I have been modding Battlefield 2 for about four years now. My specialty is animation mixing and blending but I'm pretty experienced in a variety of areas, including BFmeshviewer and 3ds Max. I have also done a lot of work with texture editing and mesh hacking, with a focus on realistic specular lighting and shading effects. I have released some of my work on my YouTube page. If you click on the homepage link on my profile, that should take you to my channel.
Sike! None of the screenshots I posted earlier are of COD WW2. They are actually of Day of Infamy with my own texture and shader tweaks. It just goes to show that a small indie game with a great modding community can easily match or exceed the visual quality of AAA titles!
I knew it ;D