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faces as in polygons or as in triangles? That makes a big difference.
Congratulations, I hope for you it sells well!
damn it, is this actually in-game?
Looks pretty awesome!
taking "screenshots" with a camera, lol fail.
hm, looks too blury imo.
fast paced shooter on consoles xD
anyway, this looks more like a UE3 game than the CE3 game, not really good.
looks really good, but the water looks bad, add some realtime reflections.
look at the upload date
how to understand "medic gun"?
Is it a gun for medics or a "gun" which heals other players?
If the last one is the case then it looks too aggressive
the character texture could use some more pixels, looks a bit low res
I thought this is some enemy like these amoebas from Metro 2033
yeah, that glowing ball above the debris, near the camera
1. the texture mapping of the round building on the right side looks wrong somehow, maybe not well aligned
2. why has every refraction RGB splitting now?
it's rather annoying, better use it only for water surfaces.
3. what is that red glowing ball?
otherwise good work!
looks ugly and boring to me
looks pretty good, but no blood and no water reflections?
lol, Source isn't a heavily modified version of Havok
looks to thin
bah, the camera bobbing is annoying
hm, I don't like SSAO in most games, it looks more like voxel mud to me
looks too shiny imo
wow, Rawket, you're an ignorant asshat
bad lighting, looks like the light is coming from the center of the room and not drom the lamp
the setting sun of the original looks better, changing the time of day is probably not an good idea
ach du sch*****! wie konnte das passieren?! D:
is ja bloß zu demonstrationszwecken
looks good, but rainbow water coming out the leak?
yeah, but in the wrong way
yeah it's π = 3.14159265358979 3238462643383279502 88419716939937510
5820974944 5923078164062862 089986280348253 421170679821 48086513282...
looks mostly good, but it is clearly visible that the face is mirrored.
for example the wrinkles on the cheeks, or the hair.
but I think it's easy to fix
can I slice them into little pieces to eat them?
T_T crap, I'm currently out of money T_T
I'll send you the shader setup soon ;)
seriously, this game/mod is too unfinished to be released.
I'm very disappointed.
never ever release an unfinished game/mod.
so, if a person jumps out of the window, you would do the same?
no, but I don't know why/how to explain
if you use AdBlock, check the filters (look if "http://a." is blocked)
please delete that,
it has nothing to do with the mod
was? gothic ist auch^aus deutschland?
was man hier alles lernen kann ^^
wow, awesome work!
bump mapping is a technique to let flat surfaces look like 3D
this looks so awesome!
oh... that will hurt when he kicks your *** :P
very good model!
what the heck has this to do with the mod???
the watersplash particlesystem is awesome but the muzzleflash is disproportionated for a pistol
the second one is a bit too shiny
good to hear, that you make an indie game.
but why not OGRE or Leadwerks?
didn't know you resume developing.
and how you want to test it?
btw, I have a G15.
this rock rocks! :D
looks good, but I think the wireframe should be more bend
awesome work, but where is the shadow?
or is it a vampire? :D
but one thing: is it possible to write a new shadow shader in UE3 to avoid shadow-in-shadow "effects"?
maybe some other hilltextures... anyway, great work
I want to swim in there now... good work... looks very relaxing...
how can a game buy something?
it's a bit dark
i dont think its ingame
mission: impossible XD
wow monster weapons, thats GREAT!
how you disabled the base shadow?
Have you changed the count for the lights which casts shadows?
I think the girl looks like a 14 years old girl.
he has probably a problem when he want eat
nice cartoon look!
@Stealthgato: lol, yeah, they started this mod 2 years before HL2/Source Engine was released.
as an MC server administrator I must say, this game has the worst community I experienced so far.
Most people who join a game either destroy stuff built by other players or steal some stuff.
It's like real life: there are also some stupid idiots who think that their life goal is to destroy anything.
looks good, except the edges are too hard and its overall look is too rough
looks so much too old, he looks like 40/50 or something, imo John Doe should be younger(around 30) and more like the old 2D concept art.
oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.
so, what next?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.
real life is a waste of time :P
untextured but with normalmapping, right?
otherwise it would be a total waste of memory/performance.
but the most common universal language is still english
hm, somehow doesn't fit to the rest of the mod/game.
huh? what features did you miss?
you code your own engine?
I thought you were using Ogre
and also absorbs some light, due to dirt and that stuff.
Did you know that water is also transparent and not only reflective like mercury?
did you ever try to see the bottom of a lake?
most probably you won't be able to see the bottom of the lake, because the light got absorbed.
and in this image the refraction is brighter than the original object.
too much phong
looks pretty good, but the brick wall looks a bit flat and the edges of the dirt on the sidewalk are too hard, maybe adding an overlay helps.
just one thing about Chromatic Aberration.
the implementation looks is a bit wrong , because usually the image should be split in the two end colors of the light spectrum, and that colors are red and blue, but yours seems to split the image into red and a greenish color.
oh and the single color layers should be blurred a bit, the edges are to hard for Chromatic Aberration
but why is it so overbright?
doesn't make much sense considering water absorbs light
anything you need for shader authoring is available in the source SDK
if you would get cascaded shadowmapping to work in source then you wouldn't have the performance problem.
I know someone who modified the shadow shader and made the shadows fully dynamic and receivable by anything.
here's a vid: Youtube.com
still no cascaded shadow mapping, but a good start
hm... I don't get it... what is this supposed to be?
looks like some magic spell effect :-/
looks pretty good, but what is this red ball in the right cornor?
somehow reminds me of those jelly balls in Metro 2033
and where exactly did you see this render already?
new media: a new MP5 render: Wiki.blackmesasource.com
it's a common problem when polishing games to the best that you can't say exactly when you're done, because there is always something you can make better.
They already told us that they have redone a whole bunch of stuff of the mod since end of 2009, e.g. facial animations had been improved since then