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Piroca
Piroca Nov 30 2013, 5:22pm says:

Hello, there! I am a big fan of your work but I'm not a SWJK2 player! On the other hand, I play and mod Soldier of Fortune 2, which uses the same engine. I was wondering if you could please give me some advice on how you achieved such graphics in this engine!
Thank you very much!

+1 vote     mod: Jedi Knight 2: Reborn
Piroca
Piroca Feb 8 2013, 11:15pm says:

I think the model wasn't made by DICE. I think it was made by Danger Close. Some of P4F's weapons (a lot, actually) are from MOH (2010), which was made mostly by Danger Close.

+1 vote     media: M60 v2
Piroca
Piroca Jul 26 2012, 6:09pm replied:

.50, but not BMG (12,7x99mm) nor 12,7x108mm. If I remember correctly, it's some special subsonic .50 round or something like that.

+2 votes     media: VSSK Vychlop W.I.P. Render
Piroca
Piroca Mar 21 2012, 12:43pm says:

Are there any plans to add the SCAR-L, SCAR-H and/or F2000 from BF2SF?
Thanks and keep up the good work!

+2 votes     mod: Alpha Project
Piroca
Piroca Mar 17 2012, 11:25pm replied:

Oh, I accidentaly posted another comment instead of replying to my old one. Thanks for the information, Bad_santa! I was trying to tell JONES what the problem was.

+1 vote     mod: Alpha Project
Piroca
Piroca Mar 17 2012, 3:26pm says:

It ONLY happens with weapons, check M4A1's stock, when it reaches the back of the receiver.

+1 vote     mod: Alpha Project
Piroca
Piroca Mar 17 2012, 3:15pm replied:

I've had it in 2 different computers and 3 different video cards. The only mod that does NOT have it is PR. It happens in FH2 (some models only), Alpha Project, USI and vanilla BF2 too.

+1 vote     mod: Alpha Project
Piroca
Piroca Mar 16 2012, 7:55pm says:

There is a problem from the vanilla BF2 in Alpha Project: when using anti-aliasing, it seems like multiple weapon LODs are showing, some faces are flickering. PR seems to have got it right, I have no idea how they fixed it though, since I'm not a BF2 modder.

+1 vote     mod: Alpha Project
Piroca
Piroca Mar 13 2012, 12:06pm replied:

Nice! Thanks again! :)

+1 vote     mod: Alpha Project
Piroca
Piroca Mar 12 2012, 5:36pm replied:

Looking forward to it! ;) Thanks for the quick reply.
By the way, are there any plans of adding a bit of fog to Frostbite? The framerate is quite low on that map.

+2 votes     mod: Alpha Project
Piroca
Piroca Mar 11 2012, 6:57pm says:

Awesome mod, man!
Just a little suggestion: adding zipline and grappling hook might be interesting, since the urban maps have a lot of buildings! Especially on that one, that is based on "Strike", from CoD4!
Thanks!

+3 votes     mod: Alpha Project
Piroca
Piroca Aug 28 2011, 1:17pm says:

Dat AKS-74!

+1 vote     media: Effects Showcase
Piroca
Piroca Jul 17 2011, 2:19am replied:

Cool! :D
Thanks.

+1 vote     mod: Forgotten Hope 2
Piroca
Piroca Jul 16 2011, 11:49pm says:

Sorry to ask this here, but do you have any plans on adding the soviets on a future version of FH2?
Thanks.

+3 votes     mod: Forgotten Hope 2
Piroca
Piroca Jul 3 2011, 11:33am says:

MP5-N.

+1 vote     media: MP5A3 HD Skin and Ironsights
Piroca
Piroca Jun 28 2011, 10:26pm replied:

Very well then... your skinning skills are awesome! :P

+1 vote     media: Weapons/Animations Update
Piroca
Piroca Jun 28 2011, 12:49pm says:

WOW! That looks excellent, JONES. You got skills, man! :)

+1 vote     media: Weapons/Animations Update
Piroca
Piroca Jun 23 2011, 3:21pm replied:

Good question... now that Filefront is broken, I have no idea... it's sad! :(

+3 votes     game: Soldier of Fortune II
Piroca
Piroca Jun 19 2011, 1:19pm says:

What!? An update! :O

+3 votes     mod: Insurgency
Piroca
Piroca Jun 7 2011, 10:38pm says:

Is the mod really dead or are these just drama queens?

+5 votes     game: Ivan's Secrets
Piroca
Piroca May 6 2011, 12:32am says:

Amazing! That doesn't even look like the default model, because of such a good skin!

+1 vote     media: M4A1 Ironsights HD Skin
Piroca
Piroca May 6 2011, 12:25am says:

That's really cool! But you should move both thumbs to that tab, because that's the trigger.

0 votes     media: Arms/Hands
Piroca
Piroca Feb 9 2011, 7:16pm says:

looking to the front sight through the scope is non-sense. you should move the gun a bit down and add a red dot in the center, so you actually have an advantage on using the aimpoint.

0 votes     media: Updated 3D Sights
Piroca
Piroca Jan 17 2011, 6:16pm replied:

No, it's not.
ACR = Bushmaster model
Masada = Magpul model

Also, there are other differences between Masada and ACR, such as rails on the foregrip.

+2 votes     media: Magpul Masada With M900a Grip
Piroca
Piroca Sep 18 2010, 3:30pm says:

MP5-SD5 wouldn't be a better idea either.
I know EoD modelled it too in his MP5 model kit. :P

+2 votes     media: September Media Release
Piroca
Piroca Sep 7 2010, 12:18am says:

It really looks fantastic, but the straight fore grip doesn't seem to be right.

+4 votes     media: September Media Release
Piroca
Piroca Aug 4 2010, 4:31pm replied:

Oh, I see.
Thanks for replying! :)

+2 votes     game: Ivan's Secrets
Piroca
Piroca Aug 2 2010, 6:42pm says:

I think it will be nice if you add the MP-443 pistol. Not because of Bad Company 2, I just always found this a cool pistol and it is russian modern equipment, think it'll match the mod. :P

+2 votes     game: Ivan's Secrets
Piroca
Piroca Aug 1 2010, 10:46am replied:

Oh man! How awesome is that news! :D
Thanks!

+2 votes     game: Ivan's Secrets
Piroca
Piroca Jul 30 2010, 10:48pm says:

Do you know that game Soldier of Fortune II? I think it would be really nice if you guys make a bayonet for the AK-74! ;)
I'll sure stab some looters! haha :P

+2 votes     game: Ivan's Secrets
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