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pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2013, 6:13am says:

faces as in polygons or as in triangles? That makes a big difference.

+1 vote   media: Props by Frost
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 7 2013, 12:09pm says:

what's with the black box across the screen? Aweful way to present this fantastic work

0 votes   media: Chapter 7 - Last Escape
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 7 2013, 12:05pm says:

wait... you weren't using VBOs before? wow... good that this is done now.

+5 votes   article: New Overgrowth a204 video devlog
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 22 2013, 2:33pm says:

indeed a really nice CryEngine feature.

+2 votes   media: T-Rex Ground Alignment
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 7 2013, 5:29pm replied:

pff xD
good luck with that Vray idea lol

+1 vote   mod: Ricochet 2
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 14 2013, 4:10pm says:

ugh, that doesn't look good... if you have trouble modeling Humans then use something like MakeHuman to create a good base model to further model on it and sculpt

+2 votes   media: Media for News - Not Braindead yet! [2013-01-28]
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 25 2012, 6:18pm replied:

sorry to say this, but they look all wrong and even though HL2 barrels had the details in the texture they looked far more believable then these do.
and the rings are wrong, they shouldn't be dented in they should be bumped out.
Steel-drum.cn

+2 votes   media: Barrels
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 20 2012, 6:31am says:

Congratulations, I hope for you it sells well!

+4 votes   article: Chivalry: Medieval Warfare Released!
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 5 2012, 2:02pm says:

nice shaders!
but they sure cause a lot of head ache though... :-S

+2 votes   media: World distortion shader effects
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 16 2012, 10:57am replied:

worked without a single issue here.
You could also just download the zipped version and copy it into the source mods folder yourself.

+1 vote   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 28 2012, 12:12pm says:

damn it, is this actually in-game?
Looks pretty awesome!

+2 votes   media: Exosuit Revealed!
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 22 2012, 12:38pm says:

about the "down" system clashing with physics: you could use animation blending.
Wolfire did it for example in Overgrowth for some stuff and it works pretty good.(they use bullet I think)

btw, weren't there grenades supposed to be in-game?
These would profit from ragdoll physics.

But whatever, do what you want, maybe it turns out better than expected.

+2 votes   media: VERY Early Physics Test
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 21 2012, 12:37pm says:

kickstarter only as credit card payment available... man, that sucks

+1 vote   article: Chivalry: Medieval Warfare Kickstarter + Gamescom and a new Website
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 21 2012, 12:34pm replied:

I'd say if you implement already existing code and have to change a few things you're in a better position than starting from scratch and having a longer dev time after all and maybe even a worse physics engine with mayor flaws.

I'm pretty sure that writing a proper physics engine similiar to Bullet will take you longer.

But lets see what happens, maybe I'm totally wrong here and you have some of the absolutely top coders out there.

+2 votes   media: VERY Early Physics Test
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 2 2012, 2:33pm says:

this looks really impressive!
Great work!

+2 votes   media: Marauder Scout Progress
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 30 2012, 12:26pm buried:

(buried)

never heard of a game called "EVA".
What is it about?

-7 votes   article: New Overgrowth a188 video devlog
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 22 2012, 9:07pm says:

so, you follow the rather uncreative name scheme crytek is using?

+3 votes   media: Crynosaurs
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 29 2012, 6:36pm says:

brown is real, eh? or more like yellow.
While I like all your assets and the engine upgrades you made, I totally can't understand the decision to reduce the color range to a minimum and tinting everything yellow/brownish

+2 votes   media: Foliage Tests...
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 21 2012, 10:42am says:

AHA!
you just took a photo of a real AKS74U and used photoshop!
...

+2 votes   media: AKS74U highpoly finished
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 31 2012, 7:22am says:

uhm, you aren't even done with your first game and you already release a second game?

+2 votes   game: ORION: Dino Beatdown
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 29 2012, 1:23pm says:

hm, I don't like bukkit that much, the config format alone is frustrating enough...

-3 votes   article: Minecraft Team Strengthened!
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 11 2012, 5:04pm replied:

wow, you're stupid... and talentless too...

+5 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 10 2012, 3:48pm says:

taking "screenshots" with a camera, lol fail.

