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Comment History  (180 - 210 of 536)
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 7 2013, 12:09pm says:

what's with the black box across the screen? Aweful way to present this fantastic work

0 votes   media: Chapter 7 - Last Escape
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 5 2012, 2:02pm says:

nice shaders!
but they sure cause a lot of head ache though... :-S

+2 votes   media: World distortion shader effects
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 21 2012, 12:34pm replied:

I'd say if you implement already existing code and have to change a few things you're in a better position than starting from scratch and having a longer dev time after all and maybe even a worse physics engine with mayor flaws.

I'm pretty sure that writing a proper physics engine similiar to Bullet will take you longer.

But lets see what happens, maybe I'm totally wrong here and you have some of the absolutely top coders out there.

+2 votes   media: VERY Early Physics Test
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 3 2012, 7:11am replied:

this game is already released, please read the profile carefully before you post.

+3 votes   game: Saw
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 4 2011, 2:00pm says:

such a blue sky and only black shadows?
something's not right there.
Usually the shadows have a slight sky color tint, because the sky emits light too.

+6 votes   media: Introduction
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 2 2011, 9:39pm replied:

uh well, if we would have taken some pics I'm pretty sure they would look a bit awkward... we had quite some alcohol in our bloodstreams xD

+1 vote   article: Serious Update
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 2 2011, 2:28pm replied:

what exactly do you mean?
if you mean the basic shape of it then have a look at the real one, it's just like that.

+1 vote   media: Tiger Heli
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 9 2011, 7:19pm says:

hm, looks pretty good and the G-Man voice sounds pretty good, however the background music is a tad too loud I would say.

+3 votes   media: Dream's End
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 1 2011, 8:40pm says:

wow, that looks not so good and has absolutely nothing to do with light scattering.
It's just radial blur of the Framebuffer blended on to the framebuffer.
to make it look better you could convert it into a sunshaft shader, the only thing to change is creating a rendertarget in which the scene is rendered in different colors, e.g. world black and sky white, and apply the radial blur to that.

+1 vote   media: Volumetric Light Scattering by AndreaZzZ
pfannkuchen_gesicht
pfannkuchen_gesicht May 2 2011, 2:15pm says:

hm, the smoke should adapt to the lighting in the environment.

+3 votes   media: Smoke Grenade
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 18 2011, 9:36am replied:

but the most common universal language is still english

+2 votes   article: [РЕЛИЗ] Русский Чат Crysis\Crysis Wars v2.0
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 5 2011, 12:42pm says:

looks pretty good, but the brick wall looks a bit flat and the edges of the dirt on the sidewalk are too hard, maybe adding an overlay helps.

+1 vote   media: Dear Lord
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 7 2010, 2:27pm replied:

and what about A?
RGBA would be much better :D

+1 vote   media: Color changing
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 2 2010, 12:31pm says:

that's not a list, it's just a disaster

+1 vote   media: Tobias - List
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 3 2010, 1:14pm replied:

dann hast du noch nie eine druckwelle in Slow-Motion gesehn.

+1 vote   media: I love slow motion explosions
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 8 2010, 2:51pm says:

isn't that a beta/alpha video of hl?

+1 vote   media: Grunt Test
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 6 2010, 9:30am replied:

and what about model LODs?

+1 vote   media: Full graphics settings
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 10 2010, 2:49pm replied:

add dirt

+2 votes   media: Test bumb road, please critic
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 20 2010, 4:23pm says:

looks strange... the metal looks more like plastic and it's too clean

+5 votes   media: Remington 870 Final + Texture
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 31 2010, 10:50am says:

yeah!

+3 votes   article: Bisounours Party's Back !
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 11 2010, 7:12pm replied:

updated the vid, reduced the effect a bit

+1 vote   media: Prison Island - explosions - update
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 9 2010, 10:06pm says:

awesome, thanks!

+2 votes   article: HD Video Tutorial - Optimization 3: Areaportals
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 5 2010, 10:10am buried:

(buried)

doesn't really fit into Portal

-9 votes   media: Portal Gun Stand Render
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 1 2010, 7:02pm replied:

c17 was never an american city, it was designed like an east european city

+8 votes   media: FAKEFACTORY CINEMATIC MOD
pfannkuchen_gesicht
pfannkuchen_gesicht May 30 2010, 3:22pm replied:

a strange bug

+1 vote   media: Strange bug in the updated HL2
pfannkuchen_gesicht
pfannkuchen_gesicht May 28 2010, 5:01pm replied:

that's an old weapon, already seen somewhere in the screens.
won't be in the final game

+1 vote   media: PI - new watersplashes
pfannkuchen_gesicht
pfannkuchen_gesicht May 23 2010, 9:59am says:

proof of concept?

