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Read this Steamcommunity.com
They're simply taken from Russian version of CoH. So they talk the same what Americans or British.
You're talking about the first days of war. This mod takes place in 1918, so long after tactics changed. Anyway, you won't see such changes because only one man is working on this mod.
Not going to happen.
EF mod will be always free. Even if it moves to Steam. Notice that they do not own CoH's source code and other CoH's stuff.
Because you're thinking about the first days of WW1. This mod takes place in 1918 where tactics and armament were totally different. So it doesn't kill your WW1 theme, it's just a stereotype which everyone has in mind about WW1.
No, it's not going to be the stand-alone game. You'll still need CoH game.
Change shaders to "High" instead of "Ultra". That should fix it.
Since it's still not there.
(I used the google translator to understand you)
Sorry mate, it's better to not give any dates of anything. It's done when it's done.
I don't want to judge you, but I think the best you can do is going to EF forum, write the problem and provide your replays. Comment section here sucks and is not a good place for talking about balance.
BK mod doesn't support the campaign.
I like Brutal Doom mod, but for me Doom game still kicks ***. I have even lately finished vanilla Doom 1 and Doom II without using mouse. You just don't understand Doom game itself and its beauty. Sure, BD mod makes it more "modern" and more friendly for "modern" gamers, but nothing will darken the true king.
BK mod doesn't support the campaign at all.
You have signed the pack with Satan! But seriously, read this:
Yes, they will.
It didn't sound like that for me. Anyway four factions mean BEF, German empire, France and Austria-Hungary, no more. I understand peoples' wishes, but for one man it's not possible.
I'm sure you didn't install TGW1918 mod in your CoH folder. Read this guide Moddb.com
It's... let's say normal that people ask dumb questions where they can really easy find answers. Of course not for all questions, but most of them have been already answered many times.
I recommend you reading mod's description, I am sure you'll get all your answers.
"Axis", this is mod about WW1, there was no such thing as "axis". You should name it Central Powers.
And why do you think adding Austro-Hungary faction will be an excuse for adding next factions? It was said many times, TGW1918 mod will only have four factions, no more and Russia was out of combat in 1918 (Bolsheviks and their revolutions).
Time to plow some Germans!
Well, I can only say "when it's done".
What do you mean that you can't play TGW mod? It doesn't launch at all or what?
Here's your answer:
Nope, there's still lots of work, models,animations and such. And at the end French army needs to be somehow balanced.
You don't see games in lobby, because simply few people play mods, so you'll be lucky enough to see any host in lobby. The same goes to automatch.
This mod is neither dead nor alive. I say it's on hatious, because I see every developer of this busy with life more than they used to be and it's of course fine (I know it because I am a Polish translator of this mod and I see that almost no one writes anything in dev subforum). Although I can say MC mod has been greenlit, you should expect to see this mod in Steam, it will give it a second live, but not for long. Well, TGW1918 mod has been in Steam for months and yeah, people noticed this mod and started downloading it. But still, these are not masses
What delay do you mean? The team stated many times that they will only make four factions.
Anyway, I wish that was so easy about recruiting. I'm not a real developer of this mod (just a Polish translator), so I can't say a lot about it. Anyway actually one person joined 2 years ago (The Soldier) who provided lots of models like St. Chamond tank. So it speeded up the work. But still one man needs to UV map, texture, animate and code everything else.
There's no animation for that and rather won't be.
Hmmmm... I don't know, but I find German AT rifles good enough to counter BEF armour. When I was playing PvsP games, I was mostly seeing Whippet and Mark V tanks, when Mark A was easy to counter, that yes - Mark V may be the problem. But remember they're late units, by that time you should have got at least one AT gun (these guns are really good against infantry too). So... somehow I cannot imagine "horde" of BEF tanks, unless you play vs. AI and playing vs. AI is not a good source for balance problems. Go to the forum if you have got more to talk.