I'm an enthusiastic environment artist looking to start a career in Finland. Very experienced in Blender and UE4, my main focus is the lightning and ambience, which in my opinion, can make or break a game. Also I'm quite proficient at putting materials together. My first contact with a game engine was when I started making maps for Counter Strike Source back in 2005. This passion of mine to create environments dates back to early UDK days, been making prototypes and small projects ever since, always looking towards a professional career.
This is the new fortress' wall texture and breakable blocks. Each block will be breakable and there will be no physics due to performance and lag issues. The castle's texture will be the same as before. And every breakable stuff that will be on the map won't have any physics besides gibs. And an underground tunnel is to come.