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Why, of course!
Install weapons you want to use. Launch the game using WM30. When it's launched, simply close Dosbox's window. This will not restore original files and you'll be to use custom weapons in GDX. When you launch WM30 again, the files will be restored.
Be warned though! Because GDX does not use Blood.exe, some modifications won't work like:
- not changed names for weapons,
- not modified number of hitscan projectiles for Triple DZ and Lupara,
- not modified ammo consumption for Pump-Action Shotgun (it uses trigger 2, just like Sawed-Off's alt fire, but it uses 1 ammo instead of 2)
If one day GDX has modding support, I'll make sure together with my buddy to port our mod to GDX with more proper features (Blood's modding is so limited...).
Hey. Maybe in the next version we'll add an option to ask player if he wants to install new or classic sounds, like we did it for Alpha Sawed-Off.
Go to WPNMOD30 folder, find a file HSWINST.bat, open it with the notepad. Now remove two following lines:
::BARF %SOUNDS_RFF% -a @%wmpath%\HSWSND.RFS
Save it and now this weapon will be installed without new sounds. This won't work for Lupara if you don't like its reloading sound too cause it's one long animation which means fire and reloading are mixed and true reloading is just one frame.
If you like vanilla gameplay Doom (considering you tried The Adventures of Square), you could also try Pirate Doom.
Heh, I remember times when you were telling everyone that you will not do any significant changes for other vanilla factions (apart from fixing bugs) because it's so called "unofficial expansion pack" by you. Seems like everyone is changing their minds over years. I wouldn't be suprised about one more 'thing' either.
At least BFG issue was fixed already, so downloaded the latest version.
Just you have to run and turn left instead of right. This way you won't be hurt. I was also suprised about this, but I knew it must be a way to dodge it.
TGW hasn't got a seperate AI coder. Basically everything is being done by one man/developer. About trenches, as far as I know, it's possible to code that for AI, but AI wouldn't use that trenches at all. In short words, it's unlikely that AI will be improved.
Couldn't someone (like Sarge) just use the magazine's picture sprite and redraw it for better quality? Current blurred weapon sprite doesn't look good if you compare it to other weapons.
Why the weapon's sprite is blurred?
It's Mousqueton Berthier 1892.
No, it's gonna stay like that.
Yes, they will.
That would slow down the French faction development.
Something else than being a command tank.
This mod was considered dead too many times. Sometimes even one month without update is enough for people to say it's dead.
Austro-Hungarian army almost did not have any armored units. They used a few Junovicz P.A.1 cars and one (maybe two) Romfell P.A.2 which were quite interesting.
It's for the whole Doom 1 game.
Take your time. Nobody is rushing you. It's better to have finished product than rushed one.
To have them, go to rewards menu (such menu where you change your vehicles in vanilla CoH). Choose CEP, make sure that only one skin is chosen, because if more skins are chosen, then you'll have default British uniform.
Trust me, it is. Just development is slow like a snail.
I share the same thoughts mate. Comparing mods with games is no use at all. I like Brutal Doom and other Doom mods too. Of course you can criticize Doom 4 for this and that, but at the end, for a non-fanboy Doom player, it's a nice game.
An interesting mod. I'm gonna try it for sure when it's released.
Thanks! I read in Duke4net how difficulties work in this mod. Makes more sense now!
I tried this mod. It's awesome! But I felt like it's very hard. Enemy lazer projectiles are very fast (which can be like that I guess) and pig cops are replaced by enemies who have powerful weapons... maybe too powerful? In general it's very interesting mod, but still needs work on balance.
Ohh and if you don't mind, I feel like that Duke's pistol sprites are very low quality. Why didn't you just copy (and change a bit) pistol blaser from Dark Forces?
This mod looks very promising. I loved playing Star Wars: Dark Forces and this is a perfect mix of two games. Good job!
French Part II is en route. Stay tuned.
Most of the models are done, only a few left. Stay tuned.
Yes, it is. The development has been again resumed.
Nope, like I wrote, either you're really sure of date or better don't give any. I am developing myself a fangame named Terrordrome and our team never give any dates unless we're really sure. Just like Sarge, we're doing it in our spare time. Just I've noticed that Sarge is giving a lot of dates which are very flexible. Again, like I wrote, I never take those dates as serious.