Love video games. That is all.
Good job. Keep up the great work.
Thanks for the update Cyber. Will give this a go when I get some time!
Great work, much better! Now when playing you feel much more like a real Skaarj warrior. I also love that you have made the character fire two projectiles just as the warriors do. Great work, looking forward to the mod.
Thanks for the update, will grab it soon.
Detail on the weapon models is awesome. Great work.
Very impressive. Very detailed model; good work.
Thank you. Will add this to my Arsenal install.
Awesome work; all three released screens today were awesome. Very nice mapping and lightning in those maps. Really looking forward to Resurgence, keep up the good work guys.
Looks great, the waterfall is especially well done.
WOW! Very impressive work guys. This looks awesome. I especially love the classic first weapon of the Skaarj (his claw and energy ball); very cool. Really looking forward to UR, thank you for the update and keep up the great work guys.
Looks awesome. Very detailed units, wow.
It is indeed much better, good work.
Very impressive work, good job. Really looking forward to the mod.
Where are we supposed to install this? gamedata\scripts? or config\scripts?
The augmentation changes are very good, I really enjoyed them. Good work Cyber.
Some Scenario type single player missions (with scripting, specific goals, etc.) will be very welcome; thank you for this.
"Dump this trash in the canal"...LOL. Gotta love Deus Ex. Thanks for all the enhancements Cyber, GMDX is very cool for DX veterans.
Looking awesome. Very impressive work.
Cool stuff, nice tweaks. Look forward to trying it out on my embermage and thank you again for all the hard work you put into this. You are awesome.
Thank you for this mod Marco (BrotherLaz); the work you put into it is greatly appreciated.
Looking good Robert and crew!
Thank you for the update! Looks amazing, the passion of you guys behind this is reflected in the quality of the work you present. You ARE doing this masterpiece of a game justice. Cannot wait for release!
Amazing difference, can't wait!
Amazing work! Thank you!
Looks amazing; thanks for all your hard work!
Looks very impressive, nice work.
Looks amazing. Thanks for your hard work.
I like the feature. I say keep it; it sets the mod a bit apart from the FOT stand, crouch, prone stances.
Looking good Robert.
Looking very good Robert, keep up the great work.
Sounds intriguing Robert; keep us updated as the project evolves.
Looks awesome Robert!
Wow, looks awesome. The maps are very varied and interesting. I really look forward to playing some skirmish games on these. Thanks for the update; looking very good.
Looking good; I think the recoil is just fine as well.
Nice, good additions, game needs some more SMGs.
Really looking forward to the patch (glad the money bug is fixed haha) and continued support for this incredible game (it is an insult to call this a mere mod). Thanks so much Dezowave; I have already donated and will donate again from time to time to help support you guys. Hopefully over time more and more of the community will join you (especially programmers/animators, etc) to help polish LA even more so that it can be the best it can be.
I must also say: the artefact merger system is very cool! Love it; you must add some more recipes! I would love an artefact that adds weight (like CoP did); that would be awesome. One thing though about the artefact merger process: perhaps just increase the chance for success more since it will prevent 'save-scumming' to get the artefact as opposed to the rejects. I know I will keep using save-scumming to make the artefacts (which reduces immersion a bit of course), because some of those components are so tough to get, to lose them and get nothing in return is a bit harsh.
Also, at a later date please take a look at the upgrade system: there are some bugs with some upgrades that actually make the items worse (like +recoil, etc.); though I can imagine this will take some time to troubleshoot, so rather focus on the more critical stuff now, but please do fix it sometime since the weapon/armor customization aspect is one of my favourite features (I love how you implemented it by having to make sacrifices, i.e. not being able to get all upgrades).
Keep up the great work guys; this is an incredible game; thank you for all the effort you put in.
lol; as they say: let the pieces fall where they may!
Thank you for the very interesting context of the development of the mod. You are overly critical of the mod though, but perhaps that is just because I know just how much work goes into creating something like DXN that I more easily overlook the 'flaws' in mods (though of course I have limits as well).
With DXN, yes the voice acting could have been better, but it wasn't so bad to be honest and in fact even Agent Ingram's voice and character grew on me after a while. I found the level design to be awesome personally, I have no qualms with it, so very good job there. The game pacing and progression systems were also very well done, so you did excellent work there. The writing was not so bad to be honest, it was average (if I had to try to quantify it, I'd say about 65-70% grade), but was quite well paced/revealed throughout the story (which was very intentional on your part as you admit). The soundtrack though (as you admit) was incredible, so kudos to Retro for that; it was for me by far the most "Deus-exy" soundtrack of all the big mods (slightly eclipsing even TNM soundtrack...and that is an impressive feat); awesome work.
Overall, an incredible mod and yes you and all others involved have left your legacy for the DX community. So from all of us: thank you and best of luck in your future endeavours.
Indeed haha, the guy high or something?
PSO for all and detachable.
Great news. Thank you for the update and looking forward to the release.
Great name, much better yeah. Great news about the progress as well.
Nice to have a fully-fledged skirmish mode in, thank you.
I agree with Woozle. Also consider this: when you crouch and use the aimsight, reduce the recoil massively so that it simulates you putting the firearm on tripods or at the very least going prone. I think the point of using a MG is that you want to be able to just shoot a massive volley, instead of short bursts (which are what most ARs are for). Forcing the player to at least crouch (since CS doesn't have prone iirc) balances out being able to just let rip with a MG (spray and pray basically). If you can't do that, I don't see the point of even having MG in the game.
Looking good guys, as others have said: the font, layout and color scheme is well done and fits nicely with the mod and TS.
Very nice, the detail on the model is very impressive.
Very nice, good work.
Very impressive, good work. Really looking forward to the mega-mod.
Damn...that is amazing. Can't believe its TS. Naval units and all. Thanks for the update (havent had one in a while), and thank you for all the hard work on this. Really looking forward to TO.
Thank you Rampastring, Iran and all others involved. It is great news that the release is getting closer and closer. Cannot wait to play this.
That was awesome. Awesome music and awesome gameplay. Really looking forward to this, keep up the great work guys.
Very ambitious and very good. I like the detailed story, it really sets the tone for the quality of the mod. Thank you for the update and keep up the great work; I, for one, cannot wait for this mod.
Haha, agreed Vintar. Some of these players...you would swear they don't read anything. It's all these modern CoD players trying out LA and crying that there is no or little hand holding. Guess what guys! A Massive part of STALKER and LA is about EXPLORING and actually PAYING ATTENTION (to instructions and the Zone). /rant