Dmytro Moshlyak (patrstarr) 17 years old; Ukraine; Languages: english, russian, ukrainian; abilities: story writer, script writer, graphical designer, voice actor (Russian).
Game of the year
You are saying a lot of things that I "did" but how can you know? Were you there? Dont state on something, you don't know. And no one "kicked me out" the situation pushed me to go.
You are lying, as always, you "didn't know why you changed your opinion". You "didn't want to "disagree Edik", and after all you "didn't have your own opinion ". It is not me bad, coming with that idea, if you didn't support me fully, I wouldn't even try. Edik has chosen to do it for just making it done, not carrying much about what will be released. After all, your new mod changed "a lot" as you said in your new group, and it is betraying me, kicking out from project and taking my plan (I did proposed to leave some maps: concepts and puzzles with some changes and bug fixes). It is so disgusting.
You did wanted to make everything from a scratch, than just changed your opinion by Ediks precision. I have logs, Atlas777, you cannot trick people this time.
You are not actually saying truth. Maybe Edik did say you something, I don't know what, but I have logs of that disscussion.
While the proposition was to remove everything, I said that the consepts of maps and puzzles out from them could be leaved.
In addition, you are saying that Edik was the only hard worker, I am sorry, but you are saying that mod only consists maps? My whole work was also "scrapped" and Atlas777 work too. Mod is not about maps, and that is what I am telling you all over again. We are not making mappacks, there are many of them on workshop. Moreover, Edik didn't just work days by days, he had a lot of time wasted: "creative crisis", "out of internet" issues and so on. There were about 13 buggy maps by nearly a year of development.
You are blaming me for that "scrapping everything" plan, but remember half-life 2. They have deleted a LOT of things, and mostly started from a clear folder after their beta got leaked, and thank for that hacker, we are not playing THAT half-life 2.
I wouldn't introduce and make my plan involved by just making the team to do it. I discussed it with Atlas777, and he agreed, that was the two votes out of three. Before he betrayed me.
>Pat says he was betrayed many times in here.
Yes, I was. By scriptwriter who I was relied on. And, at summer, by Edik, who made be leave the project by saying that he owns this mod, and he has done everything. By Atlas777, who changed his opinion only because “Edik is his friend”.
The Walking Dead styled :D
We are not making B.R.I.S.k. now, we have nothing to show because make a voiceacting and tranclation for final preparation before demo realease.
Not fun. At all.
We will post it with ph, or will not post, it is picture of map, not engine ;)
it was fixed ingame after we made screenshot
why do we need this?
Light are flashing too strong, it may hurt eyes. Make it more smooth, orjust make another bg video.
Nice, change bg logo, just shoot a short looped clip from your mod and set it up in RAD video tools ;)
Sorry, we want to make our mod as better as we can.
Привет, давай как разработчики модов поболтаем?) скайп - patrstarr я создатель Afterword
New name of mod? Huh
Wtf how did you do this full customisation? Of moddb page
Looks nice for me ;)
why all is green? My eyes hirts
тебе американец ясно написал: не делай сразу мод, делай карты, набирайся опыта. Это не мои слова, послушай его, он создатель мода back-stock
Чувак, не позорься, а?
Maby because I sent mainmenu.res to the back-stock team in skype? =DD
Yes, the demo release will be 18-th August. Full - as we'll finish
cube block (green) and player block (violet)
Why it is (Dead) in the name of the mod, is it realy dead, or what?