This member has provided no bio about themself...

Comment History  (120 - 150 of 536)
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 16 2010, 5:17pm buried:

(buried)

did you already hear about this brand new invention, where you can read and post about topics on a website and people can discuss about it?
I think it's called forum and the modern developers of bm have this brand new invention already!

-5 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 15 2010, 1:52pm says:

voted!

+1 vote   mod: UT Community SDK
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 13 2010, 4:55pm replied:

you don't really have something else to do, do you?
Better do something for school instead, that will help you to get your IQ over 0.

+5 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 13 2010, 12:35pm says:

the models look pretty good, but the animations need some work

+3 votes   article: RTJP Status
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 12 2010, 10:50am replied:

go to their forums and you can read shitloads of small update messages

+4 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 12 2010, 10:31am says:

why no water reflections?

0 votes   media: Director's Cut 2010
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 11 2010, 10:29am replied:

nah, afaik the G98 is the previous version of the K98

+2 votes   media: Gewehr 98 teaser
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 8 2010, 1:16pm replied:

because you're too stupid to use steam?

+2 votes   game: ORION: Prelude
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 3 2010, 1:14pm replied:

dann hast du noch nie eine druckwelle in Slow-Motion gesehn.

+1 vote   media: I love slow motion explosions
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 1 2010, 12:36pm says:

looks amazing!
how do you use the gpu for the calculations?

+1 vote   article: Slow and Steady – A Brief Update
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 30 2010, 5:29pm says:

that's not how a steam engine works...

+1 vote   media: Animated Steam Logo
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 30 2010, 5:24pm says:

I hope we can enjoy pathtracing in realtime in the near future, at the moment it's only semi-realtime :(

+1 vote   media: Nvidia GTX 480 - Raytracing-Demo Design Garage
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 26 2010, 10:48am says:

looks better, but too bright/too much sunray effect, looks foggy as hell but without fog O_o

+1 vote   media: Two version of sun what do you want??
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 26 2010, 10:46am says:

didn't know that we have such a huge sun in our solar system...

+1 vote   media: Two version of sun what do you want??
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 23 2010, 4:27pm says:

hm, not so good:
-annoying view bobbing(get head ache from that ****)
-very unoptimized, some model which would need LODs don't have them
-ssbump on at least one model(K98k) which isn't supported on models and because of that it looks crappy on models with that crippled nmap
-some badly compiled collsion models
...and more

+2 votes   mod: 1187
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 19 2010, 4:03pm says:

lol, Source isn't a heavily modified version of Havok

+2 votes   media: Public Service Announcement
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 10 2010, 9:25pm says:

meh...

+1 vote   media: A strange picture
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 10 2010, 3:00pm says:

looks to thin

+1 vote   media: Colt
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 8 2010, 2:51pm says:

isn't that a beta/alpha video of hl?

+1 vote   media: Grunt Test
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 6 2010, 9:30am replied:

and what about model LODs?

+1 vote   media: Full graphics settings
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 6 2010, 9:04am says:

uhm, it looks good, but the weapon concepts from Talros look all together similiar to each other...

+1 vote   media: M124 SMG
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 2 2010, 11:07am replied:

what exactly has the name "venetica" to do with this project?

+1 vote   article: FAQ: common concerns
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 2 2010, 8:20am replied:

Venetica is based on OGRE

+1 vote   article: FAQ: common concerns
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 2 2010, 8:18am replied:

why is it a bad news?
you don't need any other game to play this, just the game itself.

+1 vote   article: FAQ: common concerns
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 2 2010, 6:11am says:

Will you use OpenCL for RT Raytracing and OpenCL Bullet Physics?

+2 votes   article: FAQ: common concerns
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 28 2010, 11:57am says:

bah, the camera bobbing is annoying

+1 vote   media: 1187 kam bonus - my first map WIP
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 24 2010, 12:53pm replied:

yeah, whatever whiny kid, go back in your basement and cry some moar!

+4 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 23 2010, 12:27pm replied:

if you prefer blue paint as water, yes, then it looks good

+2 votes   media: Eurogamer 2010
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 22 2010, 8:58am says:

looks pretty good, but the water looks crappy

0 votes   media: Eurogamer 2010
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 7 2013, 12:05pm says:

wait... you weren't using VBOs before? wow... good that this is done now.

+5 votes   article: New Overgrowth a204 video devlog
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 4 2011, 8:01pm says:

needs to emit more light so you can't look through so easily.

+1 vote   media: Particles and Effects | Fire
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 27 2011, 12:49pm says:

hm, the 2 last screenshots bother me a bit... I don't know how to describe it but the lighting looks "flat" or something like that.
One more thing, that huge overlay on the destroyed building in the background looks really bad, because all that black rells my brain there must be a hole, but not seeing what's behind contradicts that thought.

-1 votes   media: OF2 - The Rand Avenue
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 2 2011, 8:57pm says:

uhm, I have a lil' question: do you have a specmap and nmap ready by any chance?
I rendered without last time, because I had none of these.

+1 vote   media: Eurocopter Tiger
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 7 2011, 6:12pm replied:

oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.

+1 vote   media: MAYA!!
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 6 2011, 2:42pm says:

so, what next?
Modo?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.

+1 vote   media: MAYA!!
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 28 2011, 11:53am says:

hm, somehow doesn't fit to the rest of the mod/game.

+2 votes   media: Dam It
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 15 2011, 7:11am replied:

and also absorbs some light, due to dirt and that stuff.
Did you know that water is also transparent and not only reflective like mercury?
did you ever try to see the bottom of a lake?
most probably you won't be able to see the bottom of the lake, because the light got absorbed.
and in this image the refraction is brighter than the original object.

