I have a lot of interest in Half-life and S.T.A.L.K.E.R. modding.
These are two franchises that sit above anything else in gaming. Also interested in M&B Warband modding.
I'm too a really huge fan of franchises like Metro, Mass Effect and Deus Ex.
I'd really like to beta test v7.
You've got some really great work going on here ;)
Well, I first found about it on Ap-Pro, and the translation of the news post also mentioned a comeback.
Maybe it's just speculation, since they updated the website.
Merry Christmas and Happy New Year stalkers!
Let's all thank Dez0wave, Misery Ltd. and every other great modder/team that works on the STALKER games.
There's still so much STALKER to be had ;)
Also, GSC is planning on making a comeback (though not necessarily with STALKER...)
They've updated their website: Gsc-game.com
If someone were to make a winter addon for LA kinda like Thanato's Touch was made for AA2, well, let's just say that would be really awesome.
Great work here, just adding more and more awesomeness to this mod.
TKGP really is a great guy.
He has a page with some really small (but really cool) mods and translations that many people probably don't know of. I thought I'd leave it here for you guys. Here it goes:
West Games are the same guys responsible for the Areal fiasco.
Honestly, I don't doubt they want to make a real game that's cool and fun and all.
But, truth be told: I would never trust them with my money to make a game, not after the mess they've made before...
Nothing would be a better Christmas present than a translation for the already released chapters of ISOD ;)
It's great to see that STALKER mods still bring a lot of attention and I hope it continues like this for a really long time, with amazing new mods coming every now and then.
Indeed. Thanks a lot David :)
Well, now I know what's the cause.
It's because of Atmosfear's NanoHUD. Don't use it.
Using the Lite version + Atmosfear 3 adaptation, I get this crash when starting a new game:
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : .\ui\UIXmlInit.cpp
[error]Line : 156
[error]Description : XML node not found
[error]Argument 0 : indicator_thirst
[error]Argument 1 : ui\maingame.xml
Great to see work still being done in this mod. This the absolute Native 2.0
Thanks for this :)
Can't wait for this on Steam! I'm gonna make my friends play this with me :D
This one of the ongoing projects that keep bringing me back to Source engine and the HL2 gameplay style.
Best of luck guys ;)
It seems. It has a beautiful effect too :)
It sounds much better :)
There is certainly room for improvement, but that's exactly the reason why this is a beta. (0:30-0:35 for example still resembles the electric anomaly too much; could be acceptable though as there are anomalies in the sky)
I hope the next showcase is even better.
Good to know this is coming to us rather soon and that you guys are really into making it possible.
Best of luck ;)
Great stuff. Can't wait for that Steam release.
It's great seeing all these amazing mods migrating to Steam (NMRiH, Estranged, FoF), and Sven Coop is going to consume a lot of free time from people :)
Ooooh... Looks really interesting. We really need an English translation for this.
I heard it's quite good and has a feeling similar to STALKER's, but it isn't available on Steam. And I highly doubt I can find it in a store here in Portugal...
Really nice! Definitely sounds better and seems more realistic.
Since the sourcecode for Clear Sky leaked, have you thought of looking into it?
I definitely have to play the first 2 chapters/parts.
I found a translation for the first one in the GSC Forums. Then I might just machine translate the second.
So looking forward to this!
Great. I love all the focus on brand-new maps. Definitely going to watch this closely :)
Great looking! I'm loving what I'm seeing from this author on Source Engine.
Your work on Black Guard was great.
Looks good ;)
I want to play the first one (In the Center of Evil), but there doesn't seem to be any good English translation.
Is chapter 3 planned to have a translation?
"There is more changes then this, but I did alot of them while I was drinking and forgot what I did."
You kinda reminded me of Yahtzee :D
Looks really interesting. Tracking :)
Looks interesting. Definitely tracking this ;)
Indeed, I think it's ok on bandaging and healing, but I find the inability to eat while running to be frustrating.
I got scared for a moment. I've been quietly watching this, so I wish you guys keep making progress with this mod.
Good luck ;)
Great news! The project has made so much progress. This is bloody awesome ;)
Indeed, it looks really nice. Do you think it was overpriced?