+1 vote   media: Munkey Warfare Proof of Concept
pfannkuchen_gesicht
pfannkuchen_gesicht May 9 2010, 3:24pm replied:

thx :)

+1 vote   media: Prison Island - gibs
pfannkuchen_gesicht
pfannkuchen_gesicht May 5 2010, 8:19am replied:

but then the image appears grey + 3D D:
and the 3D filter looks kinda wrong, I'm pretty sure that the distance between the red and the green channel has to change with the depth of the scene

+1 vote   media: GO-MOD: 3D TECH
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 24 2010, 8:07am says:

what is a rawen?

0 votes   media: Official Trailer
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 8 2010, 12:55pm says:

didn't you take a break?

the Isle won't be accessible, right?
because it looks a bit undetailed and it would be better to make this in the map editor

0 votes   media: Island Statue
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 25 2010, 12:36pm says:

the bumpmap is too "deep"
it's very basic(no details) and that strange thing that moved into the door looks ridiculous

+1 vote   media: Part of Demo Level
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 20 2010, 11:53am says:

the leveldesign is boring and monotone

+3 votes   game: Stimulate
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 30 2010, 12:49pm says:

shouldn't the lensflares change their size depending on the distance and viewangle?

+2 votes   media: Lensflares
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 10 2010, 8:47am says:

TROLL!

+2 votes   member: thedod
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2009, 3:20pm says:

doesn't look very super, looks normal

+1 vote   media: Super Nazi
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 7 2009, 2:17pm says:

looks a bit fat, nice model though

+2 votes   media: Last Update before Trailer releases !
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 25 2009, 3:26pm says:

looks like the limbs are made out of stones

+1 vote   media: 40 Scientist Deathanimations
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 14 2009, 12:12pm says:

changelist?

+2 votes   download: UDK Beta 2
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 26 2009, 7:56pm says:

Risen wurde in DE entwickelt?
wirklich?

+1 vote   media: top 10 Spiele die in Deutschland entwickelt wurden
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 22 2009, 7:08pm says:

yes sure...

+5 votes   media: Zoey
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 22 2009, 4:27pm says:

looks good so far :)

+2 votes   mod: Counter-Strike: Spec Ops
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 20 2009, 4:24pm says:

sorry, but it could be better.
the logo is nice but the color inversion isn't that good

+7 votes   media: Intro Logo "WIP
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 23 2009, 9:30am says:

those shoes don't fit to the character

+3 votes   media: New Scout High Poly
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 21 2009, 11:47am says:

the texture looks terrible!

+1 vote   media: ANGRY ENGIE
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 20 2009, 11:18am says:

crowbar is better

+3 votes   media: Wrench
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 10 2009, 2:33pm says:

don't use displacements if they're not necessary

+2 votes   media: Map ps_displace
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 26 2009, 4:16pm replied:

which old version do you mean?

+1 vote   media: Beta
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 26 2009, 4:12pm says:

you should work on your modeling and texturing skills before making mods

+5 votes   media: blah
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 25 2009, 9:15pm says:

looks too blocky.
my first AK47 model looked like this too.

-1 votes   media: AK-47
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 24 2009, 3:56pm says:

looks beautiful.
btw, the image in the middle looks like drawn.
good work.

+2 votes   media: airwhale
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 9 2009, 9:29pm says:

damascus night? looks more like day with black sky.
change th lighting.

+3 votes   media: The ancient Spiderman =)
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 12 2009, 7:28pm replied:

lol

+2 votes   media: Cars Of Sonic
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 8 2009, 11:33am says:

it's a bit to dark

+1 vote   media: (Theoretical) Hybrid GI Method
pfannkuchen_gesicht
pfannkuchen_gesicht May 31 2009, 9:56am says:

the model looks good, but the texture needs some work.

+1 vote   media: screenshot
pfannkuchen_gesicht
pfannkuchen_gesicht May 25 2009, 7:26pm says:

Is it possible to dynamicly break "bones"?
I mean, If the ragdoll falls down from a very high point and collides with the floor, will a bodypart break? like in RL?

+7 votes   article: Creating the Overgrowth physics engine
pfannkuchen_gesicht
pfannkuchen_gesicht May 6 2009, 12:51pm says:

please put more detail in it.
looks like a charactermodel from 2002.
very undetailed...

-2 votes   media: cultist version 2
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 15 2009, 2:40pm says:

looks definitely too edged

//sorry for my bad english

+1 vote   media: New Vegetation
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 15 2009, 2:38pm says:

looks kinda "hard-edged" or something...

+1 vote   media: New Vegetation
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 10 2009, 6:14pm says:

wow, thats awesome!

+1 vote   media: Wall Walking Demo
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 28 2009, 2:08pm replied:

looks really like UE3...

+4 votes   media: CryENGINE3 GDC Demo Screen
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 9 2009, 7:23am says:

what 3D editing program do you use?

+1 vote   media: Garand
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 21 2008, 10:56am says:

woooow, Amazing!
I want play it now!

+1 vote   media: Zeno Clash Gameplay Video
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 17 2008, 12:12pm says:

sorry but it looks boring

-1 votes   mod: Chambers
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 3 2008, 12:13pm replied:

yeah, not bad, but undetailed

+1 vote   media: Jeremy
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 30 2008, 10:51am says:

the texture looks strange...

