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Comment History  (60 - 90 of 536)
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2013, 6:13am says:

faces as in polygons or as in triangles? That makes a big difference.

+1 vote   media: Props by Frost
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 20 2012, 6:31am says:

Congratulations, I hope for you it sells well!

+4 votes   article: Chivalry: Medieval Warfare Released!
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 28 2012, 12:12pm says:

damn it, is this actually in-game?
Looks pretty awesome!

+2 votes   media: Exosuit Revealed!
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 10 2012, 3:48pm says:

taking "screenshots" with a camera, lol fail.

+3 votes   media: Very first ideas
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 3 2012, 7:10am says:

hm, looks too blury imo.

+1 vote   media: Skin Shader
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 25 2011, 12:54pm says:

fast paced shooter on consoles xD
anyway, this looks more like a UE3 game than the CE3 game, not really good.

+2 votes   game: Nexuiz
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 17 2011, 10:17am says:

looks really good, but the water looks bad, add some realtime reflections.

+1 vote   media: Two Classic Battlefields Revealed
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 1 2011, 8:17am replied:

look at the upload date

-2 votes   media: bbs_rooftops [WIP]
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 11 2011, 11:53am says:

how to understand "medic gun"?
Is it a gun for medics or a "gun" which heals other players?
If the last one is the case then it looks too aggressive

-1 votes   media: Weapon Styles - Carriers
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 30 2011, 2:22pm says:

the character texture could use some more pixels, looks a bit low res

+1 vote   media: Altair Revealed
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 12:05pm replied:

what?
really?
I thought this is some enemy like these amoebas from Metro 2033

+1 vote   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 9:09am replied:

yeah, that glowing ball above the debris, near the camera

+1 vote   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:22am says:

1. the texture mapping of the round building on the right side looks wrong somehow, maybe not well aligned
2. why has every refraction RGB splitting now?
it's rather annoying, better use it only for water surfaces.
3. what is that red glowing ball?

otherwise good work!

+2 votes   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 15 2010, 5:52am says:

looks ugly and boring to me

-3 votes   game: Warface
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 25 2010, 3:02pm says:

looks pretty good, but no blood and no water reflections?

+1 vote   media: Warm Gun teaser trailer
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 19 2010, 4:03pm says:

lol, Source isn't a heavily modified version of Havok

+2 votes   media: Public Service Announcement
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 10 2010, 9:25pm says:

meh...

+1 vote   media: A strange picture
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 10 2010, 3:00pm says:

looks to thin

+1 vote   media: Colt
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 28 2010, 11:57am says:

bah, the camera bobbing is annoying

+1 vote   media: 1187 kam bonus - my first map WIP
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 19 2010, 7:09am says:

hm, I don't like SSAO in most games, it looks more like voxel mud to me

+4 votes   media: Screen Space Ambient Occlusion (SSAO)
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 17 2010, 9:15am says:

looks too shiny imo

+2 votes   media: Beta Button
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 24 2010, 11:34am replied:

wow, Rawket, you're an ignorant asshat

+4 votes   media: PYTHON
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 16 2010, 10:28am says:

bad lighting, looks like the light is coming from the center of the room and not drom the lamp

+2 votes   media: more........o.o
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 1 2010, 7:05pm says:

the setting sun of the original looks better, changing the time of day is probably not an good idea

+3 votes   media: FAKEFACTORY CINEMATIC MOD
pfannkuchen_gesicht
pfannkuchen_gesicht May 28 2010, 4:39pm replied:

ach du sch*****! wie konnte das passieren?! D:

+2 votes   member: pfannkuchen_gesicht
pfannkuchen_gesicht
pfannkuchen_gesicht May 9 2010, 5:34pm replied:

xD
is ja bloß zu demonstrationszwecken

+1 vote   media: Prison Island - gibs
pfannkuchen_gesicht
pfannkuchen_gesicht May 2 2010, 7:45am says:

looks good, but rainbow water coming out the leak?

+3 votes   media: May Media Release
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 16 2010, 4:12pm replied:

yeah, but in the wrong way

+1 vote   media: Lensflares
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 12 2010, 3:25pm replied:

sure? xD

+1 vote   article: pi| The new Home
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 25 2010, 2:31pm replied:

yeah it's π = 3.14159265358979 3238462643383279502 88419716939937510
5820974944 5923078164062862 089986280348253 421170679821 48086513282...

+2 votes   media: The Island Highpath
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 10 2010, 3:15pm says:

looks mostly good, but it is clearly visible that the face is mirrored.
for example the wrinkles on the cheeks, or the hair.
but I think it's easy to fix

+4 votes   media: CIA Chief Face
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 8 2010, 7:24pm replied:

can I slice them into little pieces to eat them?

