This member has provided no bio about themself...

Comment History  (0 - 30 of 606)
Dzierzan
Dzierzan @ Brutal Doom 64

@impie
At least BFG issue was fixed already, so downloaded the latest version.

Good karma+1 vote
Dzierzan
Dzierzan @ Brutal Doom 64

Just you have to run and turn left instead of right. This way you won't be hurt. I was also suprised about this, but I knew it must be a way to dodge it.

Good karma+1 vote
Dzierzan
Dzierzan @ The Great War 1918

@loulou76100
TGW hasn't got a seperate AI coder. Basically everything is being done by one man/developer. About trenches, as far as I know, it's possible to code that for AI, but AI wouldn't use that trenches at all. In short words, it's unlikely that AI will be improved.

Good karma+1 vote
Dzierzan
Dzierzan @ Alpha Unmaker

@TheBarge
Couldn't someone (like Sarge) just use the magazine's picture sprite and redraw it for better quality? Current blurred weapon sprite doesn't look good if you compare it to other weapons.

Good karma+1 vote
Dzierzan
Dzierzan @ Alpha Unmaker

Why the weapon's sprite is blurred?

Good karma+1 vote
Dzierzan
Dzierzan @ WW1 French Army

@Morthon
It's Mousqueton Berthier 1892.

Good karma+2 votes
Dzierzan
Dzierzan @ The Great War 1918

@Higgins24
No, it's gonna stay like that.

Good karma0 votes
Dzierzan
Dzierzan @ The Great War 1918

@Nyvez
Yes, they will.

Good karma+2 votes
Dzierzan
Dzierzan @ The Great War 1918

@SilentAssassin_4
That would slow down the French faction development.

Good karma+2 votes
Dzierzan
Dzierzan @ WW1 French Army

@Guest
Something else than being a command tank.

Good karma+2 votes
Dzierzan
Dzierzan @ French Army preview - part 2

@.Eol
This mod was considered dead too many times. Sometimes even one month without update is enough for people to say it's dead.

Good karma+2 votes
Dzierzan
Dzierzan @ The Great War 1918

@Guest
Tgw.coh.fi

Good karma+2 votes
Dzierzan
Dzierzan @ The Great War 1918

@wrogumiastbram
Austro-Hungarian army almost did not have any armored units. They used a few Junovicz P.A.1 cars and one (maybe two) Romfell P.A.2 which were quite interesting.

Good karma+2 votes
Dzierzan
Dzierzan @ IDKFA - Doom Soundtrack

@Foxdash
It's for the whole Doom 1 game.

Good karma+2 votes
Dzierzan
Dzierzan @ Turok Nukem

@Duke64Nukem
Take your time. Nobody is rushing you. It's better to have finished product than rushed one.

Good karma+2 votes
Dzierzan
Dzierzan @ The Great War 1918

@WidowmakerRuless
To have them, go to rewards menu (such menu where you change your vehicles in vanilla CoH). Choose CEP, make sure that only one skin is chosen, because if more skins are chosen, then you'll have default British uniform.

Good karma+1 vote
Dzierzan
Dzierzan @ The Great War 1918

@Dennizjoon
Trust me, it is. Just development is slow like a snail.

Good karma+8 votes
Dzierzan
Dzierzan @ Brutal Doom

@BrokenDecimal
I share the same thoughts mate. Comparing mods with games is no use at all. I like Brutal Doom and other Doom mods too. Of course you can criticize Doom 4 for this and that, but at the end, for a non-fanboy Doom player, it's a nice game.

Good karma+5 votes
Dzierzan
Dzierzan @ Turok Nukem

An interesting mod. I'm gonna try it for sure when it's released.

Good karma+1 vote
Dzierzan
Dzierzan @ Duke Forces

@DeeperThought
Thanks! I read in Duke4net how difficulties work in this mod. Makes more sense now!

Good karma+2 votes
Dzierzan
Dzierzan @ Duke Forces

I tried this mod. It's awesome! But I felt like it's very hard. Enemy lazer projectiles are very fast (which can be like that I guess) and pig cops are replaced by enemies who have powerful weapons... maybe too powerful? In general it's very interesting mod, but still needs work on balance.

Ohh and if you don't mind, I feel like that Duke's pistol sprites are very low quality. Why didn't you just copy (and change a bit) pistol blaser from Dark Forces?

Good karma+2 votes
Dzierzan
Dzierzan @ Duke Forces

This mod looks very promising. I loved playing Star Wars: Dark Forces and this is a perfect mix of two games. Good job!

Good karma+2 votes
Dzierzan
Dzierzan @ The Great War 1918

French Part II is en route. Stay tuned.

Good karma+7 votes
Dzierzan
Dzierzan @ The Great War 1918

@Guest
Most of the models are done, only a few left. Stay tuned.

Good karma+3 votes
Dzierzan
Dzierzan @ The Great War 1918

@GeneralFoda-se
Yes, it is. The development has been again resumed.

Good karma+1 vote
Dzierzan
Dzierzan @ Brutal Doom 64

@mastermaniac
Nope, like I wrote, either you're really sure of date or better don't give any. I am developing myself a fangame named Terrordrome and our team never give any dates unless we're really sure. Just like Sarge, we're doing it in our spare time. Just I've noticed that Sarge is giving a lot of dates which are very flexible. Again, like I wrote, I never take those dates as serious.

Good karma0 votes
Dzierzan
Dzierzan @ Brutal Doom 64

@Sergeant_Mark_IV
So you're doing basically what I thought, darker dark places, brighter bright places. I just wanted to be sure what direction you're taking.

If you don't mind, I want to ask you another question. Are you going to add missing monsters which didn't make it for Doom 64? That task might be very difficult, considering the option you're gonna draw an imitation of pre-rendered 3D models of monsters. Sure, using Doom II's sprites is much more easier, but contrast between Doom 64 and Doom II creatures will be hurting eyes... at least for me, I know that's subjective. But since you said it's not an ambitious project as Brutal Doom, I guess you won't be doing them.

Good karma0 votes
Dzierzan
Dzierzan @ Brutal Doom 64

@Sergeant_Mark_IV
I noticed you're doing something wrong. You should never give any dates unless you're 100% sure. Later people get frustrated and disappointed. I am not one of these people, but I just wanted to give you a friendly advise.

Good karma0 votes
Dzierzan
Dzierzan @ Brutal Doom 64

Seriously, the lighting you showed in the recent screenshots looks good, but you're killing Doom 64's dark ambience. You should consider making maps darker. I don't mind those nice looking torches, just don't abuse those, otherwise it's gonna be just another Brutal Doom with different sprites. Anyway, keep the good work.

Good karma+2 votes
Dzierzan
Dzierzan @ New light system

I agree, despite it looks good, it's killing original Doom 64's dark ambience.

Good karma-1 votes
Level
0%
Wally
15
Avatar
Avatar
Last Online
Country
Poland Poland
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
606
Per day
0.3
Members
1
Mods
517
Articles
27
Media
67
Downloads
3