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indeed a really nice CryEngine feature.
ugh, that doesn't look good... if you have trouble modeling Humans then use something like MakeHuman to create a good base model to further model on it and sculpt
sorry to say this, but they look all wrong and even though HL2 barrels had the details in the texture they looked far more believable then these do.
and the rings are wrong, they shouldn't be dented in they should be bumped out.
this looks really impressive!
never heard of a game called "EVA".
What is it about?
brown is real, eh? or more like yellow.
While I like all your assets and the engine upgrades you made, I totally can't understand the decision to reduce the color range to a minimum and tinting everything yellow/brownish
hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.
looks good, except the edges are too hard and its overall look is too rough
looks so much too old, he looks like 40/50 or something, imo John Doe should be younger(around 30) and more like the old 2D concept art.
too much phong
then you need to go to a doc quickly.
I still miss realistic water reflections.
the water looks much better now, but still not perfect
so this mod is just a joke and not real?
nah, afaik the G98 is the previous version of the K98
looks better, but too bright/too much sunray effect, looks foggy as hell but without fog O_o
didn't know that we have such a huge sun in our solar system...
Venetica is based on OGRE
hm, somehow the videos on ModDB don't work for me "Oooops! There seems to be something wrong with this video :( Note that some"
now to the vid: looks amazing!
why do you want to know?
oh yeah, that helps us a lot...
not at all, a second skin with a cubemap would work perfectly
a test particlesystem I made, before the waterfall: Moddb.com
already in there, you can see it on the rockwall
first of all Source Engine can handle 40000+ polys per model and one subsurface step doesn't add millions of polys, just the double of the original poly count
agree'd it looks a bit washed out
no, the name contradicts itself
-_- I mean it's awesome.
never heard of that phrase "sth. rocks!" ?
trunk animation + jiggle bones = awesome!
what about jigglebones?
could be nice too
yeah, ok, but if I render a scene like this with a raytracer the edges don't get that bright like in the screenshot.
am I dreaming?
This is so beautiful!
does it even use the new lighting?
:/ I think this slows down the gameplay
"nuke the whales"
the textures are awesome and the model too, of course!
I could imagine to hear this voice in a horror game
-_- whats wrong with valve now?
why not as a update for L4D1?
lol, very nice sculpt
the only thing he have to do to add some detail is some sub-surfacing and thats it, it takes less than 2 seconds to do...
looks a bit strange... look at the doors
yeah! A Toygun!
another Idea: make GTA4 for Crysis!
yeah... looks more like a zombie
blow it up with cinematic physics!
that was a joke, but really not all that looks nice is porn, k.
look at Alyx(hl2), she's nice but is she porn? I don't think so.
Or the female team member in F.E.A.R. she is nice too but not porn...
And do you think that every nice female face is porn? I hope not
I thought it is a shader, which duplicates virtual a grass texture and givin it a depth, like Displacment mapping but more advanced
this manual waterpump looks strange...
great, the old board was flooded with ads.
do you believe that the math lies?
All shadows looking great!
how you disabled the base shadow?
Have you changed the count for the lights which casts shadows?
Looks more like a toon texture
why you dont enable smoothing? I use the same editor and I ever make it smooth for a better looking
looks like a toy gun
I think the girl looks like a 14 years old girl.
he has probably a problem when he want eat
nice cartoon look!
By me its all ok when i watch models with HLModel Viewer. You don't have to forgett to enable Bumpmapping in viewer.
And when comes Insurgency with Orange Box Source Engine?
a bit to thick
afaik the source *****.gcf files are avaible if u have hl2, hl2:ep1 or source sdk base
since when? Hammer is the simpliest thing on the world.
And the possibilitys with coding is unbelievable.
Source engine is for me the modder friendliest engine ever.
how to export models from XSI to UE3?
maybe adding a smile :-P
can i get this gras shader?
why isn't this water reflection available in UT3? :-(
This mod is stupid and it's not funny.
Why you making all green you should use more colours and maybe a cartoon style or something like this.
I'm sure thats not GoldSrc
I don't think that is the GoldSrc.
please dont use the shortcut SS.(2WW)
and what on this mod is from simpsons?