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did you already hear about this brand new invention, where you can read and post about topics on a website and people can discuss about it?
I think it's called forum and the modern developers of bm have this brand new invention already!
you don't really have something else to do, do you?
Better do something for school instead, that will help you to get your IQ over 0.
the models look pretty good, but the animations need some work
go to their forums and you can read shitloads of small update messages
why no water reflections?
nah, afaik the G98 is the previous version of the K98
because you're too stupid to use steam?
dann hast du noch nie eine druckwelle in Slow-Motion gesehn.
how do you use the gpu for the calculations?
that's not how a steam engine works...
I hope we can enjoy pathtracing in realtime in the near future, at the moment it's only semi-realtime :(
looks better, but too bright/too much sunray effect, looks foggy as hell but without fog O_o
didn't know that we have such a huge sun in our solar system...
hm, not so good:
-annoying view bobbing(get head ache from that ****)
-very unoptimized, some model which would need LODs don't have them
-ssbump on at least one model(K98k) which isn't supported on models and because of that it looks crappy on models with that crippled nmap
-some badly compiled collsion models
lol, Source isn't a heavily modified version of Havok
looks to thin
isn't that a beta/alpha video of hl?
and what about model LODs?
uhm, it looks good, but the weapon concepts from Talros look all together similiar to each other...
what exactly has the name "venetica" to do with this project?
Venetica is based on OGRE
why is it a bad news?
you don't need any other game to play this, just the game itself.
Will you use OpenCL for RT Raytracing and OpenCL Bullet Physics?
bah, the camera bobbing is annoying
yeah, whatever whiny kid, go back in your basement and cry some moar!
if you prefer blue paint as water, yes, then it looks good
looks pretty good, but the water looks crappy
wait... you weren't using VBOs before? wow... good that this is done now.
needs to emit more light so you can't look through so easily.
hm, the 2 last screenshots bother me a bit... I don't know how to describe it but the lighting looks "flat" or something like that.
One more thing, that huge overlay on the destroyed building in the background looks really bad, because all that black rells my brain there must be a hole, but not seeing what's behind contradicts that thought.
uhm, I have a lil' question: do you have a specmap and nmap ready by any chance?
I rendered without last time, because I had none of these.
oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.
so, what next?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.
hm, somehow doesn't fit to the rest of the mod/game.
and also absorbs some light, due to dirt and that stuff.
Did you know that water is also transparent and not only reflective like mercury?
did you ever try to see the bottom of a lake?
most probably you won't be able to see the bottom of the lake, because the light got absorbed.
and in this image the refraction is brighter than the original object.
but why is it so overbright?
doesn't make much sense considering water absorbs light
hm... I don't get it... what is this supposed to be?
looks like some magic spell effect :-/
looks awesome but the water looks a bit undetailed... maybe it's just the LOD at this distance...
why do you release the mod piece by piece?
a bit emotionless, would be better if they look angry
why don't you allow to disable shadows?
jupp, die Wirbelsäule ist neu, die hab ich geadded.
Das mehr Blut zu sehen ist kam durch ein paar Meshoptimierungen zustande und die es fehlt im gegensatz zur alten Version eine Tasche mehr.
jupp, bei mir is alles ok.
Und bei dir?
hm, wie man's sieht... ich finde TES besser
I think you meant less detail
why are you stopping development?
if CE2 and CE3 are compatible you can still work on it because porting is easy then.
those shaders aren't new, but anyway, looks good
ah... heck, again no money on my paypal account -_-
this gman looks kinda awkward in comparison to the hl2 one
-_- there is no texture
looks like a pipe with caps, not more
how else should that work?
hl2 has already nice looking volumetric particle effects.
unfortunately there isn't actually one game which uses voxels for such effects
why not implementing physics?
but you could lower the brightness or saturation of the colors.
It really burns out my eyes at the time.
it's the zombie from Dark Messiah, right?
this doesn't look like real thermal vision and I believe I have seen this effect in some other UE3 game... but which?
this looks awesome and it looks really combine-ish, good work.
the zombie skinshader looks... not good
this is uber ultra mega amazing!!!#
nobody gets payed for making mods -_-
needs some more options
wow, looks awesome!
strange english in the summary...
good model too!
the grass looks strange
how to export models from XSI to UE3?
maybe adding a smile :-P
can i get this gras shader?
why isn't this water reflection available in UT3? :-(
This mod is stupid and it's not funny.
Why you making all green you should use more colours and maybe a cartoon style or something like this.