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what's with the black box across the screen? Aweful way to present this fantastic work
but they sure cause a lot of head ache though... :-S
I'd say if you implement already existing code and have to change a few things you're in a better position than starting from scratch and having a longer dev time after all and maybe even a worse physics engine with mayor flaws.
I'm pretty sure that writing a proper physics engine similiar to Bullet will take you longer.
But lets see what happens, maybe I'm totally wrong here and you have some of the absolutely top coders out there.
this game is already released, please read the profile carefully before you post.
such a blue sky and only black shadows?
something's not right there.
Usually the shadows have a slight sky color tint, because the sky emits light too.
uh well, if we would have taken some pics I'm pretty sure they would look a bit awkward... we had quite some alcohol in our bloodstreams xD
what exactly do you mean?
if you mean the basic shape of it then have a look at the real one, it's just like that.
hm, looks pretty good and the G-Man voice sounds pretty good, however the background music is a tad too loud I would say.
wow, that looks not so good and has absolutely nothing to do with light scattering.
It's just radial blur of the Framebuffer blended on to the framebuffer.
to make it look better you could convert it into a sunshaft shader, the only thing to change is creating a rendertarget in which the scene is rendered in different colors, e.g. world black and sky white, and apply the radial blur to that.
hm, the smoke should adapt to the lighting in the environment.
but the most common universal language is still english
looks pretty good, but the brick wall looks a bit flat and the edges of the dirt on the sidewalk are too hard, maybe adding an overlay helps.
and what about A?
RGBA would be much better :D
that's not a list, it's just a disaster
dann hast du noch nie eine druckwelle in Slow-Motion gesehn.
isn't that a beta/alpha video of hl?
and what about model LODs?
looks strange... the metal looks more like plastic and it's too clean
updated the vid, reduced the effect a bit
doesn't really fit into Portal
I don't understand
c17 was never an american city, it was designed like an east european city
a strange bug
that's an old weapon, already seen somewhere in the screens.
won't be in the final game
proof of concept?
but then the image appears grey + 3D D:
and the 3D filter looks kinda wrong, I'm pretty sure that the distance between the red and the green channel has to change with the depth of the scene
what is a rawen?
didn't you take a break?
the Isle won't be accessible, right?
because it looks a bit undetailed and it would be better to make this in the map editor
the bumpmap is too "deep"
it's very basic(no details) and that strange thing that moved into the door looks ridiculous
the leveldesign is boring and monotone
shouldn't the lensflares change their size depending on the distance and viewangle?
doesn't look very super, looks normal
looks a bit fat, nice model though
looks like the limbs are made out of stones
Risen wurde in DE entwickelt?
looks good so far :)
sorry, but it could be better.
the logo is nice but the color inversion isn't that good
those shoes don't fit to the character
the texture looks terrible!
crowbar is better
don't use displacements if they're not necessary
which old version do you mean?
you should work on your modeling and texturing skills before making mods
looks too blocky.
my first AK47 model looked like this too.
btw, the image in the middle looks like drawn.
damascus night? looks more like day with black sky.
change th lighting.
it's a bit to dark
the model looks good, but the texture needs some work.
Is it possible to dynamicly break "bones"?
I mean, If the ragdoll falls down from a very high point and collides with the floor, will a bodypart break? like in RL?
please put more detail in it.
looks like a charactermodel from 2002.
looks definitely too edged
//sorry for my bad english
looks kinda "hard-edged" or something...
wow, thats awesome!
looks really like UE3...
what 3D editing program do you use?
I want play it now!
sorry but it looks boring
yeah, not bad, but undetailed
the texture looks strange...
looks good but the source version looks better
looks a bit undetailed
this manual waterpump looks strange...
do you believe that the math lies?
All shadows looking great!
Looks more like a toon texture
why you dont enable smoothing? I use the same editor and I ever make it smooth for a better looking
looks like a toy gun
a bit to thick
I'm sure thats not GoldSrc
I don't think that is the GoldSrc.
hm, the 2 last screenshots bother me a bit... I don't know how to describe it but the lighting looks "flat" or something like that.
One more thing, that huge overlay on the destroyed building in the background looks really bad, because all that black rells my brain there must be a hole, but not seeing what's behind contradicts that thought.
no, in RL.
uhm, I have a lil' question: do you have a specmap and nmap ready by any chance?
I rendered without last time, because I had none of these.
eh... open your eyes and read the description!
where is the nose? D:
that was kinda predictable.
Was already wondering how you wanted to get your ideas in the game without any source code.
people usually have better things to do than looking through their watchlist and see how long a mod had no updates.
get a better forum software.
phpBB(free) can delete every post of a user with one click.
if you modify the registration page a bit you can avoid about 90% spambots.
if you're not dead, why don't you care about your forums and keep it clean?
AAA is overrated
wow, you're retarded.
1. you need more than only maps, you also need models, textures and code and all that stuff.
2. they just don't show us xen to surprise us.
3. hazard course won't be made, as stated by the devs.
hm, looks awful.
so will it be for android or only for xperia play?
fast paced shooter on consoles xD
anyway, this looks more like a UE3 game than the CE3 game, not really good.
well, some authors of magazines could play the game and also some playtesters could.
That means the mod exists and you don't have to worry, just wait.
Basically the same story and it's comming out this year.
Anyway, delays aren't anything new in the game industry.
looks really good, but the water looks bad, add some realtime reflections.
but they didn't win the moty 5 times and they didn't get 1000$ each time they won.
where did you get that number from?
they built a PC with that money and sold it with a BM related image painted on it.
btw, did you pay the money they got?
delays are normal even AAA games get delayed more than 4 times.
haha, the devs just ignore you then, just like they ignore moddb already.
oh and btw, since when do the devs owe you something?
did you pre-order the mod or what?
oh lol, just because they don't release a screenshot of every minor change?
constatly begging for new medias is pathetic... do you also annoy developers of AAA games with media requests?
There are enough unreleased games out there with less screenshots floating around.
good games need a bit more time(e.g. HL2 took 6 years) to develop, it's not such a ****** CoD, which can be developed within 1 year.
Create your own mod/game with the same quality and story lenght and then say this again.