+2 votes   media: Elephant 3# Update
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 6 2010, 1:36pm says:

T_T crap, I'm currently out of money T_T

+2 votes   article: The Organic Indie Preorder Pack
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2009, 9:41pm replied:

I'll send you the shader setup soon ;)

+1 vote   media: water in UE3
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 25 2009, 4:45pm replied:

seriously, this game/mod is too unfinished to be released.

-2 votes   article: DHL2 Beta1 Released !
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 25 2009, 11:26am says:

I'm very disappointed.
never ever release an unfinished game/mod.

-3 votes   article: DHL2 Beta1 Released !
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 19 2009, 7:26pm replied:

so, if a person jumps out of the window, you would do the same?

+1 vote   media: allan
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 8 2009, 12:05pm replied:

no, but I don't know why/how to explain

Wiki: En.wikipedia.org

+2 votes   article: Fast object instancing
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 18 2009, 10:27am replied:

if you use AdBlock, check the filters (look if "http://a." is blocked)

+1 vote   media: New Explosion
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 12 2009, 10:12am replied:

ssbump... sure...

+2 votes   media: Leafy green plant - will have more skins
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 4 2009, 4:22pm says:

please delete that,
it has nothing to do with the mod

+2 votes   media: fun =) (Not media)
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 1 2009, 5:13pm replied:

was? gothic ist auch^aus deutschland?
was man hier alles lernen kann ^^

+1 vote   media: top 10 Spiele die in Deutschland entwickelt wurden
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 24 2009, 9:10pm says:

wow, awesome work!

+1 vote   media: The new Coastline WiP
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 26 2009, 9:57pm replied:

bump mapping is a technique to let flat surfaces look like 3D

+1 vote   media: Ceiling/Floor Bump Map
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 25 2009, 7:21am says:

this looks so awesome!

+1 vote   media: City 17 Breen Screen
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 23 2009, 10:56am says:

oh... that will hurt when he kicks your *** :P
very good model!

+3 votes   media: The Shaman
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 20 2009, 3:43pm says:

what the heck has this to do with the mod???

+1 vote   download: Azad KKs Der Teufel
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 26 2009, 10:14am says:

the watersplash particlesystem is awesome but the muzzleflash is disproportionated for a pistol

+2 votes   media: City17: Episode 1 | August Update | Day 2
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 25 2009, 12:56pm replied:

the second one is a bit too shiny

+1 vote   media: August Update
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 20 2009, 4:04pm says:

good to hear, that you make an indie game.
but why not OGRE or Leadwerks?

+2 votes   article: Mini Update
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 14 2009, 4:06pm says:

looks nice!
didn't know you resume developing.

+1 vote   media: Adding the foliage
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 22 2009, 6:34pm says:

and how you want to test it?
btw, I have a G15.

+1 vote   media: GO-MOD: Logitech G15 Support
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 14 2009, 5:29pm says:

this rock rocks! :D

+1 vote   media: Test map and new models
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 4 2009, 9:26pm says:

looks good, but I think the wireframe should be more bend

+1 vote   media: new media
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 4 2009, 9:22pm replied:

O_O

+1 vote   media: June Update
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 4 2009, 9:21pm says:

awesome work, but where is the shadow?
or is it a vampire? :D

+1 vote   media: June Update
pfannkuchen_gesicht
pfannkuchen_gesicht May 31 2009, 9:24pm says:

wow, nice!
but one thing: is it possible to write a new shadow shader in UE3 to avoid shadow-in-shadow "effects"?

+1 vote   media: so who wanted to see some actual ingamefootage?
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 28 2009, 2:58pm says:

maybe some other hilltextures... anyway, great work

+1 vote   media: Dhl_Escobar 1
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 28 2009, 2:57pm says:

I want to swim in there now... good work... looks very relaxing...

+1 vote   media: Dhl_Escobar 2
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 21 2009, 3:15pm replied:

how can a game buy something?

+1 vote   media: Metrocop
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 9 2009, 12:52pm says:

it's a bit dark

+2 votes   media: Lakitu
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 3 2009, 7:45am replied:

i dont think its ingame

+1 vote   media: MOTY Screens
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 17 2008, 9:39am replied:

mission: impossible XD

+1 vote   media: SPM: October screenshot
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 18 2008, 8:41pm says:

wow monster weapons, thats GREAT!

+3 votes   media: In-game 2
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 17 2008, 7:55pm says:

poor quality

+2 votes   media: FPS Doug
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 15 2008, 7:27pm says:

how you disabled the base shadow?
Have you changed the count for the lights which casts shadows?

