I have been modding Battlefield 2 for about four years now. My specialty is animation mixing and blending but I'm pretty experienced in a variety of areas, including BFmeshviewer and 3ds Max. I have also done a lot of work with texture editing and mesh hacking, with a focus on realistic specular lighting and shading effects. I have released some of my work on my YouTube page. If you click on the homepage link on my profile, that should take you to my channel.
GGX is a PBR-type shader, a shading technique used by many modern games to create very convincing lighting for models. I think there's no better way to show the power of GGX than this comparison ;)
This is available on the Day of Infamy workshop here: Steamcommunity.com
Da's ah-very nice-ah!
I approve. :)