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And why do you think adding Austro-Hungary faction will be an excuse for adding next factions? It was said many times, TGW1918 mod will only have four factions, no more and Russia was out of combat in 1918 (Bolsheviks and their revolutions).
Time to plow some Germans!
Well, I can only say "when it's done".
What do you mean that you can't play TGW mod? It doesn't launch at all or what?
Here's your answer:
Nope, there's still lots of work, models,animations and such. And at the end French army needs to be somehow balanced.
You don't see games in lobby, because simply few people play mods, so you'll be lucky enough to see any host in lobby. The same goes to automatch.
This mod is neither dead nor alive. I say it's on hatious, because I see every developer of this busy with life more than they used to be and it's of course fine (I know it because I am a Polish translator of this mod and I see that almost no one writes anything in dev subforum). Although I can say MC mod has been greenlit, you should expect to see this mod in Steam, it will give it a second live, but not for long. Well, TGW1918 mod has been in Steam for months and yeah, people noticed this mod and started downloading it. But still, these are not masses
What delay do you mean? The team stated many times that they will only make four factions.
Anyway, I wish that was so easy about recruiting. I'm not a real developer of this mod (just a Polish translator), so I can't say a lot about it. Anyway actually one person joined 2 years ago (The Soldier) who provided lots of models like St. Chamond tank. So it speeded up the work. But still one man needs to UV map, texture, animate and code everything else.
There's no animation for that and rather won't be.
Hmmmm... I don't know, but I find German AT rifles good enough to counter BEF armour. When I was playing PvsP games, I was mostly seeing Whippet and Mark V tanks, when Mark A was easy to counter, that yes - Mark V may be the problem. But remember they're late units, by that time you should have got at least one AT gun (these guns are really good against infantry too). So... somehow I cannot imagine "horde" of BEF tanks, unless you play vs. AI and playing vs. AI is not a good source for balance problems. Go to the forum if you have got more to talk.
Certainly no. French is being developed right now and after this Austria-Hungary will be developed. Note that making a single faction takes years.
TGW1918 won't have the single player campaign. Too small team.
The French update? What do you mean? If you mean releasing French faction, then no. It won't be released any time soon. It's still far to be finished. But closer than months ago.
There's no question in your statement. Anyway, listen, FT tanks will be in this mod too.
Are you talking about PvsP? Anyway always remember about having NCOs near your Landers or infantry section squads. Without them, you lose lots of boni. Also, grenades work the best when infantry is in cover or in a building.
About anti-armour. I think Landsers' AT rifles are fine enough to counter Whippet rush or RR cars. But we shall see how it will work against French armour ^^. You can always build AT gun.
Yes, as far as I know, they will use French voices.
When it's done. There's still lots of work for French faction, but it's less than months ago.
In other words "soon". I am not joking, you can be really sure that it will be really "soon". ;)
When it's done. Yes, I'm being serious.
TGW1918 mod hasn't got any active mappers.
No, AI doesn't build trenches. And there's no point in it, because even if AI built trenches, it wouldn't used them.
It's not dead, it's very far from being dead. Just don't expect lots of updates from one man. Yes, it's being developed by one dev right now.
As far as I know, devs didn't like idea of "zombies" in vanilla CoH, so that's why there are no medics in vanilla MC. By "zombies" I mean you can get a free squad recovering wounded men.
Have you tried downloading it again? The installer shouldn't need any program to launch it.
You're probably trying to lanuch TGW's shortcut which was created in your desktop. The problem is... you probably installed TGW1918 mod in a wrong place. That's why the shortcut cannot lanuch the mod.
Please, read this tutorial: Moddb.com
Note that you only need 1.2 version.
If your vanilla CoH works fine, so I can only recommend using lower graphics for BK mod. You can always install BK mod without HD skins.
You don't need any program to download or view(?) it.
@-Bravo-2- and @Rubytooth
Simple, I guess you both are using any Windows with 32 bits. That's the problem, since you've got less RAM than you have. For example if you have installed 4GB RAM, with Win 32 bits, you only have about 3,5GB. BK mod appears to be RAM eater :), probably because of all these HD skins.
Anyway, I had this issue too in old days when I have 32 bits. Just you have to clean up temp folder. This folder can be found it C:\Users\"your PC name"\AppData\Local\Temp. When "AppData" folder is hidden, google how to reveal it. In temp folder you gotta remove everything, if Win says something is in use, it's OK, simply skip it. That way temporarily fixes the issue, you just have to from time to time clean up this folder. You can always try to set medium or low graphics.
Well, this mod is simply outstanding! It has got everything that Blood game needs and expands it! I think I can say it's the best mod for Blood game.
With alpha weapons just like beast claws it was much more better :).
I've just tried this add-on. It's ******* great! Good use of sprites, enemies are well placed, although you could have used more green cultists, hands, hellhounds and phantasms. I just felt that they appear too seldom. Some secrets were easy to find, some not, and it's fine. But I've got a question, are there any super secrets?
I think in the last stage the circus could be a little more large, you could put more enemy bosses, how about mixing Beast, Cerberus, Stone Gargoyle and Queen Spider?
The only bug I encountered is that the last stage is looping, I mean after finishing it, you again play the same stage.
Overall, outstanding job!
Nope, the Famo is a builder unit, it builds buildings and it can repair, just like pios or engineers. But obviously it cannot attack.
Boo Hoo MC team :P
Maybe they will, when Ostheer will be ready.
There is model? Except EF one?
Where should i put files of this mod? (PC)
Who, me? Yes, i did. I play BK only occasionally with my friends or just for fun with CPU (rare with players). Normally i play EF (Yes, M4 Sherman can kill Pz VI Tiger). Peace forever :).
US Fortified observation post :). It's like EF. There is to Fortified observation post for soviets and it is the same except ability Medical Aura and it can accommodate max 3 squads ( in EF you can accommodate 1 squad). Others Stuff looks fine but for me no big deal except new Tiger :P.
Hurry, you back, i hope that you will release this mod in this year but i can wait. Anyway good luck!!!
Ahh man, you don't know how to take a joke...I know that is not CnC and i know that is another static :).
Man, i know this, im just joking :).
oh i know, lets build terrorist and put him to car and you have terrorist car who can explosion if he touch enemy, I am a genius of evil!!! (Command and Conquer Generals ;D)
wooaa...This mod looks weird, and great :). You make new history ;).
As you can see, this models didn't make tiger520, he just ripped this tanks for another game, but i will download this mod ;).