am i seeing the GTAV map on some of the planets? because it really looks like a game map, and i think its GTAV haha
am i seeing the GTAV map on some of the planets? because it really looks like a game map, and i think its GTAV haha
ive tried finding info on this before posting here, but i cant so here goes. while driving a vehicle, mostly the warthog my view auto centers so im looking at the ground. if im not moving i can look wherever i want. but if i start moving im looking at the ground again, and its constantly changing the view. so im constantly having to be looking up while driving. is there a way to change this?
looks alot like a federation fighter, the peregrine i believe its called?
so playing as the reapers is great, i know its lower on the completion list, but i found out yesterday that they have absolutely no bombardment abilities. no way to take over someones planet...... is that a bug i had or was missing it?
the cso is not in the game. it was left out due to balancing issues and gamebreaking issues they have said.
is there a way to enable the auto battle function in space battles while still leaving the unable to retreat option available? i just took an eclipse into battle, beat everything on the map, and well the match never ended. and i couldnt retreat, auto finish, whatever to get out of it.
my eclipse was able to take on 6 with no issues what so ever. i quit before it went up against 28 of them haha
own mon cala or whatever the planet is for the mon calamari. will give the option at space station 5
im noticing a glitch that im not sure is just me or others as well, where if i have the auto point upgrade enabled for capital ships (their abilities) it wont use any of them but the points will dissapear unless i do it manually. anyone else having this problem?
love the mod, been playing on and off for year or so now. one problem i have... is there any way to make the last level (the maw) actually visible? increasing game on my screen hasnt done anything to help and my flashlight as the chief doesnt illuminate anything.
Are hostile fleets on new planets not supposed to attack the reapers?
i just have to wonder how sins of a galactic empire can field the executor class pretty well. smaller than the CSO, but still monstrous. 17000M
the latest mod, .5, is compatible if you change your beta settings in the steam version to 1.91 instead of 1.92. was a patch that was put out to help cover the main menu not appearing with mods.
change your beta settings in the steam version to 1.91 instead of 1.92. was a patch that was put out to help.
the latest mod, .5, is compatible if you change your beta settings in the steam version to 1.91 instead of 1.92. was a patch that was put out to help cover the main menu not appearing with mods.
ive noticed when playing as the UNSC that if i have marathon cruisers in my fleet and they have the afterburners or whatever that speed boost ability is on, they go flying everywhere without control, sometimes outside of the border.
dont suppose simon the killer ewok will make another surface in this mod?
im not sure if this is a widely seen issue, but whenever i play as the UNSC and try to use halcyon class cruisers, i cant get them to attack. at all. auto attack, directed attack, clicking, moving them, and then clicking on the enemy only creats the move arrow, not the attack one. it came with the new game update, so im figuring its that. tried reinstalling mod and game and redownloading and no fix.
its a forum for the dev mode with mods for SOASE
i usually make it my capitol when i find one just due to the fact of the insane amount of defenses you can put around those and the shield worlds.
start a match with the AI and as soon as it loads, save and quit. then go to load it again and you can swap spots with them on the queue up.
last i heard, it was being left out due to scaling and the fact that the Supercarrier was powerful enough to take on probably 3 of the current OAS class that they have for the titans.
it takes a little bit of clicking, its a pain, but you can get it to work eventually. its like the click box isnt proper or something.
i love how strong late game UNSC is. was having a hard time fighting a cov fleet of mixed capitol ships and a max titan, with a mixed fleet of my own. so tried to just force my way through... with 270 paris class frigates and a lvl 1 infinity. all max research. tore a hole right through them. leveled my titan up all the way, lost like only half the frigates and they lost everything. was awesome. debris field was huge! great mod guys, keep up the good work.
you dont enable ingame. you enable through the enabledmods text file. and also make sure it is the actual file for the game, not the file holding the proper file.
ive got the original very first release hidden somewhere on my PC if you would like. runs like a charm on my PC, 60 FPS all the time where as the new one runs at like 20 FPS. huge difference.
just thought id ask, does stellaris have the ram issues that SoaSE has? or will it actually run nice if you have a good PC
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