Love video games. That is all.
Awesome mod, thank you. Looking forward to the new version.
Sounds great; very good work guys.
Thanks, more campaigns are always welcome.
Great work, much better! Now when playing you feel much more like a real Skaarj warrior. I also love that you have made the character fire two projectiles just as the warriors do. Great work, looking forward to the mod.
Interesting. Some kind of anomaly.
Great news, AO is a brilliant mod; very pleased to see it released for CS. Thank you.
Very good work, I am very impressed.
Good to hear, keep up the great work; we are cheering for you guys to the finish line.
Thanks for the update, will grab it soon.
Detail on the weapon models is awesome. Great work.
Very impressive. Very detailed model; good work.
Wow, looks awesome. The maps are very varied and interesting. I really look forward to playing some skirmish games on these. Thanks for the update; looking very good.
Looking good; I think the recoil is just fine as well.
Nice, good additions, game needs some more SMGs.
Really looking forward to the patch (glad the money bug is fixed haha) and continued support for this incredible game (it is an insult to call this a mere mod). Thanks so much Dezowave; I have already donated and will donate again from time to time to help support you guys. Hopefully over time more and more of the community will join you (especially programmers/animators, etc) to help polish LA even more so that it can be the best it can be.
I must also say: the artefact merger system is very cool! Love it; you must add some more recipes! I would love an artefact that adds weight (like CoP did); that would be awesome. One thing though about the artefact merger process: perhaps just increase the chance for success more since it will prevent 'save-scumming' to get the artefact as opposed to the rejects. I know I will keep using save-scumming to make the artefacts (which reduces immersion a bit of course), because some of those components are so tough to get, to lose them and get nothing in return is a bit harsh.
Also, at a later date please take a look at the upgrade system: there are some bugs with some upgrades that actually make the items worse (like +recoil, etc.); though I can imagine this will take some time to troubleshoot, so rather focus on the more critical stuff now, but please do fix it sometime since the weapon/armor customization aspect is one of my favourite features (I love how you implemented it by having to make sacrifices, i.e. not being able to get all upgrades).
Keep up the great work guys; this is an incredible game; thank you for all the effort you put in.
Thank you. Will add this to my Arsenal install.
lol; as they say: let the pieces fall where they may!
Thank you for the very interesting context of the development of the mod. You are overly critical of the mod though, but perhaps that is just because I know just how much work goes into creating something like DXN that I more easily overlook the 'flaws' in mods (though of course I have limits as well).
With DXN, yes the voice acting could have been better, but it wasn't so bad to be honest and in fact even Agent Ingram's voice and character grew on me after a while. I found the level design to be awesome personally, I have no qualms with it, so very good job there. The game pacing and progression systems were also very well done, so you did excellent work there. The writing was not so bad to be honest, it was average (if I had to try to quantify it, I'd say about 65-70% grade), but was quite well paced/revealed throughout the story (which was very intentional on your part as you admit). The soundtrack though (as you admit) was incredible, so kudos to Retro for that; it was for me by far the most "Deus-exy" soundtrack of all the big mods (slightly eclipsing even TNM soundtrack...and that is an impressive feat); awesome work.
Overall, an incredible mod and yes you and all others involved have left your legacy for the DX community. So from all of us: thank you and best of luck in your future endeavours.
Indeed haha, the guy high or something?
PSO for all and detachable.
Great news. Thank you for the update and looking forward to the release.
Great name, much better yeah. Great news about the progress as well.
Nice to have a fully-fledged skirmish mode in, thank you.
I agree with Woozle. Also consider this: when you crouch and use the aimsight, reduce the recoil massively so that it simulates you putting the firearm on tripods or at the very least going prone. I think the point of using a MG is that you want to be able to just shoot a massive volley, instead of short bursts (which are what most ARs are for). Forcing the player to at least crouch (since CS doesn't have prone iirc) balances out being able to just let rip with a MG (spray and pray basically). If you can't do that, I don't see the point of even having MG in the game.
Awesome work; all three released screens today were awesome. Very nice mapping and lightning in those maps. Really looking forward to Resurgence, keep up the good work guys.
Looking good guys, as others have said: the font, layout and color scheme is well done and fits nicely with the mod and TS.
Very nice, the detail on the model is very impressive.
Looks great, the waterfall is especially well done.
WOW! Very impressive work guys. This looks awesome. I especially love the classic first weapon of the Skaarj (his claw and energy ball); very cool. Really looking forward to UR, thank you for the update and keep up the great work guys.
Very nice, good work.