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on Jun 15th, 2014
This review may contain spoilers
Time To Run is a two-part series of mods/map packs made by one russian by the name of "dmitry".
The series as a whole is very amateurishly made, but the first entry manages to be slightly more daunting than the sequel, which I reviewed last week. They both share the same problems - models out of propotion, glitches forcing noclip, and very linear maps with large corridors.
Whereas Time To Run 2 has less ammo & health and have more challenging army grunts, this one is easier in those aspects. However it seems more bugged and the scale of things is a even greater problem here.
I'll remember both of these mods though because of all the bafflement they gave me. For example: right on the floor in a room is the biggest frickin copy of the playboy magazine you'll ever see in any game. This mod is also supposed to have a helicopter battle as a finale, but the helicopter flies away and you just stand like a fool with a huge rocket launcher that you've just picked up.
They're both short and suck up a whole hour combined, so if you're craving more HL and want to be perplexed without frustration, have a go with Time To Run 1 & 2.
Mod Review on Jun 5th, 2014
No review provided
Mod Review on May 5th, 2014
No review provided
Mod Review on May 3rd, 2014
Without being able to grasp more from the story, almost entirely in russian, you're playing as Gordon Freeman whoose goal is to explore shelter 31. The mod managed to catch me off guard with the longest, eerie first twenty minutes in any game I've played in recent memory.
Then I died for the first time and the mod crashed.
I restarted the mod, played some more, and it crashed again. I quickly found out that there's always a chance of the mod crashing upon loading a map. I played the whole thing for a hour and couldn't have made progress without save scumming right in front of every narrow hallway, just in case the mod would attempt to load a new map and fail. Eventually the mod grinded to a complete halt and refused to load a map at all. Without any warnings or even a error box detailing what exactly went wrong. So I gave up on the thing.
So the contents of the mod. The weapons are all of the stock arsenal we're familiar with, but a few of them have more alterations than just a re-skin. For instance; the crowbar is now useless besides destroying boxes. The pistol is bloody awful, with 8-bullet clips that are barely enough to take down a zombie at medium difficulty. On the other hand there is the MP5's replacement, a ak47 thingy I assume, which actually is so strong that it's the best weapon in the entire game! Until you get the rifle the combat is a chore. I suspect imbalance.
Throughout the course of the mod I feel the Escort mission gets overused. You see models and textures from half-life 2 along with other custom models, which at times only look strange. Gordon switches gloves along with the weapons.
The most fun I had playing this mod was when I laughed when I saw a picture of Vladimir Putin in the labs. For the first time. The picture popped up through the rest of the mod, along with some poster of a naked model.
It is a mess, and a non-functioning mess.