I am a Canadian from Niagara, Ontario. I enjoy mapping, texture development, writing, and sound production. I have worked with Source, CryEngine, and the Unreal Engine. I have a Masters in Political Theory and a Bachelor of Arts for Applied Linguistics. That is all.

Comment History  (0 - 30 of 65)
pliskin.nh Apr 25 2015, 12:24pm says:

This comment has been posted in a private group.

pliskin.nh Apr 25 2015, 12:16pm replied:

Well let's get this back up and running then.

+2 votes   news: Metal Gear Solid Source MOD 2015 Update
pliskin.nh May 1 2013, 11:26pm replied:

Thanks. Glad you enjoy it.

+1 vote   download: Big_Shell_EF
pliskin.nh Mar 1 2012, 7:36pm replied:

Ya, it's not the best work (far from it) but it's practically all that remains.

+1 vote   download: Shadow Moses Tank Hanger Multiplayer Edition
pliskin.nh Nov 18 2011, 3:44pm replied:

Nevermind, I found a better one: Wunderboy.org

+1 vote   download: GUI Studio MDL 1.0
pliskin.nh Nov 18 2011, 3:22pm says:

Thought I'd give this a test...

The version of studiomdl you provided does not work with a quick test prop I just made; it doesn't recognize the $staticprop variable.

I tried it with a copy of studiomdl from sourcesdk/ep1 and it says tier0.dll is missing from computer and cannot compile.

Therefore I edited my .qc file and removed the $staticprop line so your version of studiomdl could recognize it, and it gave me the error no ref.smd file! (I assure you it exists in the same folder as the .qc file).

+3 votes   download: GUI Studio MDL 1.0
pliskin.nh Oct 31 2011, 2:25pm says:

Do you need textures? I am pretty accomplished at making realistic textures.

+1 vote   media: Urban Ultimatum (CE3 Test)
pliskin.nh Oct 27 2011, 11:32am says:

For some reason softimage is having trouble creating the menu for ValveSource (something to do with valvesourcetools.js).

I have Softimage 2012 64bit Student Version and the 6.02 version of your tool. Any Ideas? Could it be because it's not the Mod Tools version? There's really no difference.

What does your plugin rely on?

+1 vote   download: XSI Valve Source Tools
pliskin.nh Oct 21 2011, 12:07pm says:

Umbra... Elder Scrolls inspired? Lol. Look at the title font!

+2 votes   game: Umbra
pliskin.nh Sep 9 2011, 12:38am says:

Are there SDK's available for this engine? Specifically the Deus Ex version?

+3 votes   engine: Crystal Dynamics engine
pliskin.nh Aug 13 2011, 10:56am says:

Reminds me of the silo from hl2:ep2. Looks great either way.

+1 vote   media: Map: The Dam
pliskin.nh Jun 11 2011, 2:52pm says:

I'm sorry to say this guys, but at this point in time, progress has ground to a halt.

One of our team members has been out of contact for several months now, our programmer has landed an official programming job and his priorities have shifted, and since the loss of so much time and effort with my computer crash, I haven't been motivated to continue.

It is possible that months down the line we may start up again, however if this is not the case I am more than happy to release what content still exists to the general public, or those who may wish to continue this project (with consent from the other team members obviously).

I have always wanted, and still do, to contribute to the Metal Gear Solid universe. I am currently in the early stages of creating a possible storyline for Snake and Otacon's Philanthropy activities. If it takes the medium of video games, it will more than likely be on a different, more recent engine.

Sorry for the news, folks.

- Pliskin.NH

+1 vote   mod: Metal Gear Solid: Source
pliskin.nh Apr 2 2011, 3:36pm replied:

Lol, nice.

+1 vote   mod: Metal Gear Solid: Source
pliskin.nh Feb 18 2011, 2:29pm replied:

Mmm, and who the hell wants to see more standard hl2 textures? Certainly not me.

+2 votes   mod: Metal Gear Solid: Source
pliskin.nh Feb 11 2011, 12:29pm replied:

Even in portal they used those railings - and they didn't fit!

