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Comment History  (60 - 90 of 539)
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 1 2011, 8:17am replied:

look at the upload date

-2 votes     media: bbs_rooftops [WIP]
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 29 2011, 12:52pm replied:

@Stealthgato: lol, yeah, they started this mod 2 years before HL2/Source Engine was released.

+1 vote     mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 23 2011, 12:27pm says:

as an MC server administrator I must say, this game has the worst community I experienced so far.
Most people who join a game either destroy stuff built by other players or steal some stuff.
It's like real life: there are also some stupid idiots who think that their life goal is to destroy anything.

+9 votes     game: Minecraft
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 12 2011, 12:10pm says:

looks good, except the edges are too hard and its overall look is too rough

+1 vote     media: Flashlight
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 11 2011, 5:52pm says:

looks so much too old, he looks like 40/50 or something, imo John Doe should be younger(around 30) and more like the old 2D concept art.

+1 vote     media: john doe
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 7 2011, 6:12pm replied:

oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.

+1 vote     media: MAYA!!
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 6 2011, 2:42pm says:

so, what next?
Modo?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.

+1 vote     media: MAYA!!
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 3 2011, 11:40am replied:

real life is a waste of time :P

+5 votes     game: Minecraft
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 3 2011, 11:38am says:

untextured but with normalmapping, right?
otherwise it would be a total waste of memory/performance.

+1 vote     media: CMC - Pistol - Low Poly Untextured - Ingame
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 18 2011, 9:36am replied:

but the most common universal language is still english

+2 votes     article: [РЕЛИЗ] Русский Чат Crysis\Crysis Wars v2.0
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 11 2011, 11:53am says:

how to understand "medic gun"?
Is it a gun for medics or a "gun" which heals other players?
If the last one is the case then it looks too aggressive

-1 votes     media: Weapon Styles - Carriers
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 30 2011, 2:22pm says:

the character texture could use some more pixels, looks a bit low res

+1 vote     media: Altair Revealed
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 28 2011, 11:53am says:

hm, somehow doesn't fit to the rest of the mod/game.

+2 votes     media: Dam It
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 26 2011, 9:42am replied:

huh? what features did you miss?

+1 vote     article: Some news
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 21 2011, 12:55pm says:

you code your own engine?
I thought you were using Ogre

+1 vote     article: Some news
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 15 2011, 7:11am replied:

and also absorbs some light, due to dirt and that stuff.
Did you know that water is also transparent and not only reflective like mercury?
did you ever try to see the bottom of a lake?
most probably you won't be able to see the bottom of the lake, because the light got absorbed.
and in this image the refraction is brighter than the original object.

+2 votes     media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 8 2011, 3:57pm says:

too much phong

+1 vote     media: New Crossbow
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 5 2011, 12:42pm says:

looks pretty good, but the brick wall looks a bit flat and the edges of the dirt on the sidewalk are too hard, maybe adding an overlay helps.

+1 vote     media: Dear Lord
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 1 2011, 10:43am says:

just one thing about Chromatic Aberration.
the implementation looks is a bit wrong , because usually the image should be split in the two end colors of the light spectrum, and that colors are red and blue, but yours seems to split the image into red and a greenish color.
oh and the single color layers should be blurred a bit, the edges are to hard for Chromatic Aberration

+1 vote     article: City 17: Episode One - Part 1 | A New Media
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 1:56pm replied:

but why is it so overbright?
doesn't make much sense considering water absorbs light

-1 votes     media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 12:05pm replied:

what?
really?
I thought this is some enemy like these amoebas from Metro 2033

+1 vote     media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 9:09am replied:

yeah, that glowing ball above the debris, near the camera

+1 vote     media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:43am replied:

anything you need for shader authoring is available in the source SDK

+2 votes     article: City 17: Episode One - Part 1 | A New Media
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:33am replied:

if you would get cascaded shadowmapping to work in source then you wouldn't have the performance problem.
I know someone who modified the shadow shader and made the shadows fully dynamic and receivable by anything.
here's a vid: Youtube.com
still no cascaded shadow mapping, but a good start

+3 votes     article: City 17: Episode One - Part 1 | A New Media
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:22am says:

1. the texture mapping of the round building on the right side looks wrong somehow, maybe not well aligned
2. why has every refraction RGB splitting now?
it's rather annoying, better use it only for water surfaces.
3. what is that red glowing ball?

otherwise good work!

+2 votes     media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:17am says:

hm... I don't get it... what is this supposed to be?
looks like some magic spell effect :-/

+1 vote     media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:14am says:

looks pretty good, but what is this red ball in the right cornor?
somehow reminds me of those jelly balls in Metro 2033

-1 votes     media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2010, 12:11pm replied:

and where exactly did you see this render already?

0 votes     mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2010, 7:50am says:

new media: a new MP5 render: Wiki.blackmesasource.com

0 votes     mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 26 2010, 12:43pm replied:

it's a common problem when polishing games to the best that you can't say exactly when you're done, because there is always something you can make better.
They already told us that they have redone a whole bunch of stuff of the mod since end of 2009, e.g. facial animations had been improved since then

+1 vote     mod: Black Mesa
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