I have a lot of interest in Half-life and S.T.A.L.K.E.R. modding.
These are two franchises that sit above anything else in gaming. Also interested in M&B Warband modding.
I'm too a really huge fan of franchises like Metro, Mass Effect and Deus Ex.
Thanks a lot! Great guide. Worked like a charm :)
Thanks for the reply. But how exactly do I do that?
Hi. I'm getting weird out loading screens. The images are f****d up and so is the text. It doesn't hurt gameplay, but still, I'd like a functional loading screen :)
Nice campaign overall ;)
The translation didn't help much and sometimes what I had to do was very unclear. And that problem with the military not showing up was because I didn't take the obvious route through the Wild, and went all around to Agroprom.
Still, it was pretty cool and had really good ideas. I hope 0.6.9.3 brings more of this.
Only one question? Who's Shelestov? I saw him/her/it being mentioned in the foruns but I don't recall it ingame.
Yuri, I just spoke to Ymislov (I guess that was her name) in Strelok's hideout. She told me all those things about ZNOYA being a mutated AIDS virus and stuff. Then I killed the mercs, went to the bar and gave all cases and PDA's to the Barkeep. Now I have to wait for her to go there, say the password and receiving an email. I guess that's the endgame, right?
Yea, it was a pain in the *** if you wanted to sneak around (even though stealth sucks in STALKER). This leads me to another question:
Are there going to be any improvements to how enemies react to silenced kills or sneaking in the dark out of their FOV ?
Surely waiting another month won't be trouble. We've waited this long. We can take it.
Just make this the masterpiece it must be ;)
Good to see this is still being worked on.
I didn't kill any military, that's the problem. I went straight to the Wilds, and just climbed the building so I could take out the sniper, and the case was lying there. I picked it up, so I guess I'll just head to Sakharov.
I had misunderstood the all thing. Sorry.
But now, I went to the Wild Territory, but there were no army men. I found the second case though, on top of that wrecked building. And now I have no directions...
It's The Zone.
You never know what you might see.
OMFG! A new update for this! This is awesome news man. I can't wait to see what you have in store for us.
Indeed, this name fits really well. I'm really happy so see this is making progress.
Damn, this is really giving me a hard time...
I've spoken to Outrage and he directed to the Freedom base, because they already took the artifact. I wasted everyone there, but I can't find it. Any leads?
Now this is what I wanted to hear. The mod really lacked in depth, but Brytenwalda as a base? This is just great news.
Small issue in Megadeath campaign:
Saved the Freedom soldier in the bloodsucker village, and then saw the military being executed in the road. There are 6 guys there and no one is the target, and none of them gives me a lead.
Looking really good.
Are there any OGSM 1.8 CE features?
Damn. Dez0wave has been around for so long and they weren't able to prepare a decent release for Lost Alpha.
For something this big and expected, they should have at least a torrent a 3 mirrors in the first day, like Black Mesa did (still it was impossible to download due to the traffic).
Come on guys, put yourself together. Did you really expect ModDB to authorize a 5GB file in a day? They've been screwing uploads for a long time now, and with much smaller stuff.
Anyway, do your best to get this out to the STALKERs. I'll be waiting. I just want to play a little before the weekend ends ;)
Wow! That was a late answer. If it wasn't for the email notification, I'd never see it.
Though, it's nice to know you're still around.
Good luck, man.
You've been teasing us with screenshots of this mod you're working on, and I must say, I'm actually excited to learn a lot more about it.
It's looking really good.
ModDB just completely brainfarted.
LA posts the release news and it's not here for some reason. People are already making reviews and haven't even played the mod.
Though, I don't get why the devs haven't said anything.
We're in the dark people.
And that's one beautiful corridor...
No need. I reloaded once again from the south farm, and this time found the knife. Must have been a spawn bug.
I read in the forum I had to find a knife, but I just can't find it.
Can you add a spoiler tag and describe how to get that item, please?
This is something I'd love to test ;)
I've only tested NMRiH when it comes to sourcemods, but I've tested some other f2p games.
I have a problem.
I'm playing the freeplay questline. I already found the scientist in Strelok's hideout and now headed to X-18. Also found the wounded scientist outside, saved him, then talked to him.
Then I went down to the Lab but, once inside it, the door that leads down those stairs is closed. I tried 1243 and another code I had in the PDA, but it just doesn't open. Also, when facing the door, it doesn't say it's locked.
Help? I tried loading a save in Dark Valley, by the south farm, still couldn't open the door in the lab.
I use the Steam version, which, I believe, is patched as US.
But try that.
That is great! And yes, I don't think that's the kind of thing rookies would do, so you should assign it only to veteran or master stalkers.
First, if you guys need any help with the translation, count me in.
Also, to all the users:
The mod only works on 1.0006 version (worked on my Steam version);
It is in Russian, as it is not translated to English yet;
Be sure to use the Fix, otherwise it won't work for us.
Finally, this is one amazing mod, and you should definitely check it out. To everyone that reviewed the mod poorly just because it didn't work or was in Russian, please re-review it, because it works with the fix and the translation is underway.
I think we've all noticed that the mod creators have a certain difficulty communicating with us, so be patient.
Franchises have been trying to evolve, though, some lost their way (i.e. Dead Space). In Splinter Cell's case, even with the enormous overhaul Conviction was, I never felt it stopped being a brutal stealth game.
I tried seeing Conviction as a turning point. The noir themed story was beautifully written, the different approaches, all that. Blacklist redeemed the series, as you can play like old school SC or gun everyone down. Your choice, your game, and I love that.
As for Ubisoft games being repetitive, well, STALKER is so much bigger in scope.
Assassin's Creed and Far Cry maybe be huge games and big and pretty worlds, but their not nearly as complex as STALKER is. STALKER has a lot a going back to the same places, killing a bunch of people or mutants, but it's every scene, every moment, that makes everything worth it. It's another level of dynamism.
RPS focus on aggressive writing... They're some other kind of journalists, and, personally, I really enjoy their articles. You should take a look at their article on Mass Effect: Reborn mod (saying it won't be long until EA "foxes" it) or their chronicles (their DayZ publication made me fear playing that game).
We, the fans, all know it's more than just THAT. That's what will always matter. Our love towards your work. Their disinterested journalism towards LA mustn't be taken seriously.
Took them a while to notice this.
Also, I must say they're kinda cruel when they say that they weren't even aware there was a possibility of LA being an official part of the franchise.
Still, I can't really understand how what happened completely crosses all the chances.
GSC wouldn't have to pay a cent to make money out of this.
Just put it on a digital platform and share the profit with Dez0wave and the owners of the distribution. Then call it "a reimagination of what the games could have been".
Internet would make any advertisement LA needed.