I have a lot of interest in Half-life and S.T.A.L.K.E.R. modding.
These are two franchises that sit above anything else in gaming. Also interested in M&B Warband modding.
I'm too a really huge fan of franchises like Metro, Mass Effect and Deus Ex.
I have a problem.
I'm playing the freeplay questline. I already found the scientist in Strelok's hideout and now headed to X-18. Also found the wounded scientist outside, saved him, then talked to him.
Then I went down to the Lab but, once inside it, the door that leads down those stairs is closed. I tried 1243 and another code I had in the PDA, but it just doesn't open. Also, when facing the door, it doesn't say it's locked.
Help? I tried loading a save in Dark Valley, by the south farm, still couldn't open the door in the lab.
I use the Steam version, which, I believe, is patched as US.
But try that.
That is great! And yes, I don't think that's the kind of thing rookies would do, so you should assign it only to veteran or master stalkers.
First, if you guys need any help with the translation, count me in.
Also, to all the users:
The mod only works on 1.0006 version (worked on my Steam version);
It is in Russian, as it is not translated to English yet;
Be sure to use the Fix, otherwise it won't work for us.
Finally, this is one amazing mod, and you should definitely check it out. To everyone that reviewed the mod poorly just because it didn't work or was in Russian, please re-review it, because it works with the fix and the translation is underway.
I think we've all noticed that the mod creators have a certain difficulty communicating with us, so be patient.
Franchises have been trying to evolve, though, some lost their way (i.e. Dead Space). In Splinter Cell's case, even with the enormous overhaul Conviction was, I never felt it stopped being a brutal stealth game.
I tried seeing Conviction as a turning point. The noir themed story was beautifully written, the different approaches, all that. Blacklist redeemed the series, as you can play like old school SC or gun everyone down. Your choice, your game, and I love that.
As for Ubisoft games being repetitive, well, STALKER is so much bigger in scope.
Assassin's Creed and Far Cry maybe be huge games and big and pretty worlds, but their not nearly as complex as STALKER is. STALKER has a lot a going back to the same places, killing a bunch of people or mutants, but it's every scene, every moment, that makes everything worth it. It's another level of dynamism.
RPS focus on aggressive writing... They're some other kind of journalists, and, personally, I really enjoy their articles. You should take a look at their article on Mass Effect: Reborn mod (saying it won't be long until EA "foxes" it) or their chronicles (their DayZ publication made me fear playing that game).
We, the fans, all know it's more than just THAT. That's what will always matter. Our love towards your work. Their disinterested journalism towards LA mustn't be taken seriously.
They say "we will never see STALKER 2". I sure hope they're dead wrong...
I hope a big publisher buys the franchise and then outsources it's development to a Ukrainian studio.
I'd prefer it was Ubisoft, as I'd really like to see how they'd handle a post-apocalyptic franchise, and I was quite sad when they didn't get the Metro franchise at THQ's auction (they actually made a bid for Metro, but Deep Silver made a better offer). They also have Ubisoft Kiev actually.
Can you please share a link for the NS version you're using?
I read on RPS Rockpapershotgun.com that indeed some models and textures were ripped off. You can read it the last paragraph of the article.
Though, I didn't think the situation was this bad. A shame, really...
Hey. Recently, I've been growing curiosity on this space strategy/exploration kind of games. I've become interested in this since I first saw GalCiv 3. I'm already going to buy Sins of a Solar Empire, and I'm planning on buying Homeworld Remastered when it's out, in case it hits Steam (which probably will).
This has probably been answered already, but the question is:
Are you planning on porting ME:R to Homeworld Remastered?
Took them a while to notice this.
Also, I must say they're kinda cruel when they say that they weren't even aware there was a possibility of LA being an official part of the franchise.
Still, I can't really understand how what happened completely crosses all the chances.
GSC wouldn't have to pay a cent to make money out of this.
Just put it on a digital platform and share the profit with Dez0wave and the owners of the distribution. Then call it "a reimagination of what the games could have been".
Internet would make any advertisement LA needed.
You guys should upload the fix to ModDB. Many people are not noticing it.
Just a suggestion...
It is a standalone game. No need for SoC.
You realize that I'll have 1 year or + to play Lost Alpha, before this comes out.
Though, a lot of mods with brand new stories (like Lost World: Origin) are in the making, so I'll have a lot of STALKER to play.
Russian fans and modders are really something else...
Download Old Good STALKER Mod 1.8 Community Edition, though it's a russian mod and it's translation is a bit clumsy (only downside). You can find it here Moddb.com just look for it in the blog post.
Alternatively, you can download Clear Sky Mod Pack 2012 by boredgunner Moddb.com
Though, even though it looks really pretty, there are a few things I'm not a fan of.
OGSM 1.8 CE if you don't care about some misunderstanding, but want great immersion and features.
CS Mod Pack 2012 if you want the best graphics.
I really hope that once this is released, it will keep my STALKER hunger satiated for some more time.
So, any news?
I'm able to install and start the mod, but once in-game, I can't do anything but looking around.
Can't move, shoot, whatever.
I checked the options menu and the "keyboard" tab is completely empty.
Can someone help?
How about you just posted the fix here ??
I must say:
I'm supper happy that Lost Alpha is finally coming out. It's been difficult enduring all the planned releases that were not met. The hype as been unbearable.
Though, it displeases me that it won't be seeing a commercial release. Dez0wave deserved it.
Yea, I know that it wasn't certain, but it was possible. And if it depended on the quality presented, I'm sure there would be a lot of it, certainly more than we ever had in any STALKER game's first release.
It would've been great if GSC just sped up the process and worked with Dez0wave to put Lost Alpha as soon as possible on Steam's Early Access (even though I hate it), for example. And don't tell me it can't be sold because it is free somewhere else, because, we all know, everything becomes "free" when it's final. More importantly, the leaked build wasn't even representative of the final quality, as it was 6 months old.
Anyway, I'd love if, post-release, we, the fans, got kind of an "Aftermath" article, describing what happened behind closed doors, not only about the development, but also about those talks the team had with GSC and this accident, in particular.
Greatest of luck for the devs, and I'll be waiting to hear more on that upcoming project and playing the hell out of Lost Alpha.
Good luck, Stalkers ;)
Any ETA on the Steam release?
I just started a new game, so I bought a silencer for my Makarov. Correct round type. Only there's no way to attach it.
Is it supposed to be like this?
When it comes to new levels and quests, how much of it is already implemented?
This mod is gorgeous. If it hand't been said (and if I didn't knew the game), I would never think this is being built on a engine released in 1998.
Your work is amazing.
It's sad to see that this mod isn't getting finished, at least by you.
I wish you luck on your future endeavors :)
Fabulous as always.
Your work is inspiring ;)
I know that. But he's just gone. I even tried using the quest marker to pinpoint his location on the map but nothing popped up. I also searched the Bar for corpses, as I believe he is an "essential" character and his corpse wouldn't disappear when dead. Looked everywhere for him.
Nothing. Any advise?
I am supposed to give Plichko (Duty member) a crossbow. I found both the crossbow at Freedom's base and the one in the Wild Territory.
However, Plichko is nowhere to be found near the Bar or other Duty members.
How improved will stealth be in this mod?
In vanilla, a silent kill and your enemies would instantly know where you are. Or, when sneaking in the shadows, if they faced you from 100m (without a chance of seeing you, 'cause darkness), they would immediately become aware.