Well, I've been gaming for around 5 years now, modding for nearly 3. In modding I specialize in scripting and story-building, but can do (to some extent) basically anything. I like postnuked and other almost believable but dark and gritty themes/games/mods best, with most RPGs next (except action/RPGs (eg Oblivion) and JRPGs). In my free time (from other games/mods) I tend to play mindless shooters. I'm a member of both my own modding group Black Sun Studios and the group Clone Gaming Studios. In the past I've worked on a few mods, mostly for Morrowind (a few JKA and Oblivion), and am on the Ashes of Apocalypse dev team.
In the past few days, I've built and opened a new site for Rule 12 (and Black Sun Studios). It has everything I've thought needed so far (image gallery,...
After quite a while, we've finally gotten the point where we can release a full milestone build. After merging in a load of resources from the Ashes of...
Progress continues, albeit slowly. With a couple brief pauses, due to some things that had to be done first (y'know, those time-critical things in that...
Heads completely redone, a few more places, main quest concreted in, site changes, and a brief development pause.
Well, I don't have anything tangible (or downloadable, or visible) to give you this time, but I might here soon. Current focus of development is a quest...
Since the last update: Quest & item changes/additions World building Site changes
Due to some reported issues with the patch installers, I've compiled another that is set to ignore file versions. I tested it on my system (install...
Just a brief update, outlining what I've gotten done and what will be in the next patch, once it gets compiled. No new screens, most of the recent work...
Full timeline for R12 (may need revision). Outlines all major events from mid-2008 to Darkfall (nuclear apocalypse), and most after Darkrise (day people...