+1 vote   media: More Final Level shots
pliskin.nh Feb 11 2011, 12:22pm replied:

Forsight methinks. The new one has to be purchased, lol.

+1 vote   media: Dear Esther promo movie
pliskin.nh Feb 8 2011, 4:47pm says:

8472, your mod looks cool. I am downloading now and am anticipating a fun time. I appreciate the hard work you've put into this, especially into the story.

A quick note for your mappers: The brushwork near your lights could benefit from the use of smoothing groups and tweaking the lightmaps a tad.

+1 vote   media: Dissolution Ingame
pliskin.nh Feb 2 2011, 5:27pm replied:

I conquered.

+1 vote   news: Off Limits - closing in on beta!
pliskin.nh Feb 2 2011, 11:57am says:

As in my other posts, sandstone bricks shouldn't have this much specularity.

+1 vote   media: Abydos
pliskin.nh Feb 2 2011, 11:56am says:

I don't think sandstone bricks should have that much specularity.

+1 vote   media: Abydos
pliskin.nh Jan 30 2011, 2:16pm replied:

Did you even bother to look at the last news post? No, we are still very much alive.

+1 vote   mod: Metal Gear Solid: Source
pliskin.nh Jan 26 2011, 12:37pm says:

Your patch download is ******.

+1 vote   mod: The Citizen
pliskin.nh Jan 26 2011, 12:02pm says:

Is this really worth downloading anymore? Does anybody still play?

+1 vote   mod: Stargate : The Last Stand
pliskin.nh Jan 14 2011, 10:15am replied:

Our plan has always been to release this in a few managable segments.

+1 vote   news: Mod Progress
pliskin.nh Jan 12 2011, 4:35pm replied:

Lmfao. God those tips were awful.

Campbell: Snake, you can use (x) to roll and dodge away from enemy gunfire.
Snake: Colonel, you can use (x) to dodge your parenting problems with your "niece". Oh wait, no you can't.

Regardless, we plan on adding support for the ps3 controller.

+1 vote   mod: Metal Gear Solid: Source
pliskin.nh Jan 7 2011, 4:42pm replied:

Thanks. Worked.

+1 vote   mod: GoldenEye: Source
pliskin.nh Jan 6 2011, 3:31pm says:

Lol, a fluke?

+1 vote   media: Minerva - Metastasis
pliskin.nh Jan 5 2011, 9:20pm says:

I continue to get Invalid SteamID ticket when trying to connect to any servers related to GES. I thought the new 4.1 release would fix my problem but it has not.

I have tried doing a clean install of the mod: no success. All other online steam games (cs:s, dod:s, sg:tls) seem to work fine. Please advise.

+1 vote   mod: GoldenEye: Source
pliskin.nh Dec 13 2010, 2:28am replied:

You mean the outer tiles? That was the colour I intended them to be, however I found they seemed slightly christmasy, so I desaturated them a bit.

Keep in mind this screenshot does not have the cubemaps built, so the beautiful specular maps made to go with these textures aren't in use.

+1 vote   media: The Commander's Room - WiP
pliskin.nh Dec 13 2010, 2:11am replied:

One of the beautiful things about this MGS is that a lot of the story was told using codec sequences. This is an inescapable fact unless we were to completely overhaul the story and have Col Campbell, Mei Ling, Naomi, and Otacon following behind snake in a cardboard box (lol).

For the cinematics that are in the game, there usually isn't too many difficult things to reproduce. As you stated, the hard parts are the custom AI, boss fights, and overall game mechanics.

Another benefit we have is that with the conclusion of the story with MGS4, we really have a lot of story and history that can be incorporated into our mod via little details that will make you say, "Aha! Now that makes sense why liquid would say that!"

In this point in the mod, the mapping is taking number one priority. We are putting a lot of detail into the maps, because there really was a lot of stuff to work with in the original, both texture and architecturally-wise which we can expand upon to create an even more living, breathing, and realistic Shadow Moses Disposal Facility.

Thanks for sharing your thoughts, your interest helps fuel us!

+2 votes   mod: Metal Gear Solid: Source
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