I do level design in Source Engine as a hobby. I enjoy trying to make Source not look like Source, if you know what I mean.

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Hey guys!

I am sure at least some of you have noticed I have not posted anything in a long while. I have been pretty busy with projects as well as 'life'

Near the start of the year I was asked to join the mod "Tales from the Galactopticon"

Solomon playing classical piano











It was really my first experience working with other people on a large project. I was a bit hesitant to join with my complete lack of any experience with total conversion mods, but eventually I decided to throw away all my doubts about experience and just have a swing at it.
It was a BLAST. No regrets, it was a lot of fun. Oddly stressful, but fun.

Here is a video of some cars doing what cars do best in a cityscape I made.

The mod leader and male model TH89 went off to college- TO LEARN! the nerve. Without his visionary excellence guiding the team it quickly fell into anarchy, chaos, and over all laziness. So, unfortunately for anyone who was looking forward to the mod this year, century; It is on HIATUS. Pushed to the back of the freezer to hopefully get a sort of cryogenic freezing to happen. Someday it will be thawed and hopefully wont taste freezer burnt.

Well working on Galactopticon I was also studying, looking for a job, and working on my own little projects. Most of the projects where have-baked ideas that ended up being half-baked maps.
Cue images.

I also worked more on my super old project: The Presidium.

I hope this makes up for my total lack of... anything for the past few months.
I have/had a rule that I wouldn't post anything till it was "Done" but currently, that is hard to do. So, here I am, breaking my own rule. At least I'm not dead!

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Source Developers

Source Developers

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For people and teams developing mods and games with Valve's Source engine.

Galactopticon Media

Galactopticon Media

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The so-called developer team for Tales from the Galactopticon.

Comments
nibbler234
nibbler234

Hey, I would like to know how you made those cubes from your "Cube Room" video on youtube. I'm a texture artist from the Portal 2 Collab who made all the concrete textures. It would be nice to know how to make those glossy reflections.

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Cyberpresident_CORE
Cyberpresident_CORE

Mapping isnt the only thing you need to know Expunge , cause there is still the factor that i dont have and that is the map ideas. I really would need help but i dont wanna bother anyone, consider yourself lucky if you have it.

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bloodsuckern
bloodsuckern

you mean you aren't creative enough to make a map but you have the talent to?

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CauterizeandExpunge
CauterizeandExpunge

I love your work :) It is amazing! Can you give me a tip for mapping please?

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