Hi. I'm Paul Brasfield, a retired game developer and long time gamer.
Pretty challenging, makes for some great rage. FEEL THE RAGE in my LP of Boson X! Check that out if you'd like Youtube.com
Big updates announced for the game today!
I started a playthrough of this game.
Check it out here!: Youtube.com
I started a playthrough on this game!
I'd assume that's the school. Very nice use of fog layers, creates a good eerie feeling. Keep up the awesomeness Matt!
ALPHA 3 will be available later this afternoon. I'm having some issues with the build.
Thanks for your feedback!
I do plan on including tunnel systems within the trenches, where most of the scares will take place.
Thanks for your feedback, Matt!
Haters gonna hate
And this is just the alpha stages. Just imagine how scary it will be when it reaches beta.
Yes. However, please remember that the game is still in it's alpha stages and the whole game is not complete.
$30 funds the development, you still get a copy for free.
Thanks for crushing my damn spirit. You deserve an award.
Well too many people have already crushed my spirit of developing this game anyways, So I've ended Q.U.A.D's development.
You happy now ********? BE HAPPY.
Whoa, calm down Brochacho. I'll delete it. Jeez, no need to get your "one-size fits all" Spiderman underwear in a knot.
Most of them are just jealous. They probably don't know the first thing about game development.
I found out that I inverted the controls in the Editor. They will return to normal in the next alpha.
Looks great! Tracking!
I'll make sure to rename the Q.U.A.D Data Directory for ALPHA 3 so you won't get the error.
At least PewDiePie gets paid...
Are you sure you didn't extract everything in the folders?
Try changing the controls on the launch menu. If the problems persists, try using your arrow keys.
I may have inverted the controls while editing. I'll revert them back to original and upload and updated build this afternoon.
There were a few collision errors that I didn't fix before I made the alpha build. I found out that they were caused by a movement script. That was also the cause of the high jump glitch.
Thanks for the feedback!
Are you sure this isn't an AAA game? Looks like one. Great game!
Make sure to donate on IndieGoGo so we can get better assets for Q.U.A.D and get the game released faster!
Awesome game, guys. Been a while since I've found a good tactical shooter game.
It's the game's main promotional picture. There will be others.
Great! Thanks for your feedback!