I'm a 20-year old 2D/3D artist currently studying Game Design at Adulta Oy, Helsinki. Some day, when I grow up, I want to be a real concept artist or character modeler. I've got over 5 years of experience in 3dsMax and Photoshop and concentrate largely on low-poly game models and weapon/character conceptualization. I can also use Maya, zBrush and Mudbox if needed be and I'm currently working on some concept art.

Comment History
PLing Sep 4 2010, 8:44am replied:

I do agree there, the shin pads might be a bit too exaggarated.

+3 votes   media: The Bruiser
PLing Aug 7 2010, 5:52pm says:

Great drawing talent you got there! :)

+1 vote   news: Trudy concept dump #1.
PLing Jul 12 2010, 4:12am says:

Oh I remember this from the Unity forums, you've made a lot of progress since I last saw this game. :)

+1 vote   news: The first trailer is out !
PLing Jul 10 2010, 9:18am says:

To be brutally honest it looks like he just applied Greeble over them.

Still, the game looks interesting.

+3 votes   news: Quick update - 3D Models
PLing Jul 8 2010, 3:21pm says:

Looking good. :)

+1 vote   news: Introducing the Ghoul!
PLing Jun 29 2010, 6:30am says:

The new art looks fantastic, loving windmill especially!

+1 vote   news: New person, new art, new ambitions
PLing May 15 2010, 7:00am replied:

I could totally see this on iPhone or iPad. :)

I'm really looking forward to this game!

+1 vote   news: Stealer Guy in Action
PLing Apr 4 2010, 4:31am says:

Looks really cute! I'd sure love to see (and play) the final result! :)

+2 votes   media: Stealer Guy
PLing Mar 24 2010, 2:45am says:

Yup, this shows none of the steps required to make a complex collision model. It doesn't even follow the geometry of the model which is crucial depending on the purpose of the model, you would want lasers and whatnot collide with it realistically and not hit the thin air, still making damage for example.

On top of it being completely useless, it mocks the reader. Why? This doesn't give a very professional image of the submitter or the mod he's working on. Which doesn't look that promising to start with...

+4 votes   tutorial: Creating an EAW/FOC collision mesh
PLing Mar 5 2010, 1:03am replied:


+1 vote   media: M207 Mastiff Submachine Gun
PLing Feb 25 2010, 6:00pm replied:

Yup, I think it says Place or Holder. ;)

+1 vote   media: Weapons & new bullet FX
PLing Feb 19 2010, 2:16am says:

The geisha walk looked really funny, you definitely got me interested even though I'm not usually into ninja stuff. ;)

+1 vote   news: Autumn Duck coming to UT3!
PLing Feb 19 2010, 2:14am says:

Blew my mind. Loving the effects and how you're using UE3 to "full" extent with this. Gonna give it a whirl later!

+2 votes   news: Bounty Arms UDK standalone Demo 0.1 Released
PLing Feb 9 2010, 3:46am replied:

Thanks for the feedback, Dias. Might play around with it a bit. :)

+1 vote   media: PPG-37, second round
PLing Feb 2 2010, 3:55pm says:

Loving the style and the effort that you guys put into it. ;)

+1 vote   media: Dino D-Day Teaser Trailer
PLing Feb 2 2010, 9:48am replied:

B is the rocket we're going to use. Different rockets aren't out of question yet but such design hasn't been discussed yet. :)

+2 votes   media: PPG-37 Rocket Pistol
PLing Feb 1 2010, 4:02pm replied:

That's the Hammerhead you're thinking of (hence the name ;)). This fires normal guided missiles.

+1 vote   media: H.Y.D.R.A Launcher
PLing Jan 31 2010, 6:37pm says:

It's galasomething. Hey, I just work here.

+2 votes   media: Hammerhead concept
Offline Since
Nov 12, 2011
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