That model looks great, guys. Keep it up ;)
This changes will certainly make the game more challenging and are very welcome. The artifacts used to be very overpowered.
Nice. Tracking ;)
Yeah, I totally forgot that kind of thing. Just like Shoker Weapon Mod.
The animations looked good though, so that's what matters.
I'll be waiting for more progress updates.
Welcome fart_blad. Funny name :D
The Gunslinger mod creator actually implemented that mechanic with the chambered round/emptied barrel. And had one animation for each.
Of course, it would something else entirely if he had access to X-Ray's sourcecode.
But he did it in STALKER.
I sure wouldn't mind seeing this replacing my knife :D
Tracking this ;)
This is great news guys. Tons of awesome work here.
RTB is taking shape and looking really good. Congrats devs ;)
Hum... Still curious.
I hope we all find out what it is soon enough.
Can't wait for this mappack. This is going to be great.
Indeed, but can someone enlighten me on what happened with CS that is very exciting to be coming to CoP? Now I'm curious...
Sorry if I'm being ignorant :3
Love the model, but isn't Grey (Nokikov) the Clear Sky mechanic?
It's looking great! Can't wait to see that gameplay.
Good luck guys ;)
I do know that I play Scar in CS. I said it in my first comment.
What I was trying to say, concerning Scar "becoming" Charon, is that I highly doubt the devs would have thought about it that way. And then I gave the reasons why I think that isn't the case either.
Tbh, while STALKER 2 was still in development, I actually thought Scar would comeback as a support character.
As a final message, it's good to see that people still remember Clear Sky. It was definitely a good game, just not as good as the others.
I've seen comments in other websites like "STALKER fans don't like thinking/talking of Clear Sky" and it's good to know things aren't like that.
Clear Sky is a prologue. Set before the events of SoC and with a different protagonist, Scar.
I mean it was made after SoC people. And there was nothing in CS to indicate that a character from the previous game (SoC) could be Scar.
As there wasn't in SoC any indication that Scar ever existed. So Charon was never thought to be Scar.
Yea, I read all that, but it just isn't. Mostly because Clear Sky came after SoC and there wasn't a single mention that could be the case.
If Scar survived that last emission, I highly doubt he could be brainwashed, because, after all, he had survived 3 emissions (Strelok survived it, so Scar definitely did too).
There's also the possibility the emission didn't kill him but torn his mind apart, so the Monolith "adopted" him and made their leader because of his "gift".
Compact and powerful, that sniper. Damn, I remember that weapon from the Rainbow Six days. She was awesome!
Looking good, guys ;)
It always pained me the fact that I never got to know what really happened to Scar. I had hoped he would return in CoP as a support character. I mean, after all, he had survived two followed emissions before.
Anyway, I'm happy with Return of Scar mod's story (which I recommend you guys to play). And part 2 is coming this year, I believe.
And I almost always wear the CS-3a armor in CoP, just until the final run when you need a SEVA.
Clear Skies is a damn great mod. I'm just kinda waiting for the next version to replay CS again (just finished with The Road to Limansk).
He's there. Only he's in his invisible form ;)
Great news. The screens look amazing.
Really excited for this ;)
I see what you did there.
Game of Thrones ;)
Keep doing stuff like this, and we'll all be in for a treat.
Really excited for this ;)
Good stuff. Gotta try this out.
Great stuff! What are the patch notes?
Thanks for the reply. Looking good.
I'll be waiting for a release :)
I didn't really understand the description.
What changes does it really bring?
I'm happy TK is still aiming at being the definitive SoC experience.
Once that final build state is achieved, I believe we'll all be in for a treat ;)
As for that screenshot, it looks really beautiful. Most of luck on that new project of yours.
This is great news. Rexaura is one of the greatest mods for Portal out there. It needs a Steam release so that fans can Think With Portals once again ;)
Did he **** his brain ?
Another beauty... Just call this mod G.U.N.P.O.R.N. already !
Good to see this is still being worked on.
Indeed, this name fits really well. I'm really happy so see this is making progress.
