I'm a gamer who cares more about the enjoyment than the graphics. I still believe that Deus Ex and ICO are some of the greatest games ever made. If I had a better computer, I would already be learning how to make mods and the like, but for now, I'm a english-spanish translator.
Ode to Master Carmack!
It awesome to finish the game, look at the stats and say: Holy sh*t, did I do all that?
Awesome game. Almost repetitive, if not for the varied locations and situations.
First of all, let's make something clear: this is not a full-fledged game. It's an experiment. A ground-testing for the sequel, 'The Arrival'. I know you've read all those "it isn't scary" reviews, but, believe me, experience it yourself first.
So why all the fuss? Because it reminded players from all around the world how survival horror changed the videogame world. When I think of this game, Silent Hill comes to my mind. Neverminding the fact that SH is a far more complex game, it has something in common with Slender: it gets under your skin. Slender: The Eight Pages made me feel like the first time I played Silent Hill. This kind of psychologic terror is incredibly effective. Even though the games uses cheap scares, the sense of being alone, defenseless is amazing.
It's a once-in-a-life-time-experience, and I say that because, after you collect that goddamn 8th page, you probably won't play the game again. There's no real incentive. You'll recommend it to your friends or whatsoever, but that's it.
If you want a story, or more variety, more 'enemies', locations, gameplay mechanics, go play it's sequel, 'The Arrival', which really manages to keep the same feel, even adding more elements to the formula.
Don't look at this game for what it could have been, for what it doesn't have. Play it for what it is.
The Eight Pages is pure concept and terror. And that's where lies it's beauty (?) lies: in its simplicity.
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