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such a blue sky and only black shadows?
something's not right there.
Usually the shadows have a slight sky color tint, because the sky emits light too.
hm, the 2 last screenshots bother me a bit... I don't know how to describe it but the lighting looks "flat" or something like that.
One more thing, that huge overlay on the destroyed building in the background looks really bad, because all that black rells my brain there must be a hole, but not seeing what's behind contradicts that thought.
no, in RL.
uh well, if we would have taken some pics I'm pretty sure they would look a bit awkward... we had quite some alcohol in our bloodstreams xD
uhm, I have a lil' question: do you have a specmap and nmap ready by any chance?
I rendered without last time, because I had none of these.
eh... open your eyes and read the description!
what exactly do you mean?
if you mean the basic shape of it then have a look at the real one, it's just like that.
where is the nose? D:
that was kinda predictable.
Was already wondering how you wanted to get your ideas in the game without any source code.
hm, looks pretty good and the G-Man voice sounds pretty good, however the background music is a tad too loud I would say.
people usually have better things to do than looking through their watchlist and see how long a mod had no updates.
get a better forum software.
phpBB(free) can delete every post of a user with one click.
if you modify the registration page a bit you can avoid about 90% spambots.
if you're not dead, why don't you care about your forums and keep it clean?
AAA is overrated
wow, that looks not so good and has absolutely nothing to do with light scattering.
It's just radial blur of the Framebuffer blended on to the framebuffer.
to make it look better you could convert it into a sunshaft shader, the only thing to change is creating a rendertarget in which the scene is rendered in different colors, e.g. world black and sky white, and apply the radial blur to that.
wow, you're retarded.
1. you need more than only maps, you also need models, textures and code and all that stuff.
2. they just don't show us xen to surprise us.
3. hazard course won't be made, as stated by the devs.
hm, looks awful.
so will it be for android or only for xperia play?
hm, the smoke should adapt to the lighting in the environment.
fast paced shooter on consoles xD
anyway, this looks more like a UE3 game than the CE3 game, not really good.
well, some authors of magazines could play the game and also some playtesters could.
That means the mod exists and you don't have to worry, just wait.
Basically the same story and it's comming out this year.
Anyway, delays aren't anything new in the game industry.
looks really good, but the water looks bad, add some realtime reflections.
but they didn't win the moty 5 times and they didn't get 1000$ each time they won.
where did you get that number from?
they built a PC with that money and sold it with a BM related image painted on it.
btw, did you pay the money they got?
delays are normal even AAA games get delayed more than 4 times.
haha, the devs just ignore you then, just like they ignore moddb already.
oh and btw, since when do the devs owe you something?
did you pre-order the mod or what?
oh lol, just because they don't release a screenshot of every minor change?
constatly begging for new medias is pathetic... do you also annoy developers of AAA games with media requests?
There are enough unreleased games out there with less screenshots floating around.
good games need a bit more time(e.g. HL2 took 6 years) to develop, it's not such a ****** CoD, which can be developed within 1 year.
Create your own mod/game with the same quality and story lenght and then say this again.