Now this is what I wanted to hear. The mod really lacked in depth, but Brytenwalda as a base? This is just great news.
Looking really good.
And that's one beautiful corridor...
That is great! And yes, I don't think that's the kind of thing rookies would do, so you should assign it only to veteran or master stalkers.
You realize that I'll have 1 year or + to play Lost Alpha, before this comes out.
Though, a lot of mods with brand new stories (like Lost World: Origin) are in the making, so I'll have a lot of STALKER to play.
Russian fans and modders are really something else...
I really hope that once this is released, it will keep my STALKER hunger satiated for some more time.
This mod is gorgeous. If it hand't been said (and if I didn't knew the game), I would never think this is being built on a engine released in 1998.
Your work is amazing.
It's sad to see that this mod isn't getting finished, at least by you.
I wish you luck on your future endeavors :)
Fabulous as always.
Your work is inspiring ;)
How improved will stealth be in this mod?
In vanilla, a silent kill and your enemies would instantly know where you are. Or, when sneaking in the shadows, if they faced you from 100m (without a chance of seeing you, 'cause darkness), they would immediately become aware.
Whoa! Looks amazing. Really dark atmosphere.
This is awesome news. I can't wait to play a mod remake of the old storyline!
YES! Congrats guys!
The screens look really pretty :)
This mod is shaping up to be great !
Keep up the great work ;)
The Reversion Dev Kit really looks like a great idea and will probably allow other modders to use your mod as a base.
Keep up the great work ;)
Ooooh... That's painful. The beta will hit a lot more later than I expected. Still, I'm really looking forward to see this developing even further with a lot of new features.
I'm sure it will be worth the wait.
Good luck ;)
How rusty... I Love It!
This looks really amazing :o
It's good to know that you're still working on this mod. Being a one-man team isn't easy and I understand you want to release versions of the mod that aren't polished so you can get feedback and improve. It's a shame that this mod kinda has a bad reputation because it sure has a lot of potential.
Keep doing your good work. I'll be waiting for more ;)
Can't wait for the complete Black Mesa package!
You should contact BM dev team, as they are preparing a version to launch on Steam (paid). They could sure use a Hazard Course.
Anyway, good luck ;)
This looks so beautiful *o*
Without any doubts my most wanted mod/game on ModDB.
We need this on Steam and you've already got my vote ;) Come on guys! Let's vote on Greenlight!
Good luck devs.
I really loved Joutomaa.
This looks amazing. Great art ;)
Indeed. It looks nice anyway. Good update.
HELL YEA !!!
CURSE is back !
This is certainly my favorite GTA:SA mod.
It looks like an expansion pack.
Your work is amazing ;)
I must say: this promises A LOT !
These are some nice sounds.
Also ******' loved the track. Still listening to it ;)
Nice! It's good to mods like this are further developed.
I'll be waiting eagerly. Good luck ;)
Just found out about this mod and, I must say, it looks very good. The concept seems odd and strange, but I have always liked something that doesn't make much sense and makes you wonder about everything around you. The enigma and madness are always intriguing and captivating.
Certainly looking forward to it and I'll be definitely watching this closely.
Just keep up the great work ;) Sounds and looks amazing !
I surely hope you can create the best HL2 horror modification ;)
Keep up the awesome job guys !!!
I guess I'll wait for the Full Edition ;)
Oh, I will follow you ;)
Waiting eagerly ;)
This actually looks good. I'm tracking ;)
It's always good to see a good HL2 mod coming out. Can't wait ;)
Can't wait, damn. The Zone is such an epic place.
I love "leak-based" mods. It's just fantastic to see what came before the retail Half-Life 2.
The game was going to be so huge, and in the end, it was toned down a lot. We lost the Air Exchanger, the Borealis, the Depot among other awesome things. The original idea in which the air was unbreathable (due to the AirEx) and people had to wear gas masks was amazing.
If anyone wants to check out the real leak just check this site Hl2-beta.ru You can change the language in the right column then navigate the site.
Oh well. Tracking this mod. I'm very excited to play it ;)
This actually looks quite fun. Guess I'll have to play to believe.
You've got my vote.
