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pfannkuchen_gesicht
pfannkuchen_gesicht @ Props by Frost

faces as in polygons or as in triangles? That makes a big difference.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Chapter 7 - Last Escape

what's with the black box across the screen? Aweful way to present this fantastic work

Good karma0 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ New Overgrowth a204 video devlog

wait... you weren't using VBOs before? wow... good that this is done now.

Good karma+5 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ T-Rex Ground Alignment

indeed a really nice CryEngine feature.

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Ricochet 2

pff xD
good luck with that Vray idea lol

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Media for News - Not Braindead yet! [2013-01-28]

ugh, that doesn't look good... if you have trouble modeling Humans then use something like MakeHuman to create a good base model to further model on it and sculpt

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Barrels

sorry to say this, but they look all wrong and even though HL2 barrels had the details in the texture they looked far more believable then these do.
and the rings are wrong, they shouldn't be dented in they should be bumped out.
Steel-drum.cn

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Chivalry: Medieval Warfare Released!

Congratulations, I hope for you it sells well!

Good karma+4 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ World distortion shader effects

nice shaders!
but they sure cause a lot of head ache though... :-S

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Black Mesa

worked without a single issue here.
You could also just download the zipped version and copy it into the source mods folder yourself.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Exosuit Revealed!

damn it, is this actually in-game?
Looks pretty awesome!

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ VERY Early Physics Test

about the "down" system clashing with physics: you could use animation blending.
Wolfire did it for example in Overgrowth for some stuff and it works pretty good.(they use bullet I think)

btw, weren't there grenades supposed to be in-game?
These would profit from ragdoll physics.

But whatever, do what you want, maybe it turns out better than expected.

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Chivalry: Medieval Warfare Kickstarter + Gamescom and a new Website

kickstarter only as credit card payment available... man, that sucks

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ VERY Early Physics Test

I'd say if you implement already existing code and have to change a few things you're in a better position than starting from scratch and having a longer dev time after all and maybe even a worse physics engine with mayor flaws.

I'm pretty sure that writing a proper physics engine similiar to Bullet will take you longer.

But lets see what happens, maybe I'm totally wrong here and you have some of the absolutely top coders out there.

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Marauder Scout Progress

this looks really impressive!
Great work!

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ New Overgrowth a188 video devlog

(buried)

never heard of a game called "EVA".
What is it about?

Good karma-7 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Crynosaurs

so, you follow the rather uncreative name scheme crytek is using?

Good karma+3 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Foliage Tests...

brown is real, eh? or more like yellow.
While I like all your assets and the engine upgrades you made, I totally can't understand the decision to reduce the color range to a minimum and tinting everything yellow/brownish

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ AKS74U highpoly finished

AHA!
you just took a photo of a real AKS74U and used photoshop!
...

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ ORION: Dino Beatdown

uhm, you aren't even done with your first game and you already release a second game?

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Minecraft Team Strengthened!

hm, I don't like bukkit that much, the config format alone is frustrating enough...

Good karma-3 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Black Mesa

wow, you're stupid... and talentless too...

Good karma+5 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Very first ideas

taking "screenshots" with a camera, lol fail.

Good karma+3 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ OverDose - Sky Portal Test

hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.

Good karma0 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Black Mesa

were you living under a rock over the past few years? there were 27 ModDB updates including 12 media releases, 21 Tweets, 20 Interviews, 28 DevBlog posts...

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Saw

this game is already released, please read the profile carefully before you post.

Good karma+3 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Skin Shader

hm, looks too blury imo.

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Black Mesa

wow, that's a lot of data they created!

Good karma+2 votes
pfannkuchen_gesicht
pfannkuchen_gesicht @ Beach Assult - OverDose WIP 5

uh, yeah, but it looks pretty boring like that, everything has almost the same color.("brown is real")

Good karma+1 vote
pfannkuchen_gesicht
pfannkuchen_gesicht @ Particles and Effects | Fire

needs to emit more light so you can't look through so easily.

Good karma+1 vote
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