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faces as in polygons or as in triangles? That makes a big difference.
what's with the black box across the screen? Aweful way to present this fantastic work
wait... you weren't using VBOs before? wow... good that this is done now.
indeed a really nice CryEngine feature.
good luck with that Vray idea lol
ugh, that doesn't look good... if you have trouble modeling Humans then use something like MakeHuman to create a good base model to further model on it and sculpt
sorry to say this, but they look all wrong and even though HL2 barrels had the details in the texture they looked far more believable then these do.
and the rings are wrong, they shouldn't be dented in they should be bumped out.
Congratulations, I hope for you it sells well!
but they sure cause a lot of head ache though... :-S
worked without a single issue here.
You could also just download the zipped version and copy it into the source mods folder yourself.
damn it, is this actually in-game?
Looks pretty awesome!
about the "down" system clashing with physics: you could use animation blending.
Wolfire did it for example in Overgrowth for some stuff and it works pretty good.(they use bullet I think)
btw, weren't there grenades supposed to be in-game?
These would profit from ragdoll physics.
But whatever, do what you want, maybe it turns out better than expected.
kickstarter only as credit card payment available... man, that sucks
I'd say if you implement already existing code and have to change a few things you're in a better position than starting from scratch and having a longer dev time after all and maybe even a worse physics engine with mayor flaws.
I'm pretty sure that writing a proper physics engine similiar to Bullet will take you longer.
But lets see what happens, maybe I'm totally wrong here and you have some of the absolutely top coders out there.
this looks really impressive!
never heard of a game called "EVA".
What is it about?
so, you follow the rather uncreative name scheme crytek is using?
brown is real, eh? or more like yellow.
While I like all your assets and the engine upgrades you made, I totally can't understand the decision to reduce the color range to a minimum and tinting everything yellow/brownish
you just took a photo of a real AKS74U and used photoshop!
uhm, you aren't even done with your first game and you already release a second game?
hm, I don't like bukkit that much, the config format alone is frustrating enough...
wow, you're stupid... and talentless too...
taking "screenshots" with a camera, lol fail.
hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.
were you living under a rock over the past few years? there were 27 ModDB updates including 12 media releases, 21 Tweets, 20 Interviews, 28 DevBlog posts...
this game is already released, please read the profile carefully before you post.
hm, looks too blury imo.
wow, that's a lot of data they created!
uh, yeah, but it looks pretty boring like that, everything has almost the same color.("brown is real")
needs to emit more light so you can't look through so easily.
hm, the 2 last screenshots bother me a bit... I don't know how to describe it but the lighting looks "flat" or something like that.
One more thing, that huge overlay on the destroyed building in the background looks really bad, because all that black rells my brain there must be a hole, but not seeing what's behind contradicts that thought.
uhm, I have a lil' question: do you have a specmap and nmap ready by any chance?
I rendered without last time, because I had none of these.
oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.
so, what next?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.
hm, somehow doesn't fit to the rest of the mod/game.
and also absorbs some light, due to dirt and that stuff.
Did you know that water is also transparent and not only reflective like mercury?
did you ever try to see the bottom of a lake?
most probably you won't be able to see the bottom of the lake, because the light got absorbed.
and in this image the refraction is brighter than the original object.
but why is it so overbright?
doesn't make much sense considering water absorbs light
hm... I don't get it... what is this supposed to be?
looks like some magic spell effect :-/
looks awesome but the water looks a bit undetailed... maybe it's just the LOD at this distance...
why do you release the mod piece by piece?
a bit emotionless, would be better if they look angry
the models look pretty good, but the animations need some work
that's not how a steam engine works...
if you prefer blue paint as water, yes, then it looks good
looks pretty good, but the water looks crappy
why don't you allow to disable shadows?
jupp, die Wirbelsäule ist neu, die hab ich geadded.
Das mehr Blut zu sehen ist kam durch ein paar Meshoptimierungen zustande und die es fehlt im gegensatz zur alten Version eine Tasche mehr.
jupp, bei mir is alles ok.
Und bei dir?
hm, wie man's sieht... ich finde TES besser
I think you meant less detail
why are you stopping development?
if CE2 and CE3 are compatible you can still work on it because porting is easy then.
those shaders aren't new, but anyway, looks good
ah... heck, again no money on my paypal account -_-
this gman looks kinda awkward in comparison to the hl2 one
-_- there is no texture
looks like a pipe with caps, not more
how else should that work?
hl2 has already nice looking volumetric particle effects.
unfortunately there isn't actually one game which uses voxels for such effects
why not implementing physics?
but you could lower the brightness or saturation of the colors.
It really burns out my eyes at the time.
it's the zombie from Dark Messiah, right?
this doesn't look like real thermal vision and I believe I have seen this effect in some other UE3 game... but which?
this looks awesome and it looks really combine-ish, good work.
the zombie skinshader looks... not good
this is uber ultra mega amazing!!!#
nobody gets payed for making mods -_-
needs some more options
wow, looks awesome!
strange english in the summary...
good model too!
the grass looks strange
how to export models from XSI to UE3?
maybe adding a smile :-P
can i get this gras shader?
why isn't this water reflection available in UT3? :-(
This mod is stupid and it's not funny.
Why you making all green you should use more colours and maybe a cartoon style or something like this.