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works for me!
just out of curiosity... why is there the kreedz climbing pick in there?
the models ARE NOT the dods models... use HLMV in the source SDK and look at the bazooka and compare them. theres a few differences.
please tell me there will be co-op avalable for this... me and my friends like playin with teh bots every once in a while :-P
kobin, it looks exactly like you standard Windows command prompt (if you dont know what it looks like click start-> run -> type in CMD and press enter
thats what it looks like. its a command line tool to make your server do stuff
ok, so you have 2 minor problems with this just by looking at it, and the gameinfo.txt file. first off, like people have said is adding the Jessica model... copyrights???
second is the fact that you have EP1 playable in it, yet the person doesn't need to own EP1... so someone who has only hl1, not EP1 can play it on there own without paying for it, not legal. your gonna need to set it up so it loads the ep1.gcf file for it to be playable, but then people who don't have it wont be able to play it at all, so make 2 installs... one for ep1, the other for HL2... of get problems from Valve
thanks for that link bluewolf! nice seeing somewhere where dod > cs other than the dod forums :-P bring back some good memories of other mods...
camacazi, try asking the guys making Shores of Glory, and proDoD
quick! make a public beta to pull my DoD clan leader away from World of WarCrack!!! (please?)
you guys are doing a great job with this, the first one was awsome and im hoping this one will be even better :-)
yea but we need someone to code **** :-(
and gimme your ideas some time... then i can start some mapping
OMFG, thanks Alex! im happy your still at least thinking about it like I am. I keep opening various programs hoping i can do SOMETHING to show off... but i never get very far because i have nothing to work off of :-/
PLEASE tell me your not putting teleporters in the game... there the only reason i dont play TFC anymore :-(
Very good job guys, looks great
and to whoever it was that asked why there is Fortress Forever as well as TF2 (valve):
FF was in production long before TF2 was even announced (well... not really... its actually something like 7 years later... but long before the NEW TF2...). and there doing a great job at it, and TF2 is going to be alot different than this, ehich you will know by watching the videos.
and im actually looking forward to TF2 more than this. You guys are doing an great job, dont me wrong, and it looks AMAZING, but im actually kind of looking forward to the change with how TF2 looks.
Keep up the good work
WOW!!! that looks almost exactly like the REAL model!
top 3... it took me 4 or 5 tries to actually decide on the top 3 i liked, in the end i stuck with 1 released hl mod, 1 released hl2 mod, and 1 unreleased hl2 mod.
pfft... who uses mice? there for nubs
those would be good for multi-player... but the single player is gonna mainly be on the canadian side with some odd-job missions on the US side. what would you rather see first... multi-player or single?
OMFG!!!! he found it again! about damned time alex :-P yea we do... its gettin warmer out, so we should be good once my bro gets his car back. and maybe... we can talk on msn about it.
go for it, call me a chicken... but that damned snow is falling, yet again, and its cold out. god i hate winter...
are they trying to use the 2005 microsoft c++?
oh yea... wolfenstien 3d
pretty much what you used to play when you were a kid
ok, the snow is going away now, and its actually getting rather warm out. so i will probobly get out some time within the next 2 weeks, provided it doesnt snow again
its a freakin RPG on an FPS game! SWEET!!!
do you mean as a regular picture? or as a in game background?
the quality really got shot down when i uploaded it. and uhh... awsome critiquing ability... WHY do you think its so terrible? also, i changed it so that the blood splatter is overtop of the lettering / wing, and its a bit darker now.
cause im not that good at artwork stuff :-P once we start working on multi-player we may add things like that. but at the moment we are gonna work on singleplayer, and i like the idea of having it start out almost peacful, then go really wrong really quickly.
thanks for that suggestion though, il try workin on that.
ok, our IRC channel is back, so go idle!!!