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pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2013, 6:13am says:

faces as in polygons or as in triangles? That makes a big difference.

+1 vote     media: Props by Frost
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 7 2013, 12:09pm says:

what's with the black box across the screen? Aweful way to present this fantastic work

+1 vote     media: Chapter 7 - Last Escape
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 7 2013, 12:05pm says:

wait... you weren't using VBOs before? wow... good that this is done now.

+5 votes     article: New Overgrowth a204 video devlog
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 22 2013, 2:33pm says:

indeed a really nice CryEngine feature.

+2 votes     media: T-Rex Ground Alignment
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 7 2013, 5:29pm replied:

pff xD
good luck with that Vray idea lol

+1 vote     mod: Ricochet 2
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 14 2013, 4:10pm says:

ugh, that doesn't look good... if you have trouble modeling Humans then use something like MakeHuman to create a good base model to further model on it and sculpt

+2 votes     media: Media for News - Not Braindead yet! [2013-01-28]
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 25 2012, 6:18pm replied:

sorry to say this, but they look all wrong and even though HL2 barrels had the details in the texture they looked far more believable then these do.
and the rings are wrong, they shouldn't be dented in they should be bumped out.
Steel-drum.cn

+2 votes     media: Barrels
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 20 2012, 6:31am says:

Congratulations, I hope for you it sells well!

+4 votes     article: Chivalry: Medieval Warfare Released!
pfannkuchen_gesicht
pfannkuchen_gesicht Oct 5 2012, 2:02pm says:

nice shaders!
but they sure cause a lot of head ache though... :-S

+2 votes     media: World distortion shader effects
pfannkuchen_gesicht
pfannkuchen_gesicht Sep 16 2012, 10:57am replied:

worked without a single issue here.
You could also just download the zipped version and copy it into the source mods folder yourself.

+1 vote     mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 28 2012, 12:12pm says:

damn it, is this actually in-game?
Looks pretty awesome!

+2 votes     media: Exosuit Revealed!
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 22 2012, 12:38pm says:

about the "down" system clashing with physics: you could use animation blending.
Wolfire did it for example in Overgrowth for some stuff and it works pretty good.(they use bullet I think)

btw, weren't there grenades supposed to be in-game?
These would profit from ragdoll physics.

But whatever, do what you want, maybe it turns out better than expected.

+2 votes     media: VERY Early Physics Test
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 21 2012, 12:37pm says:

kickstarter only as credit card payment available... man, that sucks

+1 vote     article: Chivalry: Medieval Warfare Kickstarter + Gamescom and a new Website
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 21 2012, 12:34pm replied:

I'd say if you implement already existing code and have to change a few things you're in a better position than starting from scratch and having a longer dev time after all and maybe even a worse physics engine with mayor flaws.

I'm pretty sure that writing a proper physics engine similiar to Bullet will take you longer.

But lets see what happens, maybe I'm totally wrong here and you have some of the absolutely top coders out there.

+2 votes     media: VERY Early Physics Test
pfannkuchen_gesicht
pfannkuchen_gesicht Aug 2 2012, 2:33pm says:

this looks really impressive!
Great work!

+2 votes     media: Marauder Scout Progress
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 30 2012, 12:26pm buried:

(buried)

never heard of a game called "EVA".
What is it about?

-7 votes     article: New Overgrowth a188 video devlog
pfannkuchen_gesicht
pfannkuchen_gesicht Jul 22 2012, 9:07pm says:

so, you follow the rather uncreative name scheme crytek is using?

+3 votes     media: Crynosaurs
pfannkuchen_gesicht
pfannkuchen_gesicht Jun 29 2012, 6:36pm says:

brown is real, eh? or more like yellow.
While I like all your assets and the engine upgrades you made, I totally can't understand the decision to reduce the color range to a minimum and tinting everything yellow/brownish

+2 votes     media: Foliage Tests...
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 21 2012, 10:42am says:

AHA!
you just took a photo of a real AKS74U and used photoshop!
...

+2 votes     media: AKS74U highpoly finished
pfannkuchen_gesicht
pfannkuchen_gesicht Mar 31 2012, 7:22am says:

uhm, you aren't even done with your first game and you already release a second game?

+2 votes     game: ORION: Dino Beatdown
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 29 2012, 1:23pm says:

hm, I don't like bukkit that much, the config format alone is frustrating enough...

-3 votes     article: Minecraft Team Strengthened!
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 11 2012, 5:04pm replied:

wow, you're stupid... and talentless too...

+5 votes     mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 10 2012, 3:48pm says:

taking "screenshots" with a camera, lol fail.

+3 votes     media: Very first ideas
pfannkuchen_gesicht
pfannkuchen_gesicht Feb 1 2012, 6:12pm says:

hm yeah, looks like a sky painted on the inside of a ball which is rotating slowly.
it isn't very realistic that way, the sphere has to be much bigger to create the illusion of a real sky.

0 votes     media: OverDose - Sky Portal Test
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 18 2012, 5:34pm replied:

were you living under a rock over the past few years? there were 27 ModDB updates including 12 media releases, 21 Tweets, 20 Interviews, 28 DevBlog posts...

+2 votes     mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 3 2012, 7:11am replied:

this game is already released, please read the profile carefully before you post.

+2 votes     game: Saw
pfannkuchen_gesicht
pfannkuchen_gesicht Jan 3 2012, 7:10am says:

hm, looks too blury imo.

+1 vote     media: Skin Shader
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 31 2011, 10:09am replied:

wow, that's a lot of data they created!

+2 votes     mod: Black Mesa
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 30 2011, 2:35pm replied:

uh, yeah, but it looks pretty boring like that, everything has almost the same color.("brown is real")

+1 vote     media: Beach Assult - OverDose WIP 5
pfannkuchen_gesicht
pfannkuchen_gesicht Dec 4 2011, 8:01pm says:

needs to emit more light so you can't look through so easily.

+1 vote     media: Particles and Effects | Fire
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