+2 votes   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 1:56pm replied:

but why is it so overbright?
doesn't make much sense considering water absorbs light

-1 votes   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:17am says:

hm... I don't get it... what is this supposed to be?
looks like some magic spell effect :-/

+1 vote   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 1 2010, 4:28pm says:

looks awesome but the water looks a bit undetailed... maybe it's just the LOD at this distance...

+2 votes   media: screenshot
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 1 2010, 10:43am says:

why do you release the mod piece by piece?

+1 vote   download: PB/BP Portal Gun
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 22 2010, 11:00am says:

a bit emotionless, would be better if they look angry

+1 vote   media: CMC Vs. MDR - Promo Pic
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 21 2010, 11:06am replied:

why don't you allow to disable shadows?

-1 votes   media: Screen Space Ambient Occlusion (SSAO)
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 7 2010, 11:36am replied:

jupp, die Wirbelsäule ist neu, die hab ich geadded.
Das mehr Blut zu sehen ist kam durch ein paar Meshoptimierungen zustande und die es fehlt im gegensatz zur alten Version eine Tasche mehr.

+1 vote   media: a little preview of the next PI update
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 6 2010, 10:46am replied:

jupp, bei mir is alles ok.
Und bei dir?

+2 votes   member: pfannkuchen_gesicht
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 5 2010, 11:42am replied:

hm, wie man's sieht... ich finde TES besser

+1 vote   media: top 10 Spiele die in Deutschland entwickelt wurden
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 20 2010, 7:52pm says:

more detail?
I think you meant less detail

+1 vote   media: Park Bench V2
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 25 2010, 3:08pm says:

why are you stopping development?
if CE2 and CE3 are compatible you can still work on it because porting is easy then.

+4 votes   article: Project Far Cry - Delevopment on CryEngine3 !!!
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 22 2010, 2:16am says:

those shaders aren't new, but anyway, looks good

+1 vote   article: New shaders in dod source
pfannkuchen_gesicht
pfannkuchen_gesicht May 4 2010, 1:48pm says:

ah... heck, again no money on my paypal account -_-

+2 votes   article: Introducing the Humble Indie Bundle (pay what you want)
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 29 2010, 1:03pm says:

this gman looks kinda awkward in comparison to the hl2 one

+1 vote   media: Half-Life Episode Two Gallery
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 16 2010, 1:00pm replied:

-_- there is no texture

+1 vote   media: CIA Chief Face
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 6 2010, 1:17pm says:

looks like a pipe with caps, not more

+2 votes   media: PipeBomb
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 10 2009, 11:51am replied:

how else should that work?
hl2 has already nice looking volumetric particle effects.
unfortunately there isn't actually one game which uses voxels for such effects

+1 vote   media: Explosion render effects "work in progress"
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 23 2009, 11:44am replied:

why not implementing physics?

+1 vote   article: Go-Mod 3.0 Announced
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 27 2009, 12:12pm replied:

but you could lower the brightness or saturation of the colors.
It really burns out my eyes at the time.

+1 vote   media: banner for summery
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 8 2009, 3:39pm says:

it's the zombie from Dark Messiah, right?

+1 vote   media: New Zombie-Skeleton
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 3 2009, 7:25pm says:

this doesn't look like real thermal vision and I believe I have seen this effect in some other UE3 game... but which?

+1 vote   media: Thermal Vision #2
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 3 2009, 5:35pm says:

this looks awesome and it looks really combine-ish, good work.

+1 vote   media: Fastwalker, model finished
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 29 2009, 2:36pm says:

the zombie skinshader looks... not good

+3 votes   media: Warm Gun Skin Shader
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 26 2009, 9:56pm says:

no ssbump?

+1 vote   media: Ceiling/Floor Bump Map
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 25 2009, 7:20am says:

this is uber ultra mega amazing!!!#
good work!

+1 vote   media: Combine Soldiers
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 20 2009, 11:18am replied:

nobody gets payed for making mods -_-

+1 vote   media: Black And White Gravity Gun
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 26 2009, 3:02pm says:

needs some more options

+3 votes   media: Menu Options
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 20 2008, 10:17am says:

wow, looks awesome!

+1 vote   game: Zeno Clash
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 29 2008, 6:47pm says:

strange english in the summary...

+6 votes   mod: W.E.A.P.O.N MOD 1.0
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 17 2008, 9:40am says:

Blender rocks!
good model too!

0 votes   media: Motorbike
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 13 2008, 12:46pm says:

the grass looks strange

+1 vote   media: Combat
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 6 2008, 6:44pm says:

how to export models from XSI to UE3?
Great work!

+1 vote   media: Bridge wip
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 6 2008, 6:37pm says:

maybe adding a smile :-P
Awesome model!

+1 vote   media: Some early character tests from our lead modeler.
pfannkuchen_gesicht
pfannkuchen_gesicht May 26 2008, 2:05pm says:

can i get this gras shader?

+1 vote   media: realistic grass
pfannkuchen_gesicht
pfannkuchen_gesicht May 26 2008, 2:01pm says:

why isn't this water reflection available in UT3? :-(

+1 vote   media: Concepts under source engine
pfannkuchen_gesicht
pfannkuchen_gesicht May 16 2008, 10:02am says:

This mod is stupid and it's not funny.
Why you making all green you should use more colours and maybe a cartoon style or something like this.

+1 vote   mod: Crazy-Life 2
Level
Avatar
Avatar
Offline Since
Dec 5, 2014
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
5
Games
24
Mods
190
Articles
55
Media
298
Downloads
6
Engines
4
Groups
3