totally believe I forgot to give it a description. I rarely look at my descriptions so that's an easy thing for me to miss. Thanks again for the bug report.

+1 vote   article: Through v0.9 release
porousnapkin
porousnapkin Oct 6 2010, 5:24pm replied:

It was programmed in C++. I used OpenGL for graphics and FMod for sound. I sort of built everything from scratch, something I don't intend to do again, but it was a fantastic learning experience.

+1 vote   article: Through v0.9 release
porousnapkin
porousnapkin Oct 6 2010, 9:01am replied:

It's written in C++. I'm using FMod for sound and OpenGL for graphics.

I do intend to release the source soon. There's a few loose ends I want to tie up before I do so (put a bunch of comments in, clean up some of the uglier places of the code), but it will be open source soon.

+2 votes   game: Through
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