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It is looking very good, and you guys seem to be making amazing progress even as you just do this on your free time. I really liked the meshes and small details like grass movement. I would like to see the environment be more interactable, though I know this being the first video, it is still early in progress and you just showed the beginnings.
Maybe instead of commands you could just have some sort of hotkey (like "E" for eat) or some sort of combination so that the actions that you would want to be of a quicker reaction (like punch, pick up, or some sort of sneak toggle).
Keep up the good work
Wow! The game that encourages stalking xD!
Oooh, I love that element rewarding more observant players.
So you guys are gonna do an update every week?!
I can't wait for a video
Are some of those floating? :O
Looks like an awsome challenge to try to climb/jump to the top.
Oh man, I do so much love this game so far. It looks amazing, and besides already being a concept I have not seen done well yet, it is proving to be an innovator at the way we see gaming aspects.
Well done developers, well done.
Same here, I hadn't been to IndieDB until Bebopvox mentioned Boundless in his Youtube show, and now I am definately following and trying to help this game in any way possible!!!
The thing to the left of it kind-of looks like the bud of a rose...
Yeah. That sounds really good. The more you do with the plant, the more information you unlock. Keeping the journal after death also rewards those who have played for a longer and make your efforts not completely in vain.
Oh! Another really big thing I thought of was having some type of journal or codex to record what plants and animals you find. This would add an entry for the plant, and then as you interacted with it, you could fill out more information such as edible, medical use, ect...
This would allow the player to avoid falling for the same mistake of eating a plant twice, or knowing what to look for to cure their diarrhea.
I really love how you are using kind-of "boss-mobs" to allow a player to get a permanent benefit from their huntings. Whether it big or small, I think that is a really good feature in the game. Being able to loot, or use most parts of an animal is something too look into, but how you use them or maybe if they can be used at all would be an interesting idea to chew on.
As for some more plant/animal features; I was thinking of maybe something based off of a Coral snake where some smaller difference between two similar snakes will be the only indicator between which one is poisonous, and which one is harmless. Also, I think some animal features like the Rattlesnakes rattle could go well into part of some alien animal species.
I have seen a lot of negative effect suggestions, but I don't think you should overload the player too much with the negatives and still add some positives.
I thought of a type of edible root (that you would have to dig out), that could briefly increase strength, with the negative effect of decreasing speed or something. It could be very useful when you want a quick help when fighting some tougher hostilities.
An Idea for more types of cures, I think things like antivenom, or other things that force you to look for a certain plant or animal are great to make the player feel like they have a really good chance, so players don't just give up.
This looks soooo good. Love the realism aspect and everything. I had a few questions though.
1. Would you be able to build and such? Such as a boat for transport across water.
2. Will there be any fighting aspect to it? You can't always be friendly with natives so I can see this being a very serious portion. It would really make players think twice before charging in Rambo style as they could easily lose a body part.
I know you guys are still very early in development, but I support this project completely and would really like to see it succeed.