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Comment History
Perpentach Sep 16 2013 says:

Can't wait to lead the Huts' criminal empire. Zann and the Black Sun are just posers :D

+2 votes   media: Hutt buildings
Perpentach Jul 6 2013 says:

Ey Nomada, he oído que vais a incluir facciones de Legacy (como el Imperio Fel o el Imperio de Krayt) y a los Vong. Es eso verdad?


+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
Perpentach Jun 27 2013 says:

Awesome, nomada! Keep the good work!

+2 votes   media: New Birth of the Rebellion
Perpentach Jun 22 2013 says:

For the warp is dark, and full of terrors.

+1 vote   media: Sorcerer (The Pyre Warband)
Perpentach Jun 17 2013 says:

Champion of Rhllor, the chaos god of... fire?

+3 votes   media: Chaos Champion (The Pyre Warband)
Perpentach Jun 14 2013 says:

I'm getting a crash with the Renegade Guardsmen every time a intro stronghold cutscene ends and the base spawns, in every stronghold mission.

+3 votes   mod: Soulstorm: Strongholds
Perpentach Apr 4 2013 says:

You're even doing warbands for non-canon Chaos Gods. You are awesome, sir.

+9 votes   media: Sons of Terror Captain\Lord
Perpentach Jan 24 2013 says:

SPOILERS (maybe, if you havent played morrowind in your entire live): What's the music that plays during the battle against Almalexia?

+2 votes   mod: Sotha Sil Expanded
Perpentach Jan 14 2013 replied:

If I'm allowed, I'll awnser him in Spanish:

Dijeron ya hace bastante que las voces no las van a cambiar, ya que fue un trabajo dificil ponerlas tal y como estan en Aleman y revertir el cambio seria complicado ahora mismo. Lo ha preguntado mucha gente antes y les han dicho igualmente que no. Espero que esto responda a tu pregunta.

+2 votes   news: The Road to Edain 4.0: The Last Homely House
Perpentach Jan 13 2013 says:

I'd like to know about Angmar next, they seem the ideal evil faction to have walls, since they were known to have the heavily fortified citadel of Carn Dum. Just dropping my two cents. And I think the same of Lothlorien, they don't seem right with walls, so they should have the evil faction type of base.

+7 votes   news: The Road to Edain 4.0: The Last Homely House
Perpentach Jan 7 2013 says:

The first Musashi render looks a lot like the Federation cruisers from Gundam 0079, or probably battleship Yamato. That's a nice reference.

+2 votes   mod: Red Alert 3 Paradox
Perpentach Dec 31 2012 says:

What about new factions? An Evil Men faction in the style of BFME1... that would be... heaven.

+5 votes   mod: Edain Mod
Perpentach Dec 12 2012 says:

Teasing us with all of this. You're so evil, Warsmith.

+1 vote   media: Dark Prophecy MOD 0.4.7
Perpentach Dec 2 2012 says:

Someone with the complete download seed this please, it's getting stuck at 90.8 for a lot people.

+4 votes   download: (Outdated) The Sundering v0.68 All Parts Torrent
Perpentach Oct 22 2012 says:

Hey nomada (I'm Spanish too, BTW), is would be possible to make a "free for all" ahistorical scenario? Where you can play as Rebels, Empire, Black Sun, Separatists and Republic. Lets say each one starts with 3 planets and the rest is the Neutrals or the other small factions.


+1 vote   mod: FOC Alliance-Star Wars from the Clone Wars to GCE
Perpentach Oct 13 2012 says:

Any progress? Come on, the AdMech needs some love.

+4 votes   mod: Adeptus Mechanicus
Perpentach Oct 3 2012 says:

Are the Adeptus Arbites a possibility? Here's a homemade codex if you need one:

+1 vote   mod: Dawn of Coalescence
Perpentach Oct 1 2012 says:

I tought about the Squats too. Long have they been forgotten by GW, so it would be nice of us to pay them homage. I vote them too.

+1 vote   mod: Dawn of Coalescence
Perpentach Jul 21 2012 replied:

Yeah I know, but I was talking about that, the lost and damned are general traitors and scum that follow abbadon to the black crusades, I remember I read it somewhere. Keep the name for the subfaction if you wish, but I think that the black legion should have some traitor human auxiliaries like the other legions have.

+1 vote   mod: Black Crusade Mod (DOW SS)
Perpentach Jul 21 2012 says:

I have a suggestion, why not rename the lost and the damned to "renegade guardsmen" or "traitor guard" and make the actual LatD a (or various squads) squad for the Black Legion faction, like you've done with the Ferratus and the corsair reavers. Of the undivided facions, the black legion is of the ones that need most love.

+1 vote   mod: Black Crusade Mod (DOW SS)
Perpentach Jan 15 2012 replied:

nope, singleplayer works nice and well, it's just MP, the only one that loads is the host, the other players get kicked after a time, they don't load, an the host gets frozen at 100% in the loading screen. I'd like to know if it's a problem with our installations of BFME2 or Edain or it's a general bug.

EDIT: I realized you meant vanilla BFME2 :P
MP works nice there, so it can't be that problem I guess, We'll run more tests on vanilla tonight, I guess.

+1 vote   mod: Edain Mod
Perpentach Jan 14 2012 says:

Me and a couple of friends are trying to play mp vs AI, but the game only loads for me, the host, and not for them, they get kicked out and I stay at the loading screen forever. We have made tests on various maps, and always we do a human vs comp match in mp with 2 humans or more, it doesn't load for the ones that aren't hosting. Please devs, help us with this!


+1 vote   mod: Edain Mod
Perpentach Feb 25 2011 says:

A question:

Will this mod go further than the one year war? At least to Z Gundam, you know, the AEUG, the Titans and Axis.

+1 vote   game: Gundam RTS
Perpentach Feb 9 2011 says:

So they're not adding Z/ZZ factions? Titans, AEUG and Neo Zeon?

Well, at least we got this one completed.

0 votes   mod: Gundam Mod
Perpentach Jan 1 2011 replied:

Good. I really didn't like Arnor as new faction either, because it's basically just Gondor in the North, it was just a random guess.

And about the Generic thing... I couldn't make up any names in that moment so I just put that there... :D

+1 vote   mod: Edain Mod
Perpentach Dec 30 2010 says:

When did they say that they will add new factions? I don't remember reading that.

I think that the Evil Men is a must. That they aren't described enough isn't problem for the Edain team (take a look at Angmar, it's awesome how many units they imaginated with so little lore). They can always make them like the Goblins: have 3 commanders, let's say, Suladan, generic Rhun leader and generic Khand leader, and use them as "mini-factions", for example, Mumakils with Suladan built, and so on.

I don't suggest making Mirkwood (too many elves, maybe), but there aren't many other options either (Arnor? The Shire?).

+1 vote   mod: Edain Mod
Perpentach Nov 22 2010 says:

It would be nice to have some kind of manual, I would like to know how to raise Mordor's command points without having to build additional fortressess.

+1 vote   mod: Edain Mod
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Nov 22 2015
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