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This tutorial will show you how to make a standard logging support for your mod or game. I am using C's file opening/closing/writing support to do...
standard logging support
Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...
cooperative play.. cooperative?
Want different armor values in your mod? Tired of the normal values? This is for you.
class/team-based addon: armor values
Like monsters? Want them to hate each other? This is for you! Fun fun fun!
monsters fighting each-other
This tut shows you how to manage speeds for player classes in Q2. -NOTE: This code hacks ClientThink which will not always work!
player speeds
This tutorial will teach you a bit about Structures and their uses. I will be using Quake2 as an example, but any game will have some similiarities with...
structures - arrow or dot?
Adding replacement sounds for the current Quake2 weapons is a tough job. We're going to hack this without the engine for new sounds..
working quake2 replacement sounds
Ever been angry at those people who stand near spawn points ALL day railing and launching rockets at those who just spawned? This will fix it. It is a...
protection at start of spawn
This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...
class or team based mod
Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...
implementing the pmenu
This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!
suck the life out of them, literally
Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...
push and pull
This small but powerful tutorial will get you started on printing messages to the client.
understanding quake2's print functions
This tutorial will show you how to add climbing support in your Quake2 mod. With just a few presses of a button and holding +forward, you're on your...
climbing - hard to reach places?
This is a tiny code that is used to force a command upon a client! This should be used in some way to prevent bugs..
the stuffcmd
This Mini-Tutorial will show you how to add ejecting brass to your Quake2 mods. This is quite easy, and does not involve much. I will also show you the...
ejecting shells
Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...
adding reloading to mods
Here I'll show you what all those numbers in weapons mean. Some people find it hard to do. I'll also tell you how to correctly name your model's...
understanding quake2 weapon frames
Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...
adding a new weapon (melee)
How to add a simple locational damage code to Quake2. Imagine the possbilities with this code! A headshot can do 80 damage, 160 damage, or 1500 damage...
locational damage
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