Love video games. That is all.

Comment History  (90 - 120 of 246)
phillon Apr 23 2014, 1:50pm replied:

Cool, thanks for the feedback. Sounds very good, think I will play with your mod from now on. Will also track and give a review once done. Glad to hear that you also don't like adding thousands of petty items to the game; as much as I appreciate Misery and other similar mods, to me STALKER has always been first a FPS and secondly a heavily atmospheric lite RPG simulation (this is how the developers intended the game); Misery and other similar mods wants to make it primarily a simulation game with hundreds of items and crafting/super survivalist **** that I don't really care about and secondly about the FPS aspects of it. Again, nothing inherently wrong with that approach, but it’s just not really for me, it becomes too tedious and boring.

So yeah, keep up the great work on the mod and thanks again for all the work you do on it.

+1 vote     mod: Arsenal Overhaul
phillon Apr 22 2014, 5:58pm says:

Hi E.Nigma42. I am very interested in trying out your mod. I want a mod that is not quite as hectic and game changing as Misery; I want something that is closer to vanilla CoP, but with all the goodness such as bug fixes and aesthetic enhancements. Arsenal seems like exactly what I am looking for: Atmos3, AN3 and new weapons, but not ridiculously many new weapons (I don't like having thousands of different guns in the makes the guns lose meaning, it becomes like Diablo item hunt then) and new armours.

So onto a question then: bug fixing. Does Arsenal include any bug fixes or unofficial patches? Or would you say that CoP vanilla is already bug free enough? If not, are there any mods that focus on just bug fixes/ai fixes, etc. that will work with Arsenal that you can recommend? Perhaps Pripyat Reborn (even though new versions was cancelled sadly :( )? Thank you in advance for any feedback you can give me and also thank you for all the effort you put into this mod for the community.

+1 vote     mod: Arsenal Overhaul
phillon Apr 22 2014, 1:07pm says:

Quite an intricate map; will definitely make for some interesting skirmishes, thanks for it.

+1 vote     media: Alpine Assault
phillon Apr 18 2014, 9:53am says:

Tracking you guys on here and UnrealSP; best wishes for the mod, I hope it goes all the way to release! It looks incredibly good thus far. Thanks for all the hard work you guys are putting into it.

+2 votes     mod: Unreal: Resurgence
phillon Apr 18 2014, 8:15am says:

Looks good to me. I like maps that have certain symmetries to them, but not perfect symmetry as that to me is boring. This is a good map, thank you. I also wonder why templar thinks top left is odd? I don't really see anything 'odd' about it?

+1 vote     media: Hectic Oasis
phillon Apr 17 2014, 12:19pm says:

Incredible work Sergeant! Who would have thought! Ragdoll physics in Doom haha; it is awesome and very impressive. Can't wait to see this with the rocket launcher or double-barrel shotgun! Thanks for all your (and anyone else involved) hard work on this, it is appreciated.

+7 votes     media: v20 "Ragdoll Physics"
phillon Apr 17 2014, 12:14pm says:

Very awesome update! Love the revisions (never cared much for the jump troopers and the marauder seems more useful, especially as an anti-vehicle unit) and the new unit voxels! Thank you for the update guys and keep up the great work. Can't wait to actually take all these units for a spin; I especially like how you made GDI and NOD even more unique by altering their respective harvester even more. Can't wait to see more of Globotech as well!

+1 vote     article: GDI Has Some New Recruits!
phillon Apr 16 2014, 12:42pm says:

Thanks for the feedback and yeah, I am one of those really looking forward to your mod. It sounds (and looks) very promising. I love the story-hook and look forward to what you have to show us in the future. The new screens you released are very impressive. Thanks for all the effort thus far put into the mod and the fact that you are still continuing it.

+1 vote     article: Reporting Back for Duty
phillon Apr 16 2014, 12:37pm says:

Very impressive. Great work.

+3 votes     media: WTO Light Adjustment - ENB
phillon Apr 16 2014, 4:35am says:

Just want to say a massive thank you to all involved in this mod. It is incredible. Being a CIV4 fanatic (CIV5 is OK, but not as good as 4), this mod just takes CIV4 to a completely new level. There is so much awesome in this mod, I don't even know where to start. So yeah, I will just again give my heartfelt thanks for developing this mod to all involved and also for the fact that you are still supporting and improving it. /salute

+1 vote     mod: Caveman2Cosmos
phillon Apr 15 2014, 12:32pm says:

The augmentation changes are very good, I really enjoyed them. Good work Cyber.

+2 votes     media: Augmented Augmentations
phillon Apr 14 2014, 11:53am says:

Looks very cool; very intricate map!

+2 votes     media: Map: Abandoned [2]
phillon Apr 11 2014, 6:20pm says:

Keep at it guys. Mod has great potential, but of course still needs quite a bit more work; perhaps scale back on the scope and size of maps and start refining. Will be tracking on here and UnrealSP.

+1 vote     mod: Zenith
phillon Apr 11 2014, 6:16pm says:

Yeah...sadly this is dead...but you never know...maybe one day...

