Sadly, war of the ring mode is not a priority for us. Also an elf emperor? Interesting.
Sadly, war of the ring mode is not a priority for us. Also an elf emperor? Interesting.
I see no reason why we would stack them together.
Dol Guldur and Gundabad units will be present only in existing evil factions.
The main focus of the mod is the elven factions.
Best I can say about your question, the next beta will be released when it will be done. Too many factors are involved for me to estimate it.
But progress is done daily so you can follow our page/discord. Exciting news ahead.
Thanks! Put a lot of effort in the new faction.
The original BFME 2 factions will be kept and contain some changes. However, Goblins faction is removed and Rohan is added as sub-faction for Men of the west. The goblin units will be spread among other factions and will probably still have a presence in other parts of the mod. So unfortunately goblins will not have their own faction with BFME1/BFME2 mode.
Hey, thank you for the kind words! We hope BFME1 will be much fun for everyone.
All future new factions will be based on elves.
You can share the load without joining the teams obviously. Anyway, you still get 2 mods!
Hey! There have been other that asked me the same question, or similar, maybe here the answer will be more visible and public.
While there are many factors and can get into many details why this is not happening I will say just: Edain is doing what they want to do in their mod and I am doing what I want in WOTF.
Most of the time things turn out how they do because of the people involved in its development, involving a bigger team does not necessarily mean it will ship the same output faster.
I invest immense hours of my free time in it because it is still a passion project, my passion project, with my vision and ideas. If people are willing to help me with that, great!, if not , I will carry this as I have been for the last years. Perhaps people mistaken what kind of project WOTF is, it does not have high ideals, great plans, hopes of tearing down charts or cure cancer (lol). It's a product of my imagination, to provide a great quality and fidelity mod of a story that changed my life, in a game I love, and perhaps others might enjoy it as well. That being said, a bigger team would certainly help but it is not mandatory.
Hope this clears it up for everyone wondering! If you have other curiosities you can always ask me on the discord server, I'm always there. Cheers!
Yap. The latest version is still in development and we can't estimate a release date.
"Some imagine that a noble quest is at hand. A quest to reclaim a homeland, and slay a dragon. I myself suspect a more prosaic motive. Attempted burglary or something of that ilk."
The latest version is still in development and we can't estimate a release date. Sorry!
However, you can join our discord and check out what we are currently working on.
Let us not forget, who makes these mods, and why.
We have no focus on WOTR mode for the mod.
Thanks, I am pretty proud of it as well.
Glad to see you back. Enjoy.
For the moment, siege ladders and towers will not be part of the mod.
Hello,
For a better communication you can join our discord server. In the support channel you can post any issues you have.
Discord.com
Interesting. While I have some issues with the armor design in the movies, it was more about the aesthetics of it.
Glad you like it!
You mean, 5 years late. Unless you want to be ironic, in which case, haha.
Thanks.
The limited number of heroes is as designed and we have made other measures that this does not make the faction underpowered, more it's an intricate feature of it, going along with the theme of the faction design.
Cast down its walls power is an area effect similar to other factions and Galadriel will remain the Ring Hero of Mirkwood.
We haven't decided yet on how BFME1 version will look. We will see these elements there but they will most certainly not work as in BFME2 mode.
We do lean, however, more on using the walls instead of the telians.
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