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This mod isn't well-designed. To put it lightly.
Right at the start it puts you in dark corridors with headcrabs, zombies, a alien slave and hounddogs a little while later on. These enemies all have to be fought in the blackness while the player is given extremly limited ammo, and the crowbar.
The most cruel change in all of this is the damn crowbar, which to me is number one worst weapon conceived through all of half-life's modding community of all time, beating the Pingas Glock from Crack-life. Between each swing there is a delay which seriously screws with any player who wants to use it efficiently, or even just for opening some boxes. It only serves to blatantly pad out the time it takes fighting enemies and to beat the mod, and you're stuck with in in pitch-black darkness.
If you manage to survive that you get to properly see some of the mapping in bright ares, all of which are very basic. It could've been made in 2002 hadn't there been a few keycard puzzles up there.
All in all, it encompasses repeated dying and frustration. It sure is challenging, but it isn't any entertaining whatsoever. Let's hope the creator makes something better next time. Something with a little bit of quicker swinging.
Right off the bat you know it wasn't long after creating the first "Mission
Impracriacrificadelli-Whatever" before the creator decided to continue the story/thing/turns of events which led to your character being taken and put in a locked room.
The map design has improved a few notches, and there are now chargers on the walls, sufficently spread through the whole mod and making it a more fair challenge with health and power. Unfortunetly stupidities from the predeseccor remains here: enemies see through the wooden doors once again, A scientist needed to unlock a door refuses to go with you, forcing you to noclip. The usage of the enviroment that I liked in the first one has gone of the hook with some absurd ways of progressing through the mod.
The mod is short and not worth your time. It ends with you dying, falling to your death. From all of the beginning with putting on a sweater in Mission impacticetilities number one to "The End" in this one, I've simply wasted time. Avoid this mod, and avoid the predecessor too.
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