+2 votes     mod: Battle for Na Pali
phillon Apr 11 2014, 6:13pm says:

Tracking this here and on UnrealSP. Actually busy playing Xidia now and it is very good. Really looking forward to this! Thanks for all your efforts guys and know that you have fans here waiting for this awesome mod.

+1 vote     mod: Residual Decay
phillon Apr 11 2014, 5:55pm says:

Looking good guys. I am tracking this now. Best of luck to you. If you need voice acting let me know.

+1 vote     article: Compatibility and progress
phillon Apr 11 2014, 4:34pm says:

Great to hear the project is not dead! It looks very promising; please keep us posted over at as well. We need more quality Single Player unreal mods and you guys seem quite capable of delivering. And of course: thank you for what you have done thus far, it is really appreciated.

+2 votes     mod: Another Reality
phillon Apr 10 2014, 1:05pm says:

Awesome mod, thank you for your work on this and I urge you to continue refining foxMOD. Just one question: I have quite a few of UT2004/UT99 classic maps (all DM, don't really play other modes much) that I play: will your AI improvements also work on these custom maps? The bots do work on these maps and have no trouble on them, but I just don't know if your AI tweaks will also apply. Any feedback is appreciated and thanks again for the very cool mod; I look forward to any new versions.

+1 vote     mod: foxMod
phillon Apr 10 2014, 10:20am says:

Some Scenario type single player missions (with scripting, specific goals, etc.) will be very welcome; thank you for this.

+4 votes     media: Nod Mission: Reunification preview
phillon Apr 9 2014, 5:23pm says:

Wow, looks very cool. I am tracking you guys on UnrealSP; please keep us updated there as well. Very nice work and looking forward to the mod!

+1 vote     media: Vandora
phillon Apr 9 2014, 4:45pm replied:

I agree, give your money to Dezowave, its they whom deserve it for LA, not GSC.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
phillon Apr 9 2014, 11:07am says:

Thanks for the new updated version. Will give it a spin when I have some time.

+3 votes     mod: Pripyat Reborn
phillon Apr 8 2014, 10:10am says:

Looks awesome. Thanks for the update.

+1 vote     media: Misc: A Public Beta 5 Screenshot
phillon Apr 7 2014, 3:12pm says:

I still don't really understand why GSC would call off the official support agreement they had with dezowave over the leak. GSC seems like a bunch of douches now to be honest. I mean why, over a leak? Are they worried of getting support calls from peeps with the leaked version? Is that really worth simply saying to dezowave "sorry suckers, no more agreement". Seems ******* lame to me. Can someone from dezowave explain this to me or does some NDA prevent them? I mean its not like the publisher of HL2 said "oh noes, a leak! no more deal Valve!".

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
phillon Apr 7 2014, 1:12pm says:

Oh how I wish burgermeister would come back and update clan quest for latest unofficial patch and final camarilla edition. Clan Quest is such an awesome mod package! And if you ever read this burgermeister: thank you, really, thank you for all the effort you (and others involved) put into bring CQ to the community.

+6 votes     mod: VTMB: Clan Quest Mod
phillon Apr 7 2014, 1:05pm says:

Hi there,

Just want to say that the mod looks incredible. I cannot wait! And also of course: a massive thank you to all involved for your hard work in bringing us all this new content for this amazing game. I will be tracking and spreading the word. And thank you again for bringing more content to one of my favourite games ever.

+1 vote     mod: Bloodlines: Antitribu
phillon Apr 7 2014, 12:59pm says:

Awesome mod! Thank you so much for the hard work put into this and here is to hoping you guys continue! We need another awesome vampire the masquerade game or at least another game set in the world of darkness. This mod (and the upcoming antitribu) however is filling the void; awesome work guys and thanks again. I will track now and spread the word.

+1 vote     mod: VtM: The Final Nights
phillon Apr 7 2014, 12:12pm says:

"Dump this trash in the canal"...LOL. Gotta love Deus Ex. Thanks for all the enhancements Cyber, GMDX is very cool for DX veterans.

+2 votes     media: Improved Artificial Intelligence
phillon Apr 5 2014, 8:13am says:

Wonderful mod CyberP, thank you for the work you put into this, I truly appreciate it. Just one question: any chance you could collaborate with UnifiedDX guys to make the mods compatible? I know that Shifter probably won't fit into GMDX, but what I would love is being able to play through DX with GMDX and the new upgraded UI aspects of UnifiedDX. Just a thought; I have mentioned it to them as well. Thanks again for the great mod.

+2 votes     mod: GMDX
phillon Apr 5 2014, 5:31am says:

Firstly: thank you! UDX is awesome; I have been hoping for so long that someone would do something like this and here you guys are! So yeah, massive thank you. I am very happy that you will be improving on UDX in the months ahead, really look forward to it. I am also very stoked about your integration with Revision (cannot wait!). I understand that trying to get UDX to work with many of the older big mods will be very difficult, but please do try! One thing I want to request (humbly) though is whether it would be possible for you to correspond with CyberP of GMDX and try to make UDX compatible with GMDX, if not at the gameplay level then at least on the UI level (i.e. GMDX with improved UIs). This would be wonderful. And again: thank you so much for merging these incredible mods and bringing it to the community, we owe you a massive gratitude.

+1 vote     mod: unifiedDeusEx
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