+3 votes   media: Very first ideas
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 1 2012, 6:12pm says:

hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.

0 votes   media: OverDose - Sky Portal Test
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 18 2012, 5:34pm replied:

were you living under a rock over the past few years? there were 27 ModDB updates including 12 media releases, 21 Tweets, 20 Interviews, 28 DevBlog posts...

+2 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 3 2012, 7:11am replied:

this game is already released, please read the profile carefully before you post.

+3 votes   game: Saw
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 3 2012, 7:10am says:

hm, looks too blury imo.

+1 vote   media: Skin Shader
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2011, 10:09am replied:

wow, that's a lot of data they created!

+2 votes   mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2011, 2:35pm replied:

uh, yeah, but it looks pretty boring like that, everything has almost the same color.("brown is real")

+1 vote   media: Beach Assult - OverDose WIP 5
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 4 2011, 8:01pm says:

needs to emit more light so you can't look through so easily.

+1 vote   media: Particles and Effects | Fire
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 27 2011, 12:49pm says:

hm, the 2 last screenshots bother me a bit... I don't know how to describe it but the lighting looks "flat" or something like that.
One more thing, that huge overlay on the destroyed building in the background looks really bad, because all that black rells my brain there must be a hole, but not seeing what's behind contradicts that thought.

-1 votes   media: OF2 - The Rand Avenue
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 2 2011, 8:57pm says:

uhm, I have a lil' question: do you have a specmap and nmap ready by any chance?
I rendered without last time, because I had none of these.

+1 vote   media: Eurocopter Tiger
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 7 2011, 6:12pm replied:

oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.

+1 vote   media: MAYA!!
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 6 2011, 2:42pm says:

so, what next?
Modo?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.

+1 vote   media: MAYA!!
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 28 2011, 11:53am says:

hm, somehow doesn't fit to the rest of the mod/game.

+2 votes   media: Dam It
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 15 2011, 7:11am replied:

and also absorbs some light, due to dirt and that stuff.
Did you know that water is also transparent and not only reflective like mercury?
did you ever try to see the bottom of a lake?
most probably you won't be able to see the bottom of the lake, because the light got absorbed.
and in this image the refraction is brighter than the original object.

+2 votes   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 1:56pm replied:

but why is it so overbright?
doesn't make much sense considering water absorbs light

-1 votes   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2010, 6:17am says:

hm... I don't get it... what is this supposed to be?
looks like some magic spell effect :-/

+1 vote   media: City 17: Episode One - New Years Update | Part 1
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 1 2010, 4:28pm says:

looks awesome but the water looks a bit undetailed... maybe it's just the LOD at this distance...

+2 votes   media: screenshot
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 1 2010, 10:43am says:

why do you release the mod piece by piece?

+1 vote   download: PB/BP Portal Gun
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 22 2010, 11:00am says:

a bit emotionless, would be better if they look angry

+1 vote   media: CMC Vs. MDR - Promo Pic
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 13 2010, 12:35pm says:

the models look pretty good, but the animations need some work

+3 votes   article: RTJP Status
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 30 2010, 5:29pm says:

that's not how a steam engine works...

+1 vote   media: Animated Steam Logo
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 23 2010, 12:27pm replied:

if you prefer blue paint as water, yes, then it looks good

+2 votes   media: Eurogamer 2010
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 22 2010, 8:58am says:

looks pretty good, but the water looks crappy

0 votes   media: Eurogamer 2010
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 21 2010, 11:06am replied:

why don't you allow to disable shadows?

-1 votes   media: Screen Space Ambient Occlusion (SSAO)
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 7 2010, 11:36am replied:

jupp, die Wirbelsäule ist neu, die hab ich geadded.
Das mehr Blut zu sehen ist kam durch ein paar Meshoptimierungen zustande und die es fehlt im gegensatz zur alten Version eine Tasche mehr.

+1 vote   media: a little preview of the next PI update
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 6 2010, 10:46am replied:

jupp, bei mir is alles ok.
Und bei dir?

