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examples?
we can use our's with Source SDK Base 2007, but that means we have no content from EP2 which could be useful
looks pretty good, but the hands are a bit too shiny IMO. Great work!
you spoke of the vort eye shader and I assumed you meant the EP2 Vort eye shader
raytracing is only used to smooth the eyeball, nothing more
the setting sun of the original looks better, changing the time of day is probably not an good idea
c17 was never an american city, it was designed like an east european city
yeah, the display needs to be pixelated and should look older, actually it lokks like freshly bought
a strange bug
that's an old weapon, already seen somewhere in the screens. won't be in the final game
ach du sch*****! wie konnte das passieren?! D:
proof of concept?
(buried)
ok... and who cares?
Half-Life 2, because you need Source SDK Base, which does not come with HL2DM
xD is ja bloß zu demonstrationszwecken
thx :)
but then the image appears grey + 3D D: and the 3D filter looks kinda wrong, I'm pretty sure that the distance between the red and the green channel has to change with the depth of the scene
ah... heck, again no money on my paypal account -_-
the last engine DNF used was the UE3
looks good, but rainbow water coming out the leak?
ah, alright. now to the vid: looks amazing!
to disappoint the people again? seriously?
what is a rawen?
"I hate your modellers and animators. And some of your coders."
why??
yeah, about 7 :P (if you don't get it go to the BM forums)
didn't you take a break?
the Isle won't be accessible, right? because it looks a bit undetailed and it would be better to make this in the map editor
*23:59:59:999:999
why is the site style so retarded here?
this gman looks kinda awkward in comparison to the hl2 one
they also said they won't be done in 2009, so stop whining
examples?
we can use our's with Source SDK Base 2007, but that means we have no content from EP2 which could be useful
looks pretty good, but the hands are a bit too shiny IMO.
Great work!
you spoke of the vort eye shader and I assumed you meant the EP2 Vort eye shader
raytracing is only used to smooth the eyeball, nothing more
the setting sun of the original looks better, changing the time of day is probably not an good idea
c17 was never an american city, it was designed like an east european city
yeah, the display needs to be pixelated and should look older, actually it lokks like freshly bought
a strange bug
that's an old weapon, already seen somewhere in the screens.
won't be in the final game
ach du sch*****! wie konnte das passieren?! D:
proof of concept?
(buried)
ok... and who cares?
Half-Life 2, because you need Source SDK Base, which does not come with HL2DM
xD
is ja bloß zu demonstrationszwecken
thx :)
but then the image appears grey + 3D D:
and the 3D filter looks kinda wrong, I'm pretty sure that the distance between the red and the green channel has to change with the depth of the scene
ah... heck, again no money on my paypal account -_-
the last engine DNF used was the UE3
looks good, but rainbow water coming out the leak?
ah, alright.
now to the vid: looks amazing!
to disappoint the people again? seriously?
what is a rawen?
"I hate your modellers and animators. And some of your coders."
why??
yeah, about 7 :P
(if you don't get it go to the BM forums)
didn't you take a break?
the Isle won't be accessible, right?
because it looks a bit undetailed and it would be better to make this in the map editor
*23:59:59:999:999
why is the site style so retarded here?
this gman looks kinda awkward in comparison to the hl2 one
they also said they won't be done in 2009, so stop whining