Love video games. That is all.
I agree with Woozle. Also consider this: when you crouch and use the aimsight, reduce the recoil massively so that it simulates you putting the firearm on tripods or at the very least going prone. I think the point of using a MG is that you want to be able to just shoot a massive volley, instead of short bursts (which are what most ARs are for). Forcing the player to at least crouch (since CS doesn't have prone iirc) balances out being able to just let rip with a MG (spray and pray basically). If you can't do that, I don't see the point of even having MG in the game.
Awesome work; all three released screens today were awesome. Very nice mapping and lightning in those maps. Really looking forward to Resurgence, keep up the good work guys.
Looking good guys, as others have said: the font, layout and color scheme is well done and fits nicely with the mod and TS.
Very nice, the detail on the model is very impressive.
Looks great, the waterfall is especially well done.
WOW! Very impressive work guys. This looks awesome. I especially love the classic first weapon of the Skaarj (his claw and energy ball); very cool. Really looking forward to UR, thank you for the update and keep up the great work guys.
Very nice, good work.
Very impressive, good work. Really looking forward to the mega-mod.
Damn...that is amazing. Can't believe its TS. Naval units and all. Thanks for the update (havent had one in a while), and thank you for all the hard work on this. Really looking forward to TO.
Thank you Rampastring, Iran and all others involved. It is great news that the release is getting closer and closer. Cannot wait to play this.
That was awesome. Awesome music and awesome gameplay. Really looking forward to this, keep up the great work guys.
Looks awesome. Very detailed units, wow.
It is indeed much better, good work.
Very ambitious and very good. I like the detailed story, it really sets the tone for the quality of the mod. Thank you for the update and keep up the great work; I, for one, cannot wait for this mod.
Haha, agreed Vintar. Some of these players...you would swear they don't read anything. It's all these modern CoD players trying out LA and crying that there is no or little hand holding. Guess what guys! A Massive part of STALKER and LA is about EXPLORING and actually PAYING ATTENTION (to instructions and the Zone). /rant
Thank you for this and thank you for still continuing the mod. I really look forward to the day when CD has a final release. Will test this when I get a chance and give any relevant feedback.
Really looking forward to this, thanks for the update.
Looks nice, good work man.
Looks awesome. Also go check on NMA forum Hexer, replied to you on there in the General Fallout modding section.
Just made a sizeable donation to Dezowave as a thank you for LA. Again, LA is an incredible achievement. A true work of passion. Even though it is still very buggy and has one or two design problems, the foundation is there and that foundation is pure gold. So please accept my donation Dezowave as a thank you and a hope that you will continue to work on LA so as to make it all it can be. The hard work is over right? It is now just the polish; the car is built, now just to do the trimmings. Hopefully in time as more discover this masterpiece they will lend their talents to the team. This release proves just what modders and Dezowave in particular can accomplish. Here is to the release and continued growth of LA! /salute
Looking good yeah, nice work.
Looks very good; thank you for your hard work on this.
Looking good. Good work guys.
Thank you for the patch Dezowave! Will spend my entire Sunday continuing my adventure through LA. Will donate generously soon to you guys for everything you have done with this incredible game/mod.
Very impressive work, good job. Really looking forward to the mod.
Wow, those spider mechs look awesome, would fit in brilliantly with NOD...creepy and intimidating, just the way NOD likes it.
Looks very cool, great work on it.
Where are we supposed to install this? gamedata\scripts? or config\scripts?
Just wondering if Vintar or dezodor can help me: I have not had any crashes thus far, but the renderer seems messed up on my pc. The sky is completely white and incredibly 'shiny' (like a disco ball effect). It's as if Strelok is on LSD. My drivers are up to date, running DX10 mode with a Geforce 460 on Win7 64bit. I recently played CoP with Atmosphere 3, etc. with all settings max (in DX11 mode) and no rendering problems. Also, the lighting is incredibly bright in certain areas. I know something is messed up, probably the HDR lighting or such. Can you offer any advice? Is it atmosphere 3 that's messing up? Is there some console commands or ini/ltx file I can edit to troubleshoot this? Thank you in advance (and thank you for the awesome game).