It is good to know that there are still mods this ambitious being developed for the original Half-Life.
Keep up the good work ;)
All my other mods seem to be working fine, so there should be no problem with this one.
I already said I was wrong. You need two players at least to be able to start a coop HL1 playthrough.
And you're absolutely right, it's none of my business how Valve deals with their own games. It's theirs.
If they want everyone to play their game for FREE, then the community should be happy, including me, because it is an absolute masterpiece.
They could even make like Bethesda did with the old TES games. Make the HL1 and the addons free. That would attract some more people to the series and it would be a joy for everyone that just could not play it for some reason.
I'm sorry to have been against this free HL1 thing. Everyone deserves to play this masterpiece.
I'll be waiting. Good luck with the development ;)
Right, that thing with two players pressing two buttons at the same. Anyway, I would most pleased with this free HL1 game if the dev team added puzzles that actually require both players to work in sync and together, plus the things I mentioned above: the rebuilt maps and others.
This Sven-Coop game has a lot of potential, and I wouldn't mind in any way to pay for this. All I want is it to reach it's full potential.
The devs say they are working on a custom version of GoldSrc engine (HL1). That's absolutely awesome, because they are actually improving a +10 year old engine. Better gameplay, better graphics. Everything will be better.
Sven-Coop is famous for it's coop experience, offering support to play HL1 and it's addons with friends, alongside all the community made campaigns and maps.
Thing is, they say that the HL1 campaign will be in the game itself and you don't need to own it, making HL1 a totally FREE game, as the Sven-Coop game will be free.
You could just download Sven-Coop and play HL1 alone for free, and I think that is wrong.
One thing is playing Black Mesa HL2 mod, which is a complete re-imagination of HL1, built from the ground up in the Source Engine.
Other thing is picking up an entire, give it a few tweaks so it could be functional in cooperative gameplay.
I could accept this "free" HL1 if they actually change it. Create maps from the ground up, whatever. Make them more modern and pretty, making good use of their custom engine.
These are my motives. This is my opinion.
Tracking. Can't wait.
The best of luck for Tripmine Studios team ;)
I like it a lot. This is good news, however, I'm not a fan of free Half-Life campaign.
Anyway, good luck! Waiting for more news!
It really looks good, but although I like it, the Russian description will "scare" many people. You should change that.
Anyway, screens look beautiful. I wish you the best of luck with this mod ;)
Excited about the comeback! I hope hope you can deliver an piece of work.
Damn! This looks great. Pretty and all. I hope you can make the train station and horror match.
Is there a release window?
Always happy to see an update to this ;)
Great to know Leon. Seems like you're already one step ahead.
I mentioned it because it seemed like an older model, but I guess seeing it in a video or screenshot looks different than actually seeing it in-game.
Anyway, I'll be expecting that fall release ;)
Are there any news on the Slums remake? Or are you fully focused on SH: Alchemilla?
There's a Gordon Freeman model on the Garry's Mod workshop that looks absolutely stunning. If you could get permission from the author and port it to your mod, it would definitely look a lot better on the cutscenes.
Take a look if you want: Steamcommunity.com
Great news. Are you still working on the Clear Sky version or are you fully migrating to CoP?
Great stuff. Can't wait to try out that WA2000 :D
I like that you're taking such an open approach developing your mod.
The fact that your sharing your progress with the community is great and the feedback is showing to be improving your work. More people should do this definitely.
Keep it up!
This mod looks gorgeous *.*
This game is really taking shape. I can't wait to see it in action.
Thank you too, Sir! I just installed it on my LA and it feels a lot better to play now.
Also, I recommend you guys to get the other mods TKGP has compiled for LA. Really makes your game better ;)
Still want Morrowind Rebirth on OpenMW...
Holy ******* ****, man! When I saw my update page and there was S.M.R.T.E.R. news I just went nuts !!!!!!!
Can't wait to see what you have in store. Welcome back to the Zone ;)
This is the best announcement in modding for the past few months. Holy ****!
Hi. I liked you work with Ravenholm and EOTS, but as Phillip says that you quited from Source modding, what have you been up to ?