Started up in 2010 and working on putting out our first iPad game Plocks! in the next few months. Eventually we would like to branch out into the android and console download markets.
So I have been working on my simple iPad game for almost a year now. I believe that if it was my day job to work on it would have been about a 3-4 month project, but because I also work as a designer I am forced to work on my game as a hobby when I get home from work. The problem that I am finding is that it is very hard to come home after sitting all day at a computer and then sit at another iMac to do more coding. I am also finding it very hard to put the finishing touches on my game. I don't know if I am just scared of what people will say about it... or if it is just my perfectionist nature that whats to make sure the game is the best it can be? Well hopefully I will be able to finish up my game over the next few weeks and submit to Apple... but we will see what happens.
So working at my new job has been such a breath of fresh air. I pretty much just work on and design interactive children's storys for iPad all day long. It is wonderful because while I am working I also get to learn more about coding and animating.. I would say my programming knowledge has grown 10 fold over the past month. I am still very much focused on my game PLOCKS! for my company PixelPun.. But this job I have now most defiantly helps...
I have had the past 5 days off from work and school and it has been such a relief to just work solely on my video games. It is amazing because all the stress and tiredness I feel after coming home from work and sitting down for 4 hours designing ceases to exist. It has truly been an amazing experience for me. When you only have to work on something you love that something becomes so much more important and everything your pour into it is good. My goal over the past few days has been accomplished about three times over. These days off have really showed me that game design is in my blood.
I'm sure most indie developers all have day jobs. And we all dream of working on games when we are at these day jobs. It is very hard to work all day and go home and work on games even when it is something you love. But sitting here thinking about working on games makes me think that maybe I am getting burnt out just by thinking about it all day. It also makes me wonder if I will ever get burnt out at making games if it was my full time job. There is the saying if you do what you love... you never work. I'm sure it's everyone's dream on indieDB.com to become the next great developer and to put out a great game. What do you guys to to keep the focus while working a day job? Do you keep special hours at night to work on your projects? Or do you wake up super early in the morning and work until you have to go to work. How much of the day is spent thinking about the projects at home... while at the day job?
It's hard sometimes to be the only person working on a project. It really lacks that comradery that you would have if there was just one other person involved. It is weird because I myself am highly motivated to work on my games and to get them out to the public. But I do find there are times when just the smallest hiccup will throw me off track for a week or more. I think when you have that other person to help they keep you focused on the task at hand and really help push the production along. I just say this because I have been working on getting a game out to the Apple store for over a year now and something always comes along to slow down the process and getting an actual game out almost seems like an impossibility.
Well just kinda venting while I am at my day job, hopefully I will get this game out there... and either it sales or doesn't sell I will be happy because I completed a game.
I have always wanted to work on games from an early age. I can remember sitting in church and drawing out Castlevania levels on the back of the response postcards. I started up somewhat late on designed but I have always had a passion for art and tradition art design. I am primarily working on the iOS platform for now using GameSalad.... mostly because I am great at art... not so great at coding. I have slowly been learning the Unity Engine but it takes time when you work a full time job also. But for now I am hoping to release my game Plocks! on iPad before the end of the year... wish me luck!