+2 votes   media: First 3D Renders of a Hatchet
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 28 2008, 8:33am says:

yeah, winebarrels!

+1 vote   media: Barrels!
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 19 2008, 9:16am says:

looks good but the source version looks better

+1 vote   media: Comparison Pics
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 17 2008, 7:35pm says:

looks a bit undetailed

+1 vote   media: June Release
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 17 2008, 6:10pm says:

this manual waterpump looks strange...

+1 vote   media: Props and trying our first character
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 15 2008, 7:28pm replied:

do you believe that the math lies?
All shadows looking great!

+2 votes   media: Dynamic Shadowing and Lighting
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 15 2008, 7:24pm replied:

toonshader?
Looks more like a toon texture

+1 vote   media: Uchiha Sasuke
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 15 2008, 7:00pm says:

why you dont enable smoothing? I use the same editor and I ever make it smooth for a better looking

+1 vote   media: Pre-rendered versions of our new guns.
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 15 2008, 6:59pm says:

looks like a toy gun

+1 vote   media: Pre-rendered versions of our new guns.
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 19 2008, 5:48pm says:

a bit to thick

+1 vote   media: Shotgun in XSI
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 25 2008, 2:13pm replied:

I'm sure thats not GoldSrc

-1 votes   media: Black Mesa Forever Screenshot 03
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 25 2008, 2:09pm replied:

I don't think that is the GoldSrc.

+1 vote   media: BlackMesa Derivation Screenshot 02
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 30 2010, 12:04pm replied:

someone of the devs wrote it in their forums somewhere, the linked site just translated it into german

+5 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 29 2010, 7:58am says:

haha, Valve will sue you to hell for this

-2 votes   mod: The story of Blue Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 29 2010, 7:56am replied:

who the **** is "Black Messa Dev Team"?

+10 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 28 2010, 10:51am replied:

I've seen mods with less media and more unfrequently updates

+2 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 27 2010, 10:26am says:

every major change in a database gets a backup, btw, ask your Server provider for a database backup

+1 vote   article: Some Bad News Folks...
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 27 2010, 9:59am says:

hm, I always have a anything of my sites locally, so I don't give a **** if someone hacks a site of mine, though I'm disappointed in our humankind when somebody does hack something in a bad purpose.

+1 vote   article: Some Bad News Folks...
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 25 2010, 7:01pm replied:

the forum of BM is pretty good and if you ask the devs something they also answere, so I don't think they don't give a **** on their community, they only don't give a **** on their moddb profile, because... well it sucks because here are way too many kids

+1 vote   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 20 2010, 7:52pm says:

looks pretty good for low poly

+1 vote   media: Park Bench
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 20 2010, 7:52pm says:

more detail?
I think you meant less detail

+1 vote   media: Park Bench V2
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 18 2010, 4:49pm replied:

they don't give a **** about their ModDB profile

+6 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 15 2010, 11:38am says:

I hate photo textures with irregular lighting

+1 vote   media: Civil Protection Team
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 15 2010, 2:19am replied:

and 1 hour after the one news you requested you'll request another news again

0 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 7 2010, 7:13pm replied:

most of the devs already have jobs, I know at least one person who also works in the game industry.
And why should they hate what they're doing?
Somewhere in the forums I read they're very proud of what they've done so far, so I don't think they hate what they're doing.
if you don't use the forums, then it's your fault!

-1 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 5 2010, 6:15pm replied:

PlatinumSource

+3 votes   engine: GoldSource
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 5 2010, 6:12pm says:

I like the first L4D much more.

+2 votes   game: Left 4 Dead 2
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 5 2010, 9:22am replied:

cry some more!

+4 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 5 2010, 7:54am replied:

seriously, it won't work like that, there are always lots of unexpected things and counting the content is as useful as counting each sandcorn on the beach and how useful is a percentage that never can give you a real information how much of the mod is done

+1 vote   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 5 2010, 7:30am replied:

and how should they calculate the percentage?

+2 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 4 2010, 3:55pm replied:

why do they treat their fans bad?
only because some kids without lives permanently complain about it and can't wait?

+3 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 26 2010, 11:38am replied:

you're more annoying than a crying kid, BabyAssassin

+4 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 25 2010, 3:08pm says:

why are you stopping development?
if CE2 and CE3 are compatible you can still work on it because porting is easy then.

+4 votes   article: Project Far Cry - Delevopment on CryEngine3 !!!
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 22 2010, 2:16am says:

those shaders aren't new, but anyway, looks good

+1 vote   article: New shaders in dod source
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 20 2010, 2:56pm replied:

but this mod isn't a total conversion mod, it's just an enhancement

0 votes   media: FAKEFACTORY CINEMATIC MOD
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 20 2010, 2:35pm replied:

examples?

0 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 16 2010, 3:08pm replied:

we can use our's with Source SDK Base 2007, but that means we have no content from EP2 which could be useful

+1 vote   mod: Prison Island
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