+1 vote   media: Dynamic Shadowing and Lighting
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 13 2008, 3:39pm replied:

I think the girl looks like a 14 years old girl.

+1 vote   media: Amy in-game Model Screenshot
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 13 2008, 3:34pm says:

hehe, lol
he has probably a problem when he want eat

+1 vote   media: the Devil behind Canvas Monster Model 1
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 13 2008, 3:30pm says:

nice cartoon look!

+1 vote   media: DBC in-game screenshot 6
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 29 2011, 12:52pm replied:

@Stealthgato: lol, yeah, they started this mod 2 years before HL2/Source Engine was released.

+1 vote   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 23 2011, 12:27pm says:

as an MC server administrator I must say, this game has the worst community I experienced so far.
Most people who join a game either destroy stuff built by other players or steal some stuff.
It's like real life: there are also some stupid idiots who think that their life goal is to destroy anything.

+9 votes   game: Minecraft
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 12 2011, 12:10pm says:

looks good, except the edges are too hard and its overall look is too rough

+1 vote   media: Flashlight
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 11 2011, 5:52pm says:

looks so much too old, he looks like 40/50 or something, imo John Doe should be younger(around 30) and more like the old 2D concept art.

+1 vote   media: john doe
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 7 2011, 6:12pm replied:

oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.

+1 vote   media: MAYA!!
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 6 2011, 2:42pm says:

so, what next?
Modo?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.

+1 vote   media: MAYA!!
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 3 2011, 11:40am replied:

real life is a waste of time :P

+5 votes   game: Minecraft
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 3 2011, 11:38am says:

untextured but with normalmapping, right?
otherwise it would be a total waste of memory/performance.

+1 vote   media: CMC - Pistol - Low Poly Untextured - Ingame
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 18 2011, 9:36am replied:

but the most common universal language is still english

+2 votes   article: [РЕЛИЗ] Русский Чат Crysis\Crysis Wars v2.0
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 28 2011, 11:53am says:

hm, somehow doesn't fit to the rest of the mod/game.

+2 votes   media: Dam It
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 26 2011, 9:42am replied:

huh? what features did you miss?

+1 vote   article: Some news
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 21 2011, 12:55pm says:

you code your own engine?
I thought you were using Ogre

+1 vote   article: Some news
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 15 2011, 7:11am replied:

and also absorbs some light, due to dirt and that stuff.
Did you know that water is also transparent and not only reflective like mercury?
did you ever try to see the bottom of a lake?
most probably you won't be able to see the bottom of the lake, because the light got absorbed.
and in this image the refraction is brighter than the original object.

+2 votes   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 8 2011, 3:57pm says:

too much phong

+1 vote   media: New Crossbow
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 5 2011, 12:42pm says:

looks pretty good, but the brick wall looks a bit flat and the edges of the dirt on the sidewalk are too hard, maybe adding an overlay helps.

+1 vote   media: Dear Lord
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 1 2011, 10:43am says:

just one thing about Chromatic Aberration.
the implementation looks is a bit wrong , because usually the image should be split in the two end colors of the light spectrum, and that colors are red and blue, but yours seems to split the image into red and a greenish color.
oh and the single color layers should be blurred a bit, the edges are to hard for Chromatic Aberration

+1 vote   article: City 17: Episode One - Part 1 | A New Media
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 1:56pm replied:

but why is it so overbright?
doesn't make much sense considering water absorbs light

-1 votes   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:43am replied:

anything you need for shader authoring is available in the source SDK

+2 votes   article: City 17: Episode One - Part 1 | A New Media
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:33am replied:

if you would get cascaded shadowmapping to work in source then you wouldn't have the performance problem.
I know someone who modified the shadow shader and made the shadows fully dynamic and receivable by anything.
here's a vid: Youtube.com
still no cascaded shadow mapping, but a good start

+3 votes   article: City 17: Episode One - Part 1 | A New Media
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:17am says:

hm... I don't get it... what is this supposed to be?
looks like some magic spell effect :-/

+1 vote   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:14am says:

looks pretty good, but what is this red ball in the right cornor?
somehow reminds me of those jelly balls in Metro 2033

-1 votes   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2010, 12:11pm replied:

and where exactly did you see this render already?

0 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2010, 7:50am says:

new media: a new MP5 render: Wiki.blackmesasource.com

0 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 26 2010, 12:43pm replied:

it's a common problem when polishing games to the best that you can't say exactly when you're done, because there is always something you can make better.
They already told us that they have redone a whole bunch of stuff of the mod since end of 2009, e.g. facial animations had been improved since then

+1 vote   mod: Black Mesa
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