Love video games. That is all.

Comment History  (30 - 60 of 256)
phillon May 31 2014, 2:21am says:

Interesting. Some kind of anomaly.

+2 votes   media: Swimming time!
phillon May 30 2014, 10:29am says:

Great news, AO is a brilliant mod; very pleased to see it released for CS. Thank you.

+1 vote   mod: Arsenal Overhaul - Clear Sky
phillon May 30 2014, 10:26am says:

Very good work, I am very impressed.

+2 votes   media: Some AK Porn
phillon May 28 2014, 4:20pm replied:

Good to hear, keep up the great work; we are cheering for you guys to the finish line.

+1 vote   mod: Deus Ex: Revision
phillon May 28 2014, 11:23am says:

Thanks for the update, will grab it soon.

+1 vote   news: Kentie's Launcher 6.0
phillon May 27 2014, 9:31am says:

Detail on the weapon models is awesome. Great work.

+3 votes   media: FN FAL Squad Automatic
phillon May 25 2014, 2:22am says:

Very impressive. Very detailed model; good work.

+1 vote   media: Mosin Nagant
phillon May 24 2014, 7:44am says:

Wow, looks awesome. The maps are very varied and interesting. I really look forward to playing some skirmish games on these. Thanks for the update; looking very good.

+3 votes   feature: Complete List of Multiplayer Maps
phillon May 24 2014, 7:23am says:

Looking good; I think the recoil is just fine as well.

+1 vote   media: SVD and SVU
phillon May 24 2014, 7:19am says:

Nice, good additions, game needs some more SMGs.

+2 votes   media: pp-19 Bizon and TT-33
phillon May 24 2014, 5:19am says:

Really looking forward to the patch (glad the money bug is fixed haha) and continued support for this incredible game (it is an insult to call this a mere mod). Thanks so much Dezowave; I have already donated and will donate again from time to time to help support you guys. Hopefully over time more and more of the community will join you (especially programmers/animators, etc) to help polish LA even more so that it can be the best it can be.

I must also say: the artefact merger system is very cool! Love it; you must add some more recipes! I would love an artefact that adds weight (like CoP did); that would be awesome. One thing though about the artefact merger process: perhaps just increase the chance for success more since it will prevent 'save-scumming' to get the artefact as opposed to the rejects. I know I will keep using save-scumming to make the artefacts (which reduces immersion a bit of course), because some of those components are so tough to get, to lose them and get nothing in return is a bit harsh.

Also, at a later date please take a look at the upgrade system: there are some bugs with some upgrades that actually make the items worse (like +recoil, etc.); though I can imagine this will take some time to troubleshoot, so rather focus on the more critical stuff now, but please do fix it sometime since the weapon/armor customization aspect is one of my favourite features (I love how you implemented it by having to make sacrifices, i.e. not being able to get all upgrades).

Keep up the great work guys; this is an incredible game; thank you for all the effort you put in.

+8 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
phillon May 23 2014, 10:16am says:

Thank you. Will add this to my Arsenal install.

+1 vote   news: Pripyat Reborn Beta Addon - May 23rd
phillon May 22 2014, 1:41pm replied:

lol; as they say: let the pieces fall where they may!

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
phillon May 22 2014, 12:28pm says:

Thank you for the very interesting context of the development of the mod. You are overly critical of the mod though, but perhaps that is just because I know just how much work goes into creating something like DXN that I more easily overlook the 'flaws' in mods (though of course I have limits as well).

With DXN, yes the voice acting could have been better, but it wasn't so bad to be honest and in fact even Agent Ingram's voice and character grew on me after a while. I found the level design to be awesome personally, I have no qualms with it, so very good job there. The game pacing and progression systems were also very well done, so you did excellent work there. The writing was not so bad to be honest, it was average (if I had to try to quantify it, I'd say about 65-70% grade), but was quite well paced/revealed throughout the story (which was very intentional on your part as you admit). The soundtrack though (as you admit) was incredible, so kudos to Retro for that; it was for me by far the most "Deus-exy" soundtrack of all the big mods (slightly eclipsing even TNM soundtrack...and that is an impressive feat); awesome work.

Overall, an incredible mod and yes you and all others involved have left your legacy for the DX community. So from all of us: thank you and best of luck in your future endeavours.

+2 votes   feature: Deus Ex: Nihilum - Anniversary Retrospective
phillon May 22 2014, 12:05pm replied:

Indeed haha, the guy high or something?

+1 vote   media: SVD
phillon May 22 2014, 12:03pm says:

PSO for all and detachable.

+1 vote   media: SVD
phillon May 21 2014, 10:38am says:

Great news. Thank you for the update and looking forward to the release.

+3 votes   news: Twisted Insurrection - Public Beta 5 Release Date Confirmed!
phillon May 21 2014, 10:32am says:

Great name, much better yeah. Great news about the progress as well.

+1 vote   news: Few Changes
phillon May 20 2014, 10:26am says:

Nice to have a fully-fledged skirmish mode in, thank you.

+1 vote   media: Game Mode: MixTech
phillon May 20 2014, 10:25am says:

I agree with Woozle. Also consider this: when you crouch and use the aimsight, reduce the recoil massively so that it simulates you putting the firearm on tripods or at the very least going prone. I think the point of using a MG is that you want to be able to just shoot a massive volley, instead of short bursts (which are what most ARs are for). Forcing the player to at least crouch (since CS doesn't have prone iirc) balances out being able to just let rip with a MG (spray and pray basically). If you can't do that, I don't see the point of even having MG in the game.

+4 votes   media: PKM Needs some work
phillon May 19 2014, 1:26pm says:

Awesome work; all three released screens today were awesome. Very nice mapping and lightning in those maps. Really looking forward to Resurgence, keep up the good work guys.

+1 vote   media: Skaarj Temple Exterior
phillon May 19 2014, 1:24pm says:

Looking good guys, as others have said: the font, layout and color scheme is well done and fits nicely with the mod and TS.

+2 votes   media: Skirmish Set-up Menu
phillon May 19 2014, 1:21pm says:

Very nice, the detail on the model is very impressive.

+1 vote   media: FNFAL scope and mount
phillon May 19 2014, 1:19pm says:

Looks great, the waterfall is especially well done.

+1 vote   media: Exterior of an Ancient Nali Sanctuary
phillon May 18 2014, 4:04am says:

WOW! Very impressive work guys. This looks awesome. I especially love the classic first weapon of the Skaarj (his claw and energy ball); very cool. Really looking forward to UR, thank you for the update and keep up the great work guys.

+1 vote   media: Unreal: Resurgence - Weapons
phillon May 17 2014, 7:27am says:

Very nice, good work.

+1 vote   media: Updated video for FN FAL
phillon May 17 2014, 7:25am says:

Very impressive, good work. Really looking forward to the mega-mod.

+1 vote   media: New Anims for SIG-SG550
phillon May 16 2014, 10:55am says:

Damn...that is amazing. Can't believe its TS. Naval units and all. Thanks for the update (havent had one in a while), and thank you for all the hard work on this. Really looking forward to TO.

+1 vote   media: WIP Map Testing
phillon May 16 2014, 10:52am says:

Thank you Rampastring, Iran and all others involved. It is great news that the release is getting closer and closer. Cannot wait to play this.

+1 vote   news: The New Twisted Insurrection Client - Pre-Determine Teams and Locations!
phillon May 16 2014, 10:47am says:

That was awesome. Awesome music and awesome gameplay. Really looking forward to this, keep up the great work guys.

+2 votes   media: Cabal Gameplay + New Soundtrack
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