Once upon a time, I was a blogger and amateur modder here at ModDB. Now I return, to report on the latest and greatest mods, indies, and anything inbetween. I am a cynic Christian. I try very my best to be honest, no matter the cost. I am now a freelance games journalist but I still do an indie dev gig on the side.
Easily one of the best games I've played in my life. An example of how to reinvigorate platforming and puzzle games, and a cheeky narrative with ties to the gameplay. I can't really find any fault here, besides the occasionally ill-timed checkpoints.
A good if questionable experience. The mod has way too many difficulty spikes even on Easy. While more realistic, this still primarily plays like the original Half-Life, so there's parts where you'll be in the mindset of "I'm playing a game from 1997 remade to be all pretty and with a weapon that now has iron-sights!" or "I'm fighting for my life and the game thinks this is Demon Souls!"
Also, this is one of the few mods that has really shown me the Source engine's age. The animations can range between highly life-like to feeling so false they are immersion breaking.
So all in all, it wasn't an unpleasant experience, but eventually Half-Life's level design got annoying enough that I had to resort to No_Clip once again, just like in the original, when my patience was put to the limit. I navigated FEAR's maps and they all looked the same, and yet I had trouble here.
And a last minute suggestion to the devs: Let us skip the intro sequence if we want to get to the action. I actually set the game to windowed mode and got online with my D&D group while I waited for the gameplay to start. Yes it is significant and yes it is world building but if I want to skip it I should be damn well able to. There are times when we can't sit around for the intro drive or for Isaac to take nearly 2 minutes to swap between suits.
This game proves Pandemic knew what it was doing, they just didn't do well when rushed.
Based on my experience with the webdemo... not bad. But it feels sometimes like the AI could do with some improvements (one time I tried to direct them one way but they insisted on trying to attack an island they couldn't reach).