+2 votes   member: pfannkuchen_gesicht
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 5 2010, 11:42am replied:

hm, wie man's sieht... ich finde TES besser

+1 vote   media: top 10 Spiele die in Deutschland entwickelt wurden
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 20 2010, 7:52pm says:

more detail?
I think you meant less detail

+1 vote   media: Park Bench V2
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 25 2010, 3:08pm says:

why are you stopping development?
if CE2 and CE3 are compatible you can still work on it because porting is easy then.

+4 votes   article: Project Far Cry - Delevopment on CryEngine3 !!!
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 22 2010, 2:16am says:

those shaders aren't new, but anyway, looks good

+1 vote   article: New shaders in dod source
pfannkuchen_gesicht
pfannkuchen_gesicht May 4 2010, 1:48pm says:

ah... heck, again no money on my paypal account -_-

+2 votes   article: Introducing the Humble Indie Bundle (pay what you want)
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 29 2010, 1:03pm says:

this gman looks kinda awkward in comparison to the hl2 one

+1 vote   media: Half-Life Episode Two Gallery
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 16 2010, 1:00pm replied:

-_- there is no texture

+1 vote   media: CIA Chief Face
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 6 2010, 1:17pm says:

looks like a pipe with caps, not more

+2 votes   media: PipeBomb
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 10 2009, 11:51am replied:

how else should that work?
hl2 has already nice looking volumetric particle effects.
unfortunately there isn't actually one game which uses voxels for such effects

+1 vote   media: Explosion render effects "work in progress"
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 23 2009, 11:44am replied:

why not implementing physics?

+1 vote   article: Go-Mod 3.0 Announced
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 27 2009, 12:12pm replied:

but you could lower the brightness or saturation of the colors.
It really burns out my eyes at the time.

+1 vote   media: banner for summery
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 8 2009, 3:39pm says:

it's the zombie from Dark Messiah, right?

+1 vote   media: New Zombie-Skeleton
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 3 2009, 7:25pm says:

this doesn't look like real thermal vision and I believe I have seen this effect in some other UE3 game... but which?

+1 vote   media: Thermal Vision #2
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 3 2009, 5:35pm says:

this looks awesome and it looks really combine-ish, good work.

+1 vote   media: Fastwalker, model finished
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 29 2009, 2:36pm says:

the zombie skinshader looks... not good

+3 votes   media: Warm Gun Skin Shader
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 26 2009, 9:56pm says:

no ssbump?

+1 vote   media: Ceiling/Floor Bump Map
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 25 2009, 7:20am says:

this is uber ultra mega amazing!!!#
good work!

+1 vote   media: Combine Soldiers
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 20 2009, 11:18am replied:

nobody gets payed for making mods -_-

+1 vote   media: Black And White Gravity Gun
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 26 2009, 3:02pm says:

needs some more options

+3 votes   media: Menu Options
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 20 2008, 10:17am says:

wow, looks awesome!

+1 vote   game: Zeno Clash
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 29 2008, 6:47pm says:

strange english in the summary...

+6 votes   mod: W.E.A.P.O.N MOD 1.0
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 17 2008, 9:40am says:

Blender rocks!
good model too!

0 votes   media: Motorbike
pfannkuchen_gesicht
pfannkuchen_gesicht Nov 13 2008, 12:46pm says:

the grass looks strange

+1 vote   media: Combat
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 6 2008, 6:44pm says:

how to export models from XSI to UE3?
Great work!

+1 vote   media: Bridge wip
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 6 2008, 6:37pm says:

maybe adding a smile :-P
Awesome model!

+1 vote   media: Some early character tests from our lead modeler.
pfannkuchen_gesicht
pfannkuchen_gesicht May 26 2008, 2:05pm says:

can i get this gras shader?

+1 vote   media: realistic grass
pfannkuchen_gesicht
pfannkuchen_gesicht May 26 2008, 2:01pm says:

why isn't this water reflection available in UT3? :-(

+1 vote   media: Concepts under source engine
pfannkuchen_gesicht
pfannkuchen_gesicht May 16 2008, 10:02am says:

This mod is stupid and it's not funny.
Why you making all green you should use more colours and maybe a cartoon style or something like this.

+1 vote   mod: Crazy-Life 2
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