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Comment History  (60 - 90 of 535)
pfannkuchen_gesicht
pfannkuchen_gesicht @ bbs_rooftops [WIP]

look at the upload date

Good karma-2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Black Mesa

@Stealthgato: lol, yeah, they started this mod 2 years before HL2/Source Engine was released.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Minecraft

as an MC server administrator I must say, this game has the worst community I experienced so far.
Most people who join a game either destroy stuff built by other players or steal some stuff.
It's like real life: there are also some stupid idiots who think that their life goal is to destroy anything.

Good karma+9 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Flashlight

looks good, except the edges are too hard and its overall look is too rough

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ john doe

looks so much too old, he looks like 40/50 or something, imo John Doe should be younger(around 30) and more like the old 2D concept art.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ MAYA!!

oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ MAYA!!

so, what next?
Modo?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Minecraft

real life is a waste of time :P

Good karma+5 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ CMC - Pistol - Low Poly Untextured - Ingame

untextured but with normalmapping, right?
otherwise it would be a total waste of memory/performance.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ [РЕЛИЗ] Русский Чат Crysis\Crysis Wars v2.0

but the most common universal language is still english

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Weapon Styles - Carriers

how to understand "medic gun"?
Is it a gun for medics or a "gun" which heals other players?
If the last one is the case then it looks too aggressive

Good karma-1 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Altair Revealed

the character texture could use some more pixels, looks a bit low res

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Dam It

hm, somehow doesn't fit to the rest of the mod/game.

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Some news

huh? what features did you miss?

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Some news

you code your own engine?
I thought you were using Ogre

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - New Years Update | Part 1

and also absorbs some light, due to dirt and that stuff.
Did you know that water is also transparent and not only reflective like mercury?
did you ever try to see the bottom of a lake?
most probably you won't be able to see the bottom of the lake, because the light got absorbed.
and in this image the refraction is brighter than the original object.

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ New Crossbow

too much phong

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Dear Lord

looks pretty good, but the brick wall looks a bit flat and the edges of the dirt on the sidewalk are too hard, maybe adding an overlay helps.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - Part 1 | A New Media

just one thing about Chromatic Aberration.
the implementation looks is a bit wrong , because usually the image should be split in the two end colors of the light spectrum, and that colors are red and blue, but yours seems to split the image into red and a greenish color.
oh and the single color layers should be blurred a bit, the edges are to hard for Chromatic Aberration

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - New Years Update | Part 1

but why is it so overbright?
doesn't make much sense considering water absorbs light

Good karma-1 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - New Years Update | Part 1

what?
really?
I thought this is some enemy like these amoebas from Metro 2033

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - New Years Update | Part 1

yeah, that glowing ball above the debris, near the camera

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - Part 1 | A New Media

anything you need for shader authoring is available in the source SDK

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - Part 1 | A New Media

if you would get cascaded shadowmapping to work in source then you wouldn't have the performance problem.
I know someone who modified the shadow shader and made the shadows fully dynamic and receivable by anything.
here's a vid: Youtube.com
still no cascaded shadow mapping, but a good start

Good karma+3 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - New Years Update | Part 1

1. the texture mapping of the round building on the right side looks wrong somehow, maybe not well aligned
2. why has every refraction RGB splitting now?
it's rather annoying, better use it only for water surfaces.
3. what is that red glowing ball?

otherwise good work!

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - New Years Update | Part 1

hm... I don't get it... what is this supposed to be?
looks like some magic spell effect :-/

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ City 17: Episode One - New Years Update | Part 1

looks pretty good, but what is this red ball in the right cornor?
somehow reminds me of those jelly balls in Metro 2033

Good karma-1 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Black Mesa

and where exactly did you see this render already?

Good karma0 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Black Mesa

new media: a new MP5 render: Wiki.blackmesasource.com

Good karma0 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Black Mesa

it's a common problem when polishing games to the best that you can't say exactly when you're done, because there is always something you can make better.
They already told us that they have redone a whole bunch of stuff of the mod since end of 2009, e.g. facial animations had been improved since then

